20 Commits
Author SHA1 Message Date
Martin Felis 99d5a5eb0f Minor refactor. 2024-05-07 18:50:38 +02:00
Martin Felis 698abbce4b BlendTree input and output sockets can now be registered via the AnimGraphResource. 2024-05-01 21:49:34 +02:00
Martin Felis b9789bd1e1 Minor refactor. 2024-05-01 13:17:25 +02:00
Martin Felis fd032c273b Links can now be removed by hovering link and pressing the Delete key. 2024-05-01 13:11:54 +02:00
Martin Felis da431a3879 Fixed setting location of new nodes and minor connection rejection refactor. 2024-05-01 13:03:57 +02:00
Martin Felis 84fc49af30 Properly store and restore node positions in editor. 2024-05-01 12:50:16 +02:00
Martin Felis 7c7a765455 New nodes now spawn at popup start location. 2024-05-01 11:59:30 +02:00
Martin Felis e3baa65c3b Added breadcrumb navigation for embedded graphs. 2024-05-01 10:58:33 +02:00
Martin Felis 44087d7a7c Removed legacy editor, started working on editing embedded graphs. 2024-04-30 18:40:54 +02:00
Martin Felis e8af30d10c Added embedded fonts. 2024-04-30 17:49:29 +02:00
Martin Felis 4d1990bea8 Reactivated the sidebar in the new node editor. 2024-04-25 21:40:09 +02:00
Martin Felis 5e34aaf3db Extremely basic blend tree editing. 2024-04-25 21:12:08 +02:00
Martin Felis 3fb2995b02 Fixed building of editor app, though crashes everywhere. 2024-04-24 21:58:47 +02:00
Martin Felis c267276be3 Fixed connection validation when one of the nodes is an embedded blend tree. 2024-04-24 21:38:11 +02:00
Martin Felis 53c0bff7a6 Minor cleanup. 2024-04-21 12:47:19 +02:00
Martin Felis 91e226945c Added basic connection validation and connection removal to BlendTreeResources. 2024-04-21 12:42:49 +02:00
Martin Felis d95bc9fb9c Made BlendTreeResource::m_nodes and ::m_connections private.
This is a prerequisite to properly track Node input/output connections and to compute eval order in the BlendTreeResources.
2024-04-16 22:18:11 +02:00
Martin Felis 2d5337ed1d Reduced connection data block size.
Previously we allocated a block for each connection. However when an output is reused by multiple connections this lead to duplicates. It also obfuscated which block is actually being used.
2024-04-08 21:52:03 +02:00
Martin Felis 9f9ac60f9c Cleaned up some compilation issues for the AnimGraphEditor. 2024-04-05 00:44:37 +02:00
Martin Felis 1741238a61 Fixed variable shadowing. 2024-04-05 00:43:41 +02:00
11 changed files with 11918 additions and 863 deletions
+2
View File
@@ -78,6 +78,7 @@ target_include_directories(
target_sources(AnimTestbed PRIVATE target_sources(AnimTestbed PRIVATE
src/main.cc src/main.cc
src/embedded_fonts.h
src/SkinnedMeshRenderer.cc src/SkinnedMeshRenderer.cc
src/AnimGraph/AnimGraphEditor.cc src/AnimGraph/AnimGraphEditor.cc
src/AnimGraph/AnimGraphEditor.h src/AnimGraph/AnimGraphEditor.h
@@ -124,6 +125,7 @@ set(ozz_offline_test_objs
target_sources(runtests PRIVATE target_sources(runtests PRIVATE
tests/AnimGraphResourceTests.cc tests/AnimGraphResourceTests.cc
tests/AnimGraphEditorTests.cc
# tests/AnimGraphEvalTests.cc # tests/AnimGraphEvalTests.cc
tests/NodeDescriptorTests.cc tests/NodeDescriptorTests.cc
tests/SyncTrackTests.cc tests/SyncTrackTests.cc
+2 -2
View File
@@ -161,7 +161,7 @@ struct Socket {
SocketValue m_value = {0}; SocketValue m_value = {0};
std::string m_value_string; std::string m_value_string;
union SocketReference { union SocketReference {
void* ptr; void* ptr = nullptr;
void** ptr_ptr; void** ptr_ptr;
}; };
SocketReference m_reference = {0}; SocketReference m_reference = {0};
@@ -418,7 +418,7 @@ struct NodeDescriptorBase {
return socket->GetValue<T>(); return socket->GetValue<T>();
} }
virtual void UpdateFlags(){}; virtual void UpdateFlags() {};
protected: protected:
Socket* FindSocket(const char* name, std::vector<Socket>& sockets) { Socket* FindSocket(const char* name, std::vector<Socket>& sockets) {
+420 -389
View File
@@ -13,9 +13,17 @@
#include "imnodes.h" #include "imnodes.h"
#include "misc/cpp/imgui_stdlib.h" #include "misc/cpp/imgui_stdlib.h"
static AnimGraphResource sGraphGresource = struct EditorState {
AnimGraphResource(); AnimGraphResource* rootGraphResource = nullptr;
static bool sGraphLoadedThisFrame = false;
std::vector<AnimGraphResource*> hierarchyStack;
size_t hierarchyStackIndex = 0;
bool isGraphLoadedThisFrame = false;
ImVec2 mousePopupStart = {};
};
static EditorState sEditorState;
ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) { ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) {
switch (socket_type) { switch (socket_type) {
@@ -38,44 +46,41 @@ ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) {
return ImNodesPinShape_Quad; return ImNodesPinShape_Quad;
} }
int GetNodeInputSocketId(int node_index, int input_socket_index) { bool NodeSocketEditor(Socket& socket) {
return node_index * 1000 + input_socket_index; bool modified = false;
}
int GetNodeOutputSocketId(int node_index, int output_socket_index) {
return node_index * 1000 + 100 + output_socket_index;
}
void NodeSocketEditor(Socket& socket) {
int mode_current = static_cast<int>(socket.m_type); int mode_current = static_cast<int>(socket.m_type);
ImGui::InputText("Name", &socket.m_name); if (ImGui::InputText("Name", &socket.m_name)) {
modified = true;
}
if (ImGui::Combo( if (ImGui::Combo(
"Type", "Type",
&mode_current, &mode_current,
SocketTypeNames, SocketTypeNames,
sizeof(SocketTypeNames) / sizeof(char*))) { sizeof(SocketTypeNames) / sizeof(char*))) {
socket.m_type = static_cast<SocketType>(mode_current); socket.m_type = static_cast<SocketType>(mode_current);
modified = true;
} }
return modified;
} }
void RemoveConnectionsForSocket( void RemoveBlendTreeConnectionsForSocket(
AnimGraphResource& graph_resource, BlendTreeResource& blend_tree_resource,
AnimNodeResource& node_resource, AnimNodeResource* node_resource,
Socket& socket) { Socket& socket) {
std::vector<BlendTreeConnectionResource>::iterator iter = const BlendTreeConnectionResource* connection =
graph_resource.m_blend_tree_resource.m_connections.begin(); blend_tree_resource.FindConnectionForSocket(node_resource, socket.m_name);
while (connection != nullptr) {
blend_tree_resource.DisconnectSockets(
blend_tree_resource.GetNode(connection->source_node_index),
connection->source_socket_name,
blend_tree_resource.GetNode(connection->target_node_index),
connection->target_socket_name);
while (iter != graph_resource.m_blend_tree_resource.m_connections.end()) { connection = blend_tree_resource.FindConnectionForSocket(
// TODO adjust for refactor node_resource,
assert(false); socket.m_name);
// AnimGraphConnectionResource& connection = *iter;
// if (connection.m_source_node == &node_resource
// && connection.m_source_socket == &socket) {
// iter = sGraphGresource.m_connections.erase(iter);
// } else {
// iter++;
// }
} }
} }
@@ -160,24 +165,31 @@ void SkinnedMeshWidget(SkinnedMesh* skinned_mesh) {
} }
void AnimGraphEditorRenderSidebar( void AnimGraphEditorRenderSidebar(
AnimGraphBlendTreeResource& graph_resource, BlendTreeResource& blend_tree_resource,
AnimNodeResource& node_resource) { AnimNodeResource* node_resource) {
ImGui::Text("[%s]", node_resource.m_node_type_name.c_str()); ImGui::Text(
"[%s (%2.2f, %2.2f)]",
node_resource->m_node_type_name.c_str(),
node_resource->m_position[0],
node_resource->m_position[1]);
char node_name_buffer[256]; char node_name_buffer[256];
memset(node_name_buffer, 0, sizeof(node_name_buffer)); memset(node_name_buffer, 0, sizeof(node_name_buffer));
strncpy( strncpy(
node_name_buffer, node_name_buffer,
node_resource.m_name.c_str(), node_resource->m_name.c_str(),
std::min(node_resource.m_name.size(), sizeof(node_name_buffer))); std::min(node_resource->m_name.size(), sizeof(node_name_buffer)));
if (ImGui::InputText("Name", node_name_buffer, sizeof(node_name_buffer))) { if (ImGui::InputText("Name", node_name_buffer, sizeof(node_name_buffer))) {
node_resource.m_name = node_name_buffer; node_resource->m_name = node_name_buffer;
} }
int num_properties = node_resource.m_socket_accessor->m_properties.size(); int num_properties = 0;
if (node_resource->m_socket_accessor != nullptr) {
num_properties = node_resource->m_socket_accessor->m_properties.size();
}
for (int i = 0; i < num_properties; i++) { for (int i = 0; i < num_properties; i++) {
Socket& property = node_resource.m_socket_accessor->m_properties[i]; Socket& property = node_resource->m_socket_accessor->m_properties[i];
if (property.m_type == SocketType::SocketTypeInt) { if (property.m_type == SocketType::SocketTypeInt) {
ImGui::InputInt( ImGui::InputInt(
property.m_name.c_str(), property.m_name.c_str(),
@@ -212,223 +224,360 @@ void AnimGraphEditorRenderSidebar(
} }
} }
if (&node_resource == &graph_resource.getGraphOutputNode()) { if (node_resource == blend_tree_resource.GetGraphOutputNode()) {
ImGui::Text("Outputs"); ImGui::Text("Outputs");
// Graph outputs are the inputs of the output node! // Graph outputs are the inputs of the output node!
std::vector<Socket>& outputs = node_resource.m_socket_accessor->m_inputs; std::vector<Socket>& outputs = node_resource->m_socket_accessor->m_inputs;
std::vector<Socket>::iterator iter = outputs.begin(); std::vector<Socket>::iterator iter = outputs.begin();
while (iter != outputs.end()) { while (iter != outputs.end()) {
Socket& output = *iter; Socket& output = *iter;
ImGui::PushID(&output); ImGui::PushID(&output);
NodeSocketEditor(output); if (NodeSocketEditor(output)) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->m_socket_accessor->m_inputs = outputs;
}
if (ImGui::Button("X")) { if (ImGui::Button("X")) {
RemoveConnectionsForSocket(graph_resource, node_resource, output); RemoveBlendTreeConnectionsForSocket(
blend_tree_resource,
node_resource,
output);
iter = outputs.erase(iter); iter = outputs.erase(iter);
} else { } else {
iter++; iter++;
} }
ImGui::PopID(); ImGui::PopID();
} }
if (ImGui::Button("+")) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->RegisterBlendTreeOutputSocket<float>(
"GraphFloatOutput");
}
} }
if (&node_resource == &graph_resource.getGraphInputNode()) { if (node_resource == blend_tree_resource.GetGraphInputNode()) {
ImGui::Text("Inputs"); ImGui::Text("Inputs");
// Graph inputs are the outputs of the input node! // Graph inputs are the outputs of the input node!
std::vector<Socket>& inputs = node_resource.m_socket_accessor->m_outputs; std::vector<Socket>& inputs = node_resource->m_socket_accessor->m_outputs;
std::vector<Socket>::iterator iter = inputs.begin(); std::vector<Socket>::iterator iter = inputs.begin();
while (iter != inputs.end()) { while (iter != inputs.end()) {
Socket& input = *iter; Socket& input = *iter;
ImGui::PushID(&input); ImGui::PushID(&input);
NodeSocketEditor(input); if (NodeSocketEditor(input)) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->m_socket_accessor->m_inputs = inputs;
}
if (ImGui::Button("X")) { if (ImGui::Button("X")) {
RemoveConnectionsForSocket(graph_resource, node_resource, input); RemoveBlendTreeConnectionsForSocket(
blend_tree_resource,
node_resource,
input);
iter = inputs.erase(iter); iter = inputs.erase(iter);
} else { } else {
iter++; iter++;
} }
ImGui::PopID(); ImGui::PopID();
} }
if (ImGui::Button("+")) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->RegisterBlendTreeInputSocket<float>(
"GraphFloatInput");
}
} }
} }
void AnimGraphEditorClear() {
if (ax::NodeEditor::GetCurrentEditor() != nullptr) {
ax::NodeEditor::ClearSelection();
}
if (sEditorState.rootGraphResource) {
delete sEditorState.rootGraphResource->m_socket_accessor;
}
delete sEditorState.rootGraphResource;
sEditorState.rootGraphResource = new AnimGraphResource();
sEditorState.rootGraphResource->m_name = "Root";
sEditorState.rootGraphResource->m_graph_type_name = "BlendTree";
sEditorState.rootGraphResource->m_blend_tree_resource.InitGraphConnectors();
sEditorState.rootGraphResource->m_socket_accessor = new NodeDescriptorBase;
sEditorState.hierarchyStack.clear();
sEditorState.hierarchyStack.push_back(sEditorState.rootGraphResource);
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex] =
sEditorState.hierarchyStack.back();
sEditorState.hierarchyStackIndex = 0;
}
void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) { void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
ImGui::BeginMenuBar();
if (ImGui::Button("Save")) {
sGraphGresource.saveToFile("editor_graph.json");
}
if (ImGui::Button("Load")) {
sGraphGresource.loadFromFile("editor_graph.json");
sGraphLoadedThisFrame = true;
// for (size_t i = 0, n = sGraphGresource.m_nodes.size(); i < n; i++) {
// const AnimNodeResource& node_resource = sGraphGresource.m_nodes[i];
// ImNodes::SetNodeGridSpacePos(
// i,
// ImVec2(node_resource.m_position[0], node_resource.m_position[1]));
// }
}
if (ImGui::Button("Clear")) {
sGraphGresource.clear();
}
char graph_name_buffer[256];
memset(graph_name_buffer, 0, sizeof(graph_name_buffer));
strncpy(
graph_name_buffer,
sGraphGresource.m_name.c_str(),
sizeof(graph_name_buffer));
if (ImGui::InputText("Name", graph_name_buffer, sizeof(graph_name_buffer))) {
sGraphGresource.m_name = graph_name_buffer;
}
ImGui::EndMenuBar();
//
// Node editor canvas
//
ax::NodeEditor::SetCurrentEditor(context); ax::NodeEditor::SetCurrentEditor(context);
ax::NodeEditor::Begin("Graph Editor");
#if 1 //
for (size_t node_id = 0, n = sGraphGresource.m_nodes.size(); node_id < n; // Menu bar
node_id++) { //
AnimNodeResource& node_resource = sGraphGresource.m_nodes[node_id];
if (node_id == 0 || node_id == 1) {
// continue;
}
if (sGraphLoadedThisFrame) {
ax::NodeEditor::SetNodePosition(
node_id,
ImVec2(node_resource.m_position[0], node_resource.m_position[1]));
}
ax::NodeEditor::BeginNode(node_id);
ImGui::Text("%s", node_resource.m_node_type_name.c_str());
// Inputs
std::vector<Socket>& node_inputs =
node_resource.m_socket_accessor->m_inputs;
for (size_t j = 0, ni = node_inputs.size(); j < ni; j++) {
Socket& socket = node_inputs[j];
ax::NodeEditor::BeginPin(
GetNodeInputSocketId(static_cast<int>(node_id), static_cast<int>(j)),
ax::NodeEditor::PinKind::Input);
ImGui::Text("%s", socket.m_name.c_str());
ax::NodeEditor::EndPin();
}
// Outputs
std::vector<Socket>& node_outputs =
node_resource.m_socket_accessor->m_outputs;
for (size_t j = 0, ni = node_outputs.size(); j < ni; j++) {
Socket& socket = node_outputs[j];
ax::NodeEditor::BeginPin(
GetNodeOutputSocketId(static_cast<int>(node_id), static_cast<int>(j)),
ax::NodeEditor::PinKind::Output);
ImGui::Text("%s", socket.m_name.c_str());
ax::NodeEditor::EndPin();
}
ax::NodeEditor::EndNode();
}
int link_id = 0;
for (size_t connection_id = 0, n = sGraphGresource.m_connections.size(); connection_id < n;
connection_id++) {
const AnimGraphConnectionResource& connection_resource = sGraphGresource.m_connections[connection_id];
const AnimNodeResource& source_node_resource = sGraphGresource.m_nodes[connection_resource.source_node_index];
int source_socket_index = source_node_resource.m_socket_accessor->GetOutputIndex(connection_resource.source_socket_name.c_str());
const AnimNodeResource& target_node_resource = sGraphGresource.m_nodes[connection_resource.target_node_index];
int target_socket_index = target_node_resource.m_socket_accessor->GetInputIndex(connection_resource.target_socket_name.c_str());
int source_socket_id = GetNodeOutputSocketId(static_cast<int>(connection_resource.source_node_index), source_socket_index);
int target_socket_id = GetNodeInputSocketId(static_cast<int>(connection_resource.target_node_index), target_socket_index);
ax::NodeEditor::Link(link_id++, source_socket_id, target_socket_id);
}
#endif
#if 1
// Create Connections
if (ax::NodeEditor::BeginCreate()) {
ax::NodeEditor::PinId input_pin_id, output_pin_id;
if (ax::NodeEditor::QueryNewLink(&input_pin_id, &output_pin_id)) {
if (input_pin_id && output_pin_id) {
if (ax::NodeEditor::AcceptNewItem()) {
}
}
}
}
ax::NodeEditor::EndCreate();
#endif
ax::NodeEditor::End();
sGraphLoadedThisFrame = false;
ax::NodeEditor::SetCurrentEditor(nullptr);
}
void LegacyAnimGraphEditorUpdate() {
ImGui::BeginMenuBar(); ImGui::BeginMenuBar();
if (ImGui::Button("Save")) { if (ImGui::Button("Save")) {
sGraphGresource.saveToFile("editor_graph.json"); sEditorState.rootGraphResource->SaveToFile("editor_graph.json");
} }
if (ImGui::Button("Load")) { if (ImGui::Button("Load")) {
sGraphGresource.loadFromFile("editor_graph.json"); AnimGraphEditorClear();
sEditorState.rootGraphResource->LoadFromFile("editor_graph.json");
for (size_t i = 0, n = sGraphGresource.m_nodes.size(); i < n; i++) { sEditorState.isGraphLoadedThisFrame = true;
const AnimNodeResource& node_resource = sGraphGresource.m_nodes[i];
ImNodes::SetNodeGridSpacePos(
i,
ImVec2(node_resource.m_position[0], node_resource.m_position[1]));
}
} }
if (ImGui::Button("Clear")) { if (ImGui::Button("Clear")) {
sGraphGresource.clear(); AnimGraphEditorClear();
}
if (ImGui::Button("Content")) {
ax::NodeEditor::NavigateToContent();
} }
char graph_name_buffer[256]; char graph_name_buffer[256];
memset(graph_name_buffer, 0, sizeof(graph_name_buffer)); memset(graph_name_buffer, 0, sizeof(graph_name_buffer));
strncpy( strncpy(
graph_name_buffer, graph_name_buffer,
sGraphGresource.m_name.c_str(), sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_name.c_str(),
sizeof(graph_name_buffer)); sizeof(graph_name_buffer));
if (ImGui::InputText("Name", graph_name_buffer, sizeof(graph_name_buffer))) { if (ImGui::InputText("Name", graph_name_buffer, sizeof(graph_name_buffer))) {
sGraphGresource.m_name = graph_name_buffer; sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]->m_name =
graph_name_buffer;
} }
ImGui::EndMenuBar(); ImGui::EndMenuBar();
//
// Breadcrumb navigation
//
for (size_t i = 0, n = sEditorState.hierarchyStack.size(); i < n; i++) {
AnimGraphResource* graph_resource =
dynamic_cast<AnimGraphResource*>(sEditorState.hierarchyStack[i]);
ImGui::PushID(graph_resource);
bool highlight_button = i == sEditorState.hierarchyStackIndex;
if (highlight_button) {
ImGui::PushStyleColor(
ImGuiCol_Button,
(ImVec4)ImColor::HSV(1. / 7.0f, 0.6f, 0.6f));
}
if (ImGui::Button(graph_resource->m_name.c_str())) {
sEditorState.hierarchyStackIndex = i;
}
if (highlight_button) {
ImGui::PopStyleColor(1);
}
ImGui::PopID();
if (i < n - 1) {
ImGui::SameLine();
}
}
ImGui::Columns(2); ImGui::Columns(2);
// //
// Node editor canvas // Node editor canvas
// //
ImNodes::BeginNodeEditor(); ax::NodeEditor::Begin("Graph Editor");
for (size_t node_index = 0,
n = sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNumNodes();
node_index < n;
node_index++) {
AnimNodeResource* node_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNode(node_index);
ax::NodeEditor::NodeId node_id(node_resource);
if (sEditorState.isGraphLoadedThisFrame) {
ax::NodeEditor::SetNodePosition(
node_id,
ImVec2(node_resource->m_position[0], node_resource->m_position[1]));
}
ax::NodeEditor::BeginNode(node_id);
ImGui::Text("%s", node_resource->m_node_type_name.c_str());
// Inputs
std::vector<Socket> node_inputs =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNodeInputSockets(node_resource);
for (size_t j = 0, ni = node_inputs.size(); j < ni; j++) {
Socket& socket = node_inputs[j];
ax::NodeEditor::BeginPin(
NodeIndexAndSocketIndexToInputPinId(
static_cast<int>(node_index),
static_cast<int>(j)),
ax::NodeEditor::PinKind::Input);
ImGui::Text("%s", socket.m_name.c_str());
ax::NodeEditor::EndPin();
}
// Outputs
std::vector<Socket> node_outputs =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNodeOutputSockets(node_resource);
for (size_t j = 0, ni = node_outputs.size(); j < ni; j++) {
Socket& socket = node_outputs[j];
ax::NodeEditor::BeginPin(
NodeIndexAndSocketIndexToOutputPinId(
static_cast<int>(node_index),
static_cast<int>(j)),
ax::NodeEditor::PinKind::Output);
ImGui::Text("%s", socket.m_name.c_str());
ax::NodeEditor::EndPin();
}
ax::NodeEditor::EndNode();
ImVec2 node_position = ax::NodeEditor::GetNodePosition(node_id);
node_resource->m_position[0] = node_position.x;
node_resource->m_position[1] = node_position.y;
}
int link_id = 0;
for (size_t connection_id = 0,
n = sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNumConnections();
connection_id < n;
connection_id++) {
const BlendTreeConnectionResource* connection_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetConnection(connection_id);
const AnimNodeResource* source_node_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNode(
connection_resource->source_node_index);
int source_socket_index =
source_node_resource->m_socket_accessor->GetOutputIndex(
connection_resource->source_socket_name.c_str());
const AnimNodeResource* target_node_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNode(
connection_resource->target_node_index);
int target_socket_index =
target_node_resource->m_socket_accessor->GetInputIndex(
connection_resource->target_socket_name.c_str());
int source_socket_pin_id = NodeIndexAndSocketIndexToOutputPinId(
static_cast<int>(connection_resource->source_node_index),
source_socket_index);
int target_socket_pin_id = NodeIndexAndSocketIndexToInputPinId(
static_cast<int>(connection_resource->target_node_index),
target_socket_index);
ax::NodeEditor::Link(
ax::NodeEditor::LinkId(connection_resource),
source_socket_pin_id,
target_socket_pin_id);
}
// Create Connections
if (ax::NodeEditor::BeginCreate()) {
ax::NodeEditor::PinId input_pin_id, output_pin_id;
if (ax::NodeEditor::QueryNewLink(&input_pin_id, &output_pin_id)) {
int source_node_index;
int source_node_socket_index;
const AnimNodeResource* source_node = nullptr;
const Socket* source_socket = nullptr;
if (input_pin_id) {
OutputPinIdToNodeIndexAndSocketIndex(
input_pin_id.Get(),
&source_node_index,
&source_node_socket_index);
source_node =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNode(source_node_index);
if (source_node->m_socket_accessor->m_outputs.size()
< source_node_socket_index) {
source_node_socket_index = -1;
} else {
source_socket =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNodeOutputSocketByIndex(
source_node,
source_node_socket_index);
}
}
int target_node_index;
int target_node_socket_index;
const AnimNodeResource* target_node = nullptr;
const Socket* target_socket = nullptr;
if (output_pin_id) {
InputPinIdToNodeIndexAndSocketIndex(
output_pin_id.Get(),
&target_node_index,
&target_node_socket_index);
target_node =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNode(target_node_index);
if (target_node->m_socket_accessor->m_inputs.size()
< target_node_socket_index) {
target_node_socket_index = -1;
} else {
target_socket =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNodeInputSocketByIndex(
target_node,
target_node_socket_index);
}
}
if (input_pin_id && output_pin_id) {
if (source_socket == nullptr || target_socket == nullptr
|| !sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.IsConnectionValid(
source_node,
source_socket->m_name,
target_node,
target_socket->m_name)) {
ax::NodeEditor::RejectNewItem();
} else if (ax::NodeEditor::AcceptNewItem()) {
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.ConnectSockets(
source_node,
source_socket->m_name,
target_node,
target_socket->m_name);
}
}
}
}
ax::NodeEditor::EndCreate();
// Popup menu // Popup menu
{ {
const bool open_popup = const bool open_popup = ImGui::IsMouseReleased(ImGuiMouseButton_Right);
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)
&& ImNodes::IsEditorHovered()
&& ImGui::IsMouseReleased(ImGuiMouseButton_Right);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8.f, 8.f)); if (open_popup && ImGui::IsWindowHovered()) {
if (!ImGui::IsAnyItemHovered() && open_popup) { ax::NodeEditor::Suspend();
ImGui::OpenPopup("add node"); ImGui::OpenPopup("add node");
ax::NodeEditor::Resume();
sEditorState.mousePopupStart = ImGui::GetMousePos();
} }
ax::NodeEditor::Suspend();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8.f, 8.f));
if (ImGui::BeginPopup("add node")) { if (ImGui::BeginPopup("add node")) {
const ImVec2 click_pos = ImGui::GetMousePosOnOpeningCurrentPopup();
std::string node_type_name = ""; std::string node_type_name = "";
if (ImGui::MenuItem("AnimSampler")) { if (ImGui::MenuItem("AnimSampler")) {
node_type_name = "AnimSampler"; node_type_name = "AnimSampler";
@@ -458,226 +607,108 @@ void LegacyAnimGraphEditorUpdate() {
node_type_name = "ConstScalarNode"; node_type_name = "ConstScalarNode";
} }
if (node_type_name != "") { if (ImGui::MenuItem("BlendTree")) {
AnimNodeResource node_resource = node_type_name = "BlendTree";
}
if (!node_type_name.empty()) {
AnimNodeResource* node_resource =
AnimNodeResourceFactory(node_type_name); AnimNodeResourceFactory(node_type_name);
size_t node_id = sGraphGresource.m_nodes.size(); ax::NodeEditor::SetNodePosition(
ImNodes::SetNodeScreenSpacePos(node_id, ImGui::GetMousePos()); ax::NodeEditor::NodeId(node_resource),
sGraphGresource.m_nodes.push_back(node_resource); sEditorState.mousePopupStart);
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.AddNode(node_resource);
} }
ImGui::EndPopup(); ImGui::EndPopup();
} }
ImGui::PopStyleVar();
ImGui::PopStyleVar(ImGuiStyleVar_WindowPadding); ax::NodeEditor::Resume();
} }
for (size_t i = 0, n = sGraphGresource.m_nodes.size(); i < n; i++) { ax::NodeEditor::End();
AnimNodeResource& node_resource = sGraphGresource.m_nodes[i];
ImNodes::BeginNode(i);
ImGui::PushItemWidth(110.0f);
// Header
ImNodes::BeginNodeTitleBar();
if (&node_resource == &sGraphGresource.getGraphOutputNode()) {
ImGui::TextUnformatted("Graph Outputs");
} else if (&node_resource == &sGraphGresource.getGraphInputNode()) {
ImGui::TextUnformatted("Graph Inputs");
} else {
ImGui::TextUnformatted(node_resource.m_node_type_name.c_str());
}
ImNodes::EndNodeTitleBar();
// Inputs
std::vector<Socket>& node_inputs =
node_resource.m_socket_accessor->m_inputs;
for (size_t j = 0, ni = node_inputs.size(); j < ni; j++) {
Socket& socket = node_inputs[j];
ImColor socket_color = ImColor(255, 255, 255, 255);
if (socket.m_flags & SocketFlagAffectsTime) {
socket_color = ImColor(255, 128, 128, 255);
}
ImNodes::BeginInputAttribute(
GenerateInputAttributeId(i, j),
sGetSocketShapeFromSocketType(socket.m_type),
socket_color);
ImGui::TextUnformatted(socket.m_name.c_str());
bool socket_connected =
sGraphGresource.isSocketConnected(node_resource, socket.m_name);
if (!socket_connected && (socket.m_type == SocketType::SocketTypeFloat)) {
ImGui::SameLine();
float socket_value = socket.m_value.float_value;
ImGui::PushItemWidth(
130.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
if (ImGui::DragFloat("##hidelabel", &socket_value, 0.01f)) {
socket.SetValue(socket_value);
}
ImGui::PopItemWidth();
}
if (!socket_connected && (socket.m_type == SocketType::SocketTypeInt)) {
ImGui::SameLine();
int socket_value = socket.m_value.int_value;
ImGui::PushItemWidth(
130.0f - ImGui::CalcTextSize(socket.m_name.c_str()).x);
if (ImGui::InputInt("##hidelabel", &socket_value, 1)) {
socket.SetValue(socket_value);
}
ImGui::PopItemWidth();
}
ImNodes::PushAttributeFlag(
ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
ImNodes::EndInputAttribute();
}
// Outputs
const std::vector<Socket>& node_outputs =
node_resource.m_socket_accessor->m_outputs;
for (size_t j = 0, ni = node_outputs.size(); j < ni; j++) {
const Socket& socket = node_outputs[j];
ImNodes::BeginOutputAttribute(
GenerateOutputAttributeId(i, j),
sGetSocketShapeFromSocketType(socket.m_type),
ImColor(255, 255, 255, 255));
ImGui::TextUnformatted(socket.m_name.c_str());
ImNodes::PushAttributeFlag(
ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
ImNodes::EndInputAttribute();
}
// Graph output node
if (i == 0) {
if (ImGui::Button("+Output")) {
AnimNodeResource& graph_output_node =
sGraphGresource.getGraphOutputNode();
static float bla = 0.f;
std::string socket_name = "Output";
socket_name += std::to_string(
graph_output_node.m_socket_accessor->m_inputs.size());
graph_output_node.m_socket_accessor->RegisterInput<float>(
socket_name.c_str(),
nullptr);
}
} else if (i == 1) {
if (ImGui::Button("+Input")) {
AnimNodeResource& graph_input_node =
sGraphGresource.getGraphInputNode();
static float bla = 0.f;
std::string socket_name = "Input";
socket_name += std::to_string(
graph_input_node.m_socket_accessor->m_outputs.size());
graph_input_node.m_socket_accessor->RegisterOutput<float>(
socket_name.c_str(),
nullptr);
}
}
// Save state in node resource
ImVec2 node_pos = ImNodes::GetNodeGridSpacePos(i);
node_resource.m_position[0] = node_pos[0];
node_resource.m_position[1] = node_pos[1];
ImGui::PopItemWidth();
ImNodes::EndNode();
// Ensure flags such as SocketFlagAffectsTime are properly set.
node_resource.m_socket_accessor->UpdateFlags();
}
for (size_t i = 0, n = sGraphGresource.m_connections.size(); i < n; i++) {
const AnimGraphConnectionResource& connection =
sGraphGresource.m_connections[i];
int start_attr, end_attr;
const AnimNodeResource& source_node =
sGraphGresource.m_nodes[connection.source_node_index];
int source_socket_index = source_node.m_socket_accessor->GetOutputIndex(
connection.source_socket_name.c_str());
const AnimNodeResource& target_node =
sGraphGresource.m_nodes[connection.target_node_index];
int target_socket_index = target_node.m_socket_accessor->GetInputIndex(
connection.target_socket_name.c_str());
start_attr = GenerateOutputAttributeId(
connection.source_node_index,
source_socket_index);
end_attr = GenerateInputAttributeId(
connection.target_node_index,
target_socket_index);
ImNodes::Link(i, start_attr, end_attr);
}
ImNodes::EndNodeEditor();
// Handle newly created links.
int start_attr, end_attr;
if (ImNodes::IsLinkCreated(&start_attr, &end_attr)) {
int node_start_id;
int node_start_output_index;
SplitOutputAttributeId(
start_attr,
&node_start_id,
&node_start_output_index);
int node_end_id;
int node_end_input_index;
SplitInputAttributeId(end_attr, &node_end_id, &node_end_input_index);
AnimGraphConnectionResource connection;
connection.source_node_index = node_start_id;
const AnimNodeResource& source_node =
sGraphGresource.m_nodes[node_start_id];
connection.source_socket_name =
source_node.m_socket_accessor->m_outputs[node_start_output_index]
.m_name;
connection.target_node_index = node_end_id;
const AnimNodeResource& target_node = sGraphGresource.m_nodes[node_end_id];
connection.target_socket_name =
target_node.m_socket_accessor->m_inputs[node_end_input_index].m_name;
sGraphGresource.m_connections.push_back(connection);
}
if (ImGui::IsKeyPressed(ImGuiKey_Delete, false)) {
std::cerr << "Delete key!" << std::endl;
}
// Handle link detachements.
int link_id = 0;
if (ImNodes::IsLinkDestroyed(&link_id)) {
sGraphGresource.m_connections.erase(
sGraphGresource.m_connections.begin() + link_id);
}
int selected_nodes[ImNodes::NumSelectedNodes()];
ImNodes::GetSelectedNodes(selected_nodes);
// //
// Sidebar // Sidebar
// //
ImGui::NextColumn(); ImGui::NextColumn();
if (ImNodes::NumSelectedNodes() == 1) { if (ax::NodeEditor::GetSelectedObjectCount() > 0) {
if (selected_nodes[0] < sGraphGresource.m_nodes.size()) { ax::NodeEditor::NodeId selected_node_id = 0;
AnimNodeResource& selected_node =
sGraphGresource.m_nodes[selected_nodes[0]]; ax::NodeEditor::GetSelectedNodes(&selected_node_id, 1);
AnimGraphEditorRenderSidebar(sGraphGresource, selected_node);
if (selected_node_id.Get() != 0) {
AnimGraphEditorRenderSidebar(
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource,
selected_node_id.AsPointer<AnimNodeResource>());
} }
} }
ImGui::Columns(1); ImGui::Columns(1);
// Clear flag, however it may be re-set further down when handling double
// clicking into subgraphs.
sEditorState.isGraphLoadedThisFrame = false;
//
// Handle double click into subgraphs
//
ax::NodeEditor::NodeId double_clicked_node_id =
ax::NodeEditor::GetDoubleClickedNode();
if (!double_clicked_node_id.Invalid) {
AnimNodeResource* clicked_node_resource =
double_clicked_node_id.AsPointer<AnimNodeResource>();
if (clicked_node_resource != nullptr
&& clicked_node_resource->m_node_type_name == "BlendTree") {
AnimGraphResource* clicked_graph_resource =
dynamic_cast<AnimGraphResource*>(clicked_node_resource);
assert(clicked_graph_resource != nullptr);
if (sEditorState.hierarchyStack.size()
> sEditorState.hierarchyStackIndex + 1
&& sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex + 1]
== clicked_graph_resource) {
sEditorState.hierarchyStackIndex++;
} else {
sEditorState.hierarchyStack.resize(
sEditorState.hierarchyStackIndex + 1);
sEditorState.hierarchyStack.push_back(clicked_graph_resource);
sEditorState.hierarchyStackIndex++;
}
sEditorState.isGraphLoadedThisFrame = true;
ax::NodeEditor::ClearSelection();
}
}
ax::NodeEditor::LinkId hovered_link = ax::NodeEditor::GetHoveredLink();
if (!hovered_link.Invalid) {
BlendTreeConnectionResource* connection_resource =
hovered_link.AsPointer<BlendTreeConnectionResource>();
if (connection_resource && ImGui::IsKeyPressed(ImGuiKey_Delete)) {
BlendTreeResource* blend_tree_resource =
&sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource;
blend_tree_resource->DisconnectSockets(
blend_tree_resource->GetNode(connection_resource->source_node_index),
connection_resource->source_socket_name,
blend_tree_resource->GetNode(connection_resource->target_node_index),
connection_resource->target_socket_name);
ax::NodeEditor::DeleteLink(hovered_link);
}
}
ax::NodeEditor::SetCurrentEditor(nullptr);
} }
void AnimGraphEditorGetRuntimeGraph(AnimGraph& anim_graph) { void AnimGraphEditorGetRuntimeGraph(AnimGraphBlendTree& blend_tree) {
sGraphGresource.createInstance(anim_graph); sEditorState.rootGraphResource->CreateBlendTreeInstance(blend_tree);
} }
+33 -3
View File
@@ -10,6 +10,8 @@ struct EditorContext;
} // namespace ax::NodeEditor } // namespace ax::NodeEditor
struct SkinnedMesh; struct SkinnedMesh;
struct AnimGraphBlendTree;
struct SyncTrack;
inline int GenerateInputAttributeId(int node_id, int input_index) { inline int GenerateInputAttributeId(int node_id, int input_index) {
return ((input_index + 1) << 14) + node_id; return ((input_index + 1) << 14) + node_id;
@@ -31,14 +33,42 @@ SplitOutputAttributeId(int attribute_id, int* node_id, int* output_index) {
*output_index = (attribute_id >> 23) - 1; *output_index = (attribute_id >> 23) - 1;
} }
inline int NodeIndexAndSocketIndexToInputPinId(
int node_index,
int input_socket_index) {
return node_index * 1000 + input_socket_index;
}
inline int NodeIndexAndSocketIndexToOutputPinId(
int node_index,
int output_socket_index) {
return node_index * 1000 + 500 + output_socket_index;
}
inline void InputPinIdToNodeIndexAndSocketIndex(
unsigned long input_pin_id,
int* node_index,
int* socket_index) {
*socket_index = input_pin_id % 1000;
*node_index = (input_pin_id - *socket_index) / 1000;
}
inline void OutputPinIdToNodeIndexAndSocketIndex(
unsigned long output_pin_id,
int* node_index,
int* socket_index) {
*socket_index = ((output_pin_id - 500) % 1000);
*node_index = (output_pin_id - *socket_index) / 1000;
}
void SyncTrackEditor(SyncTrack* sync_track); void SyncTrackEditor(SyncTrack* sync_track);
void SkinnedMeshWidget(SkinnedMesh* skinned_mesh); void SkinnedMeshWidget(SkinnedMesh* skinned_mesh);
void AnimGraphEditorClear();
void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context); void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context);
void LegacyAnimGraphEditorUpdate(); void AnimGraphEditorGetRuntimeGraph(AnimGraphBlendTree& anim_graph);
void AnimGraphEditorGetRuntimeGraph(AnimGraph& anim_graph);
#endif //ANIMTESTBED_ANIMGRAPHEDITOR_H #endif //ANIMTESTBED_ANIMGRAPHEDITOR_H
+2 -2
View File
@@ -115,8 +115,8 @@ struct AnimSamplerNode : public AnimNode {
ozz::animation::SamplingJob::Context m_sampling_context; ozz::animation::SamplingJob::Context m_sampling_context;
ozz::animation::Animation* m_animation = nullptr; ozz::animation::Animation* m_animation = nullptr;
virtual ~AnimSamplerNode(); ~AnimSamplerNode() noexcept override;
virtual bool Init(AnimGraphContext& context) override; bool Init(AnimGraphContext& context) override;
void UpdateTime(float time_last, float time_now) override { void UpdateTime(float time_last, float time_now) override {
m_time_last = time_last; m_time_last = time_last;
m_time_now = time_now; m_time_now = time_now;
+474 -106
View File
@@ -182,6 +182,7 @@ AnimNodeResource* sAnimGraphNodeFromJson(
if (node_type == "BlendTree") { if (node_type == "BlendTree") {
AnimGraphResource* result = new AnimGraphResource(); AnimGraphResource* result = new AnimGraphResource();
result->m_socket_accessor = new NodeDescriptorBase;
sAnimGraphResourceBlendTreeFromJson(json_node, result); sAnimGraphResourceBlendTreeFromJson(json_node, result);
return result; return result;
} }
@@ -222,16 +223,16 @@ AnimNodeResource* sAnimGraphNodeFromJson(
// //
// AnimGraphConnectionResource <-> Json // AnimGraphConnectionResource <-> Json
// //
json sAnimGraphConnectionToJson(const BlendTreeConnectionResource& connection) { json sAnimGraphConnectionToJson(const BlendTreeConnectionResource* connection) {
json result; json result;
result["type"] = "AnimGraphConnectionResource"; result["type"] = "AnimGraphConnectionResource";
result["source_node_index"] = connection.source_node_index; result["source_node_index"] = connection->source_node_index;
result["source_socket_name"] = connection.source_socket_name; result["source_socket_name"] = connection->source_socket_name;
result["target_node_index"] = connection.target_node_index; result["target_node_index"] = connection->target_node_index;
result["target_socket_name"] = connection.target_socket_name; result["target_socket_name"] = connection->target_socket_name;
return result; return result;
} }
@@ -256,12 +257,14 @@ static json sAnimGraphResourceBlendTreeToJson(
result["name"] = anim_graph_resource.m_name; result["name"] = anim_graph_resource.m_name;
result["type"] = "AnimNodeResource"; result["type"] = "AnimNodeResource";
result["node_type"] = "BlendTree"; result["node_type"] = "BlendTree";
result["position"][0] = anim_graph_resource.m_position[0];
result["position"][1] = anim_graph_resource.m_position[1];
const BlendTreeResource& blend_tree_resource = const BlendTreeResource& blend_tree_resource =
anim_graph_resource.m_blend_tree_resource; anim_graph_resource.m_blend_tree_resource;
for (size_t i = 0; i < blend_tree_resource.m_nodes.size(); i++) { for (size_t i = 0; i < blend_tree_resource.GetNumNodes(); i++) {
const AnimNodeResource* node = blend_tree_resource.m_nodes[i]; const AnimNodeResource* node = blend_tree_resource.GetNode(i);
if (node->m_node_type_name == "BlendTree") { if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource = const AnimGraphResource* graph_resource =
@@ -269,26 +272,26 @@ static json sAnimGraphResourceBlendTreeToJson(
result["nodes"][i] = sAnimGraphResourceBlendTreeToJson(*graph_resource); result["nodes"][i] = sAnimGraphResourceBlendTreeToJson(*graph_resource);
} else { } else {
result["nodes"][i] = result["nodes"][i] =
sAnimGraphNodeToJson(node, i, blend_tree_resource.m_connections); sAnimGraphNodeToJson(node, i, blend_tree_resource.GetConnections());
} }
} }
for (size_t i = 0; i < blend_tree_resource.m_connections.size(); i++) { for (size_t i = 0; i < blend_tree_resource.GetNumConnections(); i++) {
const BlendTreeConnectionResource& connection = const BlendTreeConnectionResource* connection =
blend_tree_resource.m_connections[i]; blend_tree_resource.GetConnection(i);
result["connections"][i] = sAnimGraphConnectionToJson(connection); result["connections"][i] = sAnimGraphConnectionToJson(connection);
} }
// Graph inputs and outputs // Graph inputs and outputs
{ {
const AnimNodeResource* graph_output_node = blend_tree_resource.m_nodes[0]; const AnimNodeResource* graph_output_node = blend_tree_resource.GetNode(0);
const std::vector<Socket> graph_inputs = const std::vector<Socket> graph_inputs =
graph_output_node->m_socket_accessor->m_inputs; graph_output_node->m_socket_accessor->m_inputs;
for (size_t i = 0; i < graph_inputs.size(); i++) { for (size_t i = 0; i < graph_inputs.size(); i++) {
result["nodes"][0]["inputs"][i] = sSocketToJson(graph_inputs[i]); result["nodes"][0]["inputs"][i] = sSocketToJson(graph_inputs[i]);
} }
const AnimNodeResource* graph_input_node = blend_tree_resource.m_nodes[1]; const AnimNodeResource* graph_input_node = blend_tree_resource.GetNode(1);
const std::vector<Socket> graph_outputs = const std::vector<Socket> graph_outputs =
graph_input_node->m_socket_accessor->m_outputs; graph_input_node->m_socket_accessor->m_outputs;
for (size_t i = 0; i < graph_outputs.size(); i++) { for (size_t i = 0; i < graph_outputs.size(); i++) {
@@ -307,6 +310,8 @@ static bool sAnimGraphResourceBlendTreeFromJson(
result_graph_resource->m_graph_type_name = "BlendTree"; result_graph_resource->m_graph_type_name = "BlendTree";
result_graph_resource->m_node_type_name = "BlendTree"; result_graph_resource->m_node_type_name = "BlendTree";
result_graph_resource->m_name = json_data["name"]; result_graph_resource->m_name = json_data["name"];
result_graph_resource->m_position[0] = json_data["position"][0];
result_graph_resource->m_position[1] = json_data["position"][1];
// Load nodes // Load nodes
for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) { for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) {
@@ -319,40 +324,47 @@ static bool sAnimGraphResourceBlendTreeFromJson(
} }
AnimNodeResource* node = sAnimGraphNodeFromJson(json_node, i); AnimNodeResource* node = sAnimGraphNodeFromJson(json_node, i);
blend_tree_resource.m_nodes.push_back(node); blend_tree_resource.AddNode(node);
} }
// Graph outputs // Graph outputs
const json& graph_outputs = json_data["nodes"][0]["inputs"]; if (json_data["nodes"][0].contains("inputs")) {
for (const auto& graph_output : graph_outputs) { const json& graph_outputs = json_data["nodes"][0]["inputs"];
AnimNodeResource* graph_node = blend_tree_resource.m_nodes[0]; for (const auto& graph_output : graph_outputs) {
graph_node->m_socket_accessor->m_inputs.push_back( result_graph_resource->RegisterBlendTreeOutputSocket(
sJsonToSocket(graph_output)); sJsonToSocket(graph_output));
}
} }
// Graph inputs (optional) // Graph inputs (optional)
if (json_data["nodes"][1].contains("outputs")) { if (json_data["nodes"][1].contains("outputs")) {
const json& graph_inputs = json_data["nodes"][1]["outputs"]; const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (const auto& graph_input : graph_inputs) { for (const auto& graph_input : graph_inputs) {
AnimNodeResource* graph_node = blend_tree_resource.m_nodes[1]; result_graph_resource->RegisterBlendTreeInputSocket(
graph_node->m_socket_accessor->m_outputs.push_back(
sJsonToSocket(graph_input)); sJsonToSocket(graph_input));
} }
} }
// Load connections // Load connections
for (const auto& json_connection : json_data["connections"]) { if (json_data.contains("connections")) {
if (json_connection["type"] != "AnimGraphConnectionResource") { for (const auto& json_connection : json_data["connections"]) {
std::cerr << "Invalid json object. Expected type " if (json_connection["type"] != "AnimGraphConnectionResource") {
"'AnimGraphConnectionResource' " std::cerr << "Invalid json object. Expected type "
"but got '" "'AnimGraphConnectionResource' "
<< json_connection["type"] << "'." << std::endl; "but got '"
return false; << json_connection["type"] << "'." << std::endl;
} return false;
}
BlendTreeConnectionResource connection = BlendTreeConnectionResource connection =
sAnimGraphConnectionFromJson(json_connection); sAnimGraphConnectionFromJson(json_connection);
blend_tree_resource.m_connections.push_back(connection);
blend_tree_resource.ConnectSockets(
blend_tree_resource.GetNode(connection.source_node_index),
connection.source_socket_name,
blend_tree_resource.GetNode(connection.target_node_index),
connection.target_socket_name);
}
} }
return true; return true;
@@ -363,8 +375,16 @@ bool BlendTreeResource::ConnectSockets(
const std::string& source_socket_name, const std::string& source_socket_name,
const AnimNodeResource* target_node, const AnimNodeResource* target_node,
const std::string& target_socket_name) { const std::string& target_socket_name) {
size_t source_node_index = GetNodeIndex(source_node); if (!IsConnectionValid(
size_t target_node_index = GetNodeIndex(target_node); source_node,
source_socket_name,
target_node,
target_socket_name)) {
return false;
}
int source_node_index = GetNodeIndex(source_node);
int target_node_index = GetNodeIndex(target_node);
if (source_node_index >= m_nodes.size() if (source_node_index >= m_nodes.size()
|| target_node_index >= m_nodes.size()) { || target_node_index >= m_nodes.size()) {
@@ -372,32 +392,8 @@ bool BlendTreeResource::ConnectSockets(
return false; return false;
} }
Socket* source_socket; Socket* source_socket = GetNodeOutputSocket(source_node, source_socket_name);
Socket* target_socket; Socket* target_socket = GetNodeInputSocket(target_node, target_socket_name);
if (target_node->m_node_type_name == "BlendTree") {
const AnimGraphResource* target_graph_resource =
dynamic_cast<const AnimGraphResource*>(target_node);
AnimNodeResource* graph_output_node =
target_graph_resource->m_blend_tree_resource.GetGraphInputNode();
target_socket = graph_output_node->m_socket_accessor->GetOutputSocket(
target_socket_name.c_str());
} else {
target_socket = target_node->m_socket_accessor->GetInputSocket(
target_socket_name.c_str());
}
if (source_node->m_node_type_name == "BlendTree") {
const AnimGraphResource* source_graph_resource =
dynamic_cast<const AnimGraphResource*>(source_node);
AnimNodeResource* graph_output_node =
source_graph_resource->m_blend_tree_resource.GetGraphOutputNode();
source_socket = graph_output_node->m_socket_accessor->GetInputSocket(
source_socket_name.c_str());
} else {
source_socket = source_node->m_socket_accessor->GetOutputSocket(
source_socket_name.c_str());
}
if (source_socket == nullptr) { if (source_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find source socket '" std::cerr << "Cannot connect nodes: could not find source socket '"
@@ -420,10 +416,352 @@ bool BlendTreeResource::ConnectSockets(
connection.target_socket_name = target_socket_name; connection.target_socket_name = target_socket_name;
m_connections.push_back(connection); m_connections.push_back(connection);
m_node_input_connection_indices[target_node_index].emplace_back(
m_connections.size() - 1);
UpdateTreeTopologyInfo();
return true; return true;
} }
bool BlendTreeResource::DisconnectSockets(
const AnimNodeResource* source_node,
const std::string& source_socket_name,
const AnimNodeResource* target_node,
const std::string& target_socket_name) {
int source_node_index = GetNodeIndex(source_node);
int target_node_index = GetNodeIndex(target_node);
if (source_node_index < 0 || target_node_index < 0) {
return false;
}
int connection_index = -1;
for (size_t i = 0, n = m_connections.size(); i < n; i++) {
if (m_connections[i]
== BlendTreeConnectionResource{
source_node_index,
source_socket_name,
target_node_index,
target_socket_name}) {
connection_index = i;
break;
}
}
if (connection_index == -1) {
std::cerr << "Error: cannot disconnect sockets as connection is not found!"
<< std::endl;
return false;
}
// remove connection
m_connections.erase(m_connections.begin() + connection_index);
// remove the input connection of the target node
std::vector<size_t>& target_input_connections =
m_node_input_connection_indices[target_node_index];
std::vector<size_t>::iterator end_iterator = std::remove(
target_input_connections.begin(),
target_input_connections.end(),
connection_index);
target_input_connections.erase(end_iterator);
// Decrement all node input connection indices that are after the connection
// we have removed above.
for (size_t node_index = 0, n = m_nodes.size(); node_index < n;
node_index++) {
std::vector<size_t>& node_input_connections =
m_node_input_connection_indices[node_index];
for (size_t& node_connection_index : node_input_connections) {
if (node_connection_index > connection_index) {
node_connection_index--;
}
}
}
UpdateTreeTopologyInfo();
return true;
}
Socket* BlendTreeResource::GetNodeOutputSocket(
const AnimNodeResource* node,
const std::string& output_socket_name) const {
Socket* output_socket = nullptr;
if (node->m_socket_accessor) {
output_socket =
node->m_socket_accessor->GetOutputSocket(output_socket_name.c_str());
}
if (output_socket == nullptr && node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
output_socket =
blend_tree_resource.GetGraphOutputNode()
->m_socket_accessor->GetInputSocket(output_socket_name.c_str());
}
return output_socket;
}
const Socket* BlendTreeResource::GetNodeOutputSocketByIndex(
const AnimNodeResource* node,
const size_t socket_output_index) const {
const std::vector<Socket>* output_sockets = nullptr;
if (node->m_socket_accessor) {
output_sockets = &node->m_socket_accessor->m_outputs;
} else if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
output_sockets =
&blend_tree_resource.GetGraphOutputNode()->m_socket_accessor->m_outputs;
}
if (output_sockets != nullptr
&& output_sockets->size() > socket_output_index) {
return &output_sockets->operator[](socket_output_index);
}
return nullptr;
}
Socket* BlendTreeResource::GetNodeInputSocket(
const AnimNodeResource* node,
const std::string& input_socket_name) const {
Socket* input_socket = nullptr;
if (node->m_socket_accessor) {
input_socket =
node->m_socket_accessor->GetInputSocket(input_socket_name.c_str());
}
if (input_socket == nullptr && node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
input_socket =
blend_tree_resource.GetGraphInputNode()
->m_socket_accessor->GetOutputSocket(input_socket_name.c_str());
}
return input_socket;
}
const Socket* BlendTreeResource::GetNodeInputSocketByIndex(
const AnimNodeResource* node,
const size_t socket_input_index) const {
const std::vector<Socket>* output_sockets = nullptr;
if (node->m_socket_accessor) {
output_sockets = &node->m_socket_accessor->m_inputs;
} else if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
output_sockets =
&blend_tree_resource.GetGraphOutputNode()->m_socket_accessor->m_outputs;
}
if (output_sockets != nullptr
&& output_sockets->size() > socket_input_index) {
return &output_sockets->operator[](socket_input_index);
}
return nullptr;
}
std::vector<Socket> BlendTreeResource::GetNodeOutputSockets(
const AnimNodeResource* node) const {
if (node->m_socket_accessor) {
return node->m_socket_accessor->m_outputs;
}
if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
return blend_tree_resource.GetGraphOutputNode()
->m_socket_accessor->m_inputs;
}
return std::vector<Socket>();
}
std::vector<Socket> BlendTreeResource::GetNodeInputSockets(
const AnimNodeResource* node) const {
if (node->m_socket_accessor) {
return node->m_socket_accessor->m_inputs;
}
if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
return blend_tree_resource.GetGraphInputNode()
->m_socket_accessor->m_outputs;
}
return std::vector<Socket>();
}
bool BlendTreeResource::IsConnectionValid(
const AnimNodeResource* source_node,
const std::string& source_socket_name,
const AnimNodeResource* target_node,
const std::string& target_socket_name) const {
// Check self connection
if (source_node == target_node) {
return false;
}
// Check for loops
int source_node_index = GetNodeIndex(source_node);
int target_node_index = GetNodeIndex(target_node);
if (std::find(
m_node_inputs_subtree[source_node_index].cbegin(),
m_node_inputs_subtree[source_node_index].cend(),
target_node_index)
!= m_node_inputs_subtree[source_node_index].end()) {
return false;
}
const Socket* source_socket =
GetNodeOutputSocket(source_node, source_socket_name);
const Socket* target_socket =
GetNodeInputSocket(target_node, target_socket_name);
if (source_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find source socket '"
<< source_socket_name << "'." << std::endl;
}
if (target_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find target socket '"
<< target_socket_name << "'." << std::endl;
}
if (target_socket == nullptr || source_socket == nullptr) {
return false;
}
// Check socket types
if (source_socket->m_type != target_socket->m_type) {
return false;
}
return true;
}
const BlendTreeConnectionResource* BlendTreeResource::FindConnectionForSocket(
const AnimNodeResource* node,
const std::string& socket_name) const {
int node_index = GetNodeIndex(node);
std::vector<BlendTreeConnectionResource>::const_iterator connection_iter =
std::find_if(
m_connections.begin(),
m_connections.end(),
[node_index,
socket_name](const BlendTreeConnectionResource& connection) {
if ((connection.source_node_index == node_index
&& connection.source_socket_name == socket_name)
|| (connection.target_node_index == node_index
&& connection.target_socket_name == socket_name)) {
return true;
}
return false;
});
if (connection_iter != m_connections.end()) {
return &*connection_iter;
}
return nullptr;
}
void BlendTreeResource::UpdateTreeTopologyInfo() {
// TODO: Updating eval order and subtrees may get slow with many nodes. An
// iterative approach would scale better. But let's leave that optimization
// for a later time.
UpdateNodeEvalOrder();
UpdateNodeSubtrees();
}
void BlendTreeResource::UpdateNodeEvalOrderRecursive(const size_t node_index) {
const std::vector<size_t>& node_input_connection_indices =
m_node_input_connection_indices[node_index];
for (size_t i = 0, n = node_input_connection_indices.size(); i < n; i++) {
const BlendTreeConnectionResource& connection_resource =
m_connections[node_input_connection_indices[i]];
if (connection_resource.source_node_index == 1) {
continue;
}
UpdateNodeEvalOrderRecursive(connection_resource.source_node_index);
}
if (node_index != 0 && node_index != 1) {
// In case we have multiple output connections from the node we here
// ensure that use the node evaluation that is the furthest away from
// the output.
std::vector<size_t>::iterator find_iter = std::find(
m_node_eval_order.begin(),
m_node_eval_order.end(),
node_index);
if (find_iter != m_node_eval_order.end()) {
m_node_eval_order.erase(find_iter);
}
m_node_eval_order.push_back(node_index);
}
}
void BlendTreeResource::UpdateNodeSubtrees() {
for (size_t eval_index = 0, num_eval_nodes = m_node_eval_order.size();
eval_index < num_eval_nodes;
eval_index++) {
size_t node_index = m_node_eval_order[eval_index];
m_node_inputs_subtree[node_index].clear();
const std::vector<size_t>& node_input_connection_indices =
m_node_input_connection_indices[node_index];
for (size_t i = 0, n = node_input_connection_indices.size(); i < n; i++) {
const BlendTreeConnectionResource& connection_resource =
m_connections[node_input_connection_indices[i]];
m_node_inputs_subtree[node_index].emplace_back(
connection_resource.source_node_index);
m_node_inputs_subtree[node_index].insert(
m_node_inputs_subtree[node_index].end(),
m_node_inputs_subtree[connection_resource.source_node_index].cbegin(),
m_node_inputs_subtree[connection_resource.source_node_index].cend());
}
}
}
bool AnimGraphResource::LoadFromFile(const char* filename) { bool AnimGraphResource::LoadFromFile(const char* filename) {
Clear();
std::ifstream input_file; std::ifstream input_file;
input_file.open(filename); input_file.open(filename);
std::stringstream buffer; std::stringstream buffer;
@@ -496,10 +834,12 @@ void AnimGraphResource::CreateBlendTreeInstance(
result.m_name = m_name; result.m_name = m_name;
NodeSocketDataOffsetMap node_offset_map;
CreateBlendTreeRuntimeNodeInstances(result); CreateBlendTreeRuntimeNodeInstances(result);
PrepareBlendTreeIOData(result); PrepareBlendTreeIOData(result, node_offset_map);
SetRuntimeNodeProperties(result); SetRuntimeNodeProperties(result);
CreateBlendTreeConnectionInstances(result); CreateBlendTreeConnectionInstances(result, node_offset_map);
result.UpdateOrderedNodes(); result.UpdateOrderedNodes();
result.ResetNodeStates(); result.ResetNodeStates();
@@ -507,12 +847,13 @@ void AnimGraphResource::CreateBlendTreeInstance(
void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances( void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances(
AnimGraphBlendTree& result) const { AnimGraphBlendTree& result) const {
for (auto node_resource : m_blend_tree_resource.m_nodes) { for (const AnimNodeResource* node_resource :
m_blend_tree_resource.GetNodes()) {
AnimNode* node = AnimNodeFactory(node_resource->m_node_type_name); AnimNode* node = AnimNodeFactory(node_resource->m_node_type_name);
if (node_resource->m_node_type_name == "BlendTree") { if (node_resource->m_node_type_name == "BlendTree") {
AnimGraphResource* embedded_blend_tree_resource = const AnimGraphResource* embedded_blend_tree_resource =
dynamic_cast<AnimGraphResource*>(node_resource); dynamic_cast<const AnimGraphResource*>(node_resource);
assert(embedded_blend_tree_resource != nullptr); assert(embedded_blend_tree_resource != nullptr);
AnimGraphBlendTree* embedded_blend_tree = AnimGraphBlendTree* embedded_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(node); dynamic_cast<AnimGraphBlendTree*>(node);
@@ -537,14 +878,15 @@ void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances(
} }
void AnimGraphResource::PrepareBlendTreeIOData( void AnimGraphResource::PrepareBlendTreeIOData(
AnimGraphBlendTree& instance) const { AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const {
instance.m_node_descriptor = instance.m_node_descriptor =
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]); AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_node_descriptor->m_outputs = instance.m_node_descriptor->m_outputs =
m_blend_tree_resource.m_nodes[1]->m_socket_accessor->m_outputs; m_blend_tree_resource.GetNode(1)->m_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs = instance.m_node_descriptor->m_inputs =
m_blend_tree_resource.m_nodes[0]->m_socket_accessor->m_inputs; m_blend_tree_resource.GetNode(0)->m_socket_accessor->m_inputs;
// //
// graph inputs // graph inputs
@@ -590,15 +932,24 @@ void AnimGraphResource::PrepareBlendTreeIOData(
output_block_offset += sizeof(void*); output_block_offset += sizeof(void*);
} }
// connections: make source and target sockets point to the same address in the connection data storage. //
// TODO: instead of every connection, only create data blocks for the source sockets and make sure every source socket gets allocated once. // connecton data storage
//
size_t connection_data_storage_size = 0; size_t connection_data_storage_size = 0;
for (const auto& connection : m_blend_tree_resource.m_connections) { for (const BlendTreeConnectionResource& connection :
m_blend_tree_resource.GetConnections()) {
const AnimNodeResource* source_node = const AnimNodeResource* source_node =
m_blend_tree_resource.m_nodes[connection.source_node_index]; m_blend_tree_resource.GetNode(connection.source_node_index);
Socket* source_socket = source_node->m_socket_accessor->GetOutputSocket( Socket* source_socket = source_node->m_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str()); connection.source_socket_name.c_str());
connection_data_storage_size += source_socket->m_type_size;
NodeSocketPair source_socket_pair{source_node, source_socket->m_name};
if (node_offset_map.find(source_socket_pair) == node_offset_map.end()) {
node_offset_map.insert(
{source_socket_pair, connection_data_storage_size});
connection_data_storage_size += source_socket->m_type_size;
}
} }
if (connection_data_storage_size > 0) { if (connection_data_storage_size > 0) {
@@ -608,21 +959,22 @@ void AnimGraphResource::PrepareBlendTreeIOData(
} }
void AnimGraphResource::CreateBlendTreeConnectionInstances( void AnimGraphResource::CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance) const { AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const {
std::vector<NodeDescriptorBase*> instance_node_descriptors( std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_blend_tree_resource.m_nodes.size(), m_blend_tree_resource.GetNumNodes(),
nullptr); nullptr);
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) { for (int i = 0; i < m_blend_tree_resource.GetNumNodes(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory( instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_blend_tree_resource.m_nodes[i]->m_node_type_name, m_blend_tree_resource.GetNode(i)->m_node_type_name,
instance.m_nodes[i]); instance.m_nodes[i]);
if (i > 1 if (i > 1
&& m_blend_tree_resource.m_nodes[i]->m_node_type_name == "BlendTree") { && m_blend_tree_resource.GetNode(i)->m_node_type_name == "BlendTree") {
instance_node_descriptors[i]->m_inputs = instance_node_descriptors[i]->m_inputs =
m_blend_tree_resource.m_nodes[i]->m_socket_accessor->m_inputs; m_blend_tree_resource.GetNode(i)->m_socket_accessor->m_inputs;
instance_node_descriptors[i]->m_outputs = instance_node_descriptors[i]->m_outputs =
m_blend_tree_resource.m_nodes[i]->m_socket_accessor->m_outputs; m_blend_tree_resource.GetNode(i)->m_socket_accessor->m_outputs;
} }
} }
@@ -630,8 +982,8 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance_node_descriptors[1]->m_outputs = instance_node_descriptors[1]->m_outputs =
instance.m_node_descriptor->m_outputs; instance.m_node_descriptor->m_outputs;
size_t connection_data_offset = 0; for (const BlendTreeConnectionResource& connection :
for (const auto& connection : m_blend_tree_resource.m_connections) { m_blend_tree_resource.GetConnections()) {
NodeDescriptorBase* source_node_descriptor = NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index]; instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor = NodeDescriptorBase* target_node_descriptor =
@@ -673,9 +1025,9 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance.m_node_output_connections[connection.source_node_index] instance.m_node_output_connections[connection.source_node_index]
.push_back(embedded_graph_activation_connection); .push_back(embedded_graph_activation_connection);
AnimGraphResource* source_blend_tree_resource = const AnimGraphResource* source_blend_tree_resource =
dynamic_cast<AnimGraphResource*>( dynamic_cast<const AnimGraphResource*>(
m_blend_tree_resource.m_nodes[connection.source_node_index]); m_blend_tree_resource.GetNode(connection.source_node_index));
AnimGraphBlendTree* source_blend_tree = AnimGraphBlendTree* source_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(source_node); dynamic_cast<AnimGraphBlendTree*>(source_node);
@@ -690,9 +1042,9 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
// that the embedded node knows about its connection partner in the parent // that the embedded node knows about its connection partner in the parent
// tree. This allows the embedded node to properly activate the node in // tree. This allows the embedded node to properly activate the node in
// the parent graph. // the parent graph.
AnimGraphResource* target_blend_tree_resource = const AnimGraphResource* target_blend_tree_resource =
dynamic_cast<AnimGraphResource*>( dynamic_cast<const AnimGraphResource*>(
m_blend_tree_resource.m_nodes[connection.target_node_index]); m_blend_tree_resource.GetNode(connection.target_node_index));
AnimGraphBlendTree* target_blend_tree = AnimGraphBlendTree* target_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(target_node); dynamic_cast<AnimGraphBlendTree*>(target_node);
@@ -729,32 +1081,48 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance_connection.m_target_socket_name = target_socket->m_name; instance_connection.m_target_socket_name = target_socket->m_name;
instance_connection.m_socket = *target_socket; instance_connection.m_socket = *target_socket;
size_t socket_data_offset = 0;
if (connection.source_node_index == 1) { if (connection.source_node_index == 1) {
instance_connection.m_socket = *target_socket; instance_connection.m_socket = *target_socket;
} else if (connection.target_node_index == 0) {
instance_connection.m_socket = *source_socket;
} else { } else {
if (connection.target_node_index == 0) {
instance_connection.m_socket = *source_socket;
}
NodeSocketPair node_socket_pair{
m_blend_tree_resource.GetNode(connection.source_node_index),
source_socket->m_name};
NodeSocketDataOffsetMap::const_iterator socket_data_offset_iter =
node_offset_map.find(node_socket_pair);
if (socket_data_offset_iter != node_offset_map.end()) {
socket_data_offset = socket_data_offset_iter->second;
} else {
std::cerr << "Error: could not find data offset for node '"
<< source_node->m_name << "' and socket '"
<< source_socket->m_name << "'." << std::endl;
assert(false);
abort();
}
*target_socket->m_reference.ptr_ptr = *target_socket->m_reference.ptr_ptr =
&instance.m_connection_data_storage[connection_data_offset]; &instance.m_connection_data_storage[socket_data_offset];
*source_socket->m_reference.ptr_ptr = *source_socket->m_reference.ptr_ptr =
&instance.m_connection_data_storage[connection_data_offset]; &instance.m_connection_data_storage[socket_data_offset];
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back(
(AnimData*)(&instance
.m_connection_data_storage[socket_data_offset]));
}
} }
instance.m_node_input_connections[connection.target_node_index].push_back( instance.m_node_input_connections[connection.target_node_index].push_back(
instance_connection); instance_connection);
instance.m_node_output_connections[connection.source_node_index].push_back( instance.m_node_output_connections[connection.source_node_index].push_back(
instance_connection); instance_connection);
*instance_connection.m_socket.m_reference.ptr_ptr =
&instance.m_connection_data_storage[connection_data_offset];
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back(
(AnimData*)(&instance
.m_connection_data_storage[connection_data_offset]));
}
connection_data_offset += source_socket->m_type_size;
} }
// //
@@ -795,15 +1163,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
const_input_buffer_offset += i->m_type_size; const_input_buffer_offset += i->m_type_size;
} }
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) { for (int i = 0; i < m_blend_tree_resource.GetNumNodes(); i++) {
delete instance_node_descriptors[i]; delete instance_node_descriptors[i];
} }
} }
void AnimGraphResource::SetRuntimeNodeProperties( void AnimGraphResource::SetRuntimeNodeProperties(
AnimGraphBlendTree& result) const { AnimGraphBlendTree& result) const {
for (int i = 2; i < m_blend_tree_resource.m_nodes.size(); i++) { for (int i = 2; i < m_blend_tree_resource.GetNumNodes(); i++) {
const AnimNodeResource* node_resource = m_blend_tree_resource.m_nodes[i]; const AnimNodeResource* node_resource = m_blend_tree_resource.GetNode(i);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory( NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource->m_node_type_name, node_resource->m_node_type_name,
+198 -11
View File
@@ -25,15 +25,24 @@ static inline AnimNodeResource* AnimNodeResourceFactory(
const std::string& node_type_name); const std::string& node_type_name);
struct BlendTreeConnectionResource { struct BlendTreeConnectionResource {
size_t source_node_index = -1; int source_node_index = -1;
std::string source_socket_name; std::string source_socket_name;
size_t target_node_index = -1; int target_node_index = -1;
std::string target_socket_name; std::string target_socket_name;
bool operator==(const BlendTreeConnectionResource& other) const {
return (
source_node_index == other.source_node_index
&& target_node_index == other.target_node_index
&& source_socket_name == other.source_socket_name
&& target_socket_name == other.target_socket_name);
}
}; };
struct BlendTreeResource { struct BlendTreeResource {
std::vector<AnimNodeResource*> m_nodes; std::vector<std::vector<size_t> > m_node_input_connection_indices;
std::vector<BlendTreeConnectionResource> m_connections; std::vector<std::vector<size_t> > m_node_inputs_subtree;
~BlendTreeResource() { CleanupNodes(); } ~BlendTreeResource() { CleanupNodes(); }
@@ -41,6 +50,9 @@ struct BlendTreeResource {
CleanupNodes(); CleanupNodes();
m_connections.clear(); m_connections.clear();
m_node_input_connection_indices.clear();
m_node_inputs_subtree.clear();
} }
void CleanupNodes() { void CleanupNodes() {
@@ -54,10 +66,13 @@ struct BlendTreeResource {
} }
void InitGraphConnectors() { void InitGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets")); AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
m_nodes[0]->m_name = "Outputs"; AnimNodeResource* output_node = GetGraphOutputNode();
m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets")); output_node->m_name = "Outputs";
m_nodes[1]->m_name = "Inputs";
AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
AnimNodeResource* input_node = GetGraphInputNode();
output_node->m_name = "Inputs";
} }
[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const { [[nodiscard]] AnimNodeResource* GetGraphOutputNode() const {
@@ -67,22 +82,101 @@ struct BlendTreeResource {
return m_nodes[1]; return m_nodes[1];
} }
size_t GetNodeIndex(const AnimNodeResource* node_resource) const { int GetNodeIndex(const AnimNodeResource* node_resource) const {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) { for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (m_nodes[i] == node_resource) { if (m_nodes[i] == node_resource) {
return i; return i;
} }
} }
std::cerr << "Error: could not find node index for node resource "
<< node_resource << std::endl;
return -1; return -1;
} }
[[maybe_unused]] size_t AddNode(AnimNodeResource* node_resource) {
m_nodes.push_back(node_resource);
m_node_input_connection_indices.emplace_back();
m_node_inputs_subtree.emplace_back();
return m_nodes.size() - 1;
}
[[nodiscard]] size_t GetNumNodes() const { return m_nodes.size(); }
[[nodiscard]] AnimNodeResource* GetNode(size_t i) { return m_nodes[i]; }
[[nodiscard]] const AnimNodeResource* GetNode(size_t i) const {
return m_nodes[i];
}
[[nodiscard]] const std::vector<AnimNodeResource*>& GetNodes() const {
return m_nodes;
}
[[nodiscard]] size_t GetNumConnections() const {
return m_connections.size();
}
[[nodiscard]] BlendTreeConnectionResource* GetConnection(size_t i) {
return &m_connections[i];
}
[[nodiscard]] const BlendTreeConnectionResource* GetConnection(
size_t i) const {
return &m_connections[i];
}
[[nodiscard]] const std::vector<BlendTreeConnectionResource>& GetConnections()
const {
return m_connections;
}
Socket* GetNodeOutputSocket(
const AnimNodeResource* node,
const std::string& output_socket_name) const;
const Socket* GetNodeOutputSocketByIndex(
const AnimNodeResource* node,
const size_t socket_output_index) const;
Socket* GetNodeInputSocket(
const AnimNodeResource* node,
const std::string& input_socket_name) const;
const Socket* GetNodeInputSocketByIndex(
const AnimNodeResource* node,
const size_t socket_input_index) const;
std::vector<Socket> GetNodeOutputSockets(const AnimNodeResource* node) const;
std::vector<Socket> GetNodeInputSockets(const AnimNodeResource* node) const;
bool ConnectSockets( bool ConnectSockets(
const AnimNodeResource* source_node, const AnimNodeResource* source_node,
const std::string& source_socket_name, const std::string& source_socket_name,
const AnimNodeResource* target_node, const AnimNodeResource* target_node,
const std::string& target_socket_name); const std::string& target_socket_name);
bool DisconnectSockets(
const AnimNodeResource* source_node,
const std::string& source_socket_name,
const AnimNodeResource* target_node,
const std::string& target_socket_name);
bool IsConnectionValid(
const AnimNodeResource* source_node,
const std::string& source_socket_name,
const AnimNodeResource* target_node,
const std::string& target_socket_name) const;
const BlendTreeConnectionResource* FindConnectionForSocket(
const AnimNodeResource* node,
const std::string& socket_name) const;
bool IsSocketConnected(
const AnimNodeResource* node,
const std::string& socket_name) const {
const BlendTreeConnectionResource* connection =
FindConnectionForSocket(node, socket_name);
return connection != nullptr;
}
std::vector<Socket*> GetConstantNodeInputs( std::vector<Socket*> GetConstantNodeInputs(
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const { std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
std::vector<Socket*> result; std::vector<Socket*> result;
@@ -136,6 +230,24 @@ struct BlendTreeResource {
return -1; return -1;
} }
void UpdateTreeTopologyInfo();
[[nodiscard]] const std::vector<size_t>& GetNodeEvalOrder() const {
return m_node_eval_order;
}
private:
void UpdateNodeEvalOrder() {
m_node_eval_order.clear();
UpdateNodeEvalOrderRecursive(0);
}
void UpdateNodeEvalOrderRecursive(size_t node_index);
void UpdateNodeSubtrees();
std::vector<AnimNodeResource*> m_nodes;
std::vector<BlendTreeConnectionResource> m_connections;
std::vector<size_t> m_node_eval_order;
}; };
struct StateMachineTransitionResources { struct StateMachineTransitionResources {
@@ -154,20 +266,95 @@ struct AnimGraphResource : AnimNodeResource {
std::string m_graph_type_name; std::string m_graph_type_name;
BlendTreeResource m_blend_tree_resource; BlendTreeResource m_blend_tree_resource;
typedef std::pair<const AnimNodeResource*, std::string> NodeSocketPair;
typedef std::map<NodeSocketPair, int> NodeSocketDataOffsetMap;
StateMachineResource m_state_machine_resource; StateMachineResource m_state_machine_resource;
void Clear() { m_blend_tree_resource.Reset(); }
bool SaveToFile(const char* filename) const; bool SaveToFile(const char* filename) const;
bool LoadFromFile(const char* filename); bool LoadFromFile(const char* filename);
void CreateBlendTreeInstance(AnimGraphBlendTree& result) const; void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
template <typename T>
bool RegisterBlendTreeInputSocket(const std::string& socket_name) {
Socket socket;
socket.m_name = socket_name;
socket.m_type = GetSocketType<T>();
socket.m_type_size = sizeof(T);
return RegisterBlendTreeInputSocket(socket);
}
bool RegisterBlendTreeInputSocket(const Socket& socket) {
AnimNodeResource* input_node = m_blend_tree_resource.GetGraphInputNode();
std::vector<Socket> input_sockets =
input_node->m_socket_accessor->m_outputs;
std::vector<Socket>::const_iterator iter = std::find_if(
input_sockets.begin(),
input_sockets.end(),
[&socket](const Socket& input_socket) {
return socket.m_name == input_socket.m_name;
});
if (iter != input_sockets.end()) {
std::cerr << "Error: cannot register input socket as socket with name '"
<< socket.m_name << "' already exists!" << std::endl;
return false;
}
input_node->m_socket_accessor->m_outputs.push_back(socket);
m_socket_accessor->m_inputs = input_node->m_socket_accessor->m_outputs;
return true;
}
template <typename T>
bool RegisterBlendTreeOutputSocket(const std::string& socket_name) {
Socket socket;
socket.m_name = socket_name;
socket.m_type = GetSocketType<T>();
socket.m_type_size = sizeof(T);
return RegisterBlendTreeOutputSocket(socket);
}
bool RegisterBlendTreeOutputSocket(const Socket& socket) {
AnimNodeResource* output_node = m_blend_tree_resource.GetGraphOutputNode();
std::vector<Socket> output_sockets =
output_node->m_socket_accessor->m_inputs;
std::vector<Socket>::const_iterator iter = std::find_if(
output_sockets.begin(),
output_sockets.end(),
[&socket](const Socket& input_socket) {
return socket.m_name == input_socket.m_name;
});
if (iter != output_sockets.end()) {
return false;
}
output_node->m_socket_accessor->m_inputs.push_back(socket);
m_socket_accessor->m_outputs = output_node->m_socket_accessor->m_inputs;
return true;
}
void CreateStateMachineInstance(AnimGraphStateMachine& result) const; void CreateStateMachineInstance(AnimGraphStateMachine& result) const;
private: private:
// BlendTree // BlendTree
bool SaveBlendTreeResourceToFile(const char* filename) const; bool SaveBlendTreeResourceToFile(const char* filename) const;
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const; void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
void PrepareBlendTreeIOData(AnimGraphBlendTree& instance) const; void PrepareBlendTreeIOData(
void CreateBlendTreeConnectionInstances(AnimGraphBlendTree& instance) const; AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const; void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
bool SaveStateMachineResourceToFile(const char* filename) const; bool SaveStateMachineResourceToFile(const char* filename) const;
+10441
View File
File diff suppressed because it is too large Load Diff
+66 -99
View File
@@ -16,13 +16,17 @@
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <iostream> #include <iostream>
#include "3rdparty/imgui-node-editor/imgui_node_editor.h"
#include "3rdparty/json/json.hpp" #include "3rdparty/json/json.hpp"
#include "AnimGraph/AnimGraphBlendTree.h"
#include "AnimGraph/AnimGraphData.h"
#include "Camera.h" #include "Camera.h"
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include "SkinnedMesh.h" #include "SkinnedMesh.h"
#include "SkinnedMeshRenderer.h"
#include "SkinnedMeshResource.h" #include "SkinnedMeshResource.h"
#include "embedded_fonts.h"
#include "src/AnimGraph/AnimGraphEditor.h" #include "src/AnimGraph/AnimGraphEditor.h"
#include "3rdparty/imgui-node-editor/imgui_node_editor.h"
const int Width = 1024; const int Width = 1024;
const int Height = 768; const int Height = 768;
@@ -49,7 +53,6 @@ static void draw_imgui(ImDrawData*);
#include <cmath> // fmodf #include <cmath> // fmodf
#include <fstream> #include <fstream>
#include "SkinnedMeshRenderer.h"
#include "ozz/animation/runtime/animation.h" #include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/sampling_job.h" #include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h" #include "ozz/animation/runtime/skeleton.h"
@@ -156,14 +159,10 @@ struct Viewport {
this->pass = sg_make_pass(&offscreen_pass_desc); this->pass = sg_make_pass(&offscreen_pass_desc);
sg_pipeline_desc gl_pipeline_desc = { sg_pipeline_desc gl_pipeline_desc = {
.depth = { .depth = {.compare = SG_COMPAREFUNC_LESS_EQUAL, .write_enabled = true},
.compare = SG_COMPAREFUNC_LESS_EQUAL,
.write_enabled = true
},
.cull_mode = SG_CULLMODE_BACK, .cull_mode = SG_CULLMODE_BACK,
.sample_count = cMSAASampleCount .sample_count = cMSAASampleCount};
}; // this->pip = sg_make_pipeline(gl_pipeline_desc);
// this->pip = sg_make_pipeline(gl_pipeline_desc);
} }
}; };
@@ -171,13 +170,6 @@ struct ApplicationConfig {
int window_position[2] = {100, 30}; int window_position[2] = {100, 30};
int window_size[2] = {1000, 600}; int window_size[2] = {1000, 600};
struct LegacyGraphEditor {
bool visible = false;
int position[2] = {20, 20};
int size[2] = {800, 500};
};
LegacyGraphEditor legacy_graph_editor;
struct GraphEditor { struct GraphEditor {
bool visible = false; bool visible = false;
int position[2] = {20, 20}; int position[2] = {20, 20};
@@ -223,12 +215,6 @@ void to_json(nlohmann::json& j, const ApplicationConfig& config) {
j["main_window"]["size"][0] = config.window_size[0]; j["main_window"]["size"][0] = config.window_size[0];
j["main_window"]["size"][1] = config.window_size[1]; j["main_window"]["size"][1] = config.window_size[1];
j["legacy_graph_editor"]["visible"] = config.legacy_graph_editor.visible;
j["legacy_graph_editor"]["position"][0] = config.legacy_graph_editor.position[0];
j["legacy_graph_editor"]["position"][1] = config.legacy_graph_editor.position[1];
j["legacy_graph_editor"]["size"][0] = config.legacy_graph_editor.size[0];
j["legacy_graph_editor"]["size"][1] = config.legacy_graph_editor.size[1];
j["graph_editor"]["visible"] = config.graph_editor.visible; j["graph_editor"]["visible"] = config.graph_editor.visible;
j["graph_editor"]["position"][0] = config.graph_editor.position[0]; j["graph_editor"]["position"][0] = config.graph_editor.position[0];
j["graph_editor"]["position"][1] = config.graph_editor.position[1]; j["graph_editor"]["position"][1] = config.graph_editor.position[1];
@@ -280,24 +266,6 @@ void from_json(const nlohmann::json& j, ApplicationConfig& config) {
} }
} }
if (j.contains("legacy_graph_editor")) {
if (j["legacy_graph_editor"].contains("visible")) {
config.legacy_graph_editor.visible = j["legacy_graph_editor"]["visible"];
}
if (j["legacy_graph_editor"].contains("position")
and j["legacy_graph_editor"]["position"].size() == 2) {
config.legacy_graph_editor.position[0] = j["legacy_graph_editor"]["position"].at(0);
config.legacy_graph_editor.position[1] = j["legacy_graph_editor"]["position"].at(1);
}
if (j["legacy_graph_editor"].contains("size")
and j["legacy_graph_editor"]["size"].size() == 2) {
config.legacy_graph_editor.size[0] = j["legacy_graph_editor"]["size"].at(0);
config.legacy_graph_editor.size[1] = j["legacy_graph_editor"]["size"].at(1);
}
}
if (j.contains("graph_editor")) { if (j.contains("graph_editor")) {
if (j["graph_editor"].contains("visible")) { if (j["graph_editor"].contains("visible")) {
config.graph_editor.visible = j["graph_editor"]["visible"]; config.graph_editor.visible = j["graph_editor"]["visible"];
@@ -529,7 +497,9 @@ int main() {
// setup sokol_gfx and sokol_time // setup sokol_gfx and sokol_time
stm_setup(); stm_setup();
sg_desc desc = {.logger = {.func = slog_func}, .context {.sample_count = cMSAASampleCount}}; sg_desc desc = {
.logger = {.func = slog_func},
.context{.sample_count = cMSAASampleCount}};
sg_setup(&desc); sg_setup(&desc);
assert(sg_isvalid()); assert(sg_isvalid());
@@ -550,11 +520,12 @@ int main() {
skinned_mesh_resource.createInstance(skinned_mesh); skinned_mesh_resource.createInstance(skinned_mesh);
skinned_mesh.SetCurrentAnimation(0); skinned_mesh.SetCurrentAnimation(0);
AnimGraph anim_graph; AnimGraphBlendTree anim_graph;
AnimGraphContext anim_graph_context; AnimGraphContext anim_graph_context;
AnimData anim_graph_output; AnimData anim_graph_output;
anim_graph_output.m_local_matrices.resize( anim_graph_output.m_local_matrices.resize(
skinned_mesh.m_skeleton.num_soa_joints()); skinned_mesh.m_skeleton.num_soa_joints());
AnimGraphEditorClear();
state.time.factor = 1.0f; state.time.factor = 1.0f;
@@ -566,7 +537,20 @@ int main() {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.IniFilename = "ATPImgui.ini"; io.IniFilename = "ATPImgui.ini";
io.Fonts->AddFontDefault();
//io.Fonts->AddFontDefault();
ImFontConfig font_config;
font_config.OversampleH = 4;
font_config.OversampleV = 4;
font_config.GlyphExtraSpacing.x = 1.0f;
io.Fonts->AddFontFromMemoryCompressedTTF(
// roboto_medium_ttf_compressed_data,
// roboto_medium_ttf_compressed_size,
droid_sans_ttf_compressed_data,
droid_sans_ttf_compressed_size,
14,
&font_config);
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
@@ -673,7 +657,8 @@ int main() {
// Graph Editor // Graph Editor
gApplicationConfig.graph_editor.config.SettingsFile = "graph_editor.json"; gApplicationConfig.graph_editor.config.SettingsFile = "graph_editor.json";
gApplicationConfig.graph_editor.config.NavigateButtonIndex = 2; gApplicationConfig.graph_editor.config.NavigateButtonIndex = 2;
gApplicationConfig.graph_editor.context = ax::NodeEditor::CreateEditor(&gApplicationConfig.graph_editor.config); gApplicationConfig.graph_editor.context =
ax::NodeEditor::CreateEditor(&gApplicationConfig.graph_editor.config);
// draw loop // draw loop
while (!glfwWindowShouldClose(w)) { while (!glfwWindowShouldClose(w)) {
@@ -795,9 +780,6 @@ int main() {
&gApplicationConfig.animation_player_widget.visible); &gApplicationConfig.animation_player_widget.visible);
ImGui::Separator(); ImGui::Separator();
ImGui::Checkbox(
"Legacy Graph Editor",
&gApplicationConfig.legacy_graph_editor.visible);
ImGui::Checkbox( ImGui::Checkbox(
"ImGui Demo", "ImGui Demo",
@@ -811,12 +793,12 @@ int main() {
AnimGraphEditorGetRuntimeGraph(anim_graph); AnimGraphEditorGetRuntimeGraph(anim_graph);
anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton; anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton;
anim_graph.init(anim_graph_context); anim_graph.Init(anim_graph_context);
// For simplicity use first animation data output // For simplicity use first animation data output
const std::vector<Socket>& graph_output_sockets = const std::vector<Socket>& graph_output_sockets =
anim_graph.getGraphOutputs(); anim_graph.GetGraphOutputs();
for (const auto & output : graph_output_sockets) { for (const auto& output : graph_output_sockets) {
if (output.m_type == SocketType::SocketTypeAnimation) { if (output.m_type == SocketType::SocketTypeAnimation) {
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output); anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
} }
@@ -845,7 +827,8 @@ int main() {
ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible); ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible);
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right)) { if (ImGui::IsWindowHovered()
&& ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
if (gControlMode == ControlMode::ControlModeNone) { if (gControlMode == ControlMode::ControlModeNone) {
gControlMode = ControlMode::ControlModeFPS; gControlMode = ControlMode::ControlModeFPS;
Camera_CalcFromMatrix(&state.camera, &state.camera.mtxView[0]); Camera_CalcFromMatrix(&state.camera, &state.camera.mtxView[0]);
@@ -854,8 +837,10 @@ int main() {
} }
ImVec2 viewport_widget_size = ImGui::GetWindowSize(); ImVec2 viewport_widget_size = ImGui::GetWindowSize();
gApplicationConfig.viewport_widget.size[0] = static_cast<int>(viewport_widget_size.x); gApplicationConfig.viewport_widget.size[0] =
gApplicationConfig.viewport_widget.size[1] = static_cast<int>(viewport_widget_size.y); static_cast<int>(viewport_widget_size.x);
gApplicationConfig.viewport_widget.size[1] =
static_cast<int>(viewport_widget_size.y);
ImGui::Text( ImGui::Text(
"Viewport size: %d, %d", "Viewport size: %d, %d",
@@ -869,12 +854,16 @@ int main() {
if (static_cast<float>(current_size[0]) != content_size[0] if (static_cast<float>(current_size[0]) != content_size[0]
|| static_cast<float>(current_size[1]) != content_size[1] || static_cast<float>(current_size[1]) != content_size[1]
|| offscreen_viewport.pass.id == 0) { || offscreen_viewport.pass.id == 0) {
offscreen_viewport.Resize(static_cast<int>(content_size[0]), static_cast<int>(content_size[1])); offscreen_viewport.Resize(
static_cast<int>(content_size[0]),
static_cast<int>(content_size[1]));
} }
ImGui::Image( ImGui::Image(
(ImTextureID)(uintptr_t)offscreen_viewport.color_image.id, (ImTextureID)(uintptr_t)offscreen_viewport.color_image.id,
ImVec2(static_cast<float>(offscreen_viewport.size[0]), static_cast<float>(offscreen_viewport.size[1])), ImVec2(
static_cast<float>(offscreen_viewport.size[0]),
static_cast<float>(offscreen_viewport.size[1])),
ImVec2(0.0f, 1.0f), ImVec2(0.0f, 1.0f),
ImVec2(1.0f, 0.0f)); ImVec2(1.0f, 0.0f));
@@ -897,13 +886,17 @@ int main() {
if (gApplicationConfig.skinned_mesh_widget.visible) { if (gApplicationConfig.skinned_mesh_widget.visible) {
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2( ImVec2(
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[0]), static_cast<float>(
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[1])), gApplicationConfig.skinned_mesh_widget.position[0]),
static_cast<float>(
gApplicationConfig.skinned_mesh_widget.position[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize( ImGui::SetNextWindowSize(
ImVec2( ImVec2(
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[0]), static_cast<float>(
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[1])), gApplicationConfig.skinned_mesh_widget.size[0]),
static_cast<float>(
gApplicationConfig.skinned_mesh_widget.size[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::Begin( ImGui::Begin(
@@ -930,13 +923,17 @@ int main() {
if (gApplicationConfig.animation_player_widget.visible) { if (gApplicationConfig.animation_player_widget.visible) {
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2( ImVec2(
static_cast<float>(gApplicationConfig.animation_player_widget.position[0]), static_cast<float>(
static_cast<float>(gApplicationConfig.animation_player_widget.position[1])), gApplicationConfig.animation_player_widget.position[0]),
static_cast<float>(
gApplicationConfig.animation_player_widget.position[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize( ImGui::SetNextWindowSize(
ImVec2( ImVec2(
static_cast<float>(gApplicationConfig.animation_player_widget.size[0]), static_cast<float>(
static_cast<float>(gApplicationConfig.animation_player_widget.size[1])), gApplicationConfig.animation_player_widget.size[0]),
static_cast<float>(
gApplicationConfig.animation_player_widget.size[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::Begin( ImGui::Begin(
@@ -1015,8 +1012,8 @@ int main() {
if (state.ozz.animation != nullptr) { if (state.ozz.animation != nullptr) {
state.ozz.sampling_job.animation = state.ozz.animation; state.ozz.sampling_job.animation = state.ozz.animation;
state.ozz.sampling_job.ratio = state.ozz.sampling_job.ratio = static_cast<float>(state.time.absolute)
static_cast<float>(state.time.absolute) / state.ozz.animation->duration(); / state.ozz.animation->duration();
state.ozz.sampling_job.context = &skinned_mesh.m_sampling_context; state.ozz.sampling_job.context = &skinned_mesh.m_sampling_context;
state.ozz.sampling_job.output = state.ozz.sampling_job.output =
ozz::make_span(skinned_mesh.m_local_matrices); ozz::make_span(skinned_mesh.m_local_matrices);
@@ -1031,9 +1028,10 @@ int main() {
if (state.time.use_graph && !anim_graph.m_nodes.empty() if (state.time.use_graph && !anim_graph.m_nodes.empty()
&& state.time.anim_update_time > 0.) { && state.time.anim_update_time > 0.) {
anim_graph.markActiveNodes(); // TODO: update for new API after embedding refactor
anim_graph.updateTime(state.time.anim_update_time); // anim_graph.MarkActiveNodes();
anim_graph.evaluate(anim_graph_context); // anim_graph.UpdateTime()pdateTime(state.time.anim_update_time);
// anim_graph.evaluate(anim_graph_context);
skinned_mesh.m_local_matrices = anim_graph_output.m_local_matrices; skinned_mesh.m_local_matrices = anim_graph_output.m_local_matrices;
skinned_mesh.CalcModelMatrices(); skinned_mesh.CalcModelMatrices();
@@ -1080,37 +1078,6 @@ int main() {
ImGui::End(); ImGui::End();
} }
// Legacy Animation Graph Editor
if (gApplicationConfig.legacy_graph_editor.visible) {
ImGui::SetNextWindowPos(
ImVec2(
gApplicationConfig.legacy_graph_editor.position[0],
gApplicationConfig.legacy_graph_editor.position[1]),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(
ImVec2(
gApplicationConfig.legacy_graph_editor.size[0],
gApplicationConfig.legacy_graph_editor.size[1]),
ImGuiCond_FirstUseEver);
ImGui::Begin(
"Legacy Graph Editor",
&gApplicationConfig.legacy_graph_editor.visible,
ImGuiWindowFlags_MenuBar);
ImVec2 graph_editor_position = ImGui::GetWindowPos();
gApplicationConfig.legacy_graph_editor.position[0] = graph_editor_position.x;
gApplicationConfig.legacy_graph_editor.position[1] = graph_editor_position.y;
ImVec2 graph_editor_size = ImGui::GetWindowSize();
gApplicationConfig.legacy_graph_editor.size[0] = graph_editor_size.x;
gApplicationConfig.legacy_graph_editor.size[1] = graph_editor_size.y;
LegacyAnimGraphEditorUpdate();
ImGui::End();
}
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowDemoWindow() // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowDemoWindow()
if (gApplicationConfig.show_imgui_demo_window) { if (gApplicationConfig.show_imgui_demo_window) {
ImGui::SetNextWindowPos(ImVec2(460, 20), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(460, 20), ImGuiCond_FirstUseEver);
+40
View File
@@ -0,0 +1,40 @@
#include "AnimGraph/AnimGraphEditor.h"
#include "catch.hpp"
TEST_CASE("Node Socket To InputPin Conversion", "[animGraphEditor]") {
int node_index = 321;
int socket_index = 221;
long socket_id;
socket_id = NodeIndexAndSocketIndexToInputPinId(node_index, socket_index);
int node_index_resolved;
int socket_index_resolved;
InputPinIdToNodeIndexAndSocketIndex(
socket_id,
&node_index_resolved,
&socket_index_resolved);
CHECK(node_index == node_index_resolved);
CHECK(socket_index == socket_index_resolved);
}
TEST_CASE("Node Socket To OutputPin Conversion", "[animGraphEditor]") {
int node_index = 321;
int socket_index = 221;
long socket_id;
socket_id = NodeIndexAndSocketIndexToOutputPinId(node_index, socket_index);
int node_index_resolved;
int socket_index_resolved;
OutputPinIdToNodeIndexAndSocketIndex(
socket_id,
&node_index_resolved,
&socket_index_resolved);
CHECK(node_index == node_index_resolved);
CHECK(socket_index == socket_index_resolved);
}
+236 -247
View File
@@ -28,11 +28,9 @@ class SimpleAnimSamplerGraphResource {
blend_tree_resource->InitGraphConnectors(); blend_tree_resource->InitGraphConnectors();
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
blend_tree_resource->m_nodes.push_back( walk_node_index =
AnimNodeResourceFactory("AnimSampler")); blend_tree_resource->AddNode(AnimNodeResourceFactory("AnimSampler"));
walk_node_index = blend_tree_resource->m_nodes.size() - 1; walk_node = blend_tree_resource->GetNode(walk_node_index);
walk_node = blend_tree_resource->m_nodes[walk_node_index];
walk_node->m_name = "WalkAnim"; walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue( walk_node->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
@@ -72,28 +70,26 @@ class Blend2GraphResource {
blend_tree_resource->InitGraphConnectors(); blend_tree_resource->InitGraphConnectors();
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
blend_tree_resource->m_nodes.push_back( walk_node_index =
AnimNodeResourceFactory("AnimSampler")); blend_tree_resource->AddNode(AnimNodeResourceFactory("AnimSampler"));
walk_node_index = blend_tree_resource->m_nodes.size() - 1;
blend_tree_resource->m_nodes.push_back( run_node_index =
AnimNodeResourceFactory("AnimSampler")); blend_tree_resource->AddNode(AnimNodeResourceFactory("AnimSampler"));
run_node_index = blend_tree_resource->m_nodes.size() - 1;
blend_tree_resource->m_nodes.push_back(AnimNodeResourceFactory("Blend2")); blend_node_index =
blend_node_index = blend_tree_resource->m_nodes.size() - 1; blend_tree_resource->AddNode(AnimNodeResourceFactory("Blend2"));
walk_node = blend_tree_resource->m_nodes[walk_node_index]; walk_node = blend_tree_resource->GetNode(walk_node_index);
walk_node->m_name = "WalkAnim"; walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue( walk_node->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
std::string("media/Walking-loop.ozz")); std::string("media/Walking-loop.ozz"));
run_node = blend_tree_resource->m_nodes[run_node_index]; run_node = blend_tree_resource->GetNode(run_node_index);
run_node->m_socket_accessor->SetPropertyValue( run_node->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
std::string("media/Running0-loop.ozz")); std::string("media/Running0-loop.ozz"));
run_node->m_name = "RunAnim"; run_node->m_name = "RunAnim";
blend_node = blend_tree_resource->m_nodes[blend_node_index]; blend_node = blend_tree_resource->GetNode(blend_node_index);
blend_node->m_name = "BlendWalkRun"; blend_node->m_name = "BlendWalkRun";
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode(); AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
@@ -161,11 +157,10 @@ class EmbeddedBlendTreeGraphResource {
nullptr); nullptr);
// Parent AnimSampler // Parent AnimSampler
parent_blend_tree_resource->m_nodes.push_back( walk_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("AnimSampler")); AnimNodeResourceFactory("AnimSampler"));
walk_node_index = parent_blend_tree_resource->m_nodes.size() - 1;
walk_node_resource = parent_blend_tree_resource->m_nodes[walk_node_index]; walk_node_resource = parent_blend_tree_resource->GetNode(walk_node_index);
walk_node_resource->m_name = "WalkAnim"; walk_node_resource->m_name = "WalkAnim";
walk_node_resource->m_socket_accessor->SetPropertyValue( walk_node_resource->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
@@ -174,12 +169,10 @@ class EmbeddedBlendTreeGraphResource {
// //
// Embedded Tree // Embedded Tree
// //
parent_blend_tree_resource->m_nodes.push_back( embedded_blend_tree_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("BlendTree")); AnimNodeResourceFactory("BlendTree"));
embedded_blend_tree_node_index =
parent_blend_tree_resource->m_nodes.size() - 1;
embedded_graph = dynamic_cast<AnimGraphResource*>( embedded_graph = dynamic_cast<AnimGraphResource*>(
parent_blend_tree_resource->m_nodes.back()); parent_blend_tree_resource->GetNode(embedded_blend_tree_node_index));
embedded_graph->m_name = "EmbeddedBlendTree"; embedded_graph->m_name = "EmbeddedBlendTree";
embedded_graph->m_node_type_name = "BlendTree"; embedded_graph->m_node_type_name = "BlendTree";
embedded_graph->m_graph_type_name = "BlendTree"; embedded_graph->m_graph_type_name = "BlendTree";
@@ -200,12 +193,10 @@ class EmbeddedBlendTreeGraphResource {
nullptr); nullptr);
// Embedded: SpeedScale node // Embedded: SpeedScale node
embedded_blend_tree_resource->m_nodes.push_back( embedded_speed_scale_index = embedded_blend_tree_resource->AddNode(
AnimNodeResourceFactory("SpeedScale")); AnimNodeResourceFactory("SpeedScale"));
embedded_speed_scale_index =
embedded_blend_tree_resource->m_nodes.size() - 1;
AnimNodeResource* embedded_speed_scale_resource = AnimNodeResource* embedded_speed_scale_resource =
embedded_blend_tree_resource->m_nodes[embedded_speed_scale_index]; embedded_blend_tree_resource->GetNode(embedded_speed_scale_index);
embedded_speed_scale_resource->m_socket_accessor->SetInputValue( embedded_speed_scale_resource->m_socket_accessor->SetInputValue(
"SpeedScale", "SpeedScale",
0.1f); 0.1f);
@@ -291,11 +282,10 @@ class EmbeddedTreeBlend2GraphResource {
nullptr); nullptr);
// Parent AnimSampler // Parent AnimSampler
parent_blend_tree_resource->m_nodes.push_back( walk_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("AnimSampler")); AnimNodeResourceFactory("AnimSampler"));
walk_node_index = parent_blend_tree_resource->m_nodes.size() - 1;
walk_node_resource = parent_blend_tree_resource->m_nodes[walk_node_index]; walk_node_resource = parent_blend_tree_resource->GetNode(walk_node_index);
walk_node_resource->m_name = "WalkAnim"; walk_node_resource->m_name = "WalkAnim";
walk_node_resource->m_socket_accessor->SetPropertyValue( walk_node_resource->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
@@ -304,53 +294,38 @@ class EmbeddedTreeBlend2GraphResource {
// //
// Embedded Tree // Embedded Tree
// //
parent_blend_tree_resource->m_nodes.push_back( embedded_blend_tree_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("BlendTree")); AnimNodeResourceFactory("BlendTree"));
embedded_blend_tree_node_index =
parent_blend_tree_resource->m_nodes.size() - 1;
embedded_graph = dynamic_cast<AnimGraphResource*>( embedded_graph = dynamic_cast<AnimGraphResource*>(
parent_blend_tree_resource->m_nodes.back()); parent_blend_tree_resource->GetNode(embedded_blend_tree_node_index));
embedded_graph->m_name = "EmbeddedTreeBlend2GraphResource"; embedded_graph->m_name = "EmbeddedTreeBlend2GraphResource";
embedded_graph->m_node_type_name = "BlendTree"; embedded_graph->m_node_type_name = "BlendTree";
embedded_graph->m_graph_type_name = "BlendTree"; embedded_graph->m_graph_type_name = "BlendTree";
embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource; embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
// Embedded: outputs // Embedded: outputs
AnimNodeResource* embedded_outputs = embedded_graph->RegisterBlendTreeOutputSocket<AnimData>("AnimOutput");
embedded_blend_tree_resource->GetGraphOutputNode();
embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
"AnimOutput",
nullptr);
// Embedded: inputs // Embedded: inputs
AnimNodeResource* embedded_inputs = embedded_graph->RegisterBlendTreeInputSocket<AnimData>("AnimInput");
embedded_blend_tree_resource->GetGraphInputNode(); embedded_graph->RegisterBlendTreeInputSocket<float>("BlendWeight");
embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
"AnimInput",
nullptr);
embedded_inputs->m_socket_accessor->RegisterOutput<float>(
"BlendWeight",
nullptr);
// Embedded nodes // Embedded nodes
embedded_blend_tree_resource->m_nodes.push_back( embedded_blend2_node_index = embedded_blend_tree_resource->AddNode(
AnimNodeResourceFactory("Blend2")); AnimNodeResourceFactory("Blend2"));
embedded_blend2_node_index =
embedded_blend_tree_resource->m_nodes.size() - 1;
embedded_blend_tree_resource->m_nodes.push_back( embedded_run_node_index = embedded_blend_tree_resource->AddNode(
AnimNodeResourceFactory("AnimSampler")); AnimNodeResourceFactory("AnimSampler"));
embedded_run_node_index = embedded_blend_tree_resource->m_nodes.size() - 1;
// Configure node resources // Configure node resources
AnimNodeResource* embedded_blend2_node_resource = embedded_blend2_node_resource =
embedded_blend_tree_resource->m_nodes[embedded_blend2_node_index]; embedded_blend_tree_resource->GetNode(embedded_blend2_node_index);
embedded_blend2_node_resource->m_socket_accessor->SetInputValue( embedded_blend2_node_resource->m_socket_accessor->SetInputValue(
"Weight", "Weight",
0.1f); 0.1f);
embedded_run_node_resource = embedded_run_node_resource =
embedded_blend_tree_resource->m_nodes[embedded_run_node_index]; embedded_blend_tree_resource->GetNode(embedded_run_node_index);
embedded_run_node_resource->m_name = "RunAnim"; embedded_run_node_resource->m_name = "RunAnim";
embedded_run_node_resource->m_socket_accessor->SetPropertyValue( embedded_run_node_resource->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
@@ -358,7 +333,7 @@ class EmbeddedTreeBlend2GraphResource {
// Embedded: setup connections // Embedded: setup connections
REQUIRE(embedded_blend_tree_resource->ConnectSockets( REQUIRE(embedded_blend_tree_resource->ConnectSockets(
embedded_inputs, embedded_blend_tree_resource->GetGraphInputNode(),
"AnimInput", "AnimInput",
embedded_blend2_node_resource, embedded_blend2_node_resource,
"Input0")); "Input0"));
@@ -373,7 +348,7 @@ class EmbeddedTreeBlend2GraphResource {
embedded_blend_tree_resource->GetGraphOutputNode(), embedded_blend_tree_resource->GetGraphOutputNode(),
"AnimOutput")); "AnimOutput"));
REQUIRE(embedded_blend_tree_resource->ConnectSockets( REQUIRE(embedded_blend_tree_resource->ConnectSockets(
embedded_inputs, embedded_blend_tree_resource->GetGraphInputNode(),
"BlendWeight", "BlendWeight",
embedded_blend2_node_resource, embedded_blend2_node_resource,
"Weight")); "Weight"));
@@ -418,6 +393,64 @@ bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
return true; return true;
} }
void CheckBlendTreeResourcesEqual(
const BlendTreeResource* blend_tree_resource_reference,
const BlendTreeResource* blend_tree_resource_rhs) {
REQUIRE(
blend_tree_resource_reference->GetNumNodes()
== blend_tree_resource_rhs->GetNumNodes());
for (size_t i = 0; i < blend_tree_resource_reference->GetNumNodes(); i++) {
const AnimNodeResource* node = blend_tree_resource_reference->GetNode(i);
const AnimNodeResource* node_loaded = blend_tree_resource_rhs->GetNode(i);
REQUIRE(node->m_name == node_loaded->m_name);
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
}
REQUIRE(
blend_tree_resource_reference->GetNumConnections()
== blend_tree_resource_rhs->GetNumConnections());
for (size_t i = 0; i < blend_tree_resource_reference->GetNumConnections();
i++) {
const BlendTreeConnectionResource* connection =
blend_tree_resource_reference->GetConnection(i);
const BlendTreeConnectionResource* connection_loaded =
blend_tree_resource_rhs->GetConnection(i);
REQUIRE(
connection->source_node_index == connection_loaded->source_node_index);
REQUIRE(
connection->source_socket_name
== connection_loaded->source_socket_name);
REQUIRE(
connection->target_node_index == connection_loaded->target_node_index);
REQUIRE(
connection->target_socket_name
== connection_loaded->target_socket_name);
}
}
void CheckAnimGraphResourceEqual(
const AnimGraphResource& graph_resource_reference,
const AnimGraphResource& graph_resource_rhs) {
REQUIRE(
graph_resource_reference.m_graph_type_name
== graph_resource_rhs.m_graph_type_name);
REQUIRE(graph_resource_reference.m_name == graph_resource_rhs.m_name);
REQUIRE(graph_resource_reference.m_graph_type_name == "BlendTree");
const BlendTreeResource* blend_tree_resource_reference =
&graph_resource_reference.m_blend_tree_resource;
const BlendTreeResource* blend_tree_resource_rhs =
&graph_resource_rhs.m_blend_tree_resource;
CheckBlendTreeResourcesEqual(
blend_tree_resource_reference,
blend_tree_resource_rhs);
}
TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") { TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
int node_id = 3321; int node_id = 3321;
int input_index = 221; int input_index = 221;
@@ -447,44 +480,7 @@ TEST_CASE_METHOD(
AnimGraphResource graph_resource_loaded; AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("TestGraphAnimSamplerBlendTree.json"); graph_resource_loaded.LoadFromFile("TestGraphAnimSamplerBlendTree.json");
REQUIRE( CheckAnimGraphResourceEqual(graph_resource, graph_resource_loaded);
graph_resource.m_graph_type_name
== graph_resource_loaded.m_graph_type_name);
REQUIRE(graph_resource.m_name == graph_resource_loaded.m_name);
BlendTreeResource* blend_tree_resource_loaded =
&graph_resource_loaded.m_blend_tree_resource;
REQUIRE(
blend_tree_resource->m_nodes.size()
== blend_tree_resource_loaded->m_nodes.size());
for (size_t i = 0; i < blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* node = blend_tree_resource->m_nodes[i];
const AnimNodeResource* node_loaded =
blend_tree_resource_loaded->m_nodes[i];
REQUIRE(node->m_name == node_loaded->m_name);
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
}
REQUIRE(
blend_tree_resource->m_connections.size()
== blend_tree_resource_loaded->m_connections.size());
for (size_t i = 0; i < blend_tree_resource->m_connections.size(); i++) {
const BlendTreeConnectionResource& connection =
blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& connection_loaded =
blend_tree_resource_loaded->m_connections[i];
REQUIRE(
connection.source_node_index == connection_loaded.source_node_index);
REQUIRE(
connection.source_socket_name == connection_loaded.source_socket_name);
REQUIRE(
connection.target_node_index == connection_loaded.target_node_index);
REQUIRE(
connection.target_socket_name == connection_loaded.target_socket_name);
}
} }
TEST_CASE_METHOD( TEST_CASE_METHOD(
@@ -558,20 +554,20 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
blend_tree_resource.InitGraphConnectors(); blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler")); size_t walk_node_index =
size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1; blend_tree_resource.AddNode(AnimNodeResourceFactory("AnimSampler"));
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("SpeedScale")); size_t speed_scale_node_index =
size_t speed_scale_node_index = blend_tree_resource.m_nodes.size() - 1; blend_tree_resource.AddNode(AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource* walk_node = blend_tree_resource.m_nodes[walk_node_index]; AnimNodeResource* walk_node = blend_tree_resource.GetNode(walk_node_index);
walk_node->m_name = "WalkAnim"; walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue( walk_node->m_socket_accessor->SetPropertyValue(
"Filename", "Filename",
std::string("media/Walking-loop.ozz")); std::string("media/Walking-loop.ozz"));
AnimNodeResource* speed_scale_node = AnimNodeResource* speed_scale_node =
blend_tree_resource.m_nodes[speed_scale_node_index]; blend_tree_resource.GetNode(speed_scale_node_index);
speed_scale_node->m_name = "SpeedScale"; speed_scale_node->m_name = "SpeedScale";
float speed_scale_value = 1.35f; float speed_scale_value = 1.35f;
speed_scale_node->m_socket_accessor->SetInputValue( speed_scale_node->m_socket_accessor->SetInputValue(
@@ -602,7 +598,7 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
graph_resource_loaded.m_blend_tree_resource; graph_resource_loaded.m_blend_tree_resource;
Socket* speed_scale_resource_loaded_input = Socket* speed_scale_resource_loaded_input =
blend_tree_resource_loaded.m_nodes[speed_scale_node_index] blend_tree_resource_loaded.GetNode(speed_scale_node_index)
->m_socket_accessor->GetInputSocket("SpeedScale"); ->m_socket_accessor->GetInputSocket("SpeedScale");
REQUIRE(speed_scale_resource_loaded_input != nullptr); REQUIRE(speed_scale_resource_loaded_input != nullptr);
@@ -617,6 +613,97 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index]) *dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])
->i_speed_scale, ->i_speed_scale,
Catch::Matchers::WithinAbs(speed_scale_value, 0.1)); Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
WHEN("Checking node eval order and node subtrees") {
const std::vector<size_t>& eval_order =
graph_resource_loaded.m_blend_tree_resource.GetNodeEvalOrder();
THEN("Walk node gets evaluated before speed scale node") {
CHECK(eval_order.size() == 2);
CHECK(eval_order[0] == walk_node_index);
CHECK(eval_order[1] == speed_scale_node_index);
}
THEN("Subtree of the speed scale node contains only the walk node") {
CHECK(
graph_resource_loaded.m_blend_tree_resource
.m_node_inputs_subtree[speed_scale_node_index]
.size()
== 1);
CHECK(
graph_resource_loaded.m_blend_tree_resource
.m_node_inputs_subtree[speed_scale_node_index][0]
== walk_node_index);
}
}
}
//
// Checks that connections additions and removals are properly validated.
//
TEST_CASE_METHOD(
Blend2GraphResource,
"Connectivity Tests",
"[AnimGraphResource][Blend2GraphResource]") {
INFO("Removing Blend2 -> Output Connection")
CHECK(
blend_tree_resource->DisconnectSockets(
blend_node,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput")
== true);
CHECK(blend_tree_resource->GetNodeEvalOrder().empty());
INFO("Adding speed scale node");
size_t speed_scale_node_index =
blend_tree_resource->AddNode(AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource* speed_scale_node_resource =
blend_tree_resource->GetNode(speed_scale_node_index);
INFO("Connecting speed scale node");
CHECK(
blend_tree_resource->ConnectSockets(
speed_scale_node_resource,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput")
== true);
const std::vector<size_t>& tree_eval_order =
blend_tree_resource->GetNodeEvalOrder();
CHECK(tree_eval_order.size() == 1);
CHECK(tree_eval_order[0] == speed_scale_node_index);
CHECK(
blend_tree_resource->ConnectSockets(
blend_node,
"Output",
speed_scale_node_resource,
"Input")
== true);
CHECK(tree_eval_order.size() == 4);
CHECK(tree_eval_order[3] == speed_scale_node_index);
CHECK(tree_eval_order[2] == blend_node_index);
CHECK(tree_eval_order[1] == run_node_index);
CHECK(tree_eval_order[0] == walk_node_index);
INFO("Creating loop");
CHECK(blend_tree_resource->DisconnectSockets(
speed_scale_node_resource,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput"));
CHECK(blend_tree_resource
->DisconnectSockets(walk_node, "Output", blend_node, "Input0"));
CHECK(
blend_tree_resource->IsConnectionValid(
speed_scale_node_resource,
"Output",
blend_node,
"Input0")
== false);
} }
TEST_CASE_METHOD( TEST_CASE_METHOD(
@@ -628,50 +715,16 @@ TEST_CASE_METHOD(
AnimGraphResource graph_resource_loaded; AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("TestGraphBlend2Graph.animgraph.json"); graph_resource_loaded.LoadFromFile("TestGraphBlend2Graph.animgraph.json");
REQUIRE( CheckAnimGraphResourceEqual(graph_resource, graph_resource_loaded);
graph_resource.m_graph_type_name
== graph_resource_loaded.m_graph_type_name);
REQUIRE(graph_resource.m_name == graph_resource_loaded.m_name);
BlendTreeResource* blend_tree_resource_loaded = BlendTreeResource* blend_tree_resource_loaded =
&graph_resource_loaded.m_blend_tree_resource; &graph_resource_loaded.m_blend_tree_resource;
REQUIRE(
blend_tree_resource->m_nodes.size()
== blend_tree_resource_loaded->m_nodes.size());
for (size_t i = 0; i < blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* node = blend_tree_resource->m_nodes[i];
const AnimNodeResource* node_loaded =
blend_tree_resource_loaded->m_nodes[i];
REQUIRE(node->m_name == node_loaded->m_name);
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
}
REQUIRE(
blend_tree_resource->m_connections.size()
== blend_tree_resource_loaded->m_connections.size());
for (size_t i = 0; i < blend_tree_resource->m_connections.size(); i++) {
const BlendTreeConnectionResource& connection =
blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& connection_loaded =
blend_tree_resource_loaded->m_connections[i];
REQUIRE(
connection.source_node_index == connection_loaded.source_node_index);
REQUIRE(
connection.source_socket_name == connection_loaded.source_socket_name);
REQUIRE(
connection.target_node_index == connection_loaded.target_node_index);
REQUIRE(
connection.target_socket_name == connection_loaded.target_socket_name);
}
// Check that the constant weight of the Blend2 node was properly applied when // Check that the constant weight of the Blend2 node was properly applied when
// loading the resource. // loading the resource.
const NodeDescriptor<Blend2Node>* blend2_node_descriptor_loaded = const NodeDescriptor<Blend2Node>* blend2_node_descriptor_loaded =
dynamic_cast<NodeDescriptor<Blend2Node>*>( dynamic_cast<NodeDescriptor<Blend2Node>*>(
blend_tree_resource_loaded->m_nodes[blend_node_index] blend_tree_resource_loaded->GetNode(blend_node_index)
->m_socket_accessor); ->m_socket_accessor);
REQUIRE_THAT( REQUIRE_THAT(
@@ -794,9 +847,8 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
blend_tree_resource.InitGraphConnectors(); blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
blend_tree_resource.m_nodes.push_back( size_t float_to_vec3_node_index = blend_tree_resource.AddNode(
AnimNodeResourceFactory("MathFloatToVec3Node")); AnimNodeResourceFactory("MathFloatToVec3Node"));
size_t float_to_vec3_node_index = blend_tree_resource.m_nodes.size() - 1;
AnimNodeResource* graph_output_node = AnimNodeResource* graph_output_node =
blend_tree_resource.GetGraphOutputNode(); blend_tree_resource.GetGraphOutputNode();
@@ -815,7 +867,7 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
AnimNodeResource* float_to_vec3_node_resource = AnimNodeResource* float_to_vec3_node_resource =
blend_tree_resource.m_nodes[float_to_vec3_node_index]; blend_tree_resource.GetNode(float_to_vec3_node_index);
REQUIRE(blend_tree_resource.ConnectSockets( REQUIRE(blend_tree_resource.ConnectSockets(
graph_input_node_resource, graph_input_node_resource,
@@ -856,9 +908,9 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
graph_resource_loaded.m_blend_tree_resource; graph_resource_loaded.m_blend_tree_resource;
const AnimNodeResource* graph_loaded_output_node = const AnimNodeResource* graph_loaded_output_node =
graph_blend_tree_loaded.m_nodes[0]; graph_blend_tree_loaded.GetGraphOutputNode();
const AnimNodeResource* graph_loaded_input_node = const AnimNodeResource* graph_loaded_input_node =
graph_blend_tree_loaded.m_nodes[1]; graph_blend_tree_loaded.GetGraphInputNode();
THEN("Graph inputs and outputs must be in loaded resource as well.") { THEN("Graph inputs and outputs must be in loaded resource as well.") {
REQUIRE( REQUIRE(
@@ -952,11 +1004,10 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
blend_tree_resource.InitGraphConnectors(); blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathAddNode")); size_t math_add0_node_index =
size_t math_add0_node_index = blend_tree_resource.m_nodes.size() - 1; blend_tree_resource.AddNode(AnimNodeResourceFactory("MathAddNode"));
size_t math_add1_node_index =
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathAddNode")); blend_tree_resource.AddNode(AnimNodeResourceFactory("MathAddNode"));
size_t math_add1_node_index = blend_tree_resource.m_nodes.size() - 1;
AnimNodeResource* graph_output_node = AnimNodeResource* graph_output_node =
blend_tree_resource.GetGraphOutputNode(); blend_tree_resource.GetGraphOutputNode();
@@ -978,9 +1029,9 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
// Prepare graph inputs and outputs // Prepare graph inputs and outputs
AnimNodeResource* math_add0_node = AnimNodeResource* math_add0_node =
blend_tree_resource.m_nodes[math_add0_node_index]; blend_tree_resource.GetNode(math_add0_node_index);
AnimNodeResource* math_add1_node = AnimNodeResource* math_add1_node =
blend_tree_resource.m_nodes[math_add1_node_index]; blend_tree_resource.GetNode(math_add1_node_index);
// direct output // direct output
REQUIRE(blend_tree_resource.ConnectSockets( REQUIRE(blend_tree_resource.ConnectSockets(
@@ -1095,112 +1146,28 @@ TEST_CASE_METHOD(
AnimGraphResource parent_graph_resource_loaded; AnimGraphResource parent_graph_resource_loaded;
parent_graph_resource_loaded.LoadFromFile("TestGraphEmbeddedBlendTree.json"); parent_graph_resource_loaded.LoadFromFile("TestGraphEmbeddedBlendTree.json");
//
// Check the loaded parent graph // Check the loaded parent graph
// CheckAnimGraphResourceEqual(
CHECK(parent_graph_resource.m_name == parent_graph_resource_loaded.m_name); parent_graph_resource,
CHECK( parent_graph_resource_loaded);
parent_graph_resource.m_graph_type_name
== parent_graph_resource_loaded.m_graph_type_name);
CHECK(
parent_graph_resource.m_node_type_name
== parent_graph_resource_loaded.m_node_type_name);
const BlendTreeResource& parent_blend_tree_resource_loaded = const BlendTreeResource& parent_blend_tree_resource_loaded =
parent_graph_resource_loaded.m_blend_tree_resource; parent_graph_resource_loaded.m_blend_tree_resource;
CHECK(
parent_blend_tree_resource->m_nodes.size()
== parent_blend_tree_resource_loaded.m_nodes.size());
for (size_t i = 0; i < parent_blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* parent_node =
parent_blend_tree_resource->m_nodes[i];
const AnimNodeResource* parent_node_loaded =
parent_blend_tree_resource_loaded.m_nodes[i];
CHECK(parent_node->m_name == parent_node_loaded->m_name);
CHECK(
parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
}
CHECK(
parent_blend_tree_resource->m_connections.size()
== parent_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < parent_blend_tree_resource->m_connections.size();
i++) {
const BlendTreeConnectionResource& parent_connection =
parent_blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& parent_connection_loaded =
parent_blend_tree_resource_loaded.m_connections[i];
CHECK(
parent_connection.source_node_index
== parent_connection_loaded.source_node_index);
CHECK(
parent_connection.source_socket_name
== parent_connection_loaded.source_socket_name);
CHECK(
parent_connection.target_node_index
== parent_connection_loaded.target_node_index);
CHECK(
parent_connection.target_socket_name
== parent_connection_loaded.target_socket_name);
}
//
// Check the loaded embedded graph // Check the loaded embedded graph
//
REQUIRE( REQUIRE(
parent_blend_tree_resource_loaded.m_nodes[3]->m_node_type_name parent_blend_tree_resource_loaded.GetNode(3)->m_node_type_name
== "BlendTree"); == "BlendTree");
const AnimGraphResource* embedded_graph_loaded = const AnimGraphResource* embedded_graph_loaded =
dynamic_cast<AnimGraphResource*>( dynamic_cast<const AnimGraphResource*>(
parent_blend_tree_resource_loaded.m_nodes[3]); parent_blend_tree_resource_loaded.GetNode(3));
const BlendTreeResource& embedded_blend_tree_resource_loaded = const BlendTreeResource* embedded_blend_tree_resource_loaded =
embedded_graph_loaded->m_blend_tree_resource; &embedded_graph_loaded->m_blend_tree_resource;
CHECK( CheckBlendTreeResourcesEqual(
embedded_blend_tree_resource->m_nodes.size() embedded_blend_tree_resource,
== embedded_blend_tree_resource_loaded.m_nodes.size()); embedded_blend_tree_resource_loaded);
CHECK(
embedded_blend_tree_resource->m_connections.size()
== embedded_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < embedded_blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* parent_node =
embedded_blend_tree_resource->m_nodes[i];
const AnimNodeResource* parent_node_loaded =
embedded_blend_tree_resource_loaded.m_nodes[i];
CHECK(parent_node->m_name == parent_node_loaded->m_name);
CHECK(
parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
}
CHECK(
embedded_blend_tree_resource->m_connections.size()
== embedded_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < embedded_blend_tree_resource->m_connections.size();
i++) {
const BlendTreeConnectionResource& embedded_connection =
embedded_blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& embedded_connection_loaded =
embedded_blend_tree_resource_loaded.m_connections[i];
CHECK(
embedded_connection.source_node_index
== embedded_connection_loaded.source_node_index);
CHECK(
embedded_connection.source_socket_name
== embedded_connection_loaded.source_socket_name);
CHECK(
embedded_connection.target_node_index
== embedded_connection_loaded.target_node_index);
CHECK(
embedded_connection.target_socket_name
== embedded_connection_loaded.target_socket_name);
}
} }
TEST_CASE_METHOD( TEST_CASE_METHOD(
@@ -1333,7 +1300,8 @@ TEST_CASE_METHOD(
blend_tree.StartUpdateTick(); blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>()); blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
THEN( THEN(
"parent AnimSampler is active and embedded AnimSampler is inactive") { "parent AnimSampler is active and embedded AnimSampler is "
"inactive") {
CHECK(walk_node->m_state == AnimNodeEvalState::Activated); CHECK(walk_node->m_state == AnimNodeEvalState::Activated);
CHECK(embedded_run_node->m_state == AnimNodeEvalState::Deactivated); CHECK(embedded_run_node->m_state == AnimNodeEvalState::Deactivated);
} }
@@ -1344,7 +1312,8 @@ TEST_CASE_METHOD(
blend_tree.StartUpdateTick(); blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>()); blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
THEN( THEN(
"parent AnimSampler is inactive and embedded AnimSampler is active") { "parent AnimSampler is inactive and embedded AnimSampler is "
"active") {
CHECK(walk_node->m_state == AnimNodeEvalState::Deactivated); CHECK(walk_node->m_state == AnimNodeEvalState::Deactivated);
CHECK(embedded_run_node->m_state == AnimNodeEvalState::Activated); CHECK(embedded_run_node->m_state == AnimNodeEvalState::Activated);
} }
@@ -1363,3 +1332,23 @@ TEST_CASE_METHOD(
graph_context.freeAnimations(); graph_context.freeAnimations();
} }
TEST_CASE(
"Register AnimGraphResource Blendtree Sockets",
"[AnimGraphResource]") {
AnimNodeResource* blend_tree_anim_node_resource =
AnimNodeResourceFactory("BlendTree");
AnimGraphResource* blend_tree_graph_resource =
dynamic_cast<AnimGraphResource*>(blend_tree_anim_node_resource);
Socket socket;
socket.m_name = "FloatSocket";
socket.m_type = SocketType::SocketTypeFloat;
socket.m_reference.ptr = nullptr;
CHECK(blend_tree_graph_resource->RegisterBlendTreeInputSocket(socket));
CHECK(!blend_tree_graph_resource->RegisterBlendTreeInputSocket(socket));
CHECK(blend_tree_graph_resource->RegisterBlendTreeOutputSocket(socket));
CHECK(!blend_tree_graph_resource->RegisterBlendTreeOutputSocket(socket));
}