GodotComponentTest/scenes/WorldChunk.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://scenes/WorldChunk.cs" type="Script" id=1]
[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=2]
[ext_resource path="res://assets/TestHeightmap.tres" type="Texture" id=3]
[ext_resource path="res://assets/4x4checkerColor.png" type="Texture" id=4]
[sub_resource type="CubeMesh" id=27]
size = Vector3( 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=28]
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0.501961 )
albedo_texture = ExtResource( 4 )
uv1_scale = Vector3( -3, -2, 0 )
uv1_offset = Vector3( 2, 2, 0 )
[sub_resource type="OpenSimplexNoise" id=29]
octaves = 1
period = 9.0
persistence = 0.0
[sub_resource type="NoiseTexture" id=30]
width = 8
height = 8
noise = SubResource( 29 )
[node name="WorldChunk" type="Spatial"]
script = ExtResource( 1 )
[node name="Entities" type="Spatial" parent="."]
[node name="PlaneRectMesh" type="MeshInstance" parent="."]
transform = Transform( 2, 0, 0, 0, 0.125, 0, 0, 0, 2, 0, -0.1, 0 )
mesh = SubResource( 27 )
material/0 = SubResource( 28 )
[node name="TileTypeOffscreenViewport" type="Viewport" parent="."]
size = Vector2( 8, 8 )
transparent_bg = true
handle_input_locally = false
hdr = false
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 3
shadow_atlas_quad_0 = 0
shadow_atlas_quad_1 = 0
shadow_atlas_quad_2 = 0
shadow_atlas_quad_3 = 0
[node name="NoiseTexture" type="TextureRect" parent="TileTypeOffscreenViewport"]
visible = false
margin_right = 40.0
margin_bottom = 40.0
texture = SubResource( 30 )
[node name="IslandShader" type="TextureRect" parent="TileTypeOffscreenViewport"]
material = ExtResource( 2 )
margin_right = 100.0
margin_bottom = 100.0
[node name="HeightmapTexture" type="TextureRect" parent="TileTypeOffscreenViewport/IslandShader"]
use_parent_material = true
margin_right = 100.0
margin_bottom = 100.0
texture = ExtResource( 3 )