AnimTestbed/src/AnimationController.h

50 lines
1.2 KiB
C++

//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMATIONCONTROLLER_H
#define ANIMTESTBED_ANIMATIONCONTROLLER_H
#include <ozz/animation/runtime/animation.h>
#include <ozz/animation/runtime/sampling_job.h>
#include <ozz/base/containers/vector.h>
#include <ozz/base/maths/soa_transform.h>
#include <ozz/base/maths/vec_float.h>
struct SkinnedMesh;
struct AnimNode;
struct AnimationController {
explicit AnimationController(SkinnedMesh* skinned_mesh);
virtual ~AnimationController();
void SetBlendAnims(
ozz::animation::Animation* blend_anim_A,
ozz::animation::Animation* blend_anim_B) {
}
void ResetAnims() {
}
void Update(float dt);
void Evaluate();
void DrawDebugUi();
float m_current_time;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
ozz::animation::SamplingCache m_sampling_cache_A;
ozz::animation::SamplingCache m_sampling_cache_B;
SkinnedMesh* m_skinned_mesh = nullptr;
AnimNode* m_output_node;
std::vector<AnimNode*> m_anim_nodes;
};
#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H