GodotComponentTest/GodotComponentTest.csproj

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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>10.0</LangVersion>
<!-- Required for some nuget packages to work -->
<!-- See https://www.reddit.com/r/godot/comments/l0naqg/comment/gjwfspm/ -->
<!-- And https://github.com/godotengine/godot/issues/42271#issuecomment-751423827 -->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<DefaultItemExcludes>$(DefaultItemExcludes);script_templates/*</DefaultItemExcludes>
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</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.GoDotTest" Version="1.0.0" />
<PackageReference Include="OptimizedPriorityQueue" Version="5.1.0" />
<PackageReference Include="xunit" Version="2.5.0" />
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</ItemGroup>
<ItemGroup>
<Folder Include="LocalSystems" />
</ItemGroup>
<ItemGroup>
<Content Include="entities\Axe.gd" />
<Content Include="entities\Axe.tscn" />
<Content Include="entities\Chest.tscn" />
<Content Include="entities\GoldBar.tscn" />
<Content Include="entities\Player3D.tscn" />
<Content Include="entities\PlayerEntity.gd" />
<Content Include="entities\PlayerEntity.tscn" />
<Content Include="entities\SimpleEntity.gd" />
<Content Include="entities\SimpleEntity.tscn" />
<Content Include="entities\Tree.tscn" />
<Content Include="entities\WanderingEntity.gd" />
<Content Include="entities\WanderingEntity.tscn" />
<Content Include="scenes\Tests\HexTile3DMaterialAssign.tscn" />
</ItemGroup>
<ItemGroup>
<Compile Remove="tests\TileWorldTests.cs" />
</ItemGroup>
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</Project>