GodotComponentTest/entities/GoldBar.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://entities/GoldBar.cs" type="Script" id=1]
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[ext_resource path="res://assets/CreatusPiratePack/Models/Items/gltf/Gold_Bar.glb" type="PackedScene" id=2]
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[sub_resource type="BoxShape" id=21]
extents = Vector3( 0.354271, 0.0817164, 0.173406 )
[node name="Gold" type="KinematicBody"]
collision_layer = 9
collision_mask = 0
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input_ray_pickable = false
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script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
shape = SubResource( 21 )
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[node name="Spatial" type="Spatial" parent="."]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
[node name="Gold_Bar" parent="Spatial" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21.335, -0.022, -6.533 )