Generation Textures now shown optionally.
parent
469391c7ed
commit
8010fb3d87
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@ -248,11 +248,11 @@ margin_bottom = 258.0
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script = ExtResource( 12 )
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script = ExtResource( 12 )
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[node name="HBoxContainer" type="HBoxContainer" parent="Generator Container/WorldGeneratorContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="Generator Container/WorldGeneratorContainer"]
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margin_right = 100.0
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margin_right = 135.0
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margin_bottom = 16.0
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margin_bottom = 16.0
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[node name="WorldSizeSlider" type="HSlider" parent="Generator Container/WorldGeneratorContainer/HBoxContainer"]
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[node name="WorldSizeSlider" type="HSlider" parent="Generator Container/WorldGeneratorContainer/HBoxContainer"]
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margin_right = 88.0
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margin_right = 123.0
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margin_bottom = 16.0
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margin_bottom = 16.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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min_value = 1.0
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min_value = 1.0
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@ -260,9 +260,9 @@ max_value = 512.0
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value = 1.0
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value = 1.0
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[node name="WorldSizeLabel" type="Label" parent="Generator Container/WorldGeneratorContainer/HBoxContainer"]
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[node name="WorldSizeLabel" type="Label" parent="Generator Container/WorldGeneratorContainer/HBoxContainer"]
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margin_left = 92.0
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margin_left = 127.0
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margin_top = 1.0
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margin_top = 1.0
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margin_right = 100.0
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margin_right = 135.0
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margin_bottom = 15.0
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margin_bottom = 15.0
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text = "4"
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text = "4"
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@ -272,18 +272,26 @@ margin_right = 100.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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text = "Generate"
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text = "Generate"
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[node name="WorldTextureRect" type="TextureRect" parent="Generator Container/WorldGeneratorContainer"]
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[node name="ShowTexturesCheckButton" type="CheckButton" parent="Generator Container/WorldGeneratorContainer"]
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margin_top = 44.0
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margin_top = 44.0
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margin_right = 100.0
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margin_right = 135.0
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margin_bottom = 144.0
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margin_bottom = 84.0
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text = "Textures"
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[node name="WorldTextureRect" type="TextureRect" parent="Generator Container/WorldGeneratorContainer"]
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visible = false
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margin_top = 88.0
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margin_right = 135.0
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margin_bottom = 188.0
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rect_min_size = Vector2( 100, 100 )
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rect_min_size = Vector2( 100, 100 )
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stretch_mode = 1
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stretch_mode = 1
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flip_v = true
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flip_v = true
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[node name="HeightTextureRect" type="TextureRect" parent="Generator Container/WorldGeneratorContainer"]
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[node name="HeightTextureRect" type="TextureRect" parent="Generator Container/WorldGeneratorContainer"]
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margin_top = 148.0
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visible = false
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margin_right = 100.0
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margin_top = 88.0
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margin_bottom = 248.0
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margin_right = 135.0
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margin_bottom = 188.0
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rect_min_size = Vector2( 100, 100 )
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rect_min_size = Vector2( 100, 100 )
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stretch_mode = 1
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stretch_mode = 1
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flip_v = true
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flip_v = true
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@ -372,5 +380,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.79762, 0, 0 )
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input_ray_pickable = false
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input_ray_pickable = false
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[connection signal="value_changed" from="Generator Container/WorldGeneratorContainer/HBoxContainer/WorldSizeSlider" to="Generator Container/WorldGeneratorContainer" method="_on_HSlider_value_changed"]
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[connection signal="value_changed" from="Generator Container/WorldGeneratorContainer/HBoxContainer/WorldSizeSlider" to="Generator Container/WorldGeneratorContainer" method="_on_HSlider_value_changed"]
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[connection signal="toggled" from="Generator Container/WorldGeneratorContainer/ShowTexturesCheckButton" to="Generator Container/WorldGeneratorContainer" method="_on_ShowTexturesCheckButton_toggled"]
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[editable path="Entities/Chest"]
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[editable path="Entities/Chest"]
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@ -3,6 +3,9 @@ extends VBoxContainer
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var world_size_label = null
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var world_size_label = null
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var world_size_slider = null
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var world_size_slider = null
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onready var WorldTextureRect = $WorldTextureRect
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onready var HeightTextureRect = $HeightTextureRect
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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world_size_label = find_node("WorldSizeLabel")
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world_size_label = find_node("WorldSizeLabel")
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@ -12,3 +15,7 @@ func _ready():
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func _on_HSlider_value_changed(value):
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func _on_HSlider_value_changed(value):
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world_size_label.text = str(value)
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world_size_label.text = str(value)
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func _on_ShowTexturesCheckButton_toggled(button_pressed):
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WorldTextureRect.visible = button_pressed
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HeightTextureRect.visible = button_pressed
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