18 lines
491 B
GDScript
18 lines
491 B
GDScript
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extends Node3D
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@onready var player1: CharacterBody3D = $Player1
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@onready var camera: Camera3D = $Camera3D
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var camera_offset: Vector3;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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camera_offset = camera.global_position - player1.global_position
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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camera.global_position = player1.global_position + camera_offset
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pass
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