From 55c81d125a84890c2cd579ca86b7b232e9751ba7 Mon Sep 17 00:00:00 2001 From: Martin Felis Date: Wed, 3 May 2023 12:01:30 +0200 Subject: [PATCH] GoldBars no more pickable. --- Globals.cs | 2 +- entities/GoldBar.tscn | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Globals.cs b/Globals.cs index eafe9e8..72c9641 100644 --- a/Globals.cs +++ b/Globals.cs @@ -2,7 +2,7 @@ using System; public static class Globals { - public const float EpsPosition = 0.02f; + public const float EpsPosition = 0.01f; public const float EpsPositionSquared = EpsPosition * EpsPosition; public const float EpsRadians = 0.1f * Godot.Mathf.Pi / 180f; public const float EpsRadiansSquared = EpsRadians * EpsRadians; diff --git a/entities/GoldBar.tscn b/entities/GoldBar.tscn index eb10c76..273cfa1 100644 --- a/entities/GoldBar.tscn +++ b/entities/GoldBar.tscn @@ -9,6 +9,7 @@ extents = Vector3( 0.354271, 0.0817164, 0.173406 ) [node name="Gold" type="KinematicBody"] collision_layer = 9 collision_mask = 0 +input_ray_pickable = false script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."]