AnimTestbed/3rdparty/ozz-animation/test/animation/runtime/animation_archive_tests.cc

181 lines
6.9 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "gtest/gtest.h"
#include "ozz/animation/offline/animation_builder.h"
#include "ozz/animation/offline/raw_animation.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/memory/unique_ptr.h"
using ozz::animation::Animation;
using ozz::animation::offline::AnimationBuilder;
using ozz::animation::offline::RawAnimation;
TEST(Empty, AnimationSerialize) {
ozz::io::MemoryStream stream;
// Streams out.
ozz::io::OArchive o(&stream, ozz::GetNativeEndianness());
Animation o_animation;
o << o_animation;
// Streams in.
stream.Seek(0, ozz::io::Stream::kSet);
ozz::io::IArchive i(&stream);
Animation i_animation;
i >> i_animation;
EXPECT_EQ(o_animation.num_tracks(), i_animation.num_tracks());
}
TEST(Filled, AnimationSerialize) {
// Builds a valid animation.
ozz::unique_ptr<Animation> o_animation;
{
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(1);
RawAnimation::TranslationKey t_key0 = {0.f,
ozz::math::Float3(93.f, 58.f, 46.f)};
raw_animation.tracks[0].translations.push_back(t_key0);
RawAnimation::TranslationKey t_key1 = {.9f,
ozz::math::Float3(46.f, 58.f, 93.f)};
raw_animation.tracks[0].translations.push_back(t_key1);
RawAnimation::RotationKey r_key = {
0.7f, ozz::math::Quaternion(0.f, 1.f, 0.f, 0.f)};
raw_animation.tracks[0].rotations.push_back(r_key);
RawAnimation::ScaleKey s_key = {0.1f, ozz::math::Float3(99.f, 26.f, 14.f)};
raw_animation.tracks[0].scales.push_back(s_key);
AnimationBuilder builder;
o_animation = builder(raw_animation);
ASSERT_TRUE(o_animation);
}
for (int e = 0; e < 2; ++e) {
ozz::Endianness endianess = e == 0 ? ozz::kBigEndian : ozz::kLittleEndian;
ozz::io::MemoryStream stream;
// Streams out.
ozz::io::OArchive o(&stream, endianess);
o << *o_animation;
// Streams in.
stream.Seek(0, ozz::io::Stream::kSet);
ozz::io::IArchive i(&stream);
Animation i_animation;
i >> i_animation;
ASSERT_FLOAT_EQ(o_animation->duration(), i_animation.duration());
ASSERT_EQ(o_animation->num_tracks(), i_animation.num_tracks());
EXPECT_EQ(o_animation->size(), i_animation.size());
// Needs to sample to test the animation.
ozz::animation::SamplingJob job;
ozz::animation::SamplingJob::Context context(1);
ozz::math::SoaTransform output[1];
job.animation = o_animation.get();
job.context = &context;
job.output = output;
// Samples and compares the two animations
{ // Samples at t = 0
job.ratio = 0.f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 93.f, 0.f, 0.f, 0.f, 58.f,
0.f, 0.f, 0.f, 46.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 99.f, 1.f, 1.f, 1.f, 26.f, 1.f,
1.f, 1.f, 14.f, 1.f, 1.f, 1.f);
}
{ // Samples at t = 1
job.ratio = 1.f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 46.f, 0.f, 0.f, 0.f, 58.f,
0.f, 0.f, 0.f, 93.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 99.f, 1.f, 1.f, 1.f, 26.f, 1.f,
1.f, 1.f, 14.f, 1.f, 1.f, 1.f);
}
}
}
TEST(AlreadyInitialized, AnimationSerialize) {
ozz::io::MemoryStream stream;
{
ozz::io::OArchive o(&stream);
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(1);
AnimationBuilder builder;
ozz::unique_ptr<Animation> o_animation(builder(raw_animation));
ASSERT_TRUE(o_animation);
o << *o_animation;
raw_animation.duration = 2.f;
raw_animation.tracks.resize(2);
o_animation = builder(raw_animation);
ASSERT_TRUE(o_animation);
o << *o_animation;
}
{
// Streams in.
stream.Seek(0, ozz::io::Stream::kSet);
ozz::io::IArchive i(&stream);
// Reads and check the first animation.
Animation i_animation;
i >> i_animation;
EXPECT_FLOAT_EQ(i_animation.duration(), 1.f);
EXPECT_EQ(i_animation.num_tracks(), 1);
// Reuse the animation a second time.
i >> i_animation;
EXPECT_FLOAT_EQ(i_animation.duration(), 2.f);
ASSERT_EQ(i_animation.num_tracks(), 2);
}
}