45 lines
1.3 KiB
GDScript
45 lines
1.3 KiB
GDScript
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tool
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extends Node
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export var generate = false setget do_generate
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export var level_size = 10
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func generate_level(level_node):
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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var num_tiles_x = level_size
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var num_tiles_z = level_size
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for i in range(-num_tiles_x / 2, num_tiles_x / 2):
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for j in range (-num_tiles_z / 2, num_tiles_z / 2):
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var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
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var tile = HexTile3D.instance()
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var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 + 0.4 + rand_range(-0.3, 0.3)
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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tile.connect("tile_selected", self, "on_tile_selected")
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tile.connect("tile_mouse_entered", self, "on_tile_hover")
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level_node.add_child(tile)
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var pos = hexgrid.get_hex_center3(Vector3(0, 0, 0))
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print (pos)
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var hex = hexgrid.get_hex_at(pos)
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print (hex)
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print ("Generated level with " + str(level_node.get_child_count()) + " nodes")
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func do_generate(flag: bool):
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print ("flag: " + str(flag))
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var tiles = get_node("../Tiles")
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if tiles == null:
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print ("Cannot generate: node '../Tiles' not found!")
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return
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for node in tiles.get_children():
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tiles.remove_child(node)
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node.queue_free()
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generate_level(tiles)
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