178 lines
4.8 KiB
GDScript
178 lines
4.8 KiB
GDScript
tool
|
|
extends Spatial
|
|
class_name Island
|
|
|
|
export var generate: bool = false setget do_generate
|
|
export var level_size: int = 10
|
|
|
|
signal island_tile_selected
|
|
signal island_tile_hover
|
|
|
|
var tiles_by_offset = {}
|
|
|
|
func reset():
|
|
var tiles = $Tiles
|
|
|
|
for node in tiles.get_children():
|
|
tiles.remove_child(node)
|
|
node.queue_free()
|
|
|
|
tiles_by_offset = {}
|
|
|
|
|
|
func create_tile_for_hex(hex):
|
|
var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
|
|
var HexTile3D = preload("res://scenes/HexTile3D.tscn")
|
|
|
|
var tile = HexTile3D.instance()
|
|
var pos = hexgrid.get_hex_center_from_offset(hex.offset_coords)
|
|
var hex_pos = hexgrid.get_hex_center_from_offset(hex.offset_coords)
|
|
var height = 0.0
|
|
|
|
tile.transform.origin = Vector3(pos.x, height, pos.y)
|
|
tile.connect("tile_selected", self, "on_tile_selected")
|
|
tile.connect("tile_mouse_entered", self, "on_tile_hover")
|
|
|
|
return tile
|
|
|
|
func generate_random_walk (length):
|
|
var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
|
|
var HexTile3D = preload("res://scenes/HexTile3D.tscn")
|
|
var tiles = $Tiles
|
|
|
|
var cur_hex_coord = Vector2(0,0)
|
|
var i = length
|
|
while (i >= 0):
|
|
var current_hex = hexgrid.get_hex_from_offset(cur_hex_coord)
|
|
var tile = create_tile_for_hex(current_hex)
|
|
tiles.add_child(tile)
|
|
tiles_by_offset[cur_hex_coord] = tile
|
|
|
|
# var pos = hexgrid.get_hex_center_from_offset(cur_hex_coord)
|
|
# var tile = HexTile3D.instance()
|
|
# var height = 0.0
|
|
# tile.transform.origin = Vector3(pos.x, height, pos.y)
|
|
# tile.connect("tile_selected", self, "on_tile_selected")
|
|
# tile.connect("tile_mouse_entered", self, "on_tile_hover")
|
|
# tiles.add_child(tile)
|
|
#
|
|
# var current_hex_from_axial = hexgrid.get_hex_at(current_hex.axial_coords)
|
|
#
|
|
var neighbours = current_hex.get_all_adjacent()
|
|
cur_hex_coord = neighbours[randi() %6].offset_coords
|
|
# for neighbour in neighbours:
|
|
# tile = create_tile_for_hex(neighbour)
|
|
# tiles.add_child(tile)
|
|
# var rand_idx = randi() % 6
|
|
# cur_hex_coord = neighbours[rand_idx].offset_coords
|
|
i = i - 1
|
|
|
|
|
|
func extrude_island():
|
|
var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
|
|
var tiles = $Tiles
|
|
|
|
var old_tiles = tiles
|
|
tiles = {}
|
|
|
|
var old_tiles_by_offset = tiles_by_offset
|
|
|
|
# for offset_coord in tiles_by_offset.keys():
|
|
# var hex = hexgrid.get_hex_from_offset(offset_coord)
|
|
# var neighbours = current_hex.get_all_adjacent()
|
|
# cur_hex_coord = neighbours[randi() %6].offset_coords
|
|
#
|
|
#
|
|
|
|
#
|
|
# for tile in old_tiles:
|
|
# var hex_coord = Globals.WorldToHex(tile)
|
|
# tiles[tile] = "Sand"
|
|
# var neighbours = Globals.HexGrid.get_hex_at(hex_coord).get_all_adjacent()
|
|
# for cell in neighbours:
|
|
# var world_coord = Globals.HexToWorld(hex_coord + cell.axial_coords)
|
|
# tiles[world_coord] = "Sand"
|
|
#
|
|
#
|
|
#func mark_grass():
|
|
# var old_tiles = tiles
|
|
# tiles = {}
|
|
#
|
|
# for tile in old_tiles:
|
|
# var hex_coord = Globals.WorldToHex(tile)
|
|
#
|
|
# var neighbours = Globals.HexGrid.get_hex_at(hex_coord).get_all_adjacent()
|
|
# var is_center_cell = true
|
|
# for cell in neighbours:
|
|
# var world_coord = Globals.HexToWorld(hex_coord + cell.axial_coords)
|
|
# if not world_coord in old_tiles.keys():
|
|
# is_center_cell = false
|
|
#
|
|
# if is_center_cell:
|
|
# tiles[tile] = "Grass"
|
|
# else:
|
|
# tiles[tile] = "Sand"
|
|
#
|
|
#
|
|
#
|
|
#func mark_deep_grass():
|
|
# var old_tiles = tiles
|
|
# tiles = {}
|
|
#
|
|
# for tile in old_tiles:
|
|
# if old_tiles[tile] != "Grass":
|
|
# tiles[tile] = old_tiles[tile]
|
|
# continue
|
|
#
|
|
# var hex_coord = Globals.WorldToHex(tile)
|
|
#
|
|
# var neighbours = Globals.HexGrid.get_hex_at(hex_coord).get_all_adjacent()
|
|
# var is_center_cell = true
|
|
# for cell in neighbours:
|
|
# var world_coord = Globals.HexToWorld(hex_coord + cell.axial_coords)
|
|
# if world_coord in old_tiles.keys() and old_tiles[world_coord] != "Grass":
|
|
# is_center_cell = false
|
|
# break
|
|
#
|
|
# if is_center_cell:
|
|
# tiles[tile] = "DeepGrass"
|
|
# else:
|
|
# tiles[tile] = "Grass"
|
|
|
|
func generate():
|
|
var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
|
|
var HexTile3D = preload("res://scenes/HexTile3D.tscn")
|
|
var tiles = $Tiles
|
|
|
|
reset()
|
|
generate_random_walk(level_size)
|
|
# extrude_island()
|
|
# mark_grass()
|
|
# mark_deep_grass()
|
|
#
|
|
|
|
# for i in range(-level_size / 2, level_size / 2):
|
|
# for j in range (-level_size / 2, level_size / 2):
|
|
# var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
|
|
# var tile = HexTile3D.instance()
|
|
# var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 + 0.4 + rand_range(-0.3, 0.3)
|
|
# tile.transform.origin = Vector3(pos.x, height, pos.y)
|
|
# tile.connect("tile_selected", self, "on_tile_selected")
|
|
# tile.connect("tile_mouse_entered", self, "on_tile_hover")
|
|
# tiles.add_child(tile)
|
|
|
|
print ("Generated island with " + str(tiles.get_child_count()) + " nodes")
|
|
|
|
|
|
func do_generate(flag: bool):
|
|
print ("Generating Level")
|
|
generate()
|
|
|
|
|
|
func on_tile_selected(tile):
|
|
emit_signal("island_tile_selected", self, tile)
|
|
|
|
|
|
func on_tile_hover(tile):
|
|
emit_signal("island_tile_hover", self, tile)
|