; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "ClickableComponent", "language": "GDScript", "path": "res://Components/ClickableComponent.gd" }, { "base": "Node", "class": "ColorComponent", "language": "GDScript", "path": "res://Components/ColorComponent.gd" }, { "base": "Sprite", "class": "TintedSpriteComponent", "language": "GDScript", "path": "res://Components/TintedSpriteComponent.gd" } ] _global_script_class_icons={ "ClickableComponent": "", "ColorComponent": "", "TintedSpriteComponent": "" } [application] config/name="GodotComponentTest" run/main_scene="res://Game.tscn" config/icon="res://icon.png" [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"