GodotComponentTest/scenes/World.gd

19 lines
261 B
GDScript

extends Spatial
var GameTile = load("res://utils/GameTile.gd")
var HexCell = preload("res://addons/gdhexgrid/HexCell.gd")
var has_tiles_initialized = false
export var size = [200, 200]
func _ready():
pass
func create_ocean_tiles():
var islands
pass