DashBoomColorClash/entities/BombEmitter.gd

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class_name BombEmitter extends Node3D
@onready var collision_area : Area3D = $'Area3D'
const EXPLOSION_PUSH_SPEED: float = 8
var owning_player: Player = null
var processed = false
# Called when the node enters the scene tree for the first time.
func _ready():
collision_area.connect("body_entered", on_body_enter)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(_delta):
if processed:
queue_free()
processed = true
func on_body_enter(body: Node3D):
var player : Player = body as Player
if player and player != owning_player:
var vector_to_player: Vector3 = player.global_position - global_position
var length: float = vector_to_player.length()
if length > 0.01:
print ("Bomb pushes player " + str(player))
var direction : Vector3 = vector_to_player / length
player.explosion_influence = 1
player.explosion_velocity = direction * EXPLOSION_PUSH_SPEED