GodotComponentTest/scenes
Martin Felis 5d39ec2b21 Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
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AdaptiveWorldStream.cs Streaming ported to C#. 2022-12-03 20:34:01 +01:00
AdaptiveWorldStream.gd Minor tweaks 2022-11-21 20:58:13 +01:00
AdaptiveWorldStream.tscn Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
DebugCamera.gd Experimenting with 3D Hex world 2022-08-25 15:40:16 +02:00
HexGrid3DTest.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexGrid3DTest.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexShape.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
HexTile3D.cs Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
HexTile3D.gd Refactoring 2022-10-08 14:14:20 +02:00
HexTile3D.tscn Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
HexTile3DPatch.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
Island.gd Refactoring 2022-10-08 14:14:20 +02:00
Island.tscn Random progress 2022-09-21 14:09:31 +02:00
NoiseWorld.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
NoiseWorld.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
RandomWalkWorld.gd Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
RandomWalkWorld.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
StreamContainer.cs Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
StreamContainer.gd Minor tweaks 2022-11-21 20:58:13 +01:00
World.gd Minor tweaks 2022-11-21 20:58:13 +01:00
generate_hextile3d_patch.py Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00