Martin Felis
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9896d0896a
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Added trees
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2023-06-22 18:34:39 +02:00 |
Martin Felis
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b672d4556a
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Reduced glitch textures when pressing generate button.
Still some glitches remain when changing the resolution, though.
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2023-06-13 22:29:05 +02:00 |
Martin Felis
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f21db2ac4f
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Started populating generated islands.
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2023-06-11 22:04:22 +02:00 |
Martin Felis
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fdddc7d2ef
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Making islands flat for now.
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2023-06-11 20:05:10 +02:00 |
Martin Felis
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a40d0aa60b
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Connect TileWorld size with WorldGenerator UI.
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2023-06-11 13:28:33 +02:00 |
Martin Felis
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c690f0f152
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Explicit function when starting and ending map generation as it happens over multiple frames.
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2023-06-11 12:47:36 +02:00 |
Martin Felis
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4b153bb6b5
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Fixed world height and color texture lookup.
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2023-06-10 17:29:02 +02:00 |
Martin Felis
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866fd11399
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Heightmap and Colormap generation kind of works now.
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2023-05-21 17:24:37 +02:00 |
Martin Felis
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55da2346d3
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WIP: still fixing heighmap and colormap mismatch.
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2023-05-20 21:36:32 +02:00 |
Martin Felis
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e84fddf102
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WIP: fixing heighmap and colormap mismatch.
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2023-05-20 12:27:30 +02:00 |
Martin Felis
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0bd4924cfe
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WIP: fix for Colortexture and Heightmap mismatch
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2023-05-13 09:29:54 +02:00 |
Martin Felis
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d3a36f438b
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Getting generated color texture works, now fix the height offset...
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2023-05-11 22:26:06 +02:00 |
Martin Felis
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a5ce4a235d
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WIP: apply generated world texture to tiles.
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2023-05-09 21:51:45 +02:00 |
Martin Felis
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4c92a6c5c3
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WIP: HexTile3D coloring based on TileWorld Colormap.
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2023-05-05 16:26:33 +02:00 |
Martin Felis
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e5b73930ce
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Center tile heightmap around (0,0).
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2023-04-30 15:33:46 +02:00 |
Martin Felis
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14e5d47d91
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Initial Chest interaction setup.
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2023-01-04 22:49:00 +01:00 |
Martin Felis
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e3098c65a3
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Simple navigation now working but feels shitty. Keep it for now.
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2023-01-04 21:29:42 +01:00 |
Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
Martin Felis
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385ed55505
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Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
Martin Felis
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041d580550
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |