extends Node onready var color_component = $Components/Color onready var tinted_sprite_component = $Components/TintedSprite onready var clickable_component = $Components/Clickable onready var undef_component = $ebvlerb onready var is_active = false # Called when the node enters the scene tree for the first time. func _ready(): if color_component and tinted_sprite_component: print ("Connecting signals") color_component.connect("color_changed", tinted_sprite_component, "set_color_tint") tinted_sprite_component.set_color_tint(color_component.color) if clickable_component: clickable_component.connect("clicked", self, "_on_entity_clicked") func _process(delta): if Engine.editor_hint: tinted_sprite_component.tint_color = color_component.color if is_active and color_component: var color = Color( (sin(float(OS.get_system_time_msecs()) / 1000.0) + 1.0) / 2.0, (sin(float(OS.get_system_time_msecs()) / 300.0) + 1.0) / 2.0, (sin(float(OS.get_system_time_msecs()) / 100.0) + 1.0) / 2.0 ) color_component.set_color(color) pass func _on_entity_clicked(): is_active = not is_active