Tweaking island generation
parent
e9b282f873
commit
69933d58ae
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@ -213,6 +213,11 @@ func get_hex_center_from_offset(offset):
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hex.offset_coords = offset
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hex.offset_coords = offset
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return hex_transform * hex.axial_coords
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return hex_transform * hex.axial_coords
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func get_hex_from_offset(offset):
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var hex = HexCell.new()
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hex.offset_coords = offset
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return hex
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func get_hex_at(coords):
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func get_hex_at(coords):
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# Returns a HexCell at the given Vector2/3 on the projection plane
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# Returns a HexCell at the given Vector2/3 on the projection plane
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# If the given value is a Vector3, its x,z coords will be used
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# If the given value is a Vector3, its x,z coords will be used
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@ -9,22 +9,27 @@
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config_version=4
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config_version=4
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_global_script_classes=[ {
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_global_script_classes=[ {
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"base": "Reference",
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"base": "Node",
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"class": "ClickableComponent",
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"class": "ClickableComponent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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"path": "res://components/ClickableComponent.gd"
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}, {
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}, {
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"base": "Reference",
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"base": "KinematicBody2D",
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"class": "CollisionLine",
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"class": "CollisionLine",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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"path": "res://utils/CollisionLine.gd"
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}, {
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}, {
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"base": "Reference",
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"base": "Node",
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"class": "ColorComponent",
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"class": "ColorComponent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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"path": "res://components/ColorComponent.gd"
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}, {
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}, {
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"base": "Spatial",
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"base": "Spatial",
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"class": "HexTile3D",
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"language": "GDScript",
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"path": "res://scenes/HexTile3D.gd"
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}, {
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"base": "Spatial",
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"class": "Island",
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"class": "Island",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://scenes/Island.gd"
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"path": "res://scenes/Island.gd"
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@ -34,7 +39,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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"path": "res://utils/SpringDamper.gd"
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}, {
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}, {
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"base": "Reference",
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"base": "Sprite",
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"class": "TintedSpriteComponent",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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"path": "res://components/TintedSpriteComponent.gd"
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@ -43,6 +48,7 @@ _global_script_class_icons={
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"ClickableComponent": "",
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"ClickableComponent": "",
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"CollisionLine": "",
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"CollisionLine": "",
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"ColorComponent": "",
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"ColorComponent": "",
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"HexTile3D": "",
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"Island": "",
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"Island": "",
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"SpringDamper": "",
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"SpringDamper": "",
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"TintedSpriteComponent": ""
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"TintedSpriteComponent": ""
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@ -11,7 +11,7 @@ onready var player = $Player
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onready var world = $World
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onready var world = $World
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var player_velocity = Vector3.ZERO
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var player_velocity = Vector3.ZERO
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var player_speed = 1
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var player_speed = 5
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var target_coordinate = Vector3.ZERO
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var target_coordinate = Vector3.ZERO
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func _ready():
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func _ready():
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@ -179,7 +179,6 @@ __meta__ = {
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}
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}
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[node name="World" type="Spatial" parent="."]
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[node name="World" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="Island" parent="World" instance=ExtResource( 4 )]
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[node name="Island" parent="World" instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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@ -1,12 +1,19 @@
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extends Spatial
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extends Spatial
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class_name HexTile3D
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onready var is_mouse_over = false
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onready var is_mouse_over = false
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onready var mesh = $Mesh
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onready var mesh = $Mesh
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var old_material_override = Material.new()
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var old_material_override = Material.new()
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export var hex = null setget set_hex, get_hex
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signal tile_selected
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signal tile_selected
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signal tile_mouse_entered
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signal tile_mouse_entered
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func set_hex(_hex):
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hex = _hex
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func get_hex():
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return hex
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func _on_Area_mouse_entered():
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func _on_Area_mouse_entered():
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is_mouse_over = true
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is_mouse_over = true
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158
scenes/Island.gd
158
scenes/Island.gd
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@ -8,24 +8,158 @@ export var level_size: int = 10
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signal island_tile_selected
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signal island_tile_selected
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signal island_tile_hover
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signal island_tile_hover
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func generate():
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var tiles_by_offset = {}
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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func reset():
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var tiles = $Tiles
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var tiles = $Tiles
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for node in tiles.get_children():
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for node in tiles.get_children():
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tiles.remove_child(node)
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tiles.remove_child(node)
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node.queue_free()
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node.queue_free()
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for i in range(-level_size / 2, level_size / 2):
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tiles_by_offset = {}
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for j in range (-level_size / 2, level_size / 2):
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var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
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var tile = HexTile3D.instance()
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func create_tile_for_hex(hex):
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var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 + 0.4 + rand_range(-0.3, 0.3)
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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tile.connect("tile_selected", self, "on_tile_selected")
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tile.connect("tile_mouse_entered", self, "on_tile_hover")
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var tile = HexTile3D.instance()
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tiles.add_child(tile)
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var pos = hexgrid.get_hex_center_from_offset(hex.offset_coords)
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var hex_pos = hexgrid.get_hex_center_from_offset(hex.offset_coords)
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var height = 0.0
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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tile.connect("tile_selected", self, "on_tile_selected")
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tile.connect("tile_mouse_entered", self, "on_tile_hover")
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return tile
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func generate_random_walk (length):
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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var tiles = $Tiles
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var cur_hex_coord = Vector2(0,0)
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var i = length
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while (i >= 0):
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var current_hex = hexgrid.get_hex_from_offset(cur_hex_coord)
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var tile = create_tile_for_hex(current_hex)
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tiles.add_child(tile)
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tiles_by_offset[cur_hex_coord] = tile
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# var pos = hexgrid.get_hex_center_from_offset(cur_hex_coord)
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# var tile = HexTile3D.instance()
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# var height = 0.0
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# tile.transform.origin = Vector3(pos.x, height, pos.y)
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# tile.connect("tile_selected", self, "on_tile_selected")
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# tile.connect("tile_mouse_entered", self, "on_tile_hover")
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# tiles.add_child(tile)
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#
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# var current_hex_from_axial = hexgrid.get_hex_at(current_hex.axial_coords)
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#
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var neighbours = current_hex.get_all_adjacent()
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cur_hex_coord = neighbours[randi() %6].offset_coords
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# for neighbour in neighbours:
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# tile = create_tile_for_hex(neighbour)
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# tiles.add_child(tile)
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# var rand_idx = randi() % 6
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# cur_hex_coord = neighbours[rand_idx].offset_coords
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i = i - 1
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func extrude_island():
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var tiles = $Tiles
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var old_tiles = tiles
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tiles = {}
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var old_tiles_by_offset = tiles_by_offset
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# for offset_coord in tiles_by_offset.keys():
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# var hex = hexgrid.get_hex_from_offset(offset_coord)
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# var neighbours = current_hex.get_all_adjacent()
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# cur_hex_coord = neighbours[randi() %6].offset_coords
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#
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#
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#
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# for tile in old_tiles:
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# var hex_coord = Globals.WorldToHex(tile)
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# tiles[tile] = "Sand"
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# var neighbours = Globals.HexGrid.get_hex_at(hex_coord).get_all_adjacent()
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# for cell in neighbours:
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# var world_coord = Globals.HexToWorld(hex_coord + cell.axial_coords)
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# tiles[world_coord] = "Sand"
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#
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#
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#func mark_grass():
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# var old_tiles = tiles
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# tiles = {}
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#
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# for tile in old_tiles:
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# var hex_coord = Globals.WorldToHex(tile)
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#
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# var neighbours = Globals.HexGrid.get_hex_at(hex_coord).get_all_adjacent()
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# var is_center_cell = true
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# for cell in neighbours:
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# var world_coord = Globals.HexToWorld(hex_coord + cell.axial_coords)
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# if not world_coord in old_tiles.keys():
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# is_center_cell = false
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#
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# if is_center_cell:
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# tiles[tile] = "Grass"
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# else:
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# tiles[tile] = "Sand"
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#
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#
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#
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#func mark_deep_grass():
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# var old_tiles = tiles
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# tiles = {}
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#
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# for tile in old_tiles:
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# if old_tiles[tile] != "Grass":
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# tiles[tile] = old_tiles[tile]
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# continue
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#
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# var hex_coord = Globals.WorldToHex(tile)
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#
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# var neighbours = Globals.HexGrid.get_hex_at(hex_coord).get_all_adjacent()
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# var is_center_cell = true
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# for cell in neighbours:
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# var world_coord = Globals.HexToWorld(hex_coord + cell.axial_coords)
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# if world_coord in old_tiles.keys() and old_tiles[world_coord] != "Grass":
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# is_center_cell = false
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# break
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#
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# if is_center_cell:
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# tiles[tile] = "DeepGrass"
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# else:
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# tiles[tile] = "Grass"
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func generate():
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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var tiles = $Tiles
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reset()
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generate_random_walk(level_size)
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# extrude_island()
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# mark_grass()
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# mark_deep_grass()
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#
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# for i in range(-level_size / 2, level_size / 2):
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# for j in range (-level_size / 2, level_size / 2):
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# var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
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# var tile = HexTile3D.instance()
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# var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 + 0.4 + rand_range(-0.3, 0.3)
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# tile.transform.origin = Vector3(pos.x, height, pos.y)
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# tile.connect("tile_selected", self, "on_tile_selected")
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# tile.connect("tile_mouse_entered", self, "on_tile_hover")
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# tiles.add_child(tile)
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print ("Generated island with " + str(tiles.get_child_count()) + " nodes")
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print ("Generated island with " + str(tiles.get_child_count()) + " nodes")
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