GodotComponentTest/scenes/VoronoiBasedBiomes2D.tscn

24 lines
854 B
Plaintext

[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://materials/shader/VoronoiBasedBiomes2D.gdshader" type="Shader" id=2]
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 2 )
shader_param/DeepWaterColor = Color( 0, 0, 0.6, 1 )
shader_param/WaterColor = Color( 0, 0, 0.7, 1 )
shader_param/LightWaterColor = Color( 0, 0, 1, 1 )
shader_param/SandColor = Color( 0.8, 0.8, 0.1, 1 )
shader_param/GrassColor = Color( 0, 0.6, 0, 1 )
shader_param/ForestColor = Color( 0, 0.4, 0, 1 )
shader_param/RockColor = Color( 0.5, 0.5, 0.4, 1 )
shader_param/SnowColor = Color( 1, 1, 1, 1 )
[node name="Node2D" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 2 )
position = Vector2( 195, 368 )
scale = Vector2( 5.89062, 5.29688 )
texture = ExtResource( 1 )