Added shrug animation when interaction is not possible.
parent
ce53cdba6a
commit
4c9f6e5815
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@ -11,7 +11,7 @@ public class Player : Entity, IInteractionInterface {
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public int WoodCount;
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public int GoldCount;
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public bool HasAxe = false;
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public bool HasAxe;
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public TaskQueueComponent TaskQueueComponent;
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public NavigationComponent NavigationComponent { get; private set; }
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@ -199,6 +199,7 @@ public class Player : Entity, IInteractionInterface {
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if (!HasAxe) {
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GD.Print("Not chopping tree, player has no Axe!");
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InteractionComponent.EndInteraction();
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stateMachine.Travel("Shrug-loop");
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return;
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}
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://entities/Player.cs" type="Script" id=1]
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[ext_resource path="res://components/NavigationComponent.cs" type="Script" id=2]
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@ -28,277 +28,6 @@ radius = 0.1
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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resource_name = "ArmatureAction"
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/1/type = "transform"
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[sub_resource type="Animation" id=30]
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loop = true
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||||
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||||
tracks/4/type = "transform"
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||||
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||||
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||||
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||||
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||||
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||||
tracks/5/type = "transform"
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||||
tracks/5/path = NodePath("Armature/Skeleton:LowerArm.L")
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||||
tracks/5/interp = 1
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||||
tracks/5/loop_wrap = true
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||||
tracks/5/imported = false
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||||
tracks/5/enabled = true
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tracks/5/keys = PoolRealArray( 0, 1, -5.96046e-08, 0, -4.65661e-08, -0.118403, -0.0176198, -0.0117551, 0.99274, 1, 1, 1, 0.0666667, 1, -4.47035e-08, 2.98023e-08, 4.28408e-08, -0.125346, -0.0159979, 0.000566965, 0.991984, 1, 1, 1, 0.2, 1, -4.47035e-08, 5.96046e-08, 8.75443e-08, -0.188895, -0.000707762, 0.115526, 0.975178, 1, 1, 1, 0.266667, 1, 1.49012e-08, 1.49012e-07, 1.24797e-07, -0.180412, -0.00092285, 0.105994, 0.977863, 1, 1, 1, 0.333333, 1, 1.04308e-07, 5.96046e-08, 1.47149e-07, -0.16024, -0.00234829, 0.0804372, 0.983792, 1, 1, 1, 0.4, 1, 0, 2.98023e-08, 7.63685e-08, -0.155967, -0.00228733, 0.076109, 0.984823, 1, 1, 1, 0.466667, 1, -2.98023e-08, 2.98023e-08, 3.91155e-08, -0.165189, 7.06846e-05, 0.0933881, 0.981831, 1, 1, 1, 0.533333, 1, -1.49012e-08, 0, 3.72529e-09, -0.18027, 0.00205633, 0.118129, 0.976496, 1, 1, 1, 0.6, 1, 4.47035e-08, 8.9407e-08, 5.21541e-08, -0.195105, 0.00211556, 0.136242, 0.971271, 1, 1, 1, 0.666667, 1, -1.04308e-07, 5.96046e-08, 1.2666e-07, -0.205658, 0.00164892, 0.145659, 0.967722, 1, 1, 1, 0.733333, 1, -1.49012e-08, 0, 1.06171e-07, -0.207614, 0.000328147, 0.145968, 0.967259, 1, 1, 1, 0.8, 1, 7.45058e-08, 2.98023e-08, 2.98023e-08, -0.204855, -0.00210787, 0.13512, 0.969419, 1, 1, 1, 0.866667, 1, -4.47035e-08, 2.98023e-08, 1.13621e-07, -0.194142, -0.00615519, 0.104122, 0.975413, 1, 1, 1, 0.933333, 1, -1.49012e-08, 8.9407e-08, 4.65661e-08, -0.164634, -0.0117041, 0.0507141, 0.984981, 1, 1, 1, 1, 1, -2.98023e-08, 1.19209e-07, 7.45058e-08, -0.127867, -0.0165417, 8.73655e-06, 0.991653, 1, 1, 1, 1.04167, 1, -5.96046e-08, 0, -4.65661e-08, -0.118403, -0.0176198, -0.0117551, 0.99274, 1, 1, 1 )
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||||
tracks/6/type = "transform"
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||||
tracks/6/path = NodePath("Armature/Skeleton:UpperArm.L")
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||||
tracks/6/interp = 1
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||||
tracks/6/loop_wrap = true
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||||
tracks/6/imported = false
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||||
tracks/6/enabled = true
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|
||||
tracks/7/type = "transform"
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||||
tracks/7/path = NodePath("Armature/Skeleton:Shoulder.L")
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||||
tracks/7/interp = 1
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||||
tracks/7/loop_wrap = true
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||||
tracks/7/imported = false
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||||
tracks/7/enabled = true
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||||
tracks/7/keys = PoolRealArray( 0, 1, 2.79397e-08, 1.01133e-08, -1.19209e-07, -0.105738, -0.170004, -0.193499, 0.960456, 1, 1, 1, 0.0666667, 1, 2.18279e-08, 1.09526e-09, 0, -0.0988958, -0.175343, -0.189677, 0.960988, 1, 1, 1, 0.2, 1, -3.05499e-09, -1.92449e-10, 0, -0.0346134, -0.224405, -0.153187, 0.961758, 1, 1, 1, 0.266667, 1, -1.02678e-08, -1.61381e-09, 1.19209e-07, -0.0408083, -0.217599, -0.164468, 0.961216, 1, 1, 1, 0.333333, 1, 1.15833e-08, -1.52068e-09, -1.19209e-07, -0.0566848, -0.201456, -0.18794, 0.959625, 1, 1, 1, 0.4, 1, -6.43776e-09, -4.3874e-10, 0, -0.0594242, -0.197827, -0.193253, 0.959159, 1, 1, 1, 0.466667, 1, 7.97445e-09, 2.0726e-09, 0, -0.0488153, -0.204288, -0.184498, 0.960127, 1, 1, 1, 0.533333, 1, 3.16766e-08, -7.96166e-10, 0, -0.0325078, -0.215894, -0.168064, 0.961295, 1, 1, 1, 0.6, 1, 4.29571e-09, 1.32412e-10, 0, -0.0183872, -0.228989, -0.148323, 0.961887, 1, 1, 1, 0.666667, 1, 5.67524e-09, 9.16771e-10, 1.19209e-07, -0.00943251, -0.239133, -0.132293, 0.961886, 1, 1, 1, 0.733333, 1, 6.72954e-09, 7.77073e-10, 0, -0.0118449, -0.241292, -0.13514, 0.960924, 1, 1, 1, 0.8, 1, 1.55997e-09, -4.59549e-09, 0, -0.0356173, -0.240445, -0.167061, 0.955515, 1, 1, 1, 0.866667, 1, 2.2212e-08, -8.7166e-09, 0, -0.0691231, -0.236236, -0.193717, 0.949678, 1, 1, 1, 0.933333, 1, 1.78698e-08, -1.38971e-09, 0, -0.0926686, -0.21401, -0.195148, 0.952643, 1, 1, 1, 1, 1, 1.10595e-09, 1.00945e-08, 0, -0.104118, -0.179463, -0.193885, 0.958833, 1, 1, 1, 1.04167, 1, 2.79397e-08, 1.02888e-08, -1.19209e-07, -0.105738, -0.170004, -0.193499, 0.960456, 1, 1, 1 )
|
||||
tracks/8/type = "transform"
|
||||
tracks/8/path = NodePath("Armature/Skeleton:Base")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
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||||
tracks/8/keys = PoolRealArray( 0, 1, 0, 0, -0.3, 0.0998068, -0.00311413, -0.0310306, 0.994518, 1, 1, 1, 0.0666667, 1, 0, 0, -0.3, 0.0978242, -0.00285651, -0.0286044, 0.994788, 1, 1, 1, 0.133333, 1, 0, 0, -0.3, 0.087763, -0.00136632, -0.0144903, 0.996035, 1, 1, 1, 0.2, 1, 0, 0, -0.3, 0.0792657, 0.000687168, 0.00526144, 0.996839, 1, 1, 1, 0.266667, 1, 0, 0, -0.3, 0.0804652, 0.00203443, 0.0188723, 0.996577, 1, 1, 1, 0.333333, 1, 0, 0, -0.3, 0.0853018, 0.00266966, 0.0259549, 0.996013, 1, 1, 1, 0.4, 1, 0, 0, -0.3, 0.091536, 0.00291421, 0.0289664, 0.995376, 1, 1, 1, 0.466667, 1, 0, 0, -0.3, 0.0969729, 0.00305717, 0.030523, 0.994814, 1, 1, 1, 0.533333, 1, 0, 0, -0.3, 0.0996245, 0.0031108, 0.0310037, 0.994537, 1, 1, 1, 0.6, 1, 0, 0, -0.3, 0.0867901, 0.00250436, 0.0249545, 0.995911, 1, 1, 1, 0.666667, 1, 0, 0, -0.3, 0.0623626, 0.00103457, 0.0103089, 0.998, 1, 1, 1, 0.733333, 1, 0, 0, -0.3, 0.0565602, -0.000527597, -0.00525721, 0.998385, 1, 1, 1, 0.8, 1, 0, 0, -0.3, 0.0637818, -0.0016911, -0.0168509, 0.99782, 1, 1, 1, 0.866667, 1, 0, 0, -0.3, 0.0759985, -0.00245039, -0.0244168, 0.996806, 1, 1, 1, 0.933333, 1, 0, 0, -0.3, 0.0886202, -0.00288556, -0.028753, 0.995646, 1, 1, 1, 1, 1, 0, 0, -0.3, 0.0979029, -0.00308691, -0.0307594, 0.994716, 1, 1, 1, 1.04167, 1, 0, 0, -0.3, 0.0998068, -0.00311413, -0.0310306, 0.994518, 1, 1, 1 )
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=1]
|
||||
animation = "Hit-loop"
|
||||
|
||||
|
@ -308,6 +37,9 @@ animation = "Idle-loop"
|
|||
[sub_resource type="AnimationNodeAnimation" id=3]
|
||||
animation = "Interaction-loop"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=35]
|
||||
animation = "Shrug-loop"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=5]
|
||||
|
@ -321,15 +53,26 @@ xfade_time = 0.1
|
|||
switch_mode = 2
|
||||
xfade_time = 0.3
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=36]
|
||||
xfade_time = 0.1
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
|
||||
switch_mode = 2
|
||||
auto_advance = true
|
||||
xfade_time = 0.1
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachine" id=8]
|
||||
states/Hit/node = SubResource( 1 )
|
||||
states/Hit/position = Vector2( 415, 45 )
|
||||
states/Hit/position = Vector2( 413, 37 )
|
||||
states/Idle/node = SubResource( 2 )
|
||||
states/Idle/position = Vector2( 149, 39 )
|
||||
states/Idle/position = Vector2( 157, 37 )
|
||||
states/Interaction/node = SubResource( 3 )
|
||||
states/Interaction/position = Vector2( 176, 157 )
|
||||
transitions = [ "Idle", "Hit", SubResource( 4 ), "Hit", "Idle", SubResource( 5 ), "Idle", "Interaction", SubResource( 6 ), "Interaction", "Idle", SubResource( 33 ) ]
|
||||
states/Interaction/position = Vector2( 157, 162 )
|
||||
states/Shrug-loop/node = SubResource( 35 )
|
||||
states/Shrug-loop/position = Vector2( -53, 37 )
|
||||
transitions = [ "Idle", "Hit", SubResource( 4 ), "Hit", "Idle", SubResource( 5 ), "Idle", "Interaction", SubResource( 6 ), "Interaction", "Idle", SubResource( 33 ), "Idle", "Shrug-loop", SubResource( 36 ), "Shrug-loop", "Idle", SubResource( 37 ) ]
|
||||
start_node = "Idle"
|
||||
graph_offset = Vector2( -175, -42 )
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=34]
|
||||
|
||||
|
@ -397,27 +140,17 @@ generate_lightmap = false
|
|||
[node name="PirateAsset" parent="Geometry" instance=ExtResource( 8 )]
|
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
|
||||
|
||||
[node name="Skeleton" parent="Geometry/PirateAsset/Armature" index="0"]
|
||||
bones/4/bound_children = [ NodePath("ToolAttachement") ]
|
||||
|
||||
[node name="ToolAttachement" type="BoneAttachment" parent="Geometry/PirateAsset/Armature/Skeleton" index="5"]
|
||||
transform = Transform( 1, 7.13626e-08, -4.47035e-08, 1.64262e-07, -1, -1.00583e-07, 1.19209e-07, 1.18278e-07, -1, -0.72, 0.45, 1.78362e-08 )
|
||||
transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
|
||||
visible = false
|
||||
bone_name = "HandTip.R"
|
||||
|
||||
[node name="toolAxe" parent="Geometry/PirateAsset/Armature/Skeleton/ToolAttachement" instance=ExtResource( 4 )]
|
||||
transform = Transform( -6.98781e-14, 7.86805e-08, -1.2, 1.8, -7.86805e-08, -4.88782e-14, -7.86805e-08, -1.8, -5.24537e-08, 0.0240936, -0.144196, 0.560397 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"]
|
||||
root_node = NodePath("../PirateAsset")
|
||||
anims/ArmatureAction = SubResource( 29 )
|
||||
anims/Hit-loop = SubResource( 30 )
|
||||
anims/Idle-loop = SubResource( 31 )
|
||||
anims/Interaction-loop = SubResource( 32 )
|
||||
|
||||
[node name="AnimationTree" type="AnimationTree" parent="Geometry"]
|
||||
tree_root = SubResource( 8 )
|
||||
anim_player = NodePath("../AnimationPlayer")
|
||||
anim_player = NodePath("../PirateAsset/AnimationPlayer")
|
||||
active = true
|
||||
parameters/playback = SubResource( 34 )
|
||||
|
||||
|
|
|
@ -415,13 +415,7 @@ WorldNode = NodePath("../World")
|
|||
[node name="WorldInfo" parent="Player" index="2"]
|
||||
WorldPath = NodePath("../../World")
|
||||
|
||||
[node name="Skeleton" parent="Player/Geometry/PirateAsset/Armature" index="0"]
|
||||
bones/4/bound_children = [ ]
|
||||
|
||||
[node name="ToolAttachement" parent="Player/Geometry/PirateAsset/Armature/Skeleton" index="5"]
|
||||
transform = Transform( 1, 7.13626e-08, -4.47035e-08, 1.64262e-07, -1, -1.00583e-07, 1.19209e-07, 1.18278e-07, -1, -0.72, 0.45, 1.78362e-08 )
|
||||
|
||||
[node name="AnimationTree" parent="Player/Geometry" index="2"]
|
||||
[node name="AnimationTree" parent="Player/Geometry" index="1"]
|
||||
parameters/playback = SubResource( 26 )
|
||||
|
||||
[node name="Entities" type="Spatial" parent="."]
|
||||
|
|
Loading…
Reference in New Issue