GodotComponentTest/PlayerNode.gd

35 lines
1.1 KiB
GDScript

extends Node
onready var color_component = $Components/Color
onready var tinted_sprite_component = $Components/TintedSprite
onready var clickable_component = $Components/Clickable
onready var undef_component = $ebvlerb
onready var is_active = false
# Called when the node enters the scene tree for the first time.
func _ready():
if color_component and tinted_sprite_component:
print ("Connecting signals")
color_component.connect("color_changed", tinted_sprite_component, "set_color_tint")
tinted_sprite_component.set_color_tint(color_component.color)
if clickable_component:
clickable_component.connect("clicked", self, "_on_entity_clicked")
func _process(delta):
if Engine.editor_hint:
tinted_sprite_component.tint_color = color_component.color
if is_active and color_component:
var color = Color(
(sin(float(OS.get_system_time_msecs()) / 1000.0) + 1.0) / 2.0,
(sin(float(OS.get_system_time_msecs()) / 300.0) + 1.0) / 2.0,
(sin(float(OS.get_system_time_msecs()) / 100.0) + 1.0) / 2.0
)
color_component.set_color(color)
pass
func _on_entity_clicked():
is_active = not is_active