Martin Felis
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ee859886f0
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Added CollectibleComponent and refactored GoldBar, Wood and Axe.
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2024-01-04 15:45:26 +01:00 |
Martin Felis
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06b808c10d
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Fixed tile masks, made path smoothing optional.
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2023-12-29 17:43:04 +01:00 |
Martin Felis
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7d0e0b23bd
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
Martin Felis
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2109c6b6ec
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Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
- Once chopped obstacles are removed.
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2023-11-18 22:11:34 +01:00 |
Martin Felis
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b968f9b3b2
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Navigation with plange angle targets now functional again.
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2023-11-10 12:22:17 +01:00 |
Martin Felis
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0160e72eec
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Fixed angle stuttering when reaching target.
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2023-11-01 12:33:04 +01:00 |
Martin Felis
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d918da6fd6
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Somewhat improved GroundMotionComponent. Still buggy, though.
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2023-10-27 23:00:54 +02:00 |
Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
Martin Felis
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385ed55505
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Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |