Fixed orientation-then-interaction.
parent
e5b73930ce
commit
f7dca6ae20
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@ -2,7 +2,7 @@ using System;
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@ -1,35 +0,0 @@
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@ -121,7 +121,7 @@ public class GroundMotionComponent : Component
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{
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Quat entityRotation = new Quat(entityTransform.basis);
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float slerpWeight = RotationSpeedRadPerSecond / (orientationErrorRadians / delta);
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entityRotation = entityRotation.Slerp(targetOrientation, slerpWeight);
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entityRotation = entityRotation.Slerp(targetOrientation, slerpWeight).Normalized();
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entityTransform.basis = new Basis(entityRotation);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(float delta)
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{
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Vector3 targetDir = Vector3.Zero;
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Vector3 targetError = targetPosition - currentPosition;
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if (targetError.LengthSquared() > 0.01)
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{
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targetDir = targetError.Normalized();
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Vector3 targetDir = targetError.Normalized();
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targetAngle = new Vector3(0, 0, 1).SignedAngleTo(targetDir, Vector3.Up);
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if (targetAngle - currentAngle > Mathf.Pi)
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@ -58,7 +57,7 @@ public class MovableComponent : Component
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currentAngle = springDamperResult.Item1;
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currentAngularVelocity = springDamperResult.Item2;
|
||||
|
||||
// EmitSignal("OrientationUpdated", this.currentAngle);
|
||||
EmitSignal("OrientationUpdated", this.currentAngle);
|
||||
}
|
||||
|
||||
if ((Mathf.Abs(currentAngularVelocity) < 5 && Mathf.Abs(targetAngle - currentAngle) < 0.3)
|
||||
|
@ -70,7 +69,6 @@ public class MovableComponent : Component
|
|||
|
||||
currentPosition = springDamperResult.Item1;
|
||||
currentVelocity = springDamperResult.Item2;
|
||||
|
||||
}
|
||||
currentVelocity.y = currentVelocity.y - 9.81f * delta;
|
||||
currentPosition.y = currentPosition.y + currentVelocity.y * delta;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://components/MovableComponent.gd" type="Script" id=1]
|
||||
[ext_resource path="res://components/MovableComponent.cs" type="Script" id=1]
|
||||
|
||||
[node name="Movable" type="Node2D"]
|
||||
[node name="Movable" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
max_speed = 300
|
||||
|
|
|
@ -58,14 +58,13 @@ public class NavigationComponent : Node
|
|||
{
|
||||
goalReached = true;
|
||||
}
|
||||
else if (Flags.HasFlag(NavigationPoint.NavigationFlags.Position) &&
|
||||
else if (Flags == NavigationPoint.NavigationFlags.Position &&
|
||||
positionErrorSquared < Globals.EpsPositionSquared)
|
||||
{
|
||||
goalReached = true;
|
||||
}
|
||||
else if (Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation) &&
|
||||
else if (Flags == NavigationPoint.NavigationFlags.Orientation &&
|
||||
orientationError < Globals.EpsRadians)
|
||||
|
||||
{
|
||||
goalReached = true;
|
||||
}
|
||||
|
@ -174,11 +173,24 @@ public class NavigationComponent : Node
|
|||
// _pathWorldNavigationPoints.Count);
|
||||
}
|
||||
|
||||
private void ApplyExistingTransform(Transform worldTransform)
|
||||
{
|
||||
if (_currentGoal.Flags == NavigationPoint.NavigationFlags.Orientation)
|
||||
{
|
||||
_currentGoalPositionWorld = worldTransform.origin;
|
||||
} else if (_currentGoal.Flags == NavigationPoint.NavigationFlags.Position)
|
||||
{
|
||||
_currentGoalOrientationWorld = worldTransform.basis.Quat();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void UpdateCurrentGoal(Transform currentTransformWorld)
|
||||
{
|
||||
if (_pathWorldNavigationPoints.Count == 0)
|
||||
{
|
||||
_currentGoalOrientationWorld = currentTransformWorld.basis.Quat();
|
||||
_currentGoalPositionWorld = currentTransformWorld.origin;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -203,7 +215,10 @@ public class NavigationComponent : Node
|
|||
if (_currentGoal.IsReached(currentTransformWorld))
|
||||
{
|
||||
_pathWorldNavigationPoints.RemoveAt(0);
|
||||
|
||||
UpdateCurrentGoal();
|
||||
ApplyExistingTransform(currentTransformWorld);
|
||||
|
||||
}
|
||||
|
||||
if (_pathWorldNavigationPoints.Count == 0)
|
||||
|
|
|
@ -77,6 +77,15 @@ public class TaskQueueComponent : Component
|
|||
}
|
||||
|
||||
currentTask = Queue.Peek();
|
||||
if (currentTask is NavigationTask)
|
||||
{
|
||||
NavigationTask navigationTask = (NavigationTask)currentTask;
|
||||
if (navigationTask != null && navigationTask.NavigationPoint.Flags ==
|
||||
NavigationComponent.NavigationPoint.NavigationFlags.Orientation)
|
||||
{
|
||||
GD.Print("Current task is orientation task!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -51,14 +51,11 @@ public class GoldBar : KinematicBody
|
|||
velocity.y = velocity.y - 9.81f * delta;
|
||||
}
|
||||
|
||||
velocity = MoveAndSlide(velocity);
|
||||
|
||||
if (velocity.LengthSquared() < 0.01)
|
||||
{
|
||||
velocity = Vector3.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
velocity = MoveAndSlide(velocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,6 @@ public class Player : Entity
|
|||
|
||||
// private members
|
||||
private MovableComponent _movable;
|
||||
private Spatial _geometry;
|
||||
private WorldInfoComponent _worldInfo;
|
||||
private GroundMotionComponent _groundMotion;
|
||||
private NavigationComponent _navigationComponent;
|
||||
|
@ -33,7 +32,6 @@ public class Player : Entity
|
|||
_navigationComponent = (NavigationComponent)FindNode("Navigation", false);
|
||||
_navigationComponent.TileWorld = _worldInfo.TileWorld;
|
||||
TaskQueueComponent = new TaskQueueComponent();
|
||||
_geometry = (Spatial)FindNode("Geometry", false);
|
||||
|
||||
_itemAttractorArea = (Area)FindNode("ItemAttractorArea", false);
|
||||
if (_itemAttractorArea == null)
|
||||
|
|
|
@ -9,17 +9,17 @@
|
|||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"base": "Reference",
|
||||
"class": "ClickableComponent",
|
||||
"language": "GDScript",
|
||||
"path": "res://components/ClickableComponent.gd"
|
||||
}, {
|
||||
"base": "KinematicBody2D",
|
||||
"base": "Reference",
|
||||
"class": "CollisionLine",
|
||||
"language": "GDScript",
|
||||
"path": "res://utils/CollisionLine.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"base": "Reference",
|
||||
"class": "ColorComponent",
|
||||
"language": "GDScript",
|
||||
"path": "res://components/ColorComponent.gd"
|
||||
|
@ -54,7 +54,7 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://utils/SpringDamper.gd"
|
||||
}, {
|
||||
"base": "Sprite",
|
||||
"base": "Reference",
|
||||
"class": "TintedSpriteComponent",
|
||||
"language": "GDScript",
|
||||
"path": "res://components/TintedSpriteComponent.gd"
|
||||
|
|
|
@ -197,8 +197,19 @@ public class Game : Spatial
|
|||
_player.TaskQueueComponent.Reset();
|
||||
_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
|
||||
new NavigationComponent.NavigationPoint(tile.GlobalTranslation)));
|
||||
}
|
||||
|
||||
// Vector3 direction = tile.GlobalTranslation - _player.GlobalTranslation;
|
||||
// if (direction.LengthSquared() > 0.1)
|
||||
// {
|
||||
// direction = direction.Normalized();
|
||||
//
|
||||
// float angle_to_tile = _player.GlobalTransform.basis.z.SignedAngleTo(direction, Vector3.Up);
|
||||
// GD.Print("Angle to tile: " + Mathf.Rad2Deg(angle_to_tile) + " Player basis z: " + _player.GlobalTransform.basis.z + " Direction: " + direction);
|
||||
// Quat tile_direction = new Quat(Vector3.Up, angle_to_tile);
|
||||
// _player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
|
||||
// new NavigationComponent.NavigationPoint(_player.GlobalTransform.basis.Rotated(Vector3.Up, angle_to_tile).Quat())));
|
||||
// }
|
||||
}
|
||||
|
||||
public void OnEntityClicked(Entity entity)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[ext_resource path="res://scenes/StreamContainer.cs" type="Script" id=1]
|
||||
[ext_resource path="res://components/NavigationComponent.cs" type="Script" id=2]
|
||||
[ext_resource path="res://entities/Player.cs" type="Script" id=3]
|
||||
[ext_resource path="res://components/MovableComponent.cs" type="Script" id=4]
|
||||
[ext_resource path="res://components/MovableComponent.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://utils/TileHighlight.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://components/WorldInfoComponent.cs" type="Script" id=6]
|
||||
[ext_resource path="res://entities/Chest.tscn" type="PackedScene" id=7]
|
||||
|
@ -268,8 +268,7 @@ visible = false
|
|||
mesh = SubResource( 15 )
|
||||
skeleton = NodePath("../../..")
|
||||
|
||||
[node name="Movable" type="Node" parent="Player"]
|
||||
script = ExtResource( 4 )
|
||||
[node name="Movable" parent="Player" instance=ExtResource( 4 )]
|
||||
|
||||
[node name="Geometry" type="Spatial" parent="Player"]
|
||||
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
|
||||
|
@ -303,7 +302,7 @@ shape = SubResource( 23 )
|
|||
[node name="Entities" type="Spatial" parent="."]
|
||||
|
||||
[node name="Chest" parent="Entities" instance=ExtResource( 7 )]
|
||||
transform = Transform( -0.068085, 0, -0.99768, 0, 1, 0, 0.99768, 0, -0.068085, 2.01499, 0, -1.3224 )
|
||||
transform = Transform( -0.510903, 0, 0.859639, 0, 1, 0, -0.859639, 0, -0.510903, 0.0770743, 0, 2.60865 )
|
||||
|
||||
[node name="Chest3" parent="Entities" instance=ExtResource( 7 )]
|
||||
transform = Transform( 0.550568, 0, -0.83479, 0, 1, 0, 0.83479, 0, 0.550568, 4.88275, 0, -1.70504 )
|
||||
|
|
Loading…
Reference in New Issue