Minor tweaks
parent
6136346faa
commit
dd7fa53c33
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@ -9,17 +9,17 @@
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config_version=4
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config_version=4
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_global_script_classes=[ {
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_global_script_classes=[ {
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"base": "Reference",
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"base": "Node",
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"class": "ClickableComponent",
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"class": "ClickableComponent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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"path": "res://components/ClickableComponent.gd"
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}, {
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}, {
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"base": "Reference",
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"base": "KinematicBody2D",
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"class": "CollisionLine",
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"class": "CollisionLine",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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"path": "res://utils/CollisionLine.gd"
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}, {
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}, {
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"base": "Reference",
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"base": "Node",
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"class": "ColorComponent",
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"class": "ColorComponent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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"path": "res://components/ColorComponent.gd"
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@ -54,7 +54,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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"path": "res://utils/SpringDamper.gd"
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}, {
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}, {
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"base": "Reference",
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"base": "Sprite",
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"class": "TintedSpriteComponent",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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"path": "res://components/TintedSpriteComponent.gd"
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@ -29,9 +29,11 @@ var stream_world_rect = Rect2()
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func _ready():
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func _ready():
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world.heightmap.lock()
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update_streaming_tiles()
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update_streaming_tiles()
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func update_streaming_tiles():
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func update_streaming_tiles():
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var stream_rect_position = hexgrid.get_hex_center3(current_tile)
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var stream_rect_position = hexgrid.get_hex_center3(current_tile)
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stream_world_rect = Rect2(
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stream_world_rect = Rect2(
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@ -46,7 +48,12 @@ func update_streaming_tiles():
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# print ("update_streaming_tiles: cells: ", top_left_cell.offset_coords, " to ", bottom_right_cell.offset_coords)
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# print ("update_streaming_tiles: cells: ", top_left_cell.offset_coords, " to ", bottom_right_cell.offset_coords)
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world.heightmap.lock()
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# for tile_3d in stream_active_tiles.get_children():
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# var height = world.get_height(tile_3d.game_tile.offset_coords)
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# tile_3d.transform.origin.y = height
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for cell_x in range (top_left_cell.offset_coords.x, bottom_right_cell.offset_coords.x + 1):
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for cell_x in range (top_left_cell.offset_coords.x, bottom_right_cell.offset_coords.x + 1):
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for cell_y in range (bottom_right_cell.offset_coords.y, top_left_cell.offset_coords.y + 1):
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for cell_y in range (bottom_right_cell.offset_coords.y, top_left_cell.offset_coords.y + 1):
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@ -54,11 +61,14 @@ func update_streaming_tiles():
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continue
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continue
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var tile_3d = stream_container.create_hextile3d_at(Vector2(cell_x, cell_y))
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var tile_3d = stream_container.create_hextile3d_at(Vector2(cell_x, cell_y))
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var hex_center = hexgrid.get_hex_center_from_offset(Vector2(cell_x, cell_y))
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if tile_3d.transform.origin.y == -9999:
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var height = world.get_height(Vector2(cell_x, cell_y))
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var hex_center = hexgrid.get_hex_center(tile_3d.game_tile)
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tile_3d.transform.origin = Vector3(hex_center.x, height, hex_center.y)
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var height = world.get_height(Vector2(cell_x, cell_y))
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if height < 0:
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world.heightmap.unlock()
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tile_3d.set_tiletype(GameTile.TileType.Sand)
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else:
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tile_3d.set_tiletype(GameTile.TileType.Grass)
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tile_3d.transform.origin = Vector3(hex_center.x, height, hex_center.y)
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num_tiles_label.text = str(len(stream_container.tiles_by_offset_coord.values()))
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num_tiles_label.text = str(len(stream_container.tiles_by_offset_coord.values()))
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num_active_tiles_label.text = str(stream_active_tiles.get_child_count())
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num_active_tiles_label.text = str(stream_active_tiles.get_child_count())
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@ -70,10 +80,10 @@ func _process(_delta):
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var player_coord = player.transform.origin
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var player_coord = player.transform.origin
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current_tile = hexgrid.get_hex_at(Vector2(player_coord.x, player_coord.z))
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current_tile = hexgrid.get_hex_at(Vector2(player_coord.x, player_coord.z))
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world.heightmap.lock()
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# world.heightmap.lock()
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player.transform.origin.y = world.get_height(current_tile.offset_coords)
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player.transform.origin.y = world.get_height(current_tile.offset_coords)
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player.transform.origin.y = 2.0
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player.transform.origin.y = 2.0
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world.heightmap.unlock()
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# world.heightmap.unlock()
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var player_hex_offset_coord = current_tile.offset_coords
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var player_hex_offset_coord = current_tile.offset_coords
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tile_label.text = "%d, %d" % [player_hex_offset_coord.x, player_hex_offset_coord.y]
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tile_label.text = "%d, %d" % [player_hex_offset_coord.x, player_hex_offset_coord.y]
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@ -127,12 +127,13 @@ text = "0"
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[node name="StreamContainer" type="Spatial" parent="."]
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[node name="StreamContainer" type="Spatial" parent="."]
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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world_rect = Rect2( 0, 0, 25, 20 )
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world_rect = Rect2( 0, 0, 20, 20 )
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[node name="ActiveTiles" type="Spatial" parent="StreamContainer"]
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[node name="ActiveTiles" type="Spatial" parent="StreamContainer"]
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[node name="Bounds" type="MeshInstance" parent="StreamContainer"]
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[node name="Bounds" type="MeshInstance" parent="StreamContainer"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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visible = false
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mesh = SubResource( 1 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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material/0 = SubResource( 2 )
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material/0 = SubResource( 2 )
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@ -26,11 +26,20 @@ func is_hex_coord_in_rect (coord: Vector2):
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return coord.x >= offset_coord_rect.position.x and coord.x < offset_coord_rect.end.x and coord.y >= offset_coord_rect.position.y and coord.y < offset_coord_rect.end.y
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return coord.x >= offset_coord_rect.position.x and coord.x < offset_coord_rect.end.x and coord.y >= offset_coord_rect.position.y and coord.y < offset_coord_rect.end.y
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func instantiate_hextile3d():
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return hextile3d.instance()
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func add_hextile_to_tree(hextile3d):
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active_tiles.add_child(hextile3d)
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func create_hextile3d_at (coord: Vector2) -> HexTile3D:
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func create_hextile3d_at (coord: Vector2) -> HexTile3D:
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if not coord in tiles_by_offset_coord.keys():
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if not coord in tiles_by_offset_coord.keys():
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var new_hextile3d = hextile3d.instance()
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var new_hextile3d = instantiate_hextile3d()
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active_tiles.add_child(new_hextile3d)
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add_hextile_to_tree(new_hextile3d)
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new_hextile3d.game_tile.offset_coords = coord
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new_hextile3d.game_tile.offset_coords = coord
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new_hextile3d.transform.origin.y = -9999
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tiles_by_offset_coord[coord] = new_hextile3d
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tiles_by_offset_coord[coord] = new_hextile3d
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return tiles_by_offset_coord[coord]
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return tiles_by_offset_coord[coord]
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@ -27,7 +27,7 @@ func init_noisemap():
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var noise_texture = NoiseTexture.new()
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var noise_texture = NoiseTexture.new()
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var noise_generator = OpenSimplexNoise.new()
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var noise_generator = OpenSimplexNoise.new()
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noise_generator.seed = randi()
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noise_generator.seed = -1626828106#randi()
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print ("seed: ", noise_generator.seed)
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print ("seed: ", noise_generator.seed)
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noise_generator.octaves = 3
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noise_generator.octaves = 3
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noise_generator.period = 5
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noise_generator.period = 5
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@ -41,5 +41,5 @@ func init_noisemap():
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func get_height(coord: Vector2) -> float:
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func get_height(coord: Vector2) -> float:
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return heightmap.get_pixel(coord.x, coord.y).r * 3
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return heightmap.get_pixel(coord.x, coord.y).r * 3 - 1.5
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