GoldBars no more pickable.
parent
1693b63730
commit
55c81d125a
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@ -2,7 +2,7 @@ using System;
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public static class Globals
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public static class Globals
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{
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{
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public const float EpsPosition = 0.02f;
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public const float EpsPosition = 0.01f;
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public const float EpsPositionSquared = EpsPosition * EpsPosition;
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public const float EpsPositionSquared = EpsPosition * EpsPosition;
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public const float EpsRadians = 0.1f * Godot.Mathf.Pi / 180f;
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public const float EpsRadians = 0.1f * Godot.Mathf.Pi / 180f;
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public const float EpsRadiansSquared = EpsRadians * EpsRadians;
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public const float EpsRadiansSquared = EpsRadians * EpsRadians;
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@ -9,6 +9,7 @@ extents = Vector3( 0.354271, 0.0817164, 0.173406 )
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[node name="Gold" type="KinematicBody"]
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[node name="Gold" type="KinematicBody"]
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collision_layer = 9
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collision_layer = 9
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collision_mask = 0
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collision_mask = 0
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input_ray_pickable = false
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="."]
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