31 lines
560 B
C#
31 lines
560 B
C#
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using Godot;
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using System;
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public class WorldView : Spatial
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{
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// ui elements
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// scene nodes
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// resources
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// exports
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[Export] public NodePath World;
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[Export] public Vector2 ViewCenterPlaneCoord;
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// signals
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// delegate void OnCoordClicked(Vector2 world_pos);
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// other members
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private World _world;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_world = GetNode<World>(World);
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}
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public override void _Process(float delta)
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{
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}
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}
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