GodotComponentTest/scenes/AdaptiveWorldStream.tscn

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[gd_scene load_steps=26 format=2]
[ext_resource path="res://assets/CreatusPiratePack/characters/Pirate1final_0.01.glb" type="PackedScene" id=2]
[ext_resource path="res://components/WorldInfoComponent.cs" type="Script" id=3]
[ext_resource path="res://scenes/StreamContainer.cs" type="Script" id=4]
[ext_resource path="res://entities/Player.cs" type="Script" id=5]
[ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=6]
[ext_resource path="res://utils/TileHighlight.tscn" type="PackedScene" id=7]
[ext_resource path="res://components/MovableComponent.cs" type="Script" id=8]
[ext_resource path="res://scenes/TileWorld.cs" type="Script" id=9]
[ext_resource path="res://components/NavigationComponent.cs" type="Script" id=10]
[ext_resource path="res://assets/Objects/Wood.material" type="Material" id=11]
[ext_resource path="res://assets/Objects/Lock.material" type="Material" id=12]
[ext_resource path="res://entities/Chest.cs" type="Script" id=13]
[sub_resource type="OpenSimplexNoise" id=10]
period = 39.6
[sub_resource type="NoiseTexture" id=11]
width = 100
height = 100
noise = SubResource( 10 )
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
params_blend_mode = 3
albedo_color = Color( 1, 1, 1, 0.156863 )
[sub_resource type="BoxShape" id=9]
extents = Vector3( 20, 1, 20 )
[sub_resource type="CapsuleShape" id=7]
radius = 0.4
height = 0.2
[sub_resource type="CapsuleMesh" id=8]
radius = 0.2
mid_height = 0.5
radial_segments = 16
[sub_resource type="ArrayMesh" id=12]
resource_name = "chest_Cube"
surfaces/0 = {
"aabb": AABB( -0.763939, 0, -1.05715, 1.52788, 1.5, 2.11429 ),
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"array_index_data": PoolByteArray( 1, 0, 20, 0, 14, 0, 1, 0, 7, 0, 20, 0, 10, 0, 19, 0, 6, 0, 10, 0, 23, 0, 19, 0, 21, 0, 12, 0, 18, 0, 21, 0, 15, 0, 12, 0, 16, 0, 9, 0, 3, 0, 16, 0, 22, 0, 9, 0, 5, 0, 8, 0, 2, 0, 5, 0, 11, 0, 8, 0, 17, 0, 0, 0, 13, 0, 17, 0, 4, 0, 0, 0, 25, 0, 44, 0, 38, 0, 25, 0, 31, 0, 44, 0, 34, 0, 43, 0, 30, 0, 34, 0, 47, 0, 43, 0, 45, 0, 36, 0, 42, 0, 45, 0, 39, 0, 36, 0, 40, 0, 33, 0, 27, 0, 40, 0, 46, 0, 33, 0, 29, 0, 32, 0, 26, 0, 29, 0, 35, 0, 32, 0, 41, 0, 24, 0, 37, 0, 41, 0, 28, 0, 24, 0 ),
"blend_shape_data": [ ],
"format": 2194903,
"index_count": 72,
"material": ExtResource( 11 ),
"primitive": 4,
"skeleton_aabb": [ AABB( -0.696499, 0, -1, 1.39301, 1.00001, 2 ), AABB( -0.763939, 1.1, -1.05715, 1.52788, 0.40001, 2.11429 ) ],
"vertex_count": 48
}
surfaces/1 = {
"aabb": AABB( -0.904068, 0.508223, -0.240492, 0.305096, 0.507121, 0.480994 ),
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"array_index_data": PoolByteArray( 0, 0, 9, 0, 3, 0, 0, 0, 6, 0, 9, 0, 8, 0, 21, 0, 10, 0, 8, 0, 19, 0, 21, 0, 20, 0, 17, 0, 23, 0, 20, 0, 14, 0, 17, 0, 13, 0, 4, 0, 15, 0, 13, 0, 2, 0, 4, 0, 7, 0, 12, 0, 18, 0, 7, 0, 1, 0, 12, 0, 22, 0, 5, 0, 11, 0, 22, 0, 16, 0, 5, 0 ),
"blend_shape_data": [ ],
"format": 2194903,
"index_count": 36,
"material": ExtResource( 12 ),
"primitive": 4,
"skeleton_aabb": [ AABB( -0.904068, 0.508223, -0.240492, 0.305096, 0.507121, 0.480994 ) ],
"vertex_count": 24
}
[sub_resource type="Skin" id=13]
resource_name = "Skin"
bind_count = 2
bind/0/name = "Body"
bind/0/bone = -1
bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.697618, 0.0422799, 5.68067e-09 )
bind/1/name = "Lid"
bind/1/bone = -1
bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.693102, -1.13623, -1.52663e-07 )
[sub_resource type="Animation" id=3]
resource_name = "ChestOpen"
length = 0.333333
tracks/0/type = "transform"
tracks/0/path = NodePath("Armature/Skeleton:Lid")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0, 0, 0, -0.079364, 0.996846, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.2, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 0.266667, 1, 2.37487e-08, 0, 0, 4.03449e-08, -3.99897e-08, 0.919654, -0.39273, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 )
tracks/1/type = "transform"
tracks/1/path = NodePath("Armature/Skeleton:Body")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.266667, 1, 0, 0, 0, -5.57256e-17, 1.47956e-08, -0.0876532, 0.996151, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.11023e-16, -2.8211e-10, 0.00209969, 0.999998, 1, 1, 1 )
[sub_resource type="CubeMesh" id=14]
[sub_resource type="PrismMesh" id=15]
[sub_resource type="BoxShape" id=16]
extents = Vector3( 0.2, 0.2, 0.332224 )
[node name="AdaptiveWorldStream" type="Spatial"]
[node name="TileHighlight" parent="." instance=ExtResource( 7 )]
visible = false
[node name="MouseTileHighlight" parent="." instance=ExtResource( 7 )]
[node name="TileWorld" type="Spatial" parent="."]
script = ExtResource( 9 )
[node name="DirectionalLight" type="DirectionalLight" parent="TileWorld"]
transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 )
shadow_enabled = true
directional_shadow_mode = 0
[node name="Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
mouse_filter = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Control"]
margin_right = 40.0
margin_bottom = 40.0
mouse_filter = 2
alignment = 2
[node name="GridContainer" type="GridContainer" parent="Control/HBoxContainer"]
margin_right = 127.0
margin_bottom = 158.0
mouse_filter = 2
columns = 2
[node name="Label9" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_right = 103.0
margin_bottom = 14.0
rect_pivot_offset = Vector2( -335, -33 )
text = "FPS"
[node name="fps_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_right = 127.0
margin_bottom = 14.0
text = "0,0"
[node name="Label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 18.0
margin_right = 103.0
margin_bottom = 32.0
rect_pivot_offset = Vector2( -335, -33 )
text = "Tile"
[node name="tile_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 18.0
margin_right = 127.0
margin_bottom = 32.0
text = "0,0"
[node name="Label2" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 36.0
margin_right = 103.0
margin_bottom = 50.0
text = "Tile Offset"
[node name="tile_offset_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 36.0
margin_right = 127.0
margin_bottom = 50.0
text = "0,0"
[node name="Label4" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 54.0
margin_right = 103.0
margin_bottom = 68.0
rect_pivot_offset = Vector2( -335, -33 )
text = "Mouse World"
[node name="mouse_world_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 54.0
margin_right = 127.0
margin_bottom = 68.0
text = "0,0"
[node name="Label6" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 72.0
margin_right = 103.0
margin_bottom = 86.0
rect_pivot_offset = Vector2( -335, -33 )
text = "Mouse Tile"
[node name="mouse_tile_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 72.0
margin_right = 127.0
margin_bottom = 86.0
text = "0,0"
[node name="Label3" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 90.0
margin_right = 103.0
margin_bottom = 104.0
text = "#Tiles"
[node name="num_tiles_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 90.0
margin_right = 127.0
margin_bottom = 104.0
text = "0"
[node name="Label5" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 108.0
margin_right = 103.0
margin_bottom = 122.0
text = "#Active"
[node name="num_active_tiles_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 108.0
margin_right = 127.0
margin_bottom = 122.0
text = "0"
[node name="Label7" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 126.0
margin_right = 103.0
margin_bottom = 140.0
text = "#Tiles Added"
[node name="num_coords_added_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 126.0
margin_right = 127.0
margin_bottom = 140.0
text = "0"
[node name="Label8" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_top = 144.0
margin_right = 103.0
margin_bottom = 158.0
text = "#Tiles Removed"
[node name="num_coords_removed_label" type="Label" parent="Control/HBoxContainer/GridContainer"]
margin_left = 107.0
margin_top = 144.0
margin_right = 127.0
margin_bottom = 158.0
text = "0"
[node name="WorldTextureRect" type="TextureRect" parent="Control"]
margin_left = 1.0
margin_top = 300.0
margin_right = 513.0
margin_bottom = 812.0
texture = SubResource( 11 )
[node name="StreamContainer" type="Spatial" parent="."]
script = ExtResource( 4 )
Dimensions = Vector2( 18, 17 )
World = NodePath("../TileWorld")
[node name="ActiveTiles" type="Spatial" parent="StreamContainer"]
[node name="Bounds" type="MeshInstance" parent="StreamContainer"]
transform = Transform( 4, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0 )
visible = false
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = SubResource( 2 )
[node name="Area" type="Area" parent="StreamContainer"]
[node name="CollisionShape" type="CollisionShape" parent="StreamContainer/Area"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
shape = SubResource( 9 )
[node name="Player" type="KinematicBody" parent="."]
script = ExtResource( 5 )
[node name="CollisionShape" type="CollisionShape" parent="Player"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
shape = SubResource( 7 )
[node name="Camera" type="Camera" parent="Player"]
transform = Transform( 1, 0, 0, 0, 0.511698, 0.859165, 0, -0.859165, 0.511698, -4.76837e-07, 4.79787, 2.99071 )
current = true
fov = 60.0
script = ExtResource( 6 )
[node name="MeshInstance" type="MeshInstance" parent="Player"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
mesh = SubResource( 8 )
[node name="Movable" type="Node" parent="Player"]
script = ExtResource( 8 )
[node name="Geometry" type="Spatial" parent="Player"]
visible = false
[node name="Pirate1final_001" parent="Player/Geometry" instance=ExtResource( 2 )]
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
[node name="WorldInfo" type="Node" parent="Player"]
script = ExtResource( 3 )
World = NodePath("../../TileWorld")
[node name="Navigation" type="Node" parent="Player"]
script = ExtResource( 10 )
[node name="Chest" type="KinematicBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.36874, 0, -1.70504 )
script = ExtResource( 13 )
[node name="Armature" type="Spatial" parent="Chest"]
transform = Transform( -0.259808, 0, 0.15, 0, 0.3, 0, -0.15, 0, -0.259808, 0, 0, 0 )
[node name="Skeleton" type="Skeleton" parent="Chest/Armature"]
bones/0/name = "Body"
bones/0/parent = -1
bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.697618, -0.0422799, -5.68067e-09 )
bones/0/enabled = true
bones/0/bound_children = [ ]
bones/1/name = "Lid"
bones/1/parent = 0
bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00451577, 1.17851, 1.58344e-07 )
bones/1/enabled = true
bones/1/bound_children = [ ]
[node name="Chest" type="MeshInstance" parent="Chest/Armature/Skeleton"]
mesh = SubResource( 12 )
skin = SubResource( 13 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Chest"]
anims/ChestOpen = SubResource( 3 )
[node name="State" type="Node" parent="Chest"]
[node name="MountPoint" type="Spatial" parent="Chest"]
transform = Transform( -0.583881, 0, -0.811839, 0, 1, 0, 0.811839, 0, -0.583881, 0.493568, 0, 0.298497 )
[node name="MeshInstance" type="MeshInstance" parent="Chest/MountPoint"]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, -2.98023e-08 )
mesh = SubResource( 14 )
[node name="MeshInstance2" type="MeshInstance" parent="Chest/MountPoint"]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0.191322 )
mesh = SubResource( 15 )
[node name="ResourceContainer" type="Node" parent="Chest"]
[node name="CollisionShape" type="CollisionShape" parent="Chest"]
transform = Transform( -0.866026, 0, 0.5, 0, 1, 0, -0.5, 0, -0.866026, 0, 0.240716, 0 )
shape = SubResource( 16 )