Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e8ef7924d2 | ||
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0a45497de9 | ||
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7c8b44247b | ||
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abf44a875a | ||
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42303d5f47 | ||
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3d55b748e6 |
+12
-72
@@ -4,6 +4,7 @@
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#include "AnimGraph.h"
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#include <algorithm>
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#include <cstring>
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bool AnimGraph::init(AnimGraphContext& context) {
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@@ -44,6 +45,17 @@ void AnimGraph::updateOrderedNodesRecursive(int node_index) {
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}
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if (node_index != 0) {
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// In case we have multiple output connections from the node we here
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// ensure that use the node evaluation that is the furthest away from
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// the output.
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std::vector<AnimNode*>::iterator find_iter = std::find(
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m_eval_ordered_nodes.begin(),
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m_eval_ordered_nodes.end(),
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node);
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if (find_iter != m_eval_ordered_nodes.end()) {
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m_eval_ordered_nodes.erase(find_iter);
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}
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m_eval_ordered_nodes.push_back(node);
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}
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}
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@@ -85,71 +97,6 @@ void AnimGraph::markActiveNodes() {
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}
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}
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void AnimGraph::prepareNodeEval(
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AnimGraphContext& graph_context,
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size_t node_index) {
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for (size_t i = 0, n = m_node_output_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& output_connection =
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m_node_output_connections[node_index][i];
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if (output_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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continue;
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}
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// TODO: only allocate local matrices for active nodes
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}
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for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& input_connection =
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m_node_input_connections[node_index][i];
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if (input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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continue;
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}
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}
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}
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void AnimGraph::finishNodeEval(size_t node_index) {
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for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& input_connection =
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m_node_input_connections[node_index][i];
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if (input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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continue;
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}
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// TODO: free local matrices for inactive nodes
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}
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}
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void AnimGraph::evalInputNode() {
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for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
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AnimGraphConnection& graph_input_connection =
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m_node_output_connections[1][i];
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if (graph_input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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memcpy(
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*graph_input_connection.m_target_socket.m_reference.ptr_ptr,
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graph_input_connection.m_source_socket.m_reference.ptr,
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sizeof(void*));
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printf("bla");
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} else {
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// TODO: how to deal with anim data outputs?
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}
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}
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}
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void AnimGraph::evalOutputNode() {
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for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
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AnimGraphConnection& graph_output_connection =
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m_node_input_connections[0][i];
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}
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}
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void AnimGraph::evalSyncTracks() {
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for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
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AnimNode* node = m_eval_ordered_nodes[i];
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@@ -206,15 +153,8 @@ void AnimGraph::evaluate(AnimGraphContext& context) {
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continue;
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}
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prepareNodeEval(context, node->m_index);
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node->Evaluate(context);
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finishNodeEval(node->m_index);
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}
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evalOutputNode();
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finishNodeEval(0);
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}
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Socket* AnimGraph::getInputSocket(const std::string& name) {
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@@ -19,13 +19,14 @@ struct AnimGraph {
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std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
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std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
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std::vector<AnimData*> m_animdata_blocks;
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NodeDescriptorBase* m_socket_accessor;
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NodeDescriptorBase* m_node_descriptor;
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char* m_input_buffer = nullptr;
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char* m_output_buffer = nullptr;
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char* m_connection_data_storage = nullptr;
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char* m_const_node_inputs = nullptr;
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std::vector<Socket>& getGraphOutputs() { return m_socket_accessor->m_inputs; }
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std::vector<Socket>& getGraphInputs() { return m_socket_accessor->m_outputs; }
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std::vector<Socket>& getGraphOutputs() { return m_node_descriptor->m_inputs; }
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std::vector<Socket>& getGraphInputs() { return m_node_descriptor->m_outputs; }
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AnimDataAllocator m_anim_data_allocator;
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@@ -44,13 +45,14 @@ struct AnimGraph {
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delete[] m_input_buffer;
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delete[] m_output_buffer;
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delete[] m_connection_data_storage;
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delete[] m_const_node_inputs;
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for (int i = 0; i < m_nodes.size(); i++) {
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delete m_nodes[i];
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}
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m_nodes.clear();
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delete m_socket_accessor;
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delete m_node_descriptor;
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}
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void updateOrderedNodes();
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@@ -60,11 +62,6 @@ struct AnimGraph {
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return node->m_state != AnimNodeEvalState::Deactivated;
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}
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void evalInputNode();
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void prepareNodeEval(AnimGraphContext& graph_context, size_t node_index);
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void finishNodeEval(size_t node_index);
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void evalOutputNode();
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void evalSyncTracks();
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void updateTime(float dt);
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void evaluate(AnimGraphContext& context);
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@@ -82,6 +79,91 @@ struct AnimGraph {
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const Socket* getInputSocket(const std::string& name) const;
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const Socket* getOutputSocket(const std::string& name) const;
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/** Sets the address that is used for the specified AnimGraph input Socket.
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @param value_ptr Pointer where the input is fetched during evaluation.
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*/
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template <typename T>
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void SetInput(const char* name, T* value_ptr) {
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m_node_descriptor->SetOutput(name, value_ptr);
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for (int i = 0; i < m_node_output_connections[1].size(); i++) {
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const AnimGraphConnection& graph_input_connection =
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m_node_output_connections[1][i];
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if (graph_input_connection.m_source_socket.m_name == name) {
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*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
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}
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}
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}
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/** Sets the address that is used for the specified AnimGraph output Socket.
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @param value_ptr Pointer where the graph output output is written to at the end of evaluation.
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*/
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template <typename T>
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void SetOutput(const char* name, T* value_ptr) {
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m_node_descriptor->SetInput(name, value_ptr);
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for (int i = 0; i < m_node_input_connections[0].size(); i++) {
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const AnimGraphConnection& graph_output_connection =
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m_node_input_connections[0][i];
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if (graph_output_connection.m_target_socket.m_name == name) {
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if (graph_output_connection.m_source_node == m_nodes[1]
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&& graph_output_connection.m_target_node == m_nodes[0]) {
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std::cerr << "Error: cannot set output for direct graph input to graph "
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"output connections. Use GetOutptPtr for output instead!"
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<< std::endl;
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return;
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}
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*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
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value_ptr;
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// Make sure all other output connections of this pin use the same output pointer
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int source_node_index = getAnimNodeIndex(graph_output_connection.m_source_node);
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for (int j = 0; j < m_node_output_connections[source_node_index].size(); j++) {
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const AnimGraphConnection& source_output_connection = m_node_output_connections[source_node_index][j];
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if (source_output_connection.m_target_node == m_nodes[0]) {
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continue;
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}
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if (source_output_connection.m_source_socket.m_name == graph_output_connection.m_source_socket.m_name) {
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*source_output_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
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}
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}
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}
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}
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}
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/** Returns the address that is used for the specified AnimGraph output Socket.
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*
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* This function is needed for connections that directly connect an AnimGraph
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* input Socket to an output Socket of the same AnimGraph.
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @return Address that is used for the specified AnimGraph output Socket.
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*/
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template <typename T>
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T* GetOutputPtr(const char* name) {
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for (int i = 0; i < m_node_input_connections[0].size(); i++) {
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const AnimGraphConnection& graph_output_connection =
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m_node_input_connections[0][i];
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if (graph_output_connection.m_target_socket.m_name == name) {
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return static_cast<float*>(*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
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}
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}
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return nullptr;
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}
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void* getInputPtr(const std::string& name) const {
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const Socket* input_socket = getInputSocket(name);
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if (input_socket != nullptr) {
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@@ -108,17 +108,17 @@ struct AnimGraphContext {
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}
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};
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struct Vec3 {
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union Vec3 {
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struct {
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float x;
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float y;
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float z;
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};
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float v[3] = { 0 };
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float v[3] = {0};
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};
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struct Quat {
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union Quat {
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struct {
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float x;
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float y;
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@@ -126,13 +126,14 @@ struct Quat {
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float w;
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};
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float v[4] = { 0 };
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float v[4] = {0};
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};
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enum class SocketType {
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SocketTypeUndefined = 0,
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SocketTypeBool,
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SocketTypeAnimation,
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SocketTypeInt,
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SocketTypeFloat,
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SocketTypeVec3,
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SocketTypeQuat,
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@@ -143,7 +144,7 @@ enum class SocketType {
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constexpr size_t cSocketStringValueMaxLength = 256;
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static const char* SocketTypeNames[] =
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{"", "Bool", "Animation", "Float", "Vec3", "Quat", "String"};
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{"", "Bool", "Animation", "Int", "Float", "Vec3", "Quat", "String"};
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enum SocketFlags { SocketFlagNone = 0, SocketFlagAffectsTime = 1 };
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@@ -152,6 +153,7 @@ struct Socket {
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SocketType m_type = SocketType::SocketTypeUndefined;
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union SocketValue {
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bool flag;
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int int_value;
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float float_value;
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Vec3 vec3;
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Quat quat;
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@@ -165,6 +167,62 @@ struct Socket {
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SocketReference m_reference = {0};
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SocketFlags m_flags = SocketFlagNone;
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size_t m_type_size = 0;
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template <typename T>
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void SetValue(const T value) {
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if constexpr (std::is_same<T, bool>::value) {
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m_value.flag = value;
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}
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if constexpr (std::is_same<T, int>::value) {
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m_value.int_value = value;
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}
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if constexpr (std::is_same<T, float>::value) {
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m_value.float_value = value;
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}
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if constexpr (std::is_same<T, Vec3>::value) {
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m_value.vec3 = value;
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}
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if constexpr (std::is_same<T, Quat>::value) {
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m_value.quat = value;
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}
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|
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if constexpr (std::is_same<T, std::string>::value) {
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m_value_string = value;
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||||
}
|
||||
}
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template <typename T>
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T GetValue() const {
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if constexpr (std::is_same<T, bool>::value) {
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return m_value.flag;
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}
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|
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if constexpr (std::is_same<T, int>::value) {
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return m_value.int_value;
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}
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|
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if constexpr (std::is_same<T, float>::value) {
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return m_value.float_value;
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}
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if constexpr (std::is_same<T, Vec3>::value) {
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return m_value.vec3;
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}
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|
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if constexpr (std::is_same<T, Quat>::value) {
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return m_value.quat;
|
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}
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|
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if constexpr (std::is_same<T, std::string>::value) {
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return m_value_string;
|
||||
}
|
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|
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return T();
|
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}
|
||||
};
|
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|
||||
template <typename T>
|
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@@ -177,6 +235,10 @@ SocketType GetSocketType() {
|
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return SocketType::SocketTypeAnimation;
|
||||
}
|
||||
|
||||
if constexpr (std::is_same<T, int>::value) {
|
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return SocketType::SocketTypeInt;
|
||||
}
|
||||
|
||||
if constexpr (std::is_same<T, float>::value) {
|
||||
return SocketType::SocketTypeFloat;
|
||||
}
|
||||
@@ -256,6 +318,13 @@ struct NodeDescriptorBase {
|
||||
*socket->m_reference.ptr_ptr = value_ptr;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetInputValue(const char* name, T value) {
|
||||
Socket* socket = FindSocket(name, m_inputs);
|
||||
assert(GetSocketType<T>() == socket->m_type);
|
||||
socket->SetValue(value);
|
||||
}
|
||||
|
||||
void SetInputUnchecked(const char* name, void* value_ptr) {
|
||||
Socket* socket = FindSocket(name, m_inputs);
|
||||
*socket->m_reference.ptr_ptr = value_ptr;
|
||||
@@ -289,6 +358,14 @@ struct NodeDescriptorBase {
|
||||
return FindSocketIndex(name, m_outputs);
|
||||
}
|
||||
|
||||
/** Sets value of an AnimNode Socket.
|
||||
*
|
||||
* @note Should only be used when the NodeDescriptor is associated with an AnimNode instance.
|
||||
*
|
||||
* @tparam T can be any AnimGraph data type.
|
||||
* @param Socket name
|
||||
* @param value
|
||||
*/
|
||||
template <typename T>
|
||||
void SetProperty(const char* name, const T& value) {
|
||||
Socket* socket = FindSocket(name, m_properties);
|
||||
@@ -296,6 +373,21 @@ struct NodeDescriptorBase {
|
||||
*static_cast<T*>(socket->m_reference.ptr) = value;
|
||||
}
|
||||
|
||||
/** Sets value of an AnimNodeResource Socket.
|
||||
*
|
||||
* @note Should only be used when the NodeDescriptor is associated with an AnimNodeResource instance. For AnimNode instances use Socket::SetProperty().
|
||||
*
|
||||
* @tparam T can be any AnimGraph data type.
|
||||
* @param Socket name
|
||||
* @param value
|
||||
*/
|
||||
template <typename T>
|
||||
void SetPropertyValue(const char* name, const T& value) {
|
||||
Socket* socket = FindSocket(name, m_properties);
|
||||
assert(GetSocketType<T>() == socket->m_type);
|
||||
socket->SetValue(value);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const T& GetProperty(const char* name) {
|
||||
Socket* socket = FindSocket(name, m_properties);
|
||||
@@ -303,6 +395,15 @@ struct NodeDescriptorBase {
|
||||
return *static_cast<T*>(socket->m_reference.ptr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T GetPropertyValue(const char* name) {
|
||||
Socket* socket = FindSocket(name, m_properties);
|
||||
assert(GetSocketType<T>() == socket->m_type);
|
||||
return socket->GetValue<T>();
|
||||
}
|
||||
|
||||
virtual void UpdateFlags(){};
|
||||
|
||||
protected:
|
||||
Socket* FindSocket(const char* name, std::vector<Socket>& sockets) {
|
||||
for (int i = 0, n = sockets.size(); i < n; i++) {
|
||||
@@ -324,8 +425,6 @@ struct NodeDescriptorBase {
|
||||
return -1;
|
||||
}
|
||||
|
||||
virtual void UpdateFlags(){};
|
||||
|
||||
template <typename T>
|
||||
bool RegisterSocket(
|
||||
const char* name,
|
||||
|
||||
@@ -18,6 +18,8 @@ ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) {
|
||||
switch (socket_type) {
|
||||
case SocketType::SocketTypeAnimation:
|
||||
return ImNodesPinShape_QuadFilled;
|
||||
case SocketType::SocketTypeInt:
|
||||
return ImNodesPinShape_CircleFilled;
|
||||
case SocketType::SocketTypeFloat:
|
||||
return ImNodesPinShape_CircleFilled;
|
||||
case SocketType::SocketTypeVec3:
|
||||
@@ -66,7 +68,6 @@ void RemoveConnectionsForSocket(
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SyncTrackEditor(SyncTrack* sync_track) {
|
||||
ImGui::SliderFloat("duration", &sync_track->m_duration, 0.001f, 10.f);
|
||||
|
||||
@@ -76,13 +77,13 @@ void SyncTrackEditor(SyncTrack* sync_track) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+")) {
|
||||
if (sync_track->m_num_intervals < cSyncTrackMaxIntervals) {
|
||||
sync_track->m_num_intervals ++;
|
||||
sync_track->m_num_intervals++;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-")) {
|
||||
if (sync_track->m_num_intervals > 0) {
|
||||
sync_track->m_num_intervals --;
|
||||
sync_track->m_num_intervals--;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,7 +100,7 @@ void SyncTrackEditor(SyncTrack* sync_track) {
|
||||
1.f);
|
||||
}
|
||||
|
||||
if (ImGui::Button ("Update Intervals")) {
|
||||
if (ImGui::Button("Update Intervals")) {
|
||||
sync_track->CalcIntervals();
|
||||
}
|
||||
}
|
||||
@@ -120,7 +121,11 @@ void SkinnedMeshWidget(SkinnedMesh* skinned_mesh) {
|
||||
items[i] = skinned_mesh->m_animation_names[i].c_str();
|
||||
}
|
||||
|
||||
ImGui::Combo("Animation", &selected, items, skinned_mesh->m_animations.size());
|
||||
ImGui::Combo(
|
||||
"Animation",
|
||||
&selected,
|
||||
items,
|
||||
skinned_mesh->m_animations.size());
|
||||
|
||||
ImGui::Text("Sync Track");
|
||||
if (selected >= 0 && selected < skinned_mesh->m_animations.size()) {
|
||||
@@ -162,24 +167,38 @@ void AnimGraphEditorRenderSidebar(
|
||||
int num_properties = node_resource.m_socket_accessor->m_properties.size();
|
||||
for (int i = 0; i < num_properties; i++) {
|
||||
Socket& property = node_resource.m_socket_accessor->m_properties[i];
|
||||
if (property.m_type == SocketType::SocketTypeFloat) {
|
||||
if (property.m_type == SocketType::SocketTypeInt) {
|
||||
ImGui::InputInt(
|
||||
property.m_name.c_str(),
|
||||
reinterpret_cast<int*>(&property.m_value.int_value),
|
||||
1);
|
||||
} else if (property.m_type == SocketType::SocketTypeFloat) {
|
||||
ImGui::SliderFloat(
|
||||
property.m_name.c_str(),
|
||||
reinterpret_cast<float*>(&property.m_value.float_value),
|
||||
-100.f,
|
||||
100.f);
|
||||
} else if (property.m_type == SocketType::SocketTypeBool) {
|
||||
ImGui::Checkbox(
|
||||
bool flag_value = property.GetValue<bool>();
|
||||
if (ImGui::Checkbox(
|
||||
property.m_name.c_str(),
|
||||
reinterpret_cast<bool*>(property.m_reference.ptr));
|
||||
&flag_value)) {
|
||||
property.SetValue(flag_value);
|
||||
}
|
||||
} else if (property.m_type == SocketType::SocketTypeString) {
|
||||
char string_buf[1024];
|
||||
memcpy (string_buf, property.m_value.string_ptr->c_str(), property.m_value.string_ptr->size() + 1);
|
||||
memset(string_buf, '\0', sizeof(string_buf));
|
||||
memcpy(
|
||||
string_buf,
|
||||
property.m_value_string.c_str(),
|
||||
std::min(
|
||||
static_cast<size_t>(1024),
|
||||
property.m_value_string.size() + 1));
|
||||
if (ImGui::InputText(
|
||||
property.m_name.c_str(),
|
||||
string_buf,
|
||||
sizeof(string_buf))) {
|
||||
*property.m_value.string_ptr = string_buf;
|
||||
property.m_value_string = string_buf;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -291,6 +310,10 @@ void AnimGraphEditorUpdate() {
|
||||
node_type_name = "SpeedScale";
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("LockTranslationNode")) {
|
||||
node_type_name = "LockTranslationNode";
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("MathAddNode")) {
|
||||
node_type_name = "MathAddNode";
|
||||
}
|
||||
@@ -335,10 +358,10 @@ void AnimGraphEditorUpdate() {
|
||||
ImNodes::EndNodeTitleBar();
|
||||
|
||||
// Inputs
|
||||
const std::vector<Socket>& node_inputs =
|
||||
std::vector<Socket>& node_inputs =
|
||||
node_resource.m_socket_accessor->m_inputs;
|
||||
for (size_t j = 0, ni = node_inputs.size(); j < ni; j++) {
|
||||
const Socket& socket = node_inputs[j];
|
||||
Socket& socket = node_inputs[j];
|
||||
|
||||
ImColor socket_color = ImColor(255, 255, 255, 255);
|
||||
if (socket.m_flags & SocketFlagAffectsTime) {
|
||||
@@ -353,12 +376,25 @@ void AnimGraphEditorUpdate() {
|
||||
|
||||
bool socket_connected =
|
||||
sGraphGresource.isSocketConnected(node_resource, socket.m_name);
|
||||
if (!socket_connected &&
|
||||
(socket.m_type == SocketType::SocketTypeFloat)) {
|
||||
if (!socket_connected && (socket.m_type == SocketType::SocketTypeFloat)) {
|
||||
ImGui::SameLine();
|
||||
float socket_value = 0.f;
|
||||
ImGui::PushItemWidth(100.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
|
||||
ImGui::DragFloat("##hidelabel", &socket_value, 0.01f);
|
||||
float socket_value = socket.m_value.float_value;
|
||||
ImGui::PushItemWidth(
|
||||
130.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
|
||||
if (ImGui::DragFloat("##hidelabel", &socket_value, 0.01f)) {
|
||||
socket.SetValue(socket_value);
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
||||
if (!socket_connected && (socket.m_type == SocketType::SocketTypeInt)) {
|
||||
ImGui::SameLine();
|
||||
int socket_value = socket.m_value.int_value;
|
||||
ImGui::PushItemWidth(
|
||||
130.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
|
||||
if (ImGui::InputInt("##hidelabel", &socket_value, 1)) {
|
||||
socket.SetValue(socket_value);
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
||||
@@ -393,7 +429,7 @@ void AnimGraphEditorUpdate() {
|
||||
socket_name += std::to_string(
|
||||
graph_output_node.m_socket_accessor->m_inputs.size());
|
||||
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
||||
socket_name,
|
||||
socket_name.c_str(),
|
||||
nullptr);
|
||||
}
|
||||
} else if (i == 1) {
|
||||
@@ -406,7 +442,7 @@ void AnimGraphEditorUpdate() {
|
||||
socket_name += std::to_string(
|
||||
graph_input_node.m_socket_accessor->m_outputs.size());
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
||||
socket_name,
|
||||
socket_name.c_str(),
|
||||
nullptr);
|
||||
}
|
||||
}
|
||||
@@ -431,12 +467,12 @@ void AnimGraphEditorUpdate() {
|
||||
const AnimNodeResource& source_node =
|
||||
sGraphGresource.m_nodes[connection.source_node_index];
|
||||
int source_socket_index = source_node.m_socket_accessor->GetOutputIndex(
|
||||
connection.source_socket_name);
|
||||
connection.source_socket_name.c_str());
|
||||
|
||||
const AnimNodeResource& target_node =
|
||||
sGraphGresource.m_nodes[connection.target_node_index];
|
||||
int target_socket_index = target_node.m_socket_accessor->GetInputIndex(
|
||||
connection.target_socket_name);
|
||||
connection.target_socket_name.c_str());
|
||||
|
||||
start_attr = GenerateOutputAttributeId(
|
||||
connection.source_node_index,
|
||||
|
||||
@@ -82,10 +82,40 @@ void AnimSamplerNode::Evaluate(AnimGraphContext& context) {
|
||||
ozz::animation::SamplingJob sampling_job;
|
||||
sampling_job.animation = m_animation;
|
||||
sampling_job.context = &m_sampling_context;
|
||||
sampling_job.ratio = m_time_now;
|
||||
sampling_job.ratio = fmodf(m_time_now, m_animation->duration());
|
||||
sampling_job.output = make_span(o_output->m_local_matrices);
|
||||
|
||||
if (!sampling_job.Run()) {
|
||||
ozz::log::Err() << "Error sampling animation." << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void LockTranslationNode::Evaluate(AnimGraphContext& context) {
|
||||
o_output->m_local_matrices = i_input->m_local_matrices;
|
||||
ozz::math::SoaFloat3 translation =
|
||||
o_output->m_local_matrices[m_locked_bone_index].translation;
|
||||
float x[4];
|
||||
float y[4];
|
||||
float z[4];
|
||||
_mm_store_ps(x, translation.x);
|
||||
_mm_store_ps(y, translation.y);
|
||||
_mm_store_ps(z, translation.z);
|
||||
|
||||
if (m_lock_x) {
|
||||
x[0] = 0.f;
|
||||
}
|
||||
|
||||
if (m_lock_y) {
|
||||
y[0] = 0.f;
|
||||
}
|
||||
|
||||
if (m_lock_z) {
|
||||
z[0] = 0.f;
|
||||
}
|
||||
|
||||
translation.x = _mm_load_ps(x);
|
||||
translation.y = _mm_load_ps(y);
|
||||
translation.z = _mm_load_ps(z);
|
||||
|
||||
o_output->m_local_matrices[m_locked_bone_index].translation = translation;
|
||||
}
|
||||
@@ -156,8 +156,8 @@ struct SpeedScaleNode : public AnimNode {
|
||||
float* i_speed_scale = nullptr;
|
||||
|
||||
void UpdateTime(float time_last, float time_now) override {
|
||||
m_time_last = time_last;
|
||||
m_time_now = time_last + (time_now - time_last) * (*i_speed_scale);
|
||||
m_time_last = m_time_now;
|
||||
m_time_now = m_time_last + (time_now - time_last) * (*i_speed_scale);
|
||||
m_state = AnimNodeEvalState::TimeUpdated;
|
||||
}
|
||||
|
||||
@@ -196,7 +196,7 @@ struct AnimSamplerNode : public AnimNode {
|
||||
virtual bool Init(AnimGraphContext& context) override;
|
||||
void UpdateTime(float time_last, float time_now) override {
|
||||
m_time_last = time_last;
|
||||
m_time_now = fmodf(time_last + (time_now - time_last), m_animation->duration());
|
||||
m_time_now = time_now;
|
||||
m_state = AnimNodeEvalState::TimeUpdated;
|
||||
}
|
||||
virtual void Evaluate(AnimGraphContext& context) override;
|
||||
@@ -211,6 +211,34 @@ struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
// LockTranslationNode
|
||||
//
|
||||
struct LockTranslationNode : public AnimNode {
|
||||
AnimData* i_input = nullptr;
|
||||
AnimData* o_output = nullptr;
|
||||
int m_locked_bone_index;
|
||||
bool m_lock_x;
|
||||
bool m_lock_y;
|
||||
bool m_lock_z;
|
||||
|
||||
virtual void Evaluate(AnimGraphContext& context) override;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct NodeDescriptor<LockTranslationNode> : public NodeDescriptorBase {
|
||||
NodeDescriptor(LockTranslationNode* node) {
|
||||
RegisterInput("Input", &node->i_input);
|
||||
RegisterOutput("Output", &node->o_output);
|
||||
|
||||
RegisterProperty("BoneIndex", &node->m_locked_bone_index);
|
||||
RegisterProperty("LockAxisX", &node->m_lock_x);
|
||||
RegisterProperty("LockAxisY", &node->m_lock_y);
|
||||
RegisterProperty("LockAxisZ", &node->m_lock_z);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// ConstScalarNode
|
||||
//
|
||||
@@ -296,6 +324,8 @@ static inline AnimNode* AnimNodeFactory(const std::string& name) {
|
||||
result = new SpeedScaleNode;
|
||||
} else if (name == "AnimSampler") {
|
||||
result = new AnimSamplerNode;
|
||||
} else if (name == "LockTranslationNode") {
|
||||
result = new LockTranslationNode;
|
||||
} else if (name == "BlendTree") {
|
||||
result = new BlendTreeNode;
|
||||
} else if (name == "MathAddNode") {
|
||||
@@ -324,6 +354,8 @@ static inline NodeDescriptorBase* AnimNodeDescriptorFactory(
|
||||
return CreateNodeDescriptor<SpeedScaleNode>(node);
|
||||
} else if (node_type_name == "AnimSampler") {
|
||||
return CreateNodeDescriptor<AnimSamplerNode>(node);
|
||||
} else if (node_type_name == "LockTranslationNode") {
|
||||
return CreateNodeDescriptor<LockTranslationNode>(node);
|
||||
} else if (node_type_name == "BlendTree") {
|
||||
return CreateNodeDescriptor<BlendTreeNode>(node);
|
||||
} else if (node_type_name == "MathAddNode") {
|
||||
|
||||
+161
-170
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "AnimGraphResource.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
|
||||
#include "3rdparty/json/json.hpp"
|
||||
@@ -27,10 +28,15 @@ json sSocketToJson(const Socket& socket) {
|
||||
result["name"] = socket.m_name;
|
||||
result["type"] = sSocketTypeToStr(socket.m_type);
|
||||
|
||||
if (socket.m_reference.ptr != nullptr) {
|
||||
if (socket.m_type == SocketType::SocketTypeString
|
||||
&& socket.m_value_string.size() > 0) {
|
||||
result["value"] = socket.m_value_string;
|
||||
} else if (socket.m_value.flag) {
|
||||
if (socket.m_type == SocketType::SocketTypeBool) {
|
||||
result["value"] = socket.m_value.flag;
|
||||
} else if (socket.m_type == SocketType::SocketTypeAnimation) {
|
||||
} else if (socket.m_type == SocketType::SocketTypeInt) {
|
||||
result["value"] = socket.m_value.int_value;
|
||||
} else if (socket.m_type == SocketType::SocketTypeFloat) {
|
||||
result["value"] = socket.m_value.float_value;
|
||||
} else if (socket.m_type == SocketType::SocketTypeVec3) {
|
||||
@@ -42,8 +48,6 @@ json sSocketToJson(const Socket& socket) {
|
||||
result["value"][1] = socket.m_value.quat.v[1];
|
||||
result["value"][2] = socket.m_value.quat.v[2];
|
||||
result["value"][3] = socket.m_value.quat.v[3];
|
||||
} else if (socket.m_type == SocketType::SocketTypeString) {
|
||||
result["value"] = *static_cast<std::string*>(socket.m_reference.ptr);
|
||||
} else {
|
||||
std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
|
||||
<< "'." << std::endl;
|
||||
@@ -59,25 +63,52 @@ Socket sJsonToSocket(const json& json_data) {
|
||||
result.m_name = json_data["name"];
|
||||
|
||||
std::string type_string = json_data["type"];
|
||||
bool have_value = json_data.contains("value");
|
||||
|
||||
if (type_string == "Bool") {
|
||||
result.m_type = SocketType::SocketTypeBool;
|
||||
result.m_type_size = sizeof(bool);
|
||||
if (have_value) {
|
||||
result.m_value.flag = json_data["value"];
|
||||
}
|
||||
} else if (type_string == "Animation") {
|
||||
result.m_type = SocketType::SocketTypeAnimation;
|
||||
result.m_type_size = sizeof(AnimData);
|
||||
} else if (type_string == "Int") {
|
||||
result.m_type = SocketType::SocketTypeInt;
|
||||
result.m_type_size = sizeof(int);
|
||||
if (have_value) {
|
||||
result.m_value.int_value = json_data["value"];
|
||||
}
|
||||
} else if (type_string == "Float") {
|
||||
result.m_type = SocketType::SocketTypeFloat;
|
||||
result.m_type_size = sizeof(float);
|
||||
if (have_value) {
|
||||
result.m_value.float_value = json_data["value"];
|
||||
}
|
||||
} else if (type_string == "Vec3") {
|
||||
result.m_type = SocketType::SocketTypeVec3;
|
||||
result.m_type_size = sizeof(Vec3);
|
||||
if (have_value) {
|
||||
result.m_value.vec3.x = json_data["value"][0];
|
||||
result.m_value.vec3.y = json_data["value"][1];
|
||||
result.m_value.vec3.z = json_data["value"][2];
|
||||
}
|
||||
} else if (type_string == "Quat") {
|
||||
result.m_type = SocketType::SocketTypeQuat;
|
||||
result.m_type_size = sizeof(Quat);
|
||||
if (have_value) {
|
||||
result.m_value.quat.x = json_data["value"][0];
|
||||
result.m_value.quat.y = json_data["value"][1];
|
||||
result.m_value.quat.z = json_data["value"][2];
|
||||
result.m_value.quat.w = json_data["value"][3];
|
||||
}
|
||||
} else if (type_string == "String") {
|
||||
result.m_type = SocketType::SocketTypeString;
|
||||
result.m_type_size = sizeof(std::string);
|
||||
if (have_value) {
|
||||
result.m_value_string = json_data["value"];
|
||||
}
|
||||
} else {
|
||||
std::cerr << "Invalid socket type '" << type_string << "'." << std::endl;
|
||||
}
|
||||
@@ -88,7 +119,10 @@ Socket sJsonToSocket(const json& json_data) {
|
||||
//
|
||||
// AnimGraphNode <-> json
|
||||
//
|
||||
json sAnimGraphNodeToJson(const AnimNodeResource& node) {
|
||||
json sAnimGraphNodeToJson(
|
||||
const AnimNodeResource& node,
|
||||
int node_index,
|
||||
const std::vector<AnimGraphConnectionResource>& connections) {
|
||||
json result;
|
||||
|
||||
result["name"] = node.m_name;
|
||||
@@ -99,6 +133,27 @@ json sAnimGraphNodeToJson(const AnimNodeResource& node) {
|
||||
result["position"][j] = node.m_position[j];
|
||||
}
|
||||
|
||||
for (size_t j = 0, n = node.m_socket_accessor->m_inputs.size(); j < n; j++) {
|
||||
const Socket& socket = node.m_socket_accessor->m_inputs[j];
|
||||
|
||||
if (socket.m_type == SocketType::SocketTypeAnimation) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool socket_connected = false;
|
||||
for (size_t k = 0, m = connections.size(); k < m; k++) {
|
||||
if (connections[k].source_node_index == node_index
|
||||
&& connections[k].source_socket_name == socket.m_name) {
|
||||
socket_connected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!socket_connected) {
|
||||
result["inputs"].push_back(sSocketToJson(socket));
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t j = 0, n = node.m_socket_accessor->m_properties.size(); j < n;
|
||||
j++) {
|
||||
Socket& property = node.m_socket_accessor->m_properties[j];
|
||||
@@ -108,7 +163,7 @@ json sAnimGraphNodeToJson(const AnimNodeResource& node) {
|
||||
return result;
|
||||
}
|
||||
|
||||
AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
|
||||
AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, int node_index) {
|
||||
AnimNodeResource result;
|
||||
|
||||
result.m_name = json_node["name"];
|
||||
@@ -123,36 +178,21 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
|
||||
for (size_t j = 0, n = result.m_socket_accessor->m_properties.size(); j < n;
|
||||
j++) {
|
||||
Socket& property = result.m_socket_accessor->m_properties[j];
|
||||
json json_property = json_node["properties"][property.m_name];
|
||||
|
||||
if (sSocketTypeToStr(property.m_type) == json_property["type"]) {
|
||||
if (property.m_type == SocketType::SocketTypeBool) {
|
||||
property.m_value.flag = json_property["value"];
|
||||
} else if (property.m_type == SocketType::SocketTypeAnimation) {
|
||||
} else if (property.m_type == SocketType::SocketTypeFloat) {
|
||||
property.m_value.float_value = json_property["value"];
|
||||
} else if (property.m_type == SocketType::SocketTypeVec3) {
|
||||
property.m_value.vec3.v[0] = json_property["value"][0];
|
||||
property.m_value.vec3.v[1] = json_property["value"][1];
|
||||
property.m_value.vec3.v[2] = json_property["value"][2];
|
||||
} else if (property.m_type == SocketType::SocketTypeQuat) {
|
||||
Quat* property_quat = reinterpret_cast<Quat*>(property.m_reference.ptr);
|
||||
property.m_value.quat.v[0] = json_property["value"][0];
|
||||
property.m_value.quat.v[1] = json_property["value"][1];
|
||||
property.m_value.quat.v[2] = json_property["value"][2];
|
||||
property.m_value.quat.v[3] = json_property["value"][3];
|
||||
} else if (property.m_type == SocketType::SocketTypeString) {
|
||||
property.m_value_string = json_property["value"].get<std::string>();
|
||||
} else {
|
||||
std::cerr << "Invalid type for property '" << property.m_name
|
||||
<< "'. Cannot parse json to type '"
|
||||
<< static_cast<int>(property.m_type) << std::endl;
|
||||
break;
|
||||
property = sJsonToSocket(json_node["properties"][property.m_name]);
|
||||
}
|
||||
} else {
|
||||
std::cerr << "Invalid type for property '" << property.m_name
|
||||
<< "': expected " << sSocketTypeToStr(property.m_type)
|
||||
<< " but got " << json_property["type"] << std::endl;
|
||||
|
||||
if (node_index != 0 && node_index != 1 && json_node.contains("inputs")) {
|
||||
for (size_t j = 0, n = json_node["inputs"].size(); j < n; j++) {
|
||||
assert(json_node["inputs"][j].contains("name"));
|
||||
std::string input_name = json_node["inputs"][j]["name"];
|
||||
Socket* input_socket =
|
||||
result.m_socket_accessor->GetInputSocket(input_name.c_str());
|
||||
if (input_socket == nullptr) {
|
||||
std::cerr << "Could not find input socket with name " << input_name
|
||||
<< " for node type " << result.m_type_name << std::endl;
|
||||
abort();
|
||||
}
|
||||
*input_socket = sJsonToSocket(json_node["inputs"][j]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,7 +266,7 @@ bool AnimGraphResource::saveToFile(const char* filename) const {
|
||||
|
||||
for (size_t i = 0; i < m_nodes.size(); i++) {
|
||||
const AnimNodeResource& node = m_nodes[i];
|
||||
result["nodes"][i] = sAnimGraphNodeToJson(node);
|
||||
result["nodes"][i] = sAnimGraphNodeToJson(node, i, m_connections);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_connections.size(); i++) {
|
||||
@@ -283,7 +323,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
|
||||
m_name = json_data["name"];
|
||||
|
||||
// Load nodes
|
||||
for (size_t i = 0; i < json_data["nodes"].size(); i++) {
|
||||
for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) {
|
||||
const json& json_node = json_data["nodes"][i];
|
||||
if (json_node["type"] != "AnimNodeResource") {
|
||||
std::cerr
|
||||
@@ -292,20 +332,20 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
|
||||
return false;
|
||||
}
|
||||
|
||||
AnimNodeResource node = sAnimGraphNodeFromJson(json_node);
|
||||
AnimNodeResource node = sAnimGraphNodeFromJson(json_node, i);
|
||||
m_nodes.push_back(node);
|
||||
}
|
||||
|
||||
// Setup graph inputs and outputs
|
||||
const json& graph_outputs = json_data["nodes"][0]["inputs"];
|
||||
for (size_t i = 0; i < graph_outputs.size(); i++) {
|
||||
for (size_t i = 0, n = graph_outputs.size(); i < n; i++) {
|
||||
AnimNodeResource& graph_node = m_nodes[0];
|
||||
graph_node.m_socket_accessor->m_inputs.push_back(
|
||||
sJsonToSocket(graph_outputs[i]));
|
||||
}
|
||||
|
||||
const json& graph_inputs = json_data["nodes"][1]["outputs"];
|
||||
for (size_t i = 0; i < graph_inputs.size(); i++) {
|
||||
for (size_t i = 0, n = graph_inputs.size(); i < n; i++) {
|
||||
AnimNodeResource& graph_node = m_nodes[1];
|
||||
graph_node.m_socket_accessor->m_outputs.push_back(
|
||||
sJsonToSocket(graph_inputs[i]));
|
||||
@@ -357,15 +397,15 @@ void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
|
||||
}
|
||||
|
||||
void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
||||
instance.m_socket_accessor =
|
||||
instance.m_node_descriptor =
|
||||
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
|
||||
instance.m_socket_accessor->m_outputs =
|
||||
m_nodes[1].m_socket_accessor->m_outputs;
|
||||
instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
|
||||
instance.m_socket_accessor->m_outputs =
|
||||
instance.m_node_descriptor->m_outputs =
|
||||
m_nodes[1].m_socket_accessor->m_outputs;
|
||||
instance.m_node_descriptor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
|
||||
|
||||
// inputs
|
||||
//
|
||||
// graph inputs
|
||||
//
|
||||
int input_block_size = 0;
|
||||
std::vector<Socket>& graph_inputs = instance.getGraphInputs();
|
||||
for (int i = 0; i < graph_inputs.size(); i++) {
|
||||
@@ -381,14 +421,18 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
||||
for (int i = 0; i < graph_inputs.size(); i++) {
|
||||
graph_inputs[i].m_reference.ptr =
|
||||
(void*)&instance.m_input_buffer[input_block_offset];
|
||||
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
|
||||
&instance.m_input_buffer[input_block_offset];
|
||||
input_block_offset += sizeof(void*);
|
||||
}
|
||||
|
||||
// outputs
|
||||
//
|
||||
// graph outputs
|
||||
//
|
||||
int output_block_size = 0;
|
||||
std::vector<Socket>& graph_outputs = instance.getGraphOutputs();
|
||||
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||
output_block_size += graph_outputs[i].m_type_size;
|
||||
output_block_size += sizeof(void*);
|
||||
}
|
||||
|
||||
if (output_block_size > 0) {
|
||||
@@ -398,12 +442,13 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
||||
|
||||
int output_block_offset = 0;
|
||||
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||
graph_outputs[i].m_reference.ptr =
|
||||
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
|
||||
&instance.m_output_buffer[output_block_offset];
|
||||
output_block_offset += graph_outputs[i].m_type_size;
|
||||
output_block_offset += sizeof(void*);
|
||||
}
|
||||
|
||||
// connections: make source and target sockets point to the same address in the connection data storage.
|
||||
// TODO: instead of every connection, only create data blocks for the source sockets and make sure every source socket gets allocated once.
|
||||
int connection_data_storage_size = 0;
|
||||
for (int i = 0; i < m_connections.size(); i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
@@ -427,16 +472,13 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
||||
instance.m_nodes[i]);
|
||||
}
|
||||
|
||||
instance_node_descriptors[0]->m_inputs = instance.getGraphOutputs();
|
||||
instance_node_descriptors[1]->m_outputs = instance.getGraphInputs();
|
||||
instance_node_descriptors[0]->m_inputs = instance.m_node_descriptor->m_inputs;
|
||||
instance_node_descriptors[1]->m_outputs =
|
||||
instance.m_node_descriptor->m_outputs;
|
||||
|
||||
int connection_data_offset = 0;
|
||||
for (int i = 0; i < m_connections.size(); i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
const AnimNodeResource& source_node_resource =
|
||||
m_nodes[connection.source_node_index];
|
||||
const AnimNodeResource& target_node_resource =
|
||||
m_nodes[connection.target_node_index];
|
||||
|
||||
NodeDescriptorBase* source_node_descriptor =
|
||||
instance_node_descriptors[connection.source_node_index];
|
||||
@@ -470,131 +512,54 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
||||
&instance.m_connection_data_storage[connection_data_offset]);
|
||||
|
||||
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
|
||||
instance.m_animdata_blocks.push_back((AnimData*)(
|
||||
&instance.m_connection_data_storage[connection_data_offset]));
|
||||
instance.m_animdata_blocks.push_back(
|
||||
(AnimData*)(&instance
|
||||
.m_connection_data_storage[connection_data_offset]));
|
||||
}
|
||||
|
||||
connection_data_offset += source_socket->m_type_size;
|
||||
}
|
||||
|
||||
//
|
||||
// const node inputs
|
||||
//
|
||||
std::vector<Socket*> const_inputs =
|
||||
getConstNodeInputs(instance, instance_node_descriptors);
|
||||
int const_node_inputs_buffer_size = 0;
|
||||
for (int i = 0, n = const_inputs.size(); i < n; i++) {
|
||||
if (const_inputs[i]->m_type == SocketType::SocketTypeString) {
|
||||
// TODO: implement string const node input support
|
||||
std::cerr << "Error: const inputs for strings not yet implemented!"
|
||||
<< std::endl;
|
||||
abort();
|
||||
}
|
||||
const_node_inputs_buffer_size += const_inputs[i]->m_type_size;
|
||||
}
|
||||
|
||||
if (const_node_inputs_buffer_size > 0) {
|
||||
instance.m_const_node_inputs = new char[const_node_inputs_buffer_size];
|
||||
memset(instance.m_const_node_inputs, '\0', const_node_inputs_buffer_size);
|
||||
}
|
||||
|
||||
int const_input_buffer_offset = 0;
|
||||
for (int i = 0, n = const_inputs.size(); i < n; i++) {
|
||||
Socket* const_input = const_inputs[i];
|
||||
|
||||
// TODO: implement string const node input support
|
||||
assert(const_input->m_type != SocketType::SocketTypeString);
|
||||
|
||||
*const_input->m_reference.ptr_ptr =
|
||||
&instance.m_const_node_inputs[const_input_buffer_offset];
|
||||
memcpy (*const_input->m_reference.ptr_ptr, &const_input->m_value, const_inputs[i]->m_type_size);
|
||||
|
||||
const_input_buffer_offset += const_inputs[i]->m_type_size;
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_nodes.size(); i++) {
|
||||
delete instance_node_descriptors[i];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
|
||||
for (int i = 0; i < m_connections.size(); i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
std::string source_node_type = "";
|
||||
std::string target_node_type = "";
|
||||
AnimNode* source_node = nullptr;
|
||||
AnimNode* target_node = nullptr;
|
||||
NodeSocketAccessorBase* source_node_accessor = nullptr;
|
||||
NodeSocketAccessorBase* target_node_accessor = nullptr;
|
||||
SocketType source_type;
|
||||
SocketType target_type;
|
||||
size_t source_socket_index = -1;
|
||||
size_t target_socket_index = -1;
|
||||
|
||||
if (connection.source_node_index < 0
|
||||
|| connection.source_node_index >= m_nodes.size()) {
|
||||
std::cerr << "Could not find source node index." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
source_node = instance.m_nodes[connection.source_node_index];
|
||||
source_node_type = source_node->m_node_type_name;
|
||||
if (connection.source_node_index == 1) {
|
||||
source_node_accessor = instance.m_socket_accessor;
|
||||
} else {
|
||||
source_node_accessor =
|
||||
AnimNodeAccessorFactory(source_node_type, source_node);
|
||||
}
|
||||
|
||||
if (connection.target_node_index < 0
|
||||
|| connection.target_node_index >= m_nodes.size()) {
|
||||
std::cerr << "Could not find source node index." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
target_node = instance.m_nodes[connection.target_node_index];
|
||||
target_node_type = target_node->m_node_type_name;
|
||||
if (connection.target_node_index == 0) {
|
||||
target_node_accessor = instance.m_socket_accessor;
|
||||
} else {
|
||||
target_node_accessor =
|
||||
AnimNodeAccessorFactory(target_node_type, target_node);
|
||||
}
|
||||
|
||||
assert(source_node != nullptr);
|
||||
assert(target_node != nullptr);
|
||||
|
||||
//
|
||||
// Map resource node sockets to graph instance node sockets
|
||||
//
|
||||
source_socket_index =
|
||||
source_node_accessor->GetOutputIndex(connection.source_socket_name);
|
||||
if (source_socket_index == -1) {
|
||||
std::cerr << "Invalid source socket " << connection.source_socket_name
|
||||
<< " for node " << source_node->m_name << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
Socket* source_socket =
|
||||
&source_node_accessor->m_outputs[source_socket_index];
|
||||
|
||||
target_socket_index =
|
||||
target_node_accessor->GetInputIndex(connection.target_socket_name);
|
||||
if (target_socket_index == -1) {
|
||||
std::cerr << "Invalid target socket " << connection.target_socket_name
|
||||
<< " for node " << target_node->m_name << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
Socket* target_socket =
|
||||
&target_node_accessor->m_inputs[target_socket_index];
|
||||
|
||||
if (source_socket->m_type != target_socket->m_type) {
|
||||
std::cerr << "Cannot connect sockets: invalid types!" << std::endl;
|
||||
}
|
||||
|
||||
//
|
||||
// Wire up outputs to inputs.
|
||||
//
|
||||
// Skip animation connections and connections to the output node as the
|
||||
// pointers are already set up in AnimGraphResource::prepareGraphIOData().
|
||||
if (target_socket->m_type != SocketType::SocketTypeAnimation
|
||||
&& connection.target_node_index != 0) {
|
||||
(*target_socket->m_reference.ptr_ptr) = source_socket->m_reference.ptr;
|
||||
}
|
||||
|
||||
size_t target_node_index = target_node->m_index;
|
||||
|
||||
// Register the runtime connection
|
||||
AnimGraphConnection runtime_connection = {
|
||||
source_node,
|
||||
*source_socket,
|
||||
target_node,
|
||||
*target_socket};
|
||||
|
||||
std::vector<AnimGraphConnection>& target_input_connections =
|
||||
instance.m_node_input_connections[target_node_index];
|
||||
target_input_connections.push_back(runtime_connection);
|
||||
|
||||
std::vector<AnimGraphConnection>& source_output_connections =
|
||||
instance.m_node_output_connections[source_node->m_index];
|
||||
source_output_connections.push_back(runtime_connection);
|
||||
|
||||
if (target_node_accessor != instance.m_socket_accessor) {
|
||||
delete target_node_accessor;
|
||||
}
|
||||
|
||||
if (source_node_accessor != instance.m_socket_accessor) {
|
||||
delete source_node_accessor;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
|
||||
for (int i = 2; i < m_nodes.size(); i++) {
|
||||
const AnimNodeResource& node_resource = m_nodes[i];
|
||||
@@ -615,6 +580,11 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
|
||||
name.c_str(),
|
||||
property.m_value.flag);
|
||||
break;
|
||||
case SocketType::SocketTypeInt:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.int_value);
|
||||
break;
|
||||
case SocketType::SocketTypeFloat:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
@@ -644,3 +614,24 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
|
||||
delete node_instance_accessor;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Socket*> AnimGraphResource::getConstNodeInputs(
|
||||
AnimGraph& instance,
|
||||
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
|
||||
std::vector<Socket*> result;
|
||||
|
||||
for (int i = 0; i < m_nodes.size(); i++) {
|
||||
for (int j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
|
||||
j < num_inputs;
|
||||
j++) {
|
||||
Socket& input = instance_node_descriptors[i]->m_inputs[j];
|
||||
|
||||
if (*input.m_reference.ptr_ptr == nullptr) {
|
||||
memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
|
||||
result.push_back(&input);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -146,6 +146,7 @@ struct AnimGraphResource {
|
||||
void prepareGraphIOData(AnimGraph& instance) const;
|
||||
void connectRuntimeNodes(AnimGraph& instance) const;
|
||||
void setRuntimeNodeProperties(AnimGraph& instance) const;
|
||||
std::vector<Socket*> getConstNodeInputs(AnimGraph& instance, std::vector<NodeDescriptorBase*>& instance_node_descriptors) const;
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
|
||||
|
||||
+13
-7
@@ -76,6 +76,7 @@ static struct {
|
||||
} loaded;
|
||||
struct {
|
||||
double frame;
|
||||
double anim_update_time;
|
||||
float absolute;
|
||||
uint64_t laptime;
|
||||
float factor;
|
||||
@@ -383,7 +384,8 @@ int main() {
|
||||
|
||||
AnimGraph anim_graph;
|
||||
AnimGraphContext anim_graph_context;
|
||||
AnimData* anim_graph_output = nullptr;
|
||||
AnimData anim_graph_output;
|
||||
anim_graph_output.m_local_matrices.resize(skinned_mesh.m_skeleton.num_soa_joints());
|
||||
|
||||
state.time.factor = 1.0f;
|
||||
|
||||
@@ -510,7 +512,10 @@ int main() {
|
||||
stm_round_to_common_refresh_rate(stm_laptime(&state.time.laptime)));
|
||||
|
||||
if (!state.time.paused) {
|
||||
state.time.anim_update_time = state.time.frame;
|
||||
state.time.absolute += state.time.frame * state.time.factor;
|
||||
} else {
|
||||
state.time.anim_update_time = 0.;
|
||||
}
|
||||
|
||||
if (state.ozz.animation != nullptr) {
|
||||
@@ -617,7 +622,6 @@ int main() {
|
||||
|
||||
if (ImGui::Button("Update Runtime Graph")) {
|
||||
anim_graph.dealloc();
|
||||
anim_graph_output = nullptr;
|
||||
|
||||
AnimGraphEditorGetRuntimeGraph(anim_graph);
|
||||
anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton;
|
||||
@@ -628,7 +632,7 @@ int main() {
|
||||
for (int i = 0; i < graph_output_sockets.size(); i++) {
|
||||
const Socket& output = graph_output_sockets[i];
|
||||
if (output.m_type == SocketType::SocketTypeAnimation) {
|
||||
anim_graph_output = static_cast<AnimData*>(output.m_reference.ptr);
|
||||
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -725,7 +729,8 @@ int main() {
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Step")) {
|
||||
state.time.absolute += state.time.frame;
|
||||
state.time.anim_update_time = 1. / 30.f;
|
||||
state.time.absolute += state.time.anim_update_time;
|
||||
}
|
||||
|
||||
if (state.ozz.animation != nullptr) {
|
||||
@@ -758,10 +763,11 @@ int main() {
|
||||
skinned_mesh.CalcModelMatrices();
|
||||
}
|
||||
|
||||
if (state.time.use_graph && anim_graph.m_nodes.size() > 0) {
|
||||
anim_graph.updateTime(state.time.frame);
|
||||
if (state.time.use_graph && anim_graph.m_nodes.size() > 0 && state.time.anim_update_time > 0.) {
|
||||
anim_graph.markActiveNodes();
|
||||
anim_graph.updateTime(state.time.anim_update_time);
|
||||
anim_graph.evaluate(anim_graph_context);
|
||||
skinned_mesh.m_local_matrices = anim_graph_output->m_local_matrices;
|
||||
skinned_mesh.m_local_matrices = anim_graph_output.m_local_matrices;
|
||||
|
||||
skinned_mesh.CalcModelMatrices();
|
||||
}
|
||||
|
||||
+10
-12
@@ -153,11 +153,11 @@ TEST_CASE_METHOD(
|
||||
|
||||
// Setup nodes
|
||||
AnimNodeResource& trans_x_node = graph_resource.m_nodes[trans_x_node_index];
|
||||
trans_x_node.m_socket_accessor->SetProperty("Filename", std::string("trans_x"));
|
||||
trans_x_node.m_socket_accessor->SetPropertyValue("Filename", std::string("trans_x"));
|
||||
trans_x_node.m_name = "trans_x";
|
||||
|
||||
AnimNodeResource& trans_y_node = graph_resource.m_nodes[trans_y_node_index];
|
||||
trans_y_node.m_socket_accessor->SetProperty("Filename", std::string("trans_y"));
|
||||
trans_y_node.m_socket_accessor->SetPropertyValue("Filename", std::string("trans_y"));
|
||||
trans_y_node.m_name = "trans_y";
|
||||
|
||||
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
|
||||
@@ -195,17 +195,15 @@ TEST_CASE_METHOD(
|
||||
graph.init(graph_context);
|
||||
|
||||
// Get runtime graph inputs and outputs
|
||||
float* graph_float_input = nullptr;
|
||||
graph_float_input =
|
||||
static_cast<float*>(graph.getInputPtr("GraphFloatInput"));
|
||||
float graph_float_input = 0.f;
|
||||
graph.SetInput("GraphFloatInput", &graph_float_input);
|
||||
|
||||
Socket* anim_output_socket =
|
||||
graph.getOutputSocket("GraphOutput");
|
||||
|
||||
AnimData* graph_anim_output = static_cast<AnimData*>(graph.getOutputPtr("GraphOutput"));
|
||||
AnimData graph_anim_output;
|
||||
graph_anim_output.m_local_matrices.resize(skeleton->num_joints());
|
||||
graph.SetOutput("GraphOutput", &graph_anim_output);
|
||||
|
||||
// Evaluate graph
|
||||
*graph_float_input = 0.1f;
|
||||
graph_float_input = 0.1f;
|
||||
|
||||
graph.markActiveNodes();
|
||||
CHECK(graph.m_nodes[trans_x_node_index]->m_state == AnimNodeEvalState::Activated);
|
||||
@@ -215,6 +213,6 @@ TEST_CASE_METHOD(
|
||||
graph.updateTime(0.5f);
|
||||
graph.evaluate(graph_context);
|
||||
|
||||
CHECK(graph_anim_output->m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
|
||||
CHECK(graph_anim_output->m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
|
||||
CHECK(graph_anim_output.m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
|
||||
CHECK(graph_anim_output.m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
|
||||
}
|
||||
+191
-71
@@ -2,16 +2,15 @@
|
||||
// Created by martin on 04.02.22.
|
||||
//
|
||||
|
||||
#include "ozz/base/io/archive.h"
|
||||
#include "ozz/base/io/stream.h"
|
||||
#include "ozz/base/log.h"
|
||||
|
||||
#include "AnimGraph/AnimGraph.h"
|
||||
#include "AnimGraph/AnimGraphEditor.h"
|
||||
#include "AnimGraph/AnimGraphResource.h"
|
||||
#include "catch.hpp"
|
||||
#include "ozz/base/io/archive.h"
|
||||
#include "ozz/base/io/stream.h"
|
||||
#include "ozz/base/log.h"
|
||||
|
||||
bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
|
||||
bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
|
||||
assert(filename);
|
||||
ozz::io::File file(filename, "rb");
|
||||
if (!file.opened()) {
|
||||
@@ -32,7 +31,147 @@ bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
|
||||
return true;
|
||||
}
|
||||
|
||||
TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
graph_resource.clear();
|
||||
graph_resource.m_name = "AnimSamplerGraph";
|
||||
|
||||
// Prepare graph inputs and outputs
|
||||
size_t walk_node_index =
|
||||
graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
|
||||
|
||||
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
|
||||
walk_node.m_name = "WalkAnim";
|
||||
walk_node.m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("data/walk.anim.ozz"));
|
||||
|
||||
AnimNodeResource& graph_node = graph_resource.m_nodes[0];
|
||||
graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
|
||||
|
||||
graph_resource.connectSockets(
|
||||
walk_node,
|
||||
"Output",
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
graph_resource.saveToFile("AnimSamplerGraph.animgraph.json");
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile("AnimSamplerGraph.animgraph.json");
|
||||
|
||||
AnimGraph graph;
|
||||
graph_resource_loaded.createInstance(graph);
|
||||
AnimGraphContext graph_context;
|
||||
|
||||
ozz::animation::Skeleton skeleton;
|
||||
REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
|
||||
graph_context.m_skeleton = &skeleton;
|
||||
|
||||
REQUIRE(graph.init(graph_context));
|
||||
|
||||
REQUIRE(graph.m_nodes.size() == 3);
|
||||
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
|
||||
|
||||
// connections within the graph
|
||||
AnimSamplerNode* anim_sampler_walk =
|
||||
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
|
||||
|
||||
BlendTreeNode* graph_output_node =
|
||||
dynamic_cast<BlendTreeNode*>(graph.m_nodes[0]);
|
||||
|
||||
// check node input dependencies
|
||||
size_t anim_sampler_index = anim_sampler_walk->m_index;
|
||||
|
||||
REQUIRE(graph.m_node_output_connections[anim_sampler_index].size() == 1);
|
||||
CHECK(
|
||||
graph.m_node_output_connections[anim_sampler_index][0].m_target_node
|
||||
== graph_output_node);
|
||||
|
||||
// Ensure animation sampler nodes use the correct files
|
||||
REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
|
||||
REQUIRE(anim_sampler_walk->m_animation != nullptr);
|
||||
|
||||
// Ensure that outputs are properly propagated.
|
||||
AnimData output;
|
||||
output.m_local_matrices.resize(skeleton.num_soa_joints());
|
||||
graph.SetOutput("GraphOutput", &output);
|
||||
REQUIRE(anim_sampler_walk->o_output == &output);
|
||||
|
||||
WHEN("Emulating Graph Evaluation") {
|
||||
CHECK(graph.m_anim_data_allocator.size() == 0);
|
||||
anim_sampler_walk->Evaluate(graph_context);
|
||||
}
|
||||
|
||||
graph_context.freeAnimations();
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks that node const inputs are properly set.
|
||||
*/
|
||||
TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
graph_resource.clear();
|
||||
graph_resource.m_name = "AnimSamplerSpeedScaleGraph";
|
||||
|
||||
// Prepare graph inputs and outputs
|
||||
size_t walk_node_index =
|
||||
graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
|
||||
|
||||
size_t speed_scale_node_index =
|
||||
graph_resource.addNode(AnimNodeResourceFactory("SpeedScale"));
|
||||
|
||||
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
|
||||
walk_node.m_name = "WalkAnim";
|
||||
walk_node.m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("data/walk.anim.ozz"));
|
||||
|
||||
AnimNodeResource& speed_scale_node =
|
||||
graph_resource.m_nodes[speed_scale_node_index];
|
||||
speed_scale_node.m_name = "SpeedScale";
|
||||
float speed_scale_value = 1.35f;
|
||||
speed_scale_node.m_socket_accessor->SetInputValue(
|
||||
"SpeedScale",
|
||||
speed_scale_value);
|
||||
|
||||
AnimNodeResource& graph_node = graph_resource.m_nodes[0];
|
||||
graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
|
||||
|
||||
graph_resource.connectSockets(walk_node, "Output", speed_scale_node, "Input");
|
||||
|
||||
graph_resource.connectSockets(
|
||||
speed_scale_node,
|
||||
"Output",
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
graph_resource.saveToFile("AnimSamplerSpeedScaleGraph.animgraph.json");
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile(
|
||||
"AnimSamplerSpeedScaleGraph.animgraph.json");
|
||||
|
||||
Socket* speed_scale_resource_loaded_input =
|
||||
graph_resource_loaded.m_nodes[speed_scale_node_index]
|
||||
.m_socket_accessor->GetInputSocket("SpeedScale");
|
||||
REQUIRE(speed_scale_resource_loaded_input != nullptr);
|
||||
|
||||
REQUIRE_THAT(
|
||||
speed_scale_resource_loaded_input->m_value.float_value,
|
||||
Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
|
||||
|
||||
AnimGraph graph;
|
||||
graph_resource_loaded.createInstance(graph);
|
||||
|
||||
REQUIRE_THAT(*dynamic_cast<SpeedScaleNode*>(graph.m_nodes[speed_scale_node_index])->i_speed_scale,
|
||||
Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
graph_resource.clear();
|
||||
@@ -48,9 +187,13 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
|
||||
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
|
||||
walk_node.m_name = "WalkAnim";
|
||||
walk_node.m_socket_accessor->SetProperty("Filename", std::string("data/walk.anim.ozz"));
|
||||
walk_node.m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("data/walk.anim.ozz"));
|
||||
AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
|
||||
run_node.m_socket_accessor->SetProperty("Filename", std::string("data/run.anim.ozz"));
|
||||
run_node.m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("data/run.anim.ozz"));
|
||||
run_node.m_name = "RunAnim";
|
||||
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
|
||||
blend_node.m_name = "BlendWalkRun";
|
||||
@@ -70,9 +213,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
graph_resource.saveToFile("WalkGraph.animgraph.json");
|
||||
graph_resource.saveToFile("Blend2Graph.animgraph.json");
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
|
||||
graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json");
|
||||
|
||||
AnimGraph graph;
|
||||
graph_resource_loaded.createInstance(graph);
|
||||
@@ -130,35 +273,24 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
|
||||
WHEN("Emulating Graph Evaluation") {
|
||||
CHECK(graph.m_anim_data_allocator.size() == 0);
|
||||
graph.prepareNodeEval(graph_context, walk_node_index);
|
||||
graph.finishNodeEval(walk_node_index);
|
||||
|
||||
graph.prepareNodeEval(graph_context, run_node_index);
|
||||
graph.finishNodeEval(run_node_index);
|
||||
|
||||
graph.prepareNodeEval(graph_context, blend_node_index);
|
||||
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
|
||||
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
|
||||
|
||||
graph.finishNodeEval(blend_node_index);
|
||||
|
||||
// Evaluate output node.
|
||||
graph.evalOutputNode();
|
||||
graph.finishNodeEval(0);
|
||||
|
||||
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
|
||||
AnimData* graph_output =
|
||||
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
|
||||
|
||||
CHECK(graph_output->m_local_matrices.size() == graph_context.m_skeleton->num_soa_joints());
|
||||
CHECK(
|
||||
graph_output->m_local_matrices.size()
|
||||
== graph_context.m_skeleton->num_soa_joints());
|
||||
|
||||
CHECK(blend2_instance->o_output == *graph_output_socket->m_reference.ptr_ptr);
|
||||
CHECK(
|
||||
blend2_instance->o_output == *graph_output_socket->m_reference.ptr_ptr);
|
||||
}
|
||||
|
||||
graph_context.freeAnimations();
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
|
||||
int node_id = 3321;
|
||||
int input_index = 221;
|
||||
@@ -178,7 +310,6 @@ TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
|
||||
CHECK(output_index == parsed_output_index);
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource_origin;
|
||||
|
||||
@@ -279,30 +410,30 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
||||
anim_graph.getInputPtr("GraphFloatInput")
|
||||
== anim_graph.m_input_buffer);
|
||||
|
||||
float* graph_float_input = nullptr;
|
||||
graph_float_input =
|
||||
static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
|
||||
|
||||
*graph_float_input = 123.456f;
|
||||
float graph_float_input = 123.456f;
|
||||
anim_graph.SetInput("GraphFloatInput", &graph_float_input);
|
||||
|
||||
AND_WHEN("Evaluating Graph") {
|
||||
AnimGraphContext context;
|
||||
context.m_graph = &anim_graph;
|
||||
|
||||
anim_graph.init(context);
|
||||
|
||||
// GraphFloatOutput is directly connected to GraphFloatInput therefore
|
||||
// we need to get the pointer here.
|
||||
float* graph_float_ptr = nullptr;
|
||||
graph_float_ptr = anim_graph.GetOutputPtr<float>("GraphFloatOutput");
|
||||
Vec3 graph_vec3_output;
|
||||
anim_graph.SetOutput("GraphVec3Output", &graph_vec3_output);
|
||||
|
||||
anim_graph.updateTime(0.f);
|
||||
anim_graph.evaluate(context);
|
||||
|
||||
Socket* float_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloatOutput");
|
||||
Socket* vec3_output_socket =
|
||||
anim_graph.getOutputSocket("GraphVec3Output");
|
||||
Vec3& vec3_output =
|
||||
*static_cast<Vec3*>(vec3_output_socket->m_reference.ptr);
|
||||
|
||||
THEN("output vector components equal the graph input vaulues") {
|
||||
CHECK(vec3_output.v[0] == *graph_float_input);
|
||||
CHECK(vec3_output.v[1] == *graph_float_input);
|
||||
CHECK(vec3_output.v[2] == *graph_float_input);
|
||||
CHECK(graph_float_ptr == &graph_float_input);
|
||||
CHECK(graph_vec3_output.v[0] == graph_float_input);
|
||||
CHECK(graph_vec3_output.v[1] == graph_float_input);
|
||||
CHECK(graph_vec3_output.v[2] == graph_float_input);
|
||||
}
|
||||
|
||||
context.freeAnimations();
|
||||
@@ -312,7 +443,6 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource_origin;
|
||||
|
||||
@@ -416,41 +546,33 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
||||
anim_graph.getInputPtr("GraphFloatInput")
|
||||
== anim_graph.m_input_buffer);
|
||||
|
||||
float* graph_float_input = nullptr;
|
||||
graph_float_input =
|
||||
static_cast<float*>(anim_graph.getInputPtr("GraphFloatInput"));
|
||||
|
||||
*graph_float_input = 123.456f;
|
||||
float graph_float_input = 123.456f;
|
||||
anim_graph.SetInput("GraphFloatInput", &graph_float_input);
|
||||
|
||||
AND_WHEN("Evaluating Graph") {
|
||||
AnimGraphContext context;
|
||||
context.m_graph = &anim_graph;
|
||||
|
||||
// float0 output is directly connected to the graph input, therefore
|
||||
// we have to get a ptr to the input data here.
|
||||
float* float0_output_ptr = nullptr;
|
||||
float float1_output = -1.f;
|
||||
float float2_output = -1.f;
|
||||
|
||||
float0_output_ptr = anim_graph.GetOutputPtr<float>("GraphFloat0Output");
|
||||
|
||||
anim_graph.SetOutput("GraphFloat1Output", &float1_output);
|
||||
anim_graph.SetOutput("GraphFloat2Output", &float2_output);
|
||||
|
||||
anim_graph.updateTime(0.f);
|
||||
anim_graph.evaluate(context);
|
||||
|
||||
Socket* float0_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat0Output");
|
||||
Socket* float1_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat1Output");
|
||||
Socket* float2_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat2Output");
|
||||
|
||||
REQUIRE(float0_output_socket != nullptr);
|
||||
REQUIRE(float1_output_socket != nullptr);
|
||||
REQUIRE(float2_output_socket != nullptr);
|
||||
|
||||
float& float0_output =
|
||||
*static_cast<float*>(float0_output_socket->m_reference.ptr);
|
||||
float& float1_output =
|
||||
*static_cast<float*>(float1_output_socket->m_reference.ptr);
|
||||
float& float2_output =
|
||||
*static_cast<float*>(float2_output_socket->m_reference.ptr);
|
||||
|
||||
THEN("output vector components equal the graph input vaulues") {
|
||||
CHECK(float0_output == Approx(*graph_float_input));
|
||||
CHECK(float1_output == Approx(*graph_float_input * 2.));
|
||||
CHECK(float2_output == Approx(*graph_float_input * 3.));
|
||||
CHECK(*float0_output_ptr == Approx(graph_float_input));
|
||||
CHECK(float1_output == Approx(graph_float_input * 2.f));
|
||||
REQUIRE_THAT(
|
||||
float2_output,
|
||||
Catch::Matchers::WithinAbs(graph_float_input * 3.f, 10));
|
||||
}
|
||||
|
||||
context.freeAnimations();
|
||||
@@ -458,5 +580,3 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
Reference in New Issue
Block a user