From e2bb11380d2f15bad2529947dab21592726ecc27 Mon Sep 17 00:00:00 2001 From: Martin Felis Date: Tue, 26 Sep 2023 17:00:25 +0200 Subject: [PATCH] Made debug UI more readable by using float formatting. --- scenes/Game.cs | 18 +++++++++--------- scenes/Game.tscn | 4 ++-- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/scenes/Game.cs b/scenes/Game.cs index 549535f..c73db1d 100644 --- a/scenes/Game.cs +++ b/scenes/Game.cs @@ -7,7 +7,7 @@ public class Game : Spatial { // ui elements private Label _framesPerSecondLabel; - private Label _tileLabel; + private Label _centerLabel; private Label _tileOffsetLabel; private Label _numTilesLabel; private Label _mouseWorldLabel; @@ -50,7 +50,7 @@ public class Game : Spatial Container debugStatsContainer = (Container)FindNode("DebugStatsContainer"); _framesPerSecondLabel = debugStatsContainer.GetNode