AnimTestbed/src/AnimationController.h

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//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMATIONCONTROLLER_H
#define ANIMTESTBED_ANIMATIONCONTROLLER_H
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#include <ozz/animation/runtime/animation.h>
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#include <ozz/animation/runtime/sampling_job.h>
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#include <ozz/base/containers/vector.h>
#include <ozz/base/maths/soa_transform.h>
#include <ozz/base/maths/vec_float.h>
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struct SkinnedMesh;
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struct AnimNode;
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struct AnimationController {
explicit AnimationController(SkinnedMesh* skinned_mesh);
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virtual ~AnimationController();
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void SetBlendAnims(
ozz::animation::Animation* blend_anim_A,
ozz::animation::Animation* blend_anim_B) {
}
void ResetAnims() {
}
void Update(float dt);
void Evaluate();
void DrawDebugUi();
float m_current_time;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
ozz::animation::SamplingCache m_sampling_cache_A;
ozz::animation::SamplingCache m_sampling_cache_B;
SkinnedMesh* m_skinned_mesh = nullptr;
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AnimNode* m_output_node;
std::vector<AnimNode*> m_anim_nodes;
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};
#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H