//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #include "gtest/gtest.h" #include "ozz/animation/offline/animation_builder.h" #include "ozz/animation/offline/raw_animation.h" #include "ozz/animation/runtime/animation.h" #include "ozz/animation/runtime/sampling_job.h" #include "ozz/base/io/archive.h" #include "ozz/base/io/stream.h" #include "ozz/base/maths/gtest_math_helper.h" #include "ozz/base/maths/soa_transform.h" #include "ozz/base/memory/unique_ptr.h" using ozz::animation::Animation; using ozz::animation::offline::AnimationBuilder; using ozz::animation::offline::RawAnimation; TEST(Empty, AnimationSerialize) { ozz::io::MemoryStream stream; // Streams out. ozz::io::OArchive o(&stream, ozz::GetNativeEndianness()); Animation o_animation; o << o_animation; // Streams in. stream.Seek(0, ozz::io::Stream::kSet); ozz::io::IArchive i(&stream); Animation i_animation; i >> i_animation; EXPECT_EQ(o_animation.num_tracks(), i_animation.num_tracks()); } TEST(Filled, AnimationSerialize) { // Builds a valid animation. ozz::unique_ptr o_animation; { RawAnimation raw_animation; raw_animation.duration = 1.f; raw_animation.tracks.resize(1); RawAnimation::TranslationKey t_key0 = {0.f, ozz::math::Float3(93.f, 58.f, 46.f)}; raw_animation.tracks[0].translations.push_back(t_key0); RawAnimation::TranslationKey t_key1 = {.9f, ozz::math::Float3(46.f, 58.f, 93.f)}; raw_animation.tracks[0].translations.push_back(t_key1); RawAnimation::RotationKey r_key = { 0.7f, ozz::math::Quaternion(0.f, 1.f, 0.f, 0.f)}; raw_animation.tracks[0].rotations.push_back(r_key); RawAnimation::ScaleKey s_key = {0.1f, ozz::math::Float3(99.f, 26.f, 14.f)}; raw_animation.tracks[0].scales.push_back(s_key); AnimationBuilder builder; o_animation = builder(raw_animation); ASSERT_TRUE(o_animation); } for (int e = 0; e < 2; ++e) { ozz::Endianness endianess = e == 0 ? ozz::kBigEndian : ozz::kLittleEndian; ozz::io::MemoryStream stream; // Streams out. ozz::io::OArchive o(&stream, endianess); o << *o_animation; // Streams in. stream.Seek(0, ozz::io::Stream::kSet); ozz::io::IArchive i(&stream); Animation i_animation; i >> i_animation; ASSERT_FLOAT_EQ(o_animation->duration(), i_animation.duration()); ASSERT_EQ(o_animation->num_tracks(), i_animation.num_tracks()); EXPECT_EQ(o_animation->size(), i_animation.size()); // Needs to sample to test the animation. ozz::animation::SamplingJob job; ozz::animation::SamplingJob::Context context(1); ozz::math::SoaTransform output[1]; job.animation = o_animation.get(); job.context = &context; job.output = output; // Samples and compares the two animations { // Samples at t = 0 job.ratio = 0.f; job.Run(); EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 93.f, 0.f, 0.f, 0.f, 58.f, 0.f, 0.f, 0.f, 46.f, 0.f, 0.f, 0.f); EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f); EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 99.f, 1.f, 1.f, 1.f, 26.f, 1.f, 1.f, 1.f, 14.f, 1.f, 1.f, 1.f); } { // Samples at t = 1 job.ratio = 1.f; job.Run(); EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 46.f, 0.f, 0.f, 0.f, 58.f, 0.f, 0.f, 0.f, 93.f, 0.f, 0.f, 0.f); EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f); EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 99.f, 1.f, 1.f, 1.f, 26.f, 1.f, 1.f, 1.f, 14.f, 1.f, 1.f, 1.f); } } } TEST(AlreadyInitialized, AnimationSerialize) { ozz::io::MemoryStream stream; { ozz::io::OArchive o(&stream); RawAnimation raw_animation; raw_animation.duration = 1.f; raw_animation.tracks.resize(1); AnimationBuilder builder; ozz::unique_ptr o_animation(builder(raw_animation)); ASSERT_TRUE(o_animation); o << *o_animation; raw_animation.duration = 2.f; raw_animation.tracks.resize(2); o_animation = builder(raw_animation); ASSERT_TRUE(o_animation); o << *o_animation; } { // Streams in. stream.Seek(0, ozz::io::Stream::kSet); ozz::io::IArchive i(&stream); // Reads and check the first animation. Animation i_animation; i >> i_animation; EXPECT_FLOAT_EQ(i_animation.duration(), 1.f); EXPECT_EQ(i_animation.num_tracks(), 1); // Reuse the animation a second time. i >> i_animation; EXPECT_FLOAT_EQ(i_animation.duration(), 2.f); ASSERT_EQ(i_animation.num_tracks(), 2); } }