Properly place entities at their corresponding heights.
parent
866fd11399
commit
555982262f
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@ -252,6 +252,16 @@ public class Game : Spatial
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_player.Transform = playerStartTransform;
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_player.Transform = playerStartTransform;
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_player.TaskQueueComponent.Reset();
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_player.TaskQueueComponent.Reset();
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_player.Navigation.PlanDirectPath(playerStartTransform.origin, playerStartTransform.origin, playerStartTransform.basis.Quat());
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_player.Navigation.PlanDirectPath(playerStartTransform.origin, playerStartTransform.origin, playerStartTransform.basis.Quat());
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foreach (Spatial entity in GetNode("Entities").GetChildren())
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{
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Transform entityTransform = entity.Transform;
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Vector2 entityPlanePos = new Vector2(entityTransform.origin.x, entityTransform.origin.z);
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Vector2 entityOffsetCoordinates = _hexGrid.GetHexAt(entityPlanePos).OffsetCoords;
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float entityHeight = _tileWorld.GetHeightAtOffset(entityOffsetCoordinates);
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entityTransform.origin.y = entityHeight;
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entity.Transform = entityTransform;
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}
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}
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}
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public void OnWorldGenerated()
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public void OnWorldGenerated()
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