804 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			804 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Created by martin on 04.02.22.
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//
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#include "ozz/base/io/archive.h"
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#include "ozz/base/io/stream.h"
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#include "ozz/base/log.h"
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#include "AnimGraph/AnimGraph.h"
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#include "AnimGraph/AnimGraphEditor.h"
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#include "AnimGraph/AnimGraphResource.h"
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#include "catch.hpp"
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bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
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  assert(filename);
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  ozz::io::File file(filename, "rb");
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  if (!file.opened()) {
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    ozz::log::Err() << "Failed to open skeleton file " << filename << "."
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                    << std::endl;
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    return false;
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  }
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  ozz::io::IArchive archive(&file);
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  if (!archive.TestTag<ozz::animation::Skeleton>()) {
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    ozz::log::Err() << "Failed to load skeleton instance from file " << filename
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                    << "." << std::endl;
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    return false;
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  }
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  // Once the tag is validated, reading cannot fail.
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  archive >> skeleton;
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  return true;
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}
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TEST_CASE("BasicGraph", "[AnimGraphResource]") {
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  AnimGraphResource graph_resource;
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  graph_resource.clear();
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  graph_resource.m_name = "WalkRunBlendGraph";
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  // Prepare graph inputs and outputs
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  size_t walk_node_index =
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      graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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  size_t run_node_index =
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      graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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  size_t blend_node_index =
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      graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
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  AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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  walk_node.m_name = "WalkAnim";
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  walk_node.m_socket_accessor->SetPropertyValue("Filename", "data/walk.anim.ozz");
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  AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
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  run_node.m_socket_accessor->SetPropertyValue("Filename", "data/run.anim.ozz");
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  run_node.m_name = "RunAnim";
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  AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
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  blend_node.m_name = "BlendWalkRun";
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  AnimNodeResource& graph_node = graph_resource.m_nodes[0];
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  graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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  REQUIRE(graph_node.m_socket_accessor->m_inputs.size() == 1);
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  REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input0") == 0);
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  REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input1") == 1);
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  graph_resource.connectSockets(walk_node, "Output", blend_node, "Input0");
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  graph_resource.connectSockets(run_node, "Output", blend_node, "Input1");
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  graph_resource.connectSockets(
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      blend_node,
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      "Output",
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      graph_resource.getGraphOutputNode(),
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      "GraphOutput");
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  graph_resource.saveToFile("WalkGraph.animgraph.json");
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  AnimGraphResource graph_resource_loaded;
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  graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
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  AnimGraph graph = graph_resource_loaded.createInstance();
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  AnimGraphContext graph_context;
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  graph_context.m_graph = &graph;
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  ozz::animation::Skeleton skeleton;
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  REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
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  graph_context.m_skeleton = &skeleton;
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  REQUIRE(graph.init(graph_context));
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  REQUIRE(graph.m_nodes.size() == 5);
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  REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
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  REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
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  REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
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  REQUIRE(graph.m_nodes[3]->m_node_type_name == "AnimSampler");
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  REQUIRE(graph.m_nodes[4]->m_node_type_name == "Blend2");
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  // connections within the graph
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  AnimSamplerNode* anim_sampler_walk =
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      dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
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  AnimSamplerNode* anim_sampler_run =
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      dynamic_cast<AnimSamplerNode*>(graph.m_nodes[3]);
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  Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(graph.m_nodes[4]);
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  // check node input dependencies
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  size_t anim_sampler_index0 = anim_sampler_walk->m_index;
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  size_t anim_sampler_index1 = anim_sampler_run->m_index;
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  size_t blend_index = blend2_instance->m_index;
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  REQUIRE(graph.m_node_input_connections[blend_index].size() == 2);
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  CHECK(
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      graph.m_node_input_connections[blend_index][0].m_source_node
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      == anim_sampler_walk);
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  CHECK(
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      graph.m_node_input_connections[blend_index][1].m_source_node
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      == anim_sampler_run);
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  REQUIRE(graph.m_node_output_connections[anim_sampler_index0].size() == 1);
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  CHECK(
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      graph.m_node_output_connections[anim_sampler_index0][0].m_target_node
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      == blend2_instance);
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  REQUIRE(graph.m_node_output_connections[anim_sampler_index1].size() == 1);
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  CHECK(
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      graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
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      == blend2_instance);
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  // Ensure animation sampler nodes use the correct files
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  REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
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  REQUIRE(anim_sampler_walk->m_animation != nullptr);
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  REQUIRE(anim_sampler_run->m_filename == "data/run.anim.ozz");
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  REQUIRE(anim_sampler_run->m_animation != nullptr);
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  WHEN("Emulating Graph Evaluation") {
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    CHECK(graph.m_anim_data_allocator.size() == 0);
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    graph.prepareNodeEval(graph_context, walk_node_index);
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    graph.finishNodeEval(walk_node_index);
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    CHECK(graph.m_anim_data_allocator.m_num_allocations == 1);
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    CHECK(graph.m_anim_data_allocator.size() == 0);
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    graph.prepareNodeEval(graph_context, run_node_index);
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    graph.finishNodeEval(run_node_index);
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    CHECK(graph.m_anim_data_allocator.m_num_allocations == 2);
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    CHECK(graph.m_anim_data_allocator.size() == 0);
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    graph.prepareNodeEval(graph_context, blend_node_index);
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    CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
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    CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
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    CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
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    CHECK(graph.m_anim_data_allocator.size() == 0);
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    graph.finishNodeEval(blend_node_index);
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    CHECK(anim_sampler_walk->o_output == nullptr);
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    CHECK(anim_sampler_run->o_output == nullptr);
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    CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
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    CHECK(graph.m_anim_data_allocator.size() == 2);
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    // Evaluate output node.
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    graph.evalOutputNode();
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    graph.finishNodeEval(0);
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    const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
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    AnimData* graph_output =
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        static_cast<AnimData*>(graph_output_socket->m_reference.ptr);
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    CHECK(graph_output->m_local_matrices.size() == graph_context.m_skeleton->num_soa_joints());
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    CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
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    CHECK(graph.m_anim_data_allocator.size() == 3);
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    CHECK(blend2_instance->o_output == nullptr);
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  }
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  graph_context.freeAnimations();
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}
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TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
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  int node_id = 3321;
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  int input_index = 221;
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  int output_index = 125;
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  int parsed_node_id;
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  int parsed_input_index;
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  int parsed_output_index;
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  int attribute_id = GenerateInputAttributeId(node_id, input_index);
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  SplitInputAttributeId(attribute_id, &parsed_node_id, &parsed_input_index);
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  CHECK(node_id == parsed_node_id);
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  CHECK(input_index == parsed_input_index);
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  attribute_id = GenerateOutputAttributeId(node_id, output_index);
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  SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index);
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  CHECK(node_id == parsed_node_id);
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  CHECK(output_index == parsed_output_index);
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}
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TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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  AnimGraphResource graph_resource_origin;
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  graph_resource_origin.clear();
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  graph_resource_origin.m_name = "TestInputOutputGraph";
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  size_t float_to_vec3_node_index = graph_resource_origin.addNode(
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      AnimNodeResourceFactory("MathFloatToVec3Node"));
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  AnimNodeResource& graph_output_node =
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      graph_resource_origin.getGraphOutputNode();
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  graph_output_node.m_socket_accessor->RegisterInput<float>(
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      "GraphFloatOutput",
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      nullptr);
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  graph_output_node.m_socket_accessor->RegisterInput<Vec3>(
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      "GraphVec3Output",
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      nullptr);
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  AnimNodeResource& graph_input_node =
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      graph_resource_origin.getGraphInputNode();
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  graph_input_node.m_socket_accessor->RegisterOutput<float>(
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      "GraphFloatInput",
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      nullptr);
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  // Prepare graph inputs and outputs
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  AnimNodeResource& float_to_vec3_node =
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      graph_resource_origin.m_nodes[float_to_vec3_node_index];
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      graph_output_node,
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      "GraphFloatOutput"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      float_to_vec3_node,
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      "Input0"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      float_to_vec3_node,
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      "Input1"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      float_to_vec3_node,
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      "Input2"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      float_to_vec3_node,
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      "Output",
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      graph_output_node,
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      "GraphVec3Output"));
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  WHEN("Saving and loading graph resource") {
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    const char* filename = "ResourceSaveLoadGraphInputs.json";
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    graph_resource_origin.saveToFile(filename);
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    AnimGraphResource graph_resource_loaded;
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    graph_resource_loaded.loadFromFile(filename);
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    const AnimNodeResource& graph_loaded_output_node =
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        graph_resource_loaded.m_nodes[0];
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    const AnimNodeResource& graph_loaded_input_node =
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        graph_resource_loaded.m_nodes[1];
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    THEN("Graph inputs and outputs must be in loaded resource as well.") {
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      REQUIRE(
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          graph_output_node.m_socket_accessor->m_inputs.size()
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          == graph_loaded_output_node.m_socket_accessor->m_inputs.size());
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      REQUIRE(
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          graph_input_node.m_socket_accessor->m_outputs.size()
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          == graph_loaded_input_node.m_socket_accessor->m_outputs.size());
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      REQUIRE(
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          graph_loaded_input_node.m_socket_accessor->FindOutputSocket(
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              "GraphFloatInput")
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          != nullptr);
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      REQUIRE(
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          graph_loaded_output_node.m_socket_accessor->FindInputSocket(
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              "GraphFloatOutput")
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          != nullptr);
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      REQUIRE(
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          graph_loaded_output_node.m_socket_accessor->FindInputSocket(
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              "GraphVec3Output")
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          != nullptr);
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      WHEN("Instantiating an AnimGraph") {
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        AnimGraph anim_graph = graph_resource_loaded.createInstance();
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        REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr);
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        REQUIRE(
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            anim_graph.getInputPtr("GraphFloatInput")
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            == anim_graph.m_input_buffer);
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        float* graph_float_input = nullptr;
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        graph_float_input =
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            static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
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        *graph_float_input = 123.456f;
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        AND_WHEN("Evaluating Graph") {
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          AnimGraphContext context;
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          context.m_graph = &anim_graph;
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          anim_graph.updateTime(0.f);
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          anim_graph.evaluate(context);
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          Socket* float_output_socket =
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              anim_graph.getOutputSocket("GraphFloatOutput");
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          Socket* vec3_output_socket =
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              anim_graph.getOutputSocket("GraphVec3Output");
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          Vec3& vec3_output =
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              *static_cast<Vec3*>(vec3_output_socket->m_reference.ptr);
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          THEN("output vector components equal the graph input vaulues") {
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            CHECK(vec3_output[0] == *graph_float_input);
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            CHECK(vec3_output[1] == *graph_float_input);
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            CHECK(vec3_output[2] == *graph_float_input);
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          }
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          context.freeAnimations();
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        }
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      }
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    }
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  }
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}
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TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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  AnimGraphResource graph_resource_origin;
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  graph_resource_origin.clear();
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  graph_resource_origin.m_name = "TestInputOutputGraph";
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  size_t math_add0_node_index =
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      graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode"));
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  size_t math_add1_node_index =
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      graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode"));
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  AnimNodeResource& graph_output_node =
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      graph_resource_origin.getGraphOutputNode();
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  graph_output_node.m_socket_accessor->RegisterInput<float>(
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      "GraphFloat0Output",
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      nullptr);
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  graph_output_node.m_socket_accessor->RegisterInput<float>(
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      "GraphFloat1Output",
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      nullptr);
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  graph_output_node.m_socket_accessor->RegisterInput<float>(
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      "GraphFloat2Output",
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      nullptr);
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  AnimNodeResource& graph_input_node =
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      graph_resource_origin.getGraphInputNode();
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  graph_input_node.m_socket_accessor->RegisterOutput<float>(
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      "GraphFloatInput",
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      nullptr);
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  // Prepare graph inputs and outputs
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  AnimNodeResource& math_add0_node =
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      graph_resource_origin.m_nodes[math_add0_node_index];
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  AnimNodeResource& math_add1_node =
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      graph_resource_origin.m_nodes[math_add1_node_index];
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  // direct output
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      graph_output_node,
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      "GraphFloat0Output"));
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  // add0 node
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      math_add0_node,
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      "Input0"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      math_add0_node,
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      "Input1"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      math_add0_node,
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      "Output",
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      graph_output_node,
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      "GraphFloat1Output"));
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  // add1 node
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  REQUIRE(graph_resource_origin.connectSockets(
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      math_add0_node,
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      "Output",
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      math_add1_node,
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      "Input0"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      graph_input_node,
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      "GraphFloatInput",
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      math_add1_node,
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      "Input1"));
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  REQUIRE(graph_resource_origin.connectSockets(
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      math_add1_node,
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      "Output",
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      graph_output_node,
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      "GraphFloat2Output"));
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  WHEN("Saving and loading graph resource") {
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    const char* filename = "ResourceSaveLoadGraphInputs.json";
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    graph_resource_origin.saveToFile(filename);
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    AnimGraphResource graph_resource_loaded;
 | 
						|
    graph_resource_loaded.loadFromFile(filename);
 | 
						|
 | 
						|
    const AnimNodeResource& graph_loaded_output_node =
 | 
						|
        graph_resource_loaded.m_nodes[0];
 | 
						|
    const AnimNodeResource& graph_loaded_input_node =
 | 
						|
        graph_resource_loaded.m_nodes[1];
 | 
						|
 | 
						|
    WHEN("Instantiating an AnimGraph") {
 | 
						|
      AnimGraph anim_graph = graph_resource_loaded.createInstance();
 | 
						|
 | 
						|
      REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr);
 | 
						|
      REQUIRE(
 | 
						|
          anim_graph.getInputPtr("GraphFloatInput")
 | 
						|
          == anim_graph.m_input_buffer);
 | 
						|
 | 
						|
      float* graph_float_input = nullptr;
 | 
						|
      graph_float_input =
 | 
						|
          static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
 | 
						|
 | 
						|
      *graph_float_input = 123.456f;
 | 
						|
 | 
						|
      AND_WHEN("Evaluating Graph") {
 | 
						|
        AnimGraphContext context;
 | 
						|
        context.m_graph = &anim_graph;
 | 
						|
 | 
						|
        anim_graph.updateTime(0.f);
 | 
						|
        anim_graph.evaluate(context);
 | 
						|
 | 
						|
        Socket* float0_output_socket =
 | 
						|
            anim_graph.getOutputSocket("GraphFloat0Output");
 | 
						|
        Socket* float1_output_socket =
 | 
						|
            anim_graph.getOutputSocket("GraphFloat1Output");
 | 
						|
        Socket* float2_output_socket =
 | 
						|
            anim_graph.getOutputSocket("GraphFloat2Output");
 | 
						|
 | 
						|
        REQUIRE(float0_output_socket != nullptr);
 | 
						|
        REQUIRE(float1_output_socket != nullptr);
 | 
						|
        REQUIRE(float2_output_socket != nullptr);
 | 
						|
 | 
						|
        float& float0_output =
 | 
						|
            *static_cast<float*>(float0_output_socket->m_reference.ptr);
 | 
						|
        float& float1_output =
 | 
						|
            *static_cast<float*>(float1_output_socket->m_reference.ptr);
 | 
						|
        float& float2_output =
 | 
						|
            *static_cast<float*>(float2_output_socket->m_reference.ptr);
 | 
						|
 | 
						|
        THEN("output vector components equal the graph input vaulues") {
 | 
						|
          CHECK(float0_output == Approx(*graph_float_input));
 | 
						|
          CHECK(float1_output == Approx(*graph_float_input * 2.));
 | 
						|
          CHECK(float2_output == Approx(*graph_float_input * 3.));
 | 
						|
        }
 | 
						|
 | 
						|
        context.freeAnimations();
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 | 
						|
  WHEN("Connecting input to output and instantiating the graph") {
 | 
						|
    AnimNodeResource& graph_output_node = graph_resource_origin.m_nodes[0];
 | 
						|
    AnimNodeResource& graph_input_node = graph_resource_origin.m_nodes[1];
 | 
						|
 | 
						|
    REQUIRE(graph_resource_origin.connectSockets(
 | 
						|
        graph_input_node,
 | 
						|
        "GraphAnimInput",
 | 
						|
        graph_output_node,
 | 
						|
        "GraphOutput"));
 | 
						|
 | 
						|
    AnimGraph anim_graph = graph_resource_origin.createInstance();
 | 
						|
 | 
						|
    void* graph_anim_input_ptr = anim_graph.getInput("GraphAnimInput");
 | 
						|
    void* graph_output_ptr = anim_graph.getOutput("GraphOutput");
 | 
						|
 | 
						|
    REQUIRE(graph_anim_input_ptr == graph_output_ptr);
 | 
						|
    REQUIRE(graph_output_ptr == anim_graph.m_output_buffer);
 | 
						|
 | 
						|
    REQUIRE(
 | 
						|
        anim_graph.getInput("GraphAnimInput")
 | 
						|
        == anim_graph.getOutput("GraphOutput"));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
 | 
						|
  AnimGraphResource graph_resource;
 | 
						|
 | 
						|
  graph_resource.clear();
 | 
						|
  graph_resource.m_name = "TestGraphInputOutputConnectivity";
 | 
						|
 | 
						|
  AnimNodeResource& graph_output_node = graph_resource.m_nodes[0];
 | 
						|
  graph_output_node.m_socket_accessor->RegisterInput<float>(
 | 
						|
      "GraphFloatOutput",
 | 
						|
      nullptr);
 | 
						|
  graph_output_node.m_socket_accessor->RegisterInput<AnimData>(
 | 
						|
      "GraphAnimOutput",
 | 
						|
      nullptr);
 | 
						|
 | 
						|
  AnimNodeResource& graph_input_node = graph_resource.m_nodes[1];
 | 
						|
  graph_input_node.m_socket_accessor->RegisterOutput<float>(
 | 
						|
      "GraphFloatInput",
 | 
						|
      nullptr);
 | 
						|
  graph_input_node.m_socket_accessor->RegisterOutput<float>(
 | 
						|
      "SpeedScaleInput",
 | 
						|
      nullptr);
 | 
						|
  graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
 | 
						|
      "GraphAnimInput0",
 | 
						|
      nullptr);
 | 
						|
  graph_input_node.m_socket_accessor->RegisterOutput<AnimData>(
 | 
						|
      "GraphAnimInput1",
 | 
						|
      nullptr);
 | 
						|
 | 
						|
  WHEN("Connecting float input with float output") {
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        graph_resource.getGraphInputNode(),
 | 
						|
        "GraphFloatInput",
 | 
						|
        graph_resource.getGraphOutputNode(),
 | 
						|
        "GraphFloatOutput"));
 | 
						|
 | 
						|
    AnimGraph anim_graph = graph_resource.createInstance();
 | 
						|
 | 
						|
    THEN("Writing to the input pointer changes the value of the output.") {
 | 
						|
      float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
 | 
						|
      REQUIRE(float_input_ptr != nullptr);
 | 
						|
      *float_input_ptr = 23.123f;
 | 
						|
 | 
						|
      float* float_output_ptr =
 | 
						|
          (float*)anim_graph.getOutput("GraphFloatOutput");
 | 
						|
      REQUIRE(float_output_ptr != nullptr);
 | 
						|
      CHECK(*float_output_ptr == Approx(23.123f));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  WHEN("Connecting adding a Blend2 node") {
 | 
						|
    size_t blend2_node_index =
 | 
						|
        graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
 | 
						|
    AnimNodeResource& blend2_node_resource =
 | 
						|
        graph_resource.m_nodes[blend2_node_index];
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        graph_resource.getGraphInputNode(),
 | 
						|
        "GraphFloatInput",
 | 
						|
        blend2_node_resource,
 | 
						|
        "Weight"));
 | 
						|
 | 
						|
    THEN("Connected float input points to the blend weight.") {
 | 
						|
      AnimGraph anim_graph = graph_resource.createInstance();
 | 
						|
 | 
						|
      Blend2Node* blend2_node =
 | 
						|
          dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
 | 
						|
 | 
						|
      REQUIRE(
 | 
						|
          *anim_graph.m_socket_accessor->m_outputs[0].m_reference.ptr_ptr
 | 
						|
          == blend2_node->i_blend_weight);
 | 
						|
      float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
 | 
						|
      REQUIRE(float_input_ptr == blend2_node->i_blend_weight);
 | 
						|
    }
 | 
						|
 | 
						|
    WHEN(
 | 
						|
        "Connecting AnimData inputs to blend2 node and blend2 output to graph "
 | 
						|
        "output.") {
 | 
						|
      REQUIRE(graph_resource.connectSockets(
 | 
						|
          graph_resource.getGraphInputNode(),
 | 
						|
          "GraphAnimInput0",
 | 
						|
          blend2_node_resource,
 | 
						|
          "Input0"));
 | 
						|
 | 
						|
      REQUIRE(graph_resource.connectSockets(
 | 
						|
          graph_resource.getGraphInputNode(),
 | 
						|
          "GraphAnimInput1",
 | 
						|
          blend2_node_resource,
 | 
						|
          "Input1"));
 | 
						|
 | 
						|
      REQUIRE(graph_resource.connectSockets(
 | 
						|
          blend2_node_resource,
 | 
						|
          "Output",
 | 
						|
          graph_resource.getGraphOutputNode(),
 | 
						|
          "GraphAnimOutput"));
 | 
						|
 | 
						|
      THEN(
 | 
						|
          "AnimData from output gets blended and result is written to "
 | 
						|
          "Output.") {
 | 
						|
        AnimGraph anim_graph = graph_resource.createInstance();
 | 
						|
 | 
						|
        Blend2Node* blend2_node =
 | 
						|
            dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
 | 
						|
 | 
						|
        AnimData* graph_input0 =
 | 
						|
            (AnimData*)anim_graph.getInput("GraphAnimInput0");
 | 
						|
        REQUIRE(graph_input0 == blend2_node->i_input0);
 | 
						|
        REQUIRE(
 | 
						|
            anim_graph.m_nodes[1]
 | 
						|
            == anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
 | 
						|
 | 
						|
        AnimData* graph_input1 =
 | 
						|
            (AnimData*)anim_graph.getInput("GraphAnimInput1");
 | 
						|
        REQUIRE(graph_input1 == blend2_node->i_input1);
 | 
						|
        REQUIRE(
 | 
						|
            anim_graph.m_nodes[1]
 | 
						|
            == anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
 | 
						|
 | 
						|
        AnimData* graph_output =
 | 
						|
            (AnimData*)anim_graph.getOutput("GraphAnimOutput");
 | 
						|
        REQUIRE(graph_output == blend2_node->o_output);
 | 
						|
        REQUIRE(
 | 
						|
            anim_graph.m_nodes[blend2_node_index]
 | 
						|
            == anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  WHEN("Adding AnimSampler Nodes") {
 | 
						|
    size_t blend2_node_index =
 | 
						|
        graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
 | 
						|
    size_t sampler_node_index =
 | 
						|
        graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
 | 
						|
    size_t speed_scale_node_index =
 | 
						|
        graph_resource.addNode(AnimNodeResourceFactory("SpeedScale"));
 | 
						|
 | 
						|
    AnimNodeResource& blend2_node_resource =
 | 
						|
        graph_resource.m_nodes[blend2_node_index];
 | 
						|
    AnimNodeResource& sampler_node_resource =
 | 
						|
        graph_resource.m_nodes[sampler_node_index];
 | 
						|
    AnimNodeResource& speed_scale_node_resource =
 | 
						|
        graph_resource.m_nodes[speed_scale_node_index];
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        graph_resource.getGraphInputNode(),
 | 
						|
        "GraphFloatInput",
 | 
						|
        blend2_node_resource,
 | 
						|
        "Weight"));
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        graph_resource.getGraphInputNode(),
 | 
						|
        "SpeedScaleInput",
 | 
						|
        speed_scale_node_resource,
 | 
						|
        "SpeedScale"));
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        graph_resource.getGraphInputNode(),
 | 
						|
        "GraphAnimInput0",
 | 
						|
        blend2_node_resource,
 | 
						|
        "Input0"));
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        sampler_node_resource,
 | 
						|
        "Output",
 | 
						|
        speed_scale_node_resource,
 | 
						|
        "Input"));
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        speed_scale_node_resource,
 | 
						|
        "Output",
 | 
						|
        blend2_node_resource,
 | 
						|
        "Input1"));
 | 
						|
 | 
						|
    REQUIRE(graph_resource.connectSockets(
 | 
						|
        blend2_node_resource,
 | 
						|
        "Output",
 | 
						|
        graph_resource.getGraphOutputNode(),
 | 
						|
        "GraphAnimOutput"));
 | 
						|
 | 
						|
    THEN("Data flow and node ordering must be correct.") {
 | 
						|
      AnimGraph anim_graph = graph_resource.createInstance();
 | 
						|
      Blend2Node* blend2_node =
 | 
						|
          dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
 | 
						|
      SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
 | 
						|
          anim_graph.m_nodes[speed_scale_node_index]);
 | 
						|
      AnimSamplerNode* sampler_node = dynamic_cast<AnimSamplerNode*>(
 | 
						|
          anim_graph.m_nodes[sampler_node_index]);
 | 
						|
 | 
						|
      //
 | 
						|
      // check connectivity
 | 
						|
      //
 | 
						|
      AnimData* graph_input0 =
 | 
						|
          (AnimData*)anim_graph.getInput("GraphAnimInput0");
 | 
						|
      REQUIRE(graph_input0 == blend2_node->i_input0);
 | 
						|
      REQUIRE(
 | 
						|
          anim_graph.m_nodes[1]
 | 
						|
          == anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
 | 
						|
 | 
						|
      AnimData* graph_input1 =
 | 
						|
          (AnimData*)anim_graph.getInput("GraphAnimInput1");
 | 
						|
      REQUIRE(graph_input1 == nullptr);
 | 
						|
 | 
						|
      REQUIRE(sampler_node->o_output == speed_scale_node->i_input);
 | 
						|
      REQUIRE(
 | 
						|
          sampler_node
 | 
						|
          == anim_graph.getAnimNodeForInput(speed_scale_node_index, "Input"));
 | 
						|
 | 
						|
      REQUIRE(speed_scale_node->o_output == blend2_node->i_input1);
 | 
						|
      REQUIRE(
 | 
						|
          speed_scale_node
 | 
						|
          == anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
 | 
						|
 | 
						|
      AnimData* graph_output =
 | 
						|
          (AnimData*)anim_graph.getOutput("GraphAnimOutput");
 | 
						|
      REQUIRE(graph_output == blend2_node->o_output);
 | 
						|
      REQUIRE(
 | 
						|
          anim_graph.m_nodes[blend2_node_index]
 | 
						|
          == anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
 | 
						|
 | 
						|
      //
 | 
						|
      // check ordering
 | 
						|
      //
 | 
						|
      REQUIRE(
 | 
						|
          anim_graph.getNodeEvalOrderIndex(blend2_node)
 | 
						|
          < anim_graph.getNodeEvalOrderIndex(sampler_node));
 | 
						|
      REQUIRE(
 | 
						|
          anim_graph.getNodeEvalOrderIndex(blend2_node)
 | 
						|
          < anim_graph.getNodeEvalOrderIndex(speed_scale_node));
 | 
						|
      REQUIRE(
 | 
						|
          anim_graph.getNodeEvalOrderIndex(speed_scale_node)
 | 
						|
          < anim_graph.getNodeEvalOrderIndex(sampler_node));
 | 
						|
    }
 | 
						|
 | 
						|
    WHEN("Instantiating graph") {
 | 
						|
      AnimGraph anim_graph = graph_resource.createInstance();
 | 
						|
      float* blend_weight_input =
 | 
						|
          reinterpret_cast<float*>(anim_graph.getInput("GraphFloatInput"));
 | 
						|
 | 
						|
      Blend2Node* blend2_node =
 | 
						|
          dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
 | 
						|
      SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
 | 
						|
          anim_graph.m_nodes[speed_scale_node_index]);
 | 
						|
      AnimSamplerNode* sampler_node = dynamic_cast<AnimSamplerNode*>(
 | 
						|
          anim_graph.m_nodes[sampler_node_index]);
 | 
						|
 | 
						|
      WHEN("Setting weight to 0. and marking nodes active.") {
 | 
						|
        *blend_weight_input = 0.;
 | 
						|
        anim_graph.markActiveNodes();
 | 
						|
 | 
						|
        THEN("Speed scale and sampler node are inactive") {
 | 
						|
          REQUIRE(anim_graph.checkIsNodeActive(speed_scale_node) == false);
 | 
						|
          REQUIRE(anim_graph.checkIsNodeActive(sampler_node) == false);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      WHEN("Setting weight to 0. and marking nodes active") {
 | 
						|
        *blend_weight_input = 0.1;
 | 
						|
        anim_graph.markActiveNodes();
 | 
						|
 | 
						|
        THEN("Speed scale and sampler nodes are active") {
 | 
						|
          REQUIRE(anim_graph.checkIsNodeActive(speed_scale_node) == true);
 | 
						|
          REQUIRE(anim_graph.checkIsNodeActive(sampler_node) == true);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      WHEN("Setting weight to 1. and marking nodes active") {
 | 
						|
        *blend_weight_input = 1.0;
 | 
						|
        anim_graph.markActiveNodes();
 | 
						|
 | 
						|
        THEN("Speed scale and sampler nodes are active") {
 | 
						|
          REQUIRE(anim_graph.checkIsNodeActive(speed_scale_node) == true);
 | 
						|
          REQUIRE(anim_graph.checkIsNodeActive(sampler_node) == true);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      WHEN("Updating time with dt = 0.3f and speed scale = 1.0f") {
 | 
						|
        float* speed_scale_input =
 | 
						|
            reinterpret_cast<float*>(anim_graph.getInput("SpeedScaleInput"));
 | 
						|
 | 
						|
        *blend_weight_input = 0.1;
 | 
						|
        *speed_scale_input = 1.0f;
 | 
						|
 | 
						|
        anim_graph.markActiveNodes();
 | 
						|
        anim_graph.updateTime(0.3f);
 | 
						|
 | 
						|
        THEN ("Anim sampler node time now must be 0.3f") {
 | 
						|
          REQUIRE(sampler_node->m_time_now == Approx(0.3f));
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      WHEN("Updating time with dt = 0.3f and speed scale = 1.3f") {
 | 
						|
        float* speed_scale_input =
 | 
						|
            reinterpret_cast<float*>(anim_graph.getInput("SpeedScaleInput"));
 | 
						|
 | 
						|
        *blend_weight_input = 0.1;
 | 
						|
        *speed_scale_input = 1.3f;
 | 
						|
 | 
						|
        anim_graph.markActiveNodes();
 | 
						|
        anim_graph.updateTime(0.3f);
 | 
						|
 | 
						|
        THEN ("Anim sampler node time now must be 0.39f") {
 | 
						|
          REQUIRE(sampler_node->m_time_now == Approx(0.39f));
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 */ |