GodotComponentTest/scenes/HexTile3D.gd

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extends MeshInstance
onready var is_mouse_over = false
var old_material_override = Material.new()
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signal tile_selected
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signal tile_mouse_entered
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func _on_Area_mouse_entered():
is_mouse_over = true
old_material_override = material_override
var material = self.get_surface_material(0)
var cloned_material = material.duplicate()
cloned_material.albedo_color = Color (1, 0, 0)
self.material_override = cloned_material
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emit_signal("tile_mouse_entered", self)
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func _on_Area_mouse_exited():
is_mouse_over = false
self.material_override = old_material_override
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func _on_Area_input_event(camera, event, position, normal, shape_idx):
if is_mouse_over and event is InputEventMouseButton:
if event.button_index == 1 and event.pressed:
emit_signal("tile_selected", self)