2022-12-28 21:57:34 +01:00
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using Godot;
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using System;
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public class Entity : KinematicBody
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{
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2023-01-03 17:46:55 +01:00
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public Vector3 Velocity { get; set; } = Vector3.Zero;
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public float RotationalVelocity { get; set; } = 0;
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2022-12-28 21:57:34 +01:00
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public override void _Ready()
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{
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}
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}
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