Some progress in tile streaming prototype
parent
e2bb11380d
commit
f8819937e1
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@ -9,17 +9,17 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Node",
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"base": "Reference",
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"class": "ClickableComponent",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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}, {
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"base": "KinematicBody2D",
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"base": "Reference",
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"class": "CollisionLine",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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}, {
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"base": "Node",
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"base": "Reference",
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"class": "ColorComponent",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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@ -54,7 +54,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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}, {
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"base": "Sprite",
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"base": "Reference",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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@ -30,6 +30,8 @@ public class Game : Spatial
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private Player _player;
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private TileWorld _tileWorld;
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private Camera _camera;
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private World _world;
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private WorldView _worldView;
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// Resources
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private PackedScene _tileHighlightScene;
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@ -81,6 +83,9 @@ public class Game : Spatial
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_camera = (Camera)FindNode("Camera");
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_cameraOffset = _camera.GlobalTranslation - _player.GlobalTranslation;
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_world = (World)FindNode("World");
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_worldView = (WorldView)FindNode("WorldView");
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// populate UI values
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Slider generatorWorldSizeSlider = worldGeneratorContainer.GetNode<Slider>("HBoxContainer/WorldSizeSlider");
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generatorWorldSizeSlider.Value = _tileWorld.Size;
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@ -140,26 +145,19 @@ public class Game : Spatial
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_streamContainer.SetCenterTile(_currentTile);
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}
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public void CreateTileGrid()
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public override void _Input(InputEvent inputEvent)
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{
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foreach (int x_index in Enumerable.Range(-3, 6))
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if (inputEvent.IsAction("Forward"))
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{
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foreach (int y_index in Enumerable.Range(0, 1))
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{
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var tile = (Spatial)_tileHighlightScene.Instance();
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HexCell cell = new HexCell();
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Vector2 planeCoords = _hexGrid.GetHexCenterFromOffset(new Vector2(x_index, y_index));
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Transform tileTransform = Transform.Identity;
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tileTransform.origin.x = planeCoords.x;
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tileTransform.origin.z = planeCoords.y;
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tile.Transform = tileTransform;
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AddChild(tile);
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GD.Print("Added tile at offset coords " + new Vector2(x_index, y_index).ToString() +
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" and world coords " + tileTransform.origin.ToString());
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}
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}
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GD.Print("Forward");
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}
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if (inputEvent.IsAction("Back"))
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{
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GD.Print("Back");
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}
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}
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public void UpdateCurrentTile()
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{
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@ -180,6 +178,7 @@ public class Game : Spatial
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centerCoord.y = 0;
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}
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_world.SetCenterPlaneCoord(new Vector2(_player.GlobalTranslation.x, _player.GlobalTranslation.z));
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_currentTile = _hexGrid.GetHexAt(new Vector2(centerCoord.x, centerCoord.z));
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135
scenes/Game.tscn
135
scenes/Game.tscn
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@ -1,12 +1,15 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://scenes/StreamContainer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://entities/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/Camera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://ui/EditorUI.tscn" type="PackedScene" id=4]
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[ext_resource path="res://utils/TileHighlight.tscn" type="PackedScene" id=5]
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[ext_resource path="res://ui/DebugStatsContainer.gd" type="Script" id=6]
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[ext_resource path="res://scenes/World.cs" type="Script" id=7]
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[ext_resource path="res://scenes/TileWorld.tscn" type="PackedScene" id=8]
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[ext_resource path="res://scenes/Game.cs" type="Script" id=9]
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[ext_resource path="res://scenes/WorldView.cs" type="Script" id=10]
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[ext_resource path="res://ui/WorldGeneratorUI.gd" type="Script" id=12]
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[ext_resource path="res://entities/Axe.tscn" type="PackedScene" id=14]
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[ext_resource path="res://systems/InteractionSystem.cs" type="Script" id=15]
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@ -34,12 +37,12 @@ script = ExtResource( 9 )
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[node name="TileHighlight" parent="." instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
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visible = false
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[node name="MouseTileHighlight" parent="." instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0 )
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[node name="TileWorld" parent="." instance=ExtResource( 8 )]
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GenerationMapType = 0
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GenerationMapType = 2
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[node name="GameUI" type="HBoxContainer" parent="."]
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anchor_left = 1.0
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@ -86,144 +89,179 @@ size_flags_vertical = 3
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[node name="DebugStatsContainer" type="GridContainer" parent="DebugContainer"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 156.0
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margin_bottom = 183.0
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margin_right = 134.0
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margin_bottom = 165.0
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grow_horizontal = 0
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grow_vertical = 0
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mouse_filter = 2
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columns = 2
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script = ExtResource( 6 )
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[node name="DebugMenuButton" type="Button" parent="DebugContainer/DebugStatsContainer"]
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margin_right = 53.0
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margin_bottom = 20.0
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toggle_mode = true
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text = "Debug"
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[node name="VSeparator" type="VSeparator" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 57.0
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margin_right = 61.0
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margin_bottom = 20.0
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[node name="Label9" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_top = 24.0
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margin_right = 113.0
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margin_bottom = 14.0
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margin_bottom = 38.0
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rect_pivot_offset = Vector2( -335, -33 )
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text = "FPS"
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[node name="fps_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 24.0
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margin_right = 149.0
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margin_bottom = 14.0
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margin_bottom = 38.0
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text = "0,0"
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[node name="Label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 18.0
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visible = false
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margin_top = 42.0
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margin_right = 113.0
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margin_bottom = 32.0
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margin_bottom = 56.0
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rect_pivot_offset = Vector2( -335, -33 )
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text = "Center"
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[node name="center_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 18.0
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margin_top = 42.0
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margin_right = 149.0
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margin_bottom = 32.0
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margin_bottom = 56.0
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text = "0,0"
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[node name="Label2" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 36.0
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visible = false
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margin_top = 60.0
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margin_right = 113.0
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margin_bottom = 50.0
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margin_bottom = 74.0
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text = "Tile Offset"
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[node name="tile_offset_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 36.0
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margin_top = 60.0
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margin_right = 149.0
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margin_bottom = 50.0
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margin_bottom = 74.0
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text = "0,0"
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[node name="Label4" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 54.0
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visible = false
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margin_top = 78.0
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margin_right = 113.0
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margin_bottom = 68.0
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margin_bottom = 92.0
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rect_pivot_offset = Vector2( -335, -33 )
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text = "Mouse World"
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[node name="mouse_world_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 54.0
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margin_top = 78.0
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margin_right = 149.0
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margin_bottom = 68.0
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margin_bottom = 92.0
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text = "0,0"
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[node name="Label6" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 72.0
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visible = false
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margin_top = 96.0
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margin_right = 113.0
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margin_bottom = 86.0
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margin_bottom = 110.0
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rect_pivot_offset = Vector2( -335, -33 )
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text = "Mouse Tile Offset"
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[node name="mouse_tile_offset_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 72.0
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margin_top = 96.0
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margin_right = 149.0
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margin_bottom = 86.0
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margin_bottom = 110.0
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text = "0,0"
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[node name="Label10" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 90.0
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visible = false
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margin_top = 114.0
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margin_right = 113.0
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margin_bottom = 104.0
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margin_bottom = 128.0
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rect_pivot_offset = Vector2( -335, -33 )
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text = "Mouse Tile Cube"
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[node name="mouse_tile_cube_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 90.0
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margin_top = 114.0
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margin_right = 149.0
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margin_bottom = 104.0
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margin_bottom = 128.0
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text = "0,0,0"
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[node name="Label3" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 108.0
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visible = false
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margin_top = 132.0
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margin_right = 113.0
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margin_bottom = 122.0
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margin_bottom = 146.0
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text = "#Tiles"
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[node name="num_tiles_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 108.0
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margin_top = 132.0
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margin_right = 149.0
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margin_bottom = 122.0
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margin_bottom = 146.0
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text = "0"
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[node name="Label5" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 126.0
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visible = false
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margin_top = 150.0
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margin_right = 113.0
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margin_bottom = 140.0
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margin_bottom = 164.0
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text = "#Active"
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[node name="num_active_tiles_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 126.0
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margin_top = 150.0
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margin_right = 149.0
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margin_bottom = 140.0
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margin_bottom = 164.0
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text = "0"
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[node name="Label7" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 144.0
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visible = false
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margin_top = 168.0
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margin_right = 113.0
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margin_bottom = 158.0
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margin_bottom = 182.0
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text = "#Tiles Added"
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[node name="num_coords_added_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 144.0
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margin_top = 168.0
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margin_right = 149.0
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margin_bottom = 158.0
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margin_bottom = 182.0
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text = "0"
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[node name="Label8" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_top = 162.0
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visible = false
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margin_top = 186.0
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margin_right = 113.0
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margin_bottom = 176.0
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margin_bottom = 200.0
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text = "#Tiles Removed"
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[node name="num_coords_removed_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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visible = false
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margin_left = 117.0
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margin_top = 162.0
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margin_top = 186.0
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margin_right = 149.0
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margin_bottom = 176.0
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margin_bottom = 200.0
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text = "0"
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[node name="Generator Container" type="Control" parent="."]
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@ -313,9 +351,20 @@ parameters/playback = SubResource( 26 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.79762, 0, 0 )
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input_ray_pickable = false
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[node name="WorldView" type="Spatial" parent="."]
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script = ExtResource( 10 )
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World = NodePath("../World")
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[node name="World" type="Spatial" parent="."]
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script = ExtResource( 7 )
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[node name="Chunks" type="Spatial" parent="World"]
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[connection signal="toggled" from="DebugContainer/DebugStatsContainer/DebugMenuButton" to="DebugContainer/DebugStatsContainer" method="_on_DebugMenuButton_toggled"]
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[connection signal="value_changed" from="Generator Container/WorldGeneratorContainer/HBoxContainer/WorldSizeSlider" to="Generator Container/WorldGeneratorContainer" method="_on_HSlider_value_changed"]
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[connection signal="toggled" from="Generator Container/WorldGeneratorContainer/ShowTexturesCheckButton" to="Generator Container/WorldGeneratorContainer" method="_on_ShowTexturesCheckButton_toggled"]
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[editable path="TileWorld"]
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[editable path="StreamContainer"]
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[editable path="Player"]
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[editable path="Player/Geometry"]
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@ -219,7 +219,7 @@ public class TileWorld : Spatial
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foreach (int coordY in Enumerable.Range(0, Size))
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{
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HeightmapImage.SetPixel(coordX, coordY,
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new Color(0, 0, 0));
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new Color(0.5f, 0.5f, 0.5f));
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}
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}
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@ -0,0 +1,115 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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public class World : Spatial
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{
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// referenced scenes
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private PackedScene _worldChunkScene = GD.Load<PackedScene>("res://scenes/WorldChunk.tscn");
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// constants
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public const int ChunkSize = 4;
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public HexGrid HexGrid = new HexGrid();
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public Spatial Chunks;
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public Color DebugColor;
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// ui elements
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// scene nodes
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// resources
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// exports
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// [Export] public Vector2 Size = new Vector2(1, 1);
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// signals
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// delegate void OnCoordClicked(Vector2 world_pos);
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// other members
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private Vector2 _centerPlaneCoord;
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private int[] _centerChunkCoord = { 0, 0 };
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private int[] _previousCenterChunkCoord = { 0, 0 };
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private Rect2 _centerChunkRect2 = new Rect2();
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private Random _debugColorRandom = new Random();
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private Dictionary<Tuple<int, int>, WorldChunk> _worldChunks;
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public World()
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{
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Debug.Assert(ChunkSize % 2 == 0);
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_worldChunks = new Dictionary<Tuple<int, int>, WorldChunk>();
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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Chunks = (Spatial)FindNode("Chunks");
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Debug.Assert(Chunks != null);
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SetCenterPlaneCoord(Vector2.Zero);
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}
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public WorldChunk GetOrCreateWorldChunk(int xIndex, int yIndex, Color debugColor)
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{
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if (_worldChunks.ContainsKey(new Tuple<int, int>(xIndex, yIndex)))
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{
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WorldChunk cachedChunk = _worldChunks[new Tuple<int, int>(xIndex, yIndex)];
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return cachedChunk;
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}
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return CreateWorldChunk(xIndex, yIndex, debugColor);
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}
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private WorldChunk CreateWorldChunk(int xIndex, int yIndex, Color debugColor)
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{
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WorldChunk result = (WorldChunk)_worldChunkScene.Instance();
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Vector2 offsetCoordSouthWest = new Vector2(xIndex, yIndex) * ChunkSize;
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Vector2 offsetCoordNorthEast = offsetCoordSouthWest + new Vector2(1, 1) * (ChunkSize - 1);
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Vector2 planeCoordSouthWest = HexGrid.GetHexCenterFromOffset(offsetCoordSouthWest) +
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new Vector2(-HexGrid.HexSize.x, HexGrid.HexSize.y) * 0.5f;
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Vector2 planeCoordNorthEast = HexGrid.GetHexCenterFromOffset(offsetCoordNorthEast) +
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new Vector2(HexGrid.HexSize.x, -HexGrid.HexSize.y) * 0.5f;
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result.PlaneRect = new Rect2(
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new Vector2(planeCoordSouthWest.x, planeCoordNorthEast.y),
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new Vector2(planeCoordNorthEast.x - planeCoordSouthWest.x, planeCoordSouthWest.y - planeCoordNorthEast.y));
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result.DebugColor = debugColor;
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result.DebugColor.a = 0.6f;
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Chunks.AddChild(result);
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Tuple<int, int> chunkIndex = new Tuple<int, int>(xIndex, yIndex);
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_worldChunks.Add(chunkIndex, result);
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||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void UpdateCenterChunkFromPlaneCoord(Vector2 planeCoord)
|
||||
{
|
||||
HexCell centerOffsetCoord = HexGrid.GetHexAt(planeCoord);
|
||||
Vector2 chunkIndexFloatUnrounded = (centerOffsetCoord.OffsetCoords / (float)ChunkSize);
|
||||
Vector2 chunkIndexFloat = (centerOffsetCoord.OffsetCoords / (float)ChunkSize).Floor();
|
||||
Tuple<int, int> chunkIndex = new Tuple<int, int>((int)chunkIndexFloat.x, (int)chunkIndexFloat.y);
|
||||
|
||||
WorldChunk currentChunk = GetOrCreateWorldChunk(chunkIndex.Item1, chunkIndex.Item2,
|
||||
new Color(GD.Randf(), GD.Randf(), GD.Randf()));
|
||||
_centerChunkRect2 = currentChunk.PlaneRect;
|
||||
}
|
||||
|
||||
public void SetCenterPlaneCoord(Vector2 centerPlaneCoord)
|
||||
{
|
||||
if (!_centerChunkRect2.HasPoint(centerPlaneCoord))
|
||||
{
|
||||
UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
|
||||
}
|
||||
}
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
||||
public class WorldChunk : Spatial
|
||||
{
|
||||
// ui elements
|
||||
|
||||
// scene nodes
|
||||
private MeshInstance PlaneRectMesh;
|
||||
|
||||
// resources
|
||||
|
||||
// exports
|
||||
[Export] public Texture TileTypeMap;
|
||||
[Export] public Texture NavigationMap;
|
||||
[Export] public Texture HeightMap;
|
||||
[Export] public readonly int size = 32;
|
||||
|
||||
[Export] public Vector2 ChunkAddress;
|
||||
// [Export] public Vector2 Size = new Vector2(1, 1);
|
||||
|
||||
// signals
|
||||
// delegate void OnCoordClicked(Vector2 world_pos);
|
||||
|
||||
// other members
|
||||
public Rect2 PlaneRect;
|
||||
public Color DebugColor = Colors.White;
|
||||
|
||||
public WorldChunk()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public WorldChunk(int size)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// other members
|
||||
public void SaveToFile(String chunkName)
|
||||
{
|
||||
Image image = new Image();
|
||||
|
||||
image.CreateFromData(size, size, false, Image.Format.Rgba8, TileTypeMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_tileType.png");
|
||||
|
||||
image.CreateFromData(size, size, false, Image.Format.Rgba8, NavigationMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_navigationMap.png");
|
||||
|
||||
image.CreateFromData(size, size, false, Image.Format.Rgba8, HeightMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_heightMap.png");
|
||||
}
|
||||
|
||||
public void LoadFromFile(String chunkName)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
PlaneRectMesh = (MeshInstance) FindNode("PlaneRectMesh");
|
||||
Debug.Assert(PlaneRectMesh != null);
|
||||
|
||||
Transform planeRectTransform = Transform.Identity;
|
||||
planeRectTransform = planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x * 0.5f, 1, PlaneRect.Size.y * 0.5f));
|
||||
planeRectTransform.origin.x = PlaneRect.GetCenter().x;
|
||||
planeRectTransform.origin.z = PlaneRect.GetCenter().y;
|
||||
|
||||
PlaneRectMesh.Transform = planeRectTransform;
|
||||
|
||||
PlaneRectMesh.MaterialOverride = new SpatialMaterial();
|
||||
((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
|
||||
((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
|
||||
}
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/WorldChunk.cs" type="Script" id=1]
|
||||
|
||||
[sub_resource type="CubeMesh" id=27]
|
||||
size = Vector3( 2, 0.5, 2 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=28]
|
||||
|
||||
[node name="WorldChunk" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Entities" type="Spatial" parent="."]
|
||||
|
||||
[node name="PlaneRectMesh" type="MeshInstance" parent="."]
|
||||
mesh = SubResource( 27 )
|
||||
material/0 = SubResource( 28 )
|
|
@ -0,0 +1,31 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class WorldView : Spatial
|
||||
{
|
||||
// ui elements
|
||||
|
||||
// scene nodes
|
||||
|
||||
// resources
|
||||
|
||||
// exports
|
||||
[Export] public NodePath World;
|
||||
[Export] public Vector2 ViewCenterPlaneCoord;
|
||||
|
||||
// signals
|
||||
// delegate void OnCoordClicked(Vector2 world_pos);
|
||||
|
||||
// other members
|
||||
private World _world;
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
_world = GetNode<World>(World);
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
extends GridContainer
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
onready var DebugMenuButton = $DebugMenuButton
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
|
||||
|
||||
func _on_DebugMenuButton_toggled(button_pressed):
|
||||
for child in self.get_children():
|
||||
if child == DebugMenuButton:
|
||||
continue
|
||||
|
||||
child.visible = button_pressed
|
Loading…
Reference in New Issue