DashBoomColorClash/scenes/World.gd

18 lines
491 B
GDScript

extends Node3D
@onready var player1: CharacterBody3D = $Player1
@onready var camera: Camera3D = $Camera3D
var camera_offset: Vector3;
# Called when the node enters the scene tree for the first time.
func _ready():
camera_offset = camera.global_position - player1.global_position
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
camera.global_position = player1.global_position + camera_offset
pass