[gd_scene load_steps=4 format=2] [ext_resource path="res://icon.png" type="Texture" id=1] [ext_resource path="res://materials/shader/VoronoiBasedBiomes2D.gdshader" type="Shader" id=2] [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 2 ) shader_param/DeepWaterColor = Color( 0, 0, 0.6, 1 ) shader_param/WaterColor = Color( 0, 0, 0.7, 1 ) shader_param/LightWaterColor = Color( 0, 0, 1, 1 ) shader_param/SandColor = Color( 0.8, 0.8, 0.1, 1 ) shader_param/GrassColor = Color( 0, 0.6, 0, 1 ) shader_param/ForestColor = Color( 0, 0.4, 0, 1 ) shader_param/RockColor = Color( 0.5, 0.5, 0.4, 1 ) shader_param/SnowColor = Color( 1, 1, 1, 1 ) [node name="Node2D" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] material = SubResource( 2 ) position = Vector2( 195, 368 ) scale = Vector2( 5.89062, 5.29688 ) texture = ExtResource( 1 )