Commit Graph

16 Commits (06b808c10d8b7354a222a8d178e9aecc5d1c15a3)

Author SHA1 Message Date
Martin Felis 7d0e0b23bd Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
Martin Felis 883e256101 Renamed world tile coloring shader. 2023-12-28 20:52:58 +01:00
Martin Felis a0a3fea598 Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
2023-10-30 22:20:32 +01:00
Martin Felis 2ed41b6236 Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
Martin Felis f21db2ac4f Started populating generated islands. 2023-06-11 22:04:22 +02:00
Martin Felis 120d1dea7d Minor island shader tweak. 2023-06-11 12:45:19 +02:00
Martin Felis 4b153bb6b5 Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
Martin Felis 866fd11399 Heightmap and Colormap generation kind of works now. 2023-05-21 17:24:37 +02:00
Martin Felis ba5b0ab242 Fixed HexTile texture lookup 2023-05-19 12:29:03 +02:00
Martin Felis 0bd4924cfe WIP: fix for Colortexture and Heightmap mismatch 2023-05-13 09:29:54 +02:00
Martin Felis a5ce4a235d WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
Martin Felis 4c92a6c5c3 WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
Martin Felis 983bb792fa Added Noise based island generator. 2023-05-05 11:04:03 +02:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis c3bca6b208 Random progress 2022-09-21 14:09:31 +02:00
Martin Felis a9c7e62d06 Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00