class_name BombEmitter extends Node3D @onready var collision_area : Area3D = $'Area3D' const EXPLOSION_PUSH_SPEED: float = 8 var owning_player: Player = null var processed = false # Called when the node enters the scene tree for the first time. func _ready(): collision_area.connect("body_entered", on_body_enter) # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(_delta): if processed: queue_free() processed = true func on_body_enter(body: Node3D): var player : Player = body as Player if player and player != owning_player: var vector_to_player: Vector3 = player.global_position - global_position var length: float = vector_to_player.length() if length > 0.01: print ("Bomb pushes player " + str(player)) var direction : Vector3 = vector_to_player / length player.explosion_influence = 1 player.explosion_velocity = direction * EXPLOSION_PUSH_SPEED