18 lines
491 B
GDScript
18 lines
491 B
GDScript
extends Node3D
|
|
|
|
@onready var player1: CharacterBody3D = $Player1
|
|
@onready var camera: Camera3D = $Camera3D
|
|
|
|
var camera_offset: Vector3;
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
camera_offset = camera.global_position - player1.global_position
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
camera.global_position = player1.global_position + camera_offset
|
|
pass
|