GodotComponentTest/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "ClickableComponent",
"language": "GDScript",
"path": "res://Components/ClickableComponent.gd"
}, {
"base": "Node",
"class": "ColorComponent",
"language": "GDScript",
"path": "res://Components/ColorComponent.gd"
}, {
"base": "Sprite",
"class": "TintedSpriteComponent",
"language": "GDScript",
"path": "res://Components/TintedSpriteComponent.gd"
} ]
_global_script_class_icons={
"ClickableComponent": "",
"ColorComponent": "",
"TintedSpriteComponent": ""
}
[application]
config/name="GodotComponentTest"
run/main_scene="res://Game.tscn"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"