7 Commits
22 changed files with 10946 additions and 238 deletions
+1 -1
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@@ -1,4 +1,4 @@
cmake_minimum_required (VERSION 3.3) cmake_minimum_required (VERSION 3.20)
# Defines the project's name # Defines the project's name
project(ozz) project(ozz)
@@ -49,7 +49,7 @@ class StdAllocator {
StdAllocator(const StdAllocator&) noexcept {} StdAllocator(const StdAllocator&) noexcept {}
template <class _Other> template <class _Other>
StdAllocator<value_type>(const StdAllocator<_Other>&) noexcept {} StdAllocator(const StdAllocator<_Other>&) noexcept {}
template <class _Other> template <class _Other>
struct rebind { struct rebind {
+2
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@@ -44,6 +44,8 @@ add_library(AnimTestbedCode OBJECT
src/Camera.c src/Camera.c
src/SkinnedMesh.cc src/SkinnedMesh.cc
src/SkinnedMesh.h src/SkinnedMesh.h
src/SyncTrack.cc
src/SyncTrack.h
src/AnimNode.cc src/AnimNode.cc
src/AnimNodes/AnimSamplerNode.cc src/AnimNodes/AnimSamplerNode.cc
src/AnimNodes/SpeedScaleNode.cc src/AnimNodes/SpeedScaleNode.cc
+35
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@@ -0,0 +1,35 @@
## Graph
### 1. Support of math nodes (or non-AnimNodes in general)
* Enables animators to add custom math for blend inputs or to adjust other inputs (e.g. LookAt or IK
targets).
**Open Issues**
1. When to do the evaluation? Two types of subgraphs:
a) Instant inputs (needed for blend node inputs) that have to be evaluated before
UpdateConnections
b) Processing nodes, e.g. for extracted bones.
### 2. Support of multiple output sockets
* E.g. extract Bone transform
* Increases Node complexity:
* AnimOutput
* AnimOutput + Data
* Data
(Data = bool, float, vec3, quat, ...)
**Open Issues**
1. Unclear when this is actually needed. Using more specific nodes that perform the desired logic
may be better (
c.f. https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-blueprint-bone-driven-controller-in-unreal-engine).
Likely this is not crucial so should be avoided for now.
### 3. Multi-skeleton evaluation
Use case: riding on a horse, interaction between two characters.
+2 -4
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@@ -16,8 +16,7 @@ struct AnimNode {
AnimNode(AnimationController* animation_controller) AnimNode(AnimationController* animation_controller)
: m_animation_controller(animation_controller), : m_animation_controller(animation_controller),
m_current_time(0.f), m_current_time(0.f),
m_is_time_synced(false), m_is_time_synced(false) {}
m_anim_duration(0.f) {}
virtual ~AnimNode(){}; virtual ~AnimNode(){};
AnimNodeType m_anim_node_type; AnimNodeType m_anim_node_type;
@@ -27,7 +26,6 @@ struct AnimNode {
// When synced then current time is relative to the node's anim duration.:w // When synced then current time is relative to the node's anim duration.:w
bool m_is_time_synced; bool m_is_time_synced;
float m_current_time; float m_current_time;
float m_anim_duration;
SyncTrack m_sync_track; SyncTrack m_sync_track;
virtual void Reset() { m_current_time = 0.f; } virtual void Reset() { m_current_time = 0.f; }
@@ -37,7 +35,7 @@ struct AnimNode {
// Evaluate the animation duration of this node. All input nodes must have already evaluated // Evaluate the animation duration of this node. All input nodes must have already evaluated
// their anim durations. // their anim durations.
virtual void EvalAnimDuration() = 0; virtual void UpdateSyncTrack() = 0;
// Evaluate current time and propagate time step to inputs. // Evaluate current time and propagate time step to inputs.
virtual void UpdateTime(float dt) = 0; virtual void UpdateTime(float dt) = 0;
+8 -1
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@@ -8,7 +8,7 @@
#include "../SkinnedMesh.h" #include "../SkinnedMesh.h"
void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) { void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track) {
m_animation = animation; m_animation = animation;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh; const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
@@ -16,6 +16,8 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
const int num_joints = skinned_mesh->m_skeleton.num_joints(); const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices.resize(num_soa_joints); m_local_matrices.resize(num_soa_joints);
m_sampling_cache.Resize(num_joints); m_sampling_cache.Resize(num_joints);
m_sync_track = sync_track;
} }
void AnimSamplerNode::Evaluate( void AnimSamplerNode::Evaluate(
@@ -44,8 +46,13 @@ void AnimSamplerNode::DrawDebugUi() {
if (ImGui::Combo("Animation", &item_current, items, anim_count)) { if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
m_animation = skinned_mesh->m_animations[item_current]; m_animation = skinned_mesh->m_animations[item_current];
m_sync_track = skinned_mesh->m_animation_sync_track[item_current];
} }
ImGui::Checkbox("Override", &m_override_ratio); ImGui::Checkbox("Override", &m_override_ratio);
ImGui::SameLine(); ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f); ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
} }
+4 -7
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@@ -25,25 +25,22 @@ struct AnimSamplerNode : public AnimNode {
ozz::vector<ozz::math::SoaTransform> m_local_matrices; ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::animation::SamplingCache m_sampling_cache; ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation); void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
virtual void UpdateIsSynced(bool is_synced) override { virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced; m_is_time_synced = is_synced;
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
m_anim_duration = m_animation->duration();
} }
virtual void UpdateTime(float dt) override { virtual void UpdateTime(float dt) override {
m_current_time += dt; m_current_time += dt;
if (!m_override_ratio) { if (!m_override_ratio) {
if (m_is_time_synced) { if (m_is_time_synced) {
m_anim_ratio = fmodf((float)m_current_time, 1.0f); m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_current_time);
m_current_time = m_anim_ratio;
} else { } else {
const float duration = m_animation->duration(); m_anim_ratio = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
} }
} }
+6 -1
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@@ -49,6 +49,11 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
} }
void BlendNode::DrawDebugUi() { void BlendNode::DrawDebugUi() {
ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f); if (ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f)) {
m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
}
ImGui::Checkbox("Sync Inputs", &m_sync_inputs); ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
} }
+6 -6
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@@ -35,9 +35,9 @@ struct BlendNode : public AnimNode {
m_input_A->UpdateIsSynced(m_is_time_synced); m_input_A->UpdateIsSynced(m_is_time_synced);
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
if (m_is_time_synced) { if (m_is_time_synced) {
m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration; m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
} else { } else {
assert (false); assert (false);
} }
@@ -45,11 +45,11 @@ struct BlendNode : public AnimNode {
virtual void UpdateTime(float dt) { virtual void UpdateTime(float dt) {
if (m_is_time_synced) { if (m_is_time_synced) {
float current_time_absolute = m_current_time * m_anim_duration + dt; m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0); float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time); m_input_A->UpdateTime(current_sync_time - m_input_A->m_current_time);
m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time); m_input_B->UpdateTime(current_sync_time - m_input_B->m_current_time);
} else { } else {
m_current_time += dt; m_current_time += dt;
m_input_A->UpdateTime(dt); m_input_A->UpdateTime(dt);
+2 -2
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@@ -32,8 +32,8 @@ struct LockTranslationNode : public AnimNode {
m_input->UpdateIsSynced(m_is_time_synced); m_input->UpdateIsSynced(m_is_time_synced);
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
m_anim_duration = m_input->m_anim_duration; m_sync_track = m_input->m_sync_track;
} }
virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); } virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
+5 -1
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@@ -14,7 +14,11 @@ void SpeedScaleNode::DrawDebugUi() {
// ensure m_time_scale is positive // ensure m_time_scale is positive
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f); m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f); if (ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 2.f)) {
if (fabs(m_time_scale - 1.0) < 0.2) {
m_time_scale = 1.0;
}
}
// and back to the original negative or positive sign // and back to the original negative or positive sign
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f); m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
} }
+3 -2
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@@ -23,9 +23,10 @@ struct SpeedScaleNode : public AnimNode {
m_input_node->UpdateIsSynced(is_synced); m_input_node->UpdateIsSynced(is_synced);
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
assert(fabs(m_time_scale) >= 0.01f); assert(fabs(m_time_scale) >= 0.01f);
m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale); m_sync_track = m_input_node->m_sync_track;
m_sync_track.m_duration =fabsf(m_input_node->m_sync_track.m_duration / m_time_scale);
} }
virtual void UpdateTime(float dt) { virtual void UpdateTime(float dt) {
+31 -20
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@@ -17,24 +17,22 @@
#include "SkinnedMesh.h" #include "SkinnedMesh.h"
AnimationController::AnimationController(SkinnedMesh* skinned_mesh) AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
: m_current_time(0.f), m_skinned_mesh(skinned_mesh) { : m_current_time(0.f), m_paused(true), m_skinned_mesh(skinned_mesh) {
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints(); const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints(); const int num_joints = skinned_mesh->m_skeleton.num_joints();
skinned_mesh->m_local_matrices.resize(num_soa_joints); skinned_mesh->m_local_matrices.resize(num_soa_joints);
skinned_mesh->m_model_matrices.resize(num_joints); skinned_mesh->m_model_matrices.resize(num_joints);
m_local_matrices.resize(num_soa_joints);
ResetAnims(); ResetAnims();
AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this); AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
sampler_node0->m_name = "AnimSampler0"; sampler_node0->m_name = "AnimSampler0";
sampler_node0->SetAnimation(skinned_mesh->m_animations[1]); sampler_node0->SetAnimation(skinned_mesh->m_animations[1], skinned_mesh->m_animation_sync_track[1]);
m_anim_nodes.push_back(sampler_node0); m_anim_nodes.push_back(sampler_node0);
AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this); AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
sampler_node1->m_name = "AnimSampler1"; sampler_node1->m_name = "AnimSampler1";
sampler_node1->SetAnimation(skinned_mesh->m_animations[2]); sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[2]);
m_anim_nodes.push_back(sampler_node1); m_anim_nodes.push_back(sampler_node1);
SpeedScaleNode* speed_node = new SpeedScaleNode(this); SpeedScaleNode* speed_node = new SpeedScaleNode(this);
@@ -46,7 +44,7 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
blend_node->m_name = "Blend0"; blend_node->m_name = "Blend0";
blend_node->m_input_A = speed_node; blend_node->m_input_A = speed_node;
blend_node->m_input_B = sampler_node1; blend_node->m_input_B = sampler_node1;
blend_node->m_sync_inputs = false; blend_node->m_sync_inputs = true;
m_anim_nodes.push_back(blend_node); m_anim_nodes.push_back(blend_node);
SpeedScaleNode* speed_node1 = new SpeedScaleNode(this); SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
@@ -58,8 +56,9 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
lock_node->m_name = "LockNode0"; lock_node->m_name = "LockNode0";
lock_node->m_locked_bone_index = 0; lock_node->m_locked_bone_index = 0;
lock_node->m_input = speed_node1; lock_node->m_input = speed_node1;
m_anim_nodes.push_back(lock_node);
m_output_node = lock_node; m_output_node = m_anim_nodes.back();
UpdateOrderedNodes(); UpdateOrderedNodes();
@@ -100,10 +99,8 @@ void AnimationController::UpdateOrderedNodes() {
} }
} }
void AnimationController::UpdateBlendLogic() {}
void AnimationController::UpdateTime(float dt) { void AnimationController::UpdateTime(float dt) {
if (m_output_node == nullptr) { if (m_paused || m_output_node == nullptr) {
return; return;
} }
@@ -114,7 +111,7 @@ void AnimationController::UpdateTime(float dt) {
for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) { for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_ordered_nodes[i]; AnimNode* node = m_ordered_nodes[i];
if (node->m_is_time_synced) { if (node->m_is_time_synced) {
node->EvalAnimDuration(); node->UpdateSyncTrack();
} }
} }
@@ -126,14 +123,8 @@ void AnimationController::Evaluate() {
if (m_output_node == nullptr) { if (m_output_node == nullptr) {
return; return;
} }
m_output_node->Evaluate(&m_local_matrices);
// convert joint matrices from local to model space m_output_node->Evaluate(&m_skinned_mesh->m_local_matrices);
ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skinned_mesh->m_skeleton;
ltm_job.input = make_span(m_local_matrices);
ltm_job.output = make_span(m_skinned_mesh->m_model_matrices);
ltm_job.Run();
}; };
void AnimationController::DrawDebugUi() { void AnimationController::DrawDebugUi() {
@@ -143,6 +134,24 @@ void AnimationController::DrawDebugUi() {
if (ImGui::Button("Reset")) { if (ImGui::Button("Reset")) {
ResetAnims(); ResetAnims();
} }
ImGui::SameLine();
if (m_paused) {
if (ImGui::Button("Play")) {
m_paused = false;
}
} else {
if (ImGui::Button("Pause")) {
m_paused = true;
}
}
ImGui::SameLine();
if (ImGui::Button("Step")) {
bool was_paused = m_paused;
m_paused = false;
UpdateTime(0.1);
Evaluate();
m_paused = was_paused;
}
ImVec2 node_size(200, 100); ImVec2 node_size(200, 100);
for (int i = 0; i < m_ordered_nodes.size(); i++) { for (int i = 0; i < m_ordered_nodes.size(); i++) {
@@ -157,6 +166,8 @@ void AnimationController::DrawDebugUi() {
ImGui::End(); ImGui::End();
} }
ImGui::Text ("Node States");
ImGui::Columns(4, "Node States"); // 4-ways, with border ImGui::Columns(4, "Node States"); // 4-ways, with border
ImGui::Separator(); ImGui::Separator();
ImGui::Text("Name"); ImGui::Text("Name");
@@ -184,8 +195,8 @@ void AnimationController::DrawDebugUi() {
ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::Text(node->m_is_time_synced ? "X" : "-");
ImGui::NextColumn(); ImGui::NextColumn();
ImGui::PushID((void*)&node->m_anim_duration); ImGui::PushID((void*)&node->m_sync_track.m_duration);
ImGui::Text("%2.3f", node->m_anim_duration); ImGui::Text("%2.3f", node->m_sync_track.m_duration);
ImGui::NextColumn(); ImGui::NextColumn();
ImGui::PopID(); ImGui::PopID();
+1 -7
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@@ -23,8 +23,6 @@ struct AnimationController {
// Creates a list of nodes where for node at index i for all inputs holds index > i. // Creates a list of nodes where for node at index i for all inputs holds index > i.
void UpdateOrderedNodes(); void UpdateOrderedNodes();
void UpdateBlendLogic();
// Updates all nodes. // Updates all nodes.
void UpdateTime(float dt); void UpdateTime(float dt);
@@ -34,11 +32,7 @@ struct AnimationController {
void DrawDebugUi(); void DrawDebugUi();
float m_current_time; float m_current_time;
bool m_paused;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
ozz::animation::SamplingCache m_sampling_cache_A;
SkinnedMesh* m_skinned_mesh = nullptr; SkinnedMesh* m_skinned_mesh = nullptr;
+3 -3
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@@ -42,8 +42,8 @@ inline void Camera_Init(Camera* camera) {
camera->pitch = 10 * M_PI / 180.0f; camera->pitch = 10 * M_PI / 180.0f;
memcpy(&camera->mtxView, &mtx_identity, sizeof(camera->mtxView)); memcpy(&camera->mtxView, &mtx_identity, sizeof(camera->mtxView));
Camera_CalcToMatrix(camera, &camera->mtxView); Camera_CalcToMatrix(camera, &camera->mtxView[0]);
Camera_CalcFromMatrix(camera, &camera->mtxView); Camera_CalcFromMatrix(camera, &camera->mtxView[0]);
} }
void Camera_CalcFromMatrix(Camera* camera, float* mat) { void Camera_CalcFromMatrix(Camera* camera, float* mat) {
@@ -153,6 +153,6 @@ inline void Camera_Update(
camera->vel[i] = camera->vel[i] * 0.1; camera->vel[i] = camera->vel[i] * 0.1;
} }
Camera_CalcToMatrix(camera, &camera->mtxView); Camera_CalcToMatrix(camera, &camera->mtxView[0]);
} }
} }
+30 -30
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@@ -7,7 +7,6 @@
#include <HandmadeMath.h> #include <HandmadeMath.h>
#include <imgui.h> #include <imgui.h>
SkinnedMesh::~SkinnedMesh() { SkinnedMesh::~SkinnedMesh() {
while (m_animations.size() > 0) { while (m_animations.size() > 0) {
ozz::animation::Animation* animation_ptr = ozz::animation::Animation* animation_ptr =
@@ -76,6 +75,7 @@ bool SkinnedMesh::LoadAnimation(const char* filename) {
m_animations.push_back(animation_ptr); m_animations.push_back(animation_ptr);
m_animation_names.push_back(filename); m_animation_names.push_back(filename);
m_animation_sync_track.push_back(SyncTrack());
return true; return true;
} }
@@ -89,20 +89,7 @@ void SkinnedMesh::SetCurrentAnimation(int index) {
m_current_animation = m_animations[index]; m_current_animation = m_animations[index];
} }
//bool LoadMesh (const char* filename); void SkinnedMesh::CalcModelMatrices() {
void SkinnedMesh::EvalAnimation(float in_time) {
const float anim_duration = m_current_animation->duration();
float anim_ratio = fmodf((float)in_time / anim_duration, 1.0f);
// sample animation
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_current_animation;
sampling_job.cache = &m_cache;
sampling_job.ratio = anim_ratio;
sampling_job.output = make_span(m_local_matrices);
sampling_job.Run();
// convert joint matrices from local to model space // convert joint matrices from local to model space
ozz::animation::LocalToModelJob ltm_job; ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skeleton; ltm_job.skeleton = &m_skeleton;
@@ -111,27 +98,40 @@ void SkinnedMesh::EvalAnimation(float in_time) {
ltm_job.Run(); ltm_job.Run();
} }
void SkinnedMesh::DrawSkeleton() { void SkinnedMesh::DrawSkeleton() {}
}
void SkinnedMesh::DrawDebugUi() { void SkinnedMesh::DrawDebugUi() {
ImGui::Begin("SkinnedMesh"); ImGui::Begin("SkinnedMesh");
// ImGui::Checkbox("Time override", &state.time.anim_ratio_ui_override); ImGui::Text("Animations");
// const float anim_duration = state.ozz->animation.duration(); const char* items[255] = {0};
// if (!state.time.anim_ratio_ui_override) { static int selected = -1;
// state.time.anim_ratio = for (int i = 0; i < m_animations.size(); i++) {
// fmodf((float)state.time.absolute / anim_duration, 1.0f); items[i] = m_animation_names[i].c_str();
// } }
// ImGui::SliderFloat("Time", &state.time.anim_ratio, 0.f, 1.f);
// ImGui::Text( ImGui::Combo("Animation", &selected, items, m_animations.size());
// "Application average %.3f ms/frame (%.1f FPS)",
// 1000.0f / ImGui::GetIO().Framerate, ImGui::Text("Sync Track");
// ImGui::GetIO().Framerate); if (selected >= 0 && selected < m_animations.size()) {
m_animation_sync_track[selected].DrawDebugUi();
m_override_anim = selected;
ImGui::Checkbox("Override Animation", &m_sync_track_override);
if (m_sync_track_override) {
ImGui::SliderFloat("Ratio", &m_override_ratio, 0.f, 1.f);
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_animations[selected];
sampling_job.cache = &m_cache;
sampling_job.ratio = m_override_ratio;
sampling_job.output = make_span(m_local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
}
}
ImGui::End(); ImGui::End();
} }
+8 -90
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@@ -9,6 +9,7 @@
#include <cmath> // fmodf #include <cmath> // fmodf
#include <memory> // std::unique_ptr, std::make_unique #include <memory> // std::unique_ptr, std::make_unique
#include "SyncTrack.h"
#include "ozz/animation/runtime/animation.h" #include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h" #include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h" #include "ozz/animation/runtime/sampling_job.h"
@@ -20,97 +21,10 @@
#include "ozz/base/maths/soa_transform.h" #include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h" #include "ozz/base/maths/vec_float.h"
constexpr int cSyncTrackMaxIntervals = 8;
struct SyncTrack {
float m_duration;
int m_num_intervals;
float m_sync_markers[cSyncTrackMaxIntervals];
float m_interval_start[cSyncTrackMaxIntervals];
float m_interval_end[cSyncTrackMaxIntervals];
float m_interval_durations[cSyncTrackMaxIntervals];
void CalcIntervals() {
int i;
if (m_num_intervals == 0) {
m_num_intervals = 1;
m_interval_start[0] = 0.f;
m_interval_end[0] = 1.f;
} else {
for (i = 0; i < m_num_intervals; i++) {
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
m_interval_start[i] = m_sync_markers[i];
m_interval_end[i] = m_sync_markers[end_index];
if (m_interval_end[i] > m_interval_start[i]) {
m_interval_durations[i] = m_interval_end[i] - m_interval_start[i];
} else {
m_interval_durations[i] =
m_interval_end[i] + (1. - m_interval_start[i]);
}
}
}
}
float CalcSyncFromAbsTime(float abs_time) {
float sync_time = fmodf(abs_time, m_duration) / m_duration;
int interval_index = 0;
while (sync_time >= m_interval_durations[interval_index]) {
sync_time -= m_interval_durations[interval_index];
interval_index++;
}
return float(interval_index)
+ sync_time / m_interval_durations[interval_index];
}
float CalcRatioFromSyncTime(float sync_time) {
float interval_ratio = fmodf(sync_time, 1.0f);
int interval = int(sync_time - interval_ratio);
return fmodf(
m_interval_start[interval]
+ m_interval_durations[interval] * interval_ratio,
1.0f);
}
static SyncTrack
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
assert(track_A.m_num_intervals == track_B.m_num_intervals);
SyncTrack result;
result.m_num_intervals = track_A.m_num_intervals;
result.m_duration =
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
for (int i = 0; i < result.m_num_intervals; i++) {
result.m_interval_durations[i] =
(1.0f - weight) * track_A.m_interval_durations[i]
+ weight * track_B.m_interval_durations[i];
result.m_interval_start[i] =
(1.0f - weight) * track_A.m_interval_start[i]
+ weight * track_B.m_interval_start[i];
result.m_interval_end[i] =
(1.0f - weight) * track_A.m_interval_end[i]
+ weight * track_B.m_interval_end[i];
result.m_sync_markers[i] =
(1.0f - weight) * track_A.m_sync_markers[i]
+ weight * track_B.m_sync_markers[i];
}
return result;
}
};
struct SkinnedMesh { struct SkinnedMesh {
SkinnedMesh() : m_sync_track_override(false), m_override_anim(0.f) {}
virtual ~SkinnedMesh(); virtual ~SkinnedMesh();
bool LoadSkeleton(const char* filename); bool LoadSkeleton(const char* filename);
bool LoadAnimation(const char* filename); bool LoadAnimation(const char* filename);
//bool LoadMesh (const char* filename); //bool LoadMesh (const char* filename);
@@ -123,7 +37,7 @@ struct SkinnedMesh {
return m_current_animation->duration(); return m_current_animation->duration();
}; };
void EvalAnimation(float in_time); void CalcModelMatrices();
void DrawSkeleton(); void DrawSkeleton();
void DrawJoint(int joint_index, int parent_joint_index); void DrawJoint(int joint_index, int parent_joint_index);
@@ -138,6 +52,10 @@ struct SkinnedMesh {
ozz::animation::SamplingCache m_cache; ozz::animation::SamplingCache m_cache;
ozz::vector<ozz::math::SoaTransform> m_local_matrices; ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::Float4x4> m_model_matrices; ozz::vector<ozz::math::Float4x4> m_model_matrices;
bool m_sync_track_override;
int m_override_anim;
float m_override_ratio;
}; };
#endif //ANIMTESTBED_SKINNEDMESH_H #endif //ANIMTESTBED_SKINNEDMESH_H
+46
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@@ -0,0 +1,46 @@
//
// Created by martin on 19.11.21.
//
#include "SyncTrack.h"
#include <imgui.h>
#include <sstream>
void SyncTrack::DrawDebugUi() {
ImGui::SliderFloat("duration", &m_duration, 0.001f, 10.f);
ImGui::Text("Marker");
ImGui::SameLine();
ImGui::Text("%d", m_num_intervals);
ImGui::SameLine();
if (ImGui::Button("+")) {
if (m_num_intervals < cSyncTrackMaxIntervals) {
m_num_intervals ++;
}
}
ImGui::SameLine();
if (ImGui::Button("-")) {
if (m_num_intervals > 0) {
m_num_intervals --;
}
}
ImGui::Text("Marker:");
for (int i = 0; i < m_num_intervals; i++) {
ImGui::Text("%2d:", i);
ImGui::SameLine();
std::ostringstream marker_stream;
marker_stream << i;
ImGui::SliderFloat(
marker_stream.str().c_str(),
&m_sync_markers[i],
0.f,
1.f);
}
if (ImGui::Button ("Update Intervals")) {
CalcIntervals();
}
}
+156
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@@ -0,0 +1,156 @@
//
// Created by martin on 19.11.21.
//
#ifndef ANIMTESTBED_SYNCTRACK_H
#define ANIMTESTBED_SYNCTRACK_H
#include <cassert>
#include <cmath>
constexpr int cSyncTrackMaxIntervals = 8;
struct SyncTrack {
SyncTrack() : m_duration(0.f), m_num_intervals(0) {
for (int i = 0; i < cSyncTrackMaxIntervals; i++) {
m_sync_markers[i] = 0.f;
m_interval_ratio[i] = 0.f;
m_interval_ratio[i] = 0.f;
}
}
float m_duration;
int m_num_intervals;
float m_sync_markers[cSyncTrackMaxIntervals];
float m_interval_start[cSyncTrackMaxIntervals];
float m_interval_ratio[cSyncTrackMaxIntervals];
void CalcIntervals() {
if (m_num_intervals == 0) {
m_num_intervals = 1;
m_sync_markers[0] = 0.f;
}
for (int i = 0; i < m_num_intervals; i++) {
assert(m_sync_markers[i] >= 0.f && m_sync_markers[i] <= 1.0f);
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
m_interval_start[i] = m_sync_markers[i];
float interval_end = m_sync_markers[end_index];
if (interval_end < m_interval_start[i]) {
interval_end += 1.0f;
}
m_interval_ratio[i] = interval_end - m_interval_start[i];
}
}
float CalcSyncFromAbsTime(float abs_time) {
float sync_time = fmodf(abs_time, m_duration) / m_duration;
int interval_index = 0;
while (sync_time >= m_interval_ratio[interval_index]) {
sync_time -= m_interval_ratio[interval_index];
interval_index++;
}
return float(interval_index) + sync_time / m_interval_ratio[interval_index];
}
float CalcRatioFromSyncTime(float sync_time) {
float interval_ratio = fmodf(sync_time, 1.0f);
int interval = int(sync_time - interval_ratio);
return fmodf(
m_interval_start[interval]
+ m_interval_ratio[interval] * interval_ratio,
1.0f);
}
bool operator==(const SyncTrack& other) const {
bool result = m_duration == other.m_duration
&& m_num_intervals == other.m_num_intervals;
if (!result) {
return false;
}
for (int i = 0; i < m_num_intervals; i++) {
if ((fabsf(m_interval_start[i] - other.m_interval_start[i]) > 1.0e-5)
|| (fabsf(m_interval_ratio[i] - other.m_interval_ratio[i])
> 1.0e-5)) {
return false;
}
}
return true;
}
static SyncTrack CreateFromMarkers(
float duration,
int n_markers,
float markers[cSyncTrackMaxIntervals]) {
SyncTrack result;
result.m_duration = duration;
result.m_num_intervals = n_markers;
for (int i = 0; i < n_markers; i++) {
result.m_sync_markers[i] = markers[i];
}
result.CalcIntervals();
return result;
}
static SyncTrack
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
assert(track_A.m_num_intervals == track_B.m_num_intervals);
SyncTrack result;
result.m_num_intervals = track_A.m_num_intervals;
result.m_duration =
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
float interval_0_offset =
track_B.m_interval_start[0] - track_A.m_interval_start[0];
if (interval_0_offset > 0.5f) {
interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
} else if (interval_0_offset < -0.5) {
interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
}
result.m_interval_start[0] = fmodf(
1.0 + (1.0f - weight) * track_A.m_interval_start[0]
+ weight * (track_A.m_interval_start[0] + interval_0_offset),
1.0f);
result.m_sync_markers[0] = result.m_interval_start[0];
for (int i = 0; i < result.m_num_intervals; i++) {
float interval_duration_A = track_A.m_interval_ratio[i];
float interval_duration_B = track_B.m_interval_ratio[i];
result.m_interval_ratio[i] =
(1.0f - weight) * interval_duration_A + weight * interval_duration_B;
if (i < cSyncTrackMaxIntervals) {
result.m_interval_start[i + 1] =
result.m_interval_start[i] + result.m_interval_ratio[i];
if (result.m_interval_start[i + 1] > 1.0f) {
result.m_interval_start[i + 1] =
fmodf(result.m_interval_start[i + 1], 1.0f);
}
result.m_sync_markers[i + 1] = result.m_interval_start[i + 1];
}
}
assert (result.m_num_intervals < cSyncTrackMaxIntervals);
return result;
}
void DrawDebugUi();
};
#endif //ANIMTESTBED_SYNCTRACK_H
+10441
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+53 -7
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@@ -17,9 +17,10 @@
#include "Camera.h" #include "Camera.h"
#include "SkinnedMesh.h" #include "SkinnedMesh.h"
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include "embedded_fonts.h"
const int Width = 1024; const int Width = 2420;
const int Height = 768; const int Height = 1480;
const int MaxVertices = (1 << 16); const int MaxVertices = (1 << 16);
const int MaxIndices = MaxVertices * 3; const int MaxIndices = MaxVertices * 3;
@@ -199,16 +200,40 @@ int main() {
SkinnedMesh skinned_mesh; SkinnedMesh skinned_mesh;
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz"); skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
skinned_mesh.LoadAnimation("../media/Idle-loop.ozz"); skinned_mesh.LoadAnimation("../media/Idle-loop.ozz");
int anim_idx = 0;
float idle_markers[] = {0.f, 0.5};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, idle_markers);
anim_idx = 1;
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz"); skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
float walking_markers[] = {0.293, 0.762};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, walking_markers);
anim_idx = 2;
skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz"); skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz");
float running_slow_markers[] = {0.315, 0.834};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_slow_markers);
anim_idx = 3;
skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz"); skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz");
float running_fast_markers[] = {0.403, 0.818};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_fast_markers);
anim_idx = 4;
skinned_mesh.LoadAnimation("../media/Limping-loop.ozz"); skinned_mesh.LoadAnimation("../media/Limping-loop.ozz");
float limping_markers[] = {0.757, 0.044};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, limping_markers);
anim_idx = 5;
skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz"); skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz");
float zombiewalk_markers[] = {0.619, 0.};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, zombiewalk_markers);
skinned_mesh.SetCurrentAnimation(0); skinned_mesh.SetCurrentAnimation(0);
AnimationController animation_controller (&skinned_mesh); AnimationController animation_controller (&skinned_mesh);
// state.ozz = std::make_unique<ozz_t>();
state.time.factor = 1.0f; state.time.factor = 1.0f;
Camera_Init(&state.camera); Camera_Init(&state.camera);
@@ -217,8 +242,24 @@ int main() {
ImGui::CreateContext(); ImGui::CreateContext();
ImGui::StyleColorsDark(); ImGui::StyleColorsDark();
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
io.IniFilename = nullptr; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.Fonts->AddFontDefault(); io.IniFilename = "ATPImgui.ini";
ImGui::GetStyle().ScaleAllSizes(2.0);
//io.Fonts->AddFontDefault();
ImFontConfig font_config;
font_config.OversampleH = 4;
font_config.OversampleV = 4;
font_config.GlyphExtraSpacing.x = 1.0f;
io.Fonts->AddFontFromMemoryCompressedTTF(
// roboto_medium_ttf_compressed_data,
// roboto_medium_ttf_compressed_size,
droid_sans_ttf_compressed_data,
droid_sans_ttf_compressed_size,
28,
&font_config);
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
@@ -408,11 +449,16 @@ int main() {
draw_grid(); draw_grid();
ImGui::SetNextWindowPos(ImVec2 (600, 60), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2 (300, 400), ImGuiCond_FirstUseEver);
skinned_mesh.DrawDebugUi(); skinned_mesh.DrawDebugUi();
animation_controller.DrawDebugUi(); animation_controller.DrawDebugUi();
animation_controller.UpdateTime(state.time.frame); if (!skinned_mesh.m_sync_track_override) {
animation_controller.Evaluate(); animation_controller.UpdateTime(state.time.frame);
animation_controller.Evaluate();
}
skinned_mesh.CalcModelMatrices();
sgl_defaults(); sgl_defaults();
sgl_matrix_mode_projection(); sgl_matrix_mode_projection();
+101 -54
View File
@@ -2,7 +2,7 @@
// Created by martin on 16.11.21. // Created by martin on 16.11.21.
// //
#include "SkinnedMesh.h" #include "SyncTrack.h"
#include "catch.hpp" #include "catch.hpp"
TEST_CASE("Basic", "[SyncTrack]") { TEST_CASE("Basic", "[SyncTrack]") {
@@ -10,21 +10,17 @@ TEST_CASE("Basic", "[SyncTrack]") {
track_A.m_num_intervals = 2; track_A.m_num_intervals = 2;
track_A.m_duration = 2.0; track_A.m_duration = 2.0;
track_A.m_interval_start[0] = 0.f; track_A.m_interval_start[0] = 0.f;
track_A.m_interval_end[0] = 0.7f; track_A.m_interval_ratio[0] = 0.7;
track_A.m_interval_durations[0] = 0.7;
track_A.m_interval_start[1] = 0.7f; track_A.m_interval_start[1] = 0.7f;
track_A.m_interval_end[1] = 1.0f; track_A.m_interval_ratio[1] = 0.3;
track_A.m_interval_durations[1] = 0.3;
SyncTrack track_B; SyncTrack track_B;
track_B.m_num_intervals = 2; track_B.m_num_intervals = 2;
track_B.m_duration = 1.5; track_B.m_duration = 1.5;
track_B.m_interval_start[0] = 0.0f; track_B.m_interval_start[0] = 0.0f;
track_B.m_interval_end[0] = 0.6f; track_B.m_interval_ratio[0] = 0.6;
track_B.m_interval_durations[0] = 0.6;
track_B.m_interval_start[1] = 0.6f; track_B.m_interval_start[1] = 0.6f;
track_B.m_interval_end[1] = 1.0f; track_B.m_interval_ratio[1] = 0.4;
track_B.m_interval_durations[1] = 0.4;
WHEN("Calculating sync time of track_B at 0.5 duration") { WHEN("Calculating sync time of track_B at 0.5 duration") {
float sync_time_at_0_75 = float sync_time_at_0_75 =
@@ -69,48 +65,16 @@ TEST_CASE("Basic", "[SyncTrack]") {
WHEN("Blending two synctracks with weight 0.") { WHEN("Blending two synctracks with weight 0.") {
SyncTrack blended = SyncTrack::Blend(0.f, track_A, track_B); SyncTrack blended = SyncTrack::Blend(0.f, track_A, track_B);
THEN("Result must equal track_A") { THEN("Result must equal track_A") { REQUIRE(track_A == blended); }
REQUIRE(blended.m_duration == track_A.m_duration);
REQUIRE(
blended.m_interval_durations[0] == track_A.m_interval_durations[0]);
REQUIRE(
blended.m_interval_durations[1] == track_A.m_interval_durations[1]);
REQUIRE(blended.m_sync_markers[0] == track_A.m_sync_markers[0]);
REQUIRE(blended.m_sync_markers[1] == track_A.m_sync_markers[1]);
REQUIRE(blended.m_interval_start[0] == track_A.m_interval_start[0]);
REQUIRE(blended.m_interval_start[1] == track_A.m_interval_start[1]);
REQUIRE(blended.m_interval_end[0] == track_A.m_interval_end[0]);
REQUIRE(blended.m_interval_end[1] == track_A.m_interval_end[1]);
}
} }
WHEN("Blending two synctracks with weight 1.") { WHEN("Blending two synctracks with weight 1.") {
SyncTrack blended = SyncTrack::Blend(1.f, track_A, track_B); SyncTrack blended = SyncTrack::Blend(1.f, track_A, track_B);
THEN("Result must equal track_B") { THEN("Result must equal track_B") { REQUIRE(track_B == blended); }
REQUIRE(blended.m_duration == track_B.m_duration);
REQUIRE(
blended.m_interval_durations[0] == track_B.m_interval_durations[0]);
REQUIRE(
blended.m_interval_durations[1] == track_B.m_interval_durations[1]);
REQUIRE(blended.m_sync_markers[0] == track_B.m_sync_markers[0]);
REQUIRE(blended.m_sync_markers[1] == track_B.m_sync_markers[1]);
REQUIRE(blended.m_interval_start[0] == track_B.m_interval_start[0]);
REQUIRE(blended.m_interval_start[1] == track_B.m_interval_start[1]);
REQUIRE(blended.m_interval_end[0] == track_B.m_interval_end[0]);
REQUIRE(blended.m_interval_end[1] == track_B.m_interval_end[1]);
}
} }
} }
TEST_CASE("Sync Marker Interval Calculation", "[SyncTrack]") { TEST_CASE("Sync Marker Interval Calculation", "[SyncTrack]") {
SyncTrack track_A; SyncTrack track_A;
track_A.m_num_intervals = 2; track_A.m_num_intervals = 2;
@@ -121,13 +85,11 @@ TEST_CASE("Sync Marker Interval Calculation", "[SyncTrack]") {
WHEN("Calculating intervals") { WHEN("Calculating intervals") {
track_A.CalcIntervals(); track_A.CalcIntervals();
CHECK(track_A.m_interval_start[0] == 0.9f); CHECK(track_A.m_interval_start[0] == Catch::Detail::Approx(0.9f));
CHECK(track_A.m_interval_end[0] == 0.2f); CHECK(track_A.m_interval_ratio[0] == Catch::Detail::Approx(0.3f));
CHECK(track_A.m_interval_durations[0] == 0.3f);
CHECK(track_A.m_interval_start[1] == 0.2f); CHECK(track_A.m_interval_start[1] == Catch::Detail::Approx(0.2f));
CHECK(track_A.m_interval_end[1] == 0.9f); CHECK(track_A.m_interval_ratio[1] == Catch::Detail::Approx(0.7f));
CHECK(track_A.m_interval_durations[1] == 0.7f);
WHEN("Querying ratio at sync time at 1.001") { WHEN("Querying ratio at sync time at 1.001") {
float ratio = track_A.CalcRatioFromSyncTime(1.0001f); float ratio = track_A.CalcRatioFromSyncTime(1.0001f);
@@ -145,11 +107,96 @@ TEST_CASE("Sync Marker Interval Calculation", "[SyncTrack]") {
} }
} }
WHEN ("Blending with another sync track") { WHEN("Blending sync track with 3 events") {
track_A.m_num_intervals = 3;
track_A.m_duration = 2.0;
track_A.m_sync_markers[0] = 0.;
track_A.m_sync_markers[1] = 0.3;
track_A.m_sync_markers[2] = 0.9;
track_A.CalcIntervals();
SyncTrack track_B; SyncTrack track_B;
track_B.m_num_intervals = 2; track_B.m_num_intervals = 3;
track_B.m_duration = 1.0; track_B.m_duration = 1.5;
track_B.m_sync_markers[0] = 0.9; track_B.m_sync_markers[0] = 0.7;
track_B.m_sync_markers[1] = 0.2; track_B.m_sync_markers[1] = 0.9;
track_B.m_sync_markers[2] = 0.2;
track_B.CalcIntervals();
WHEN("Calculating A's durations") {
CHECK(track_A.m_interval_ratio[0] == Catch::Detail::Approx(0.3));
CHECK(track_A.m_interval_ratio[1] == Catch::Detail::Approx(0.6));
CHECK(track_A.m_interval_ratio[2] == Catch::Detail::Approx(0.1));
}
WHEN("Calculating B's durations") {
CHECK(track_B.m_interval_ratio[0] == Catch::Detail::Approx(0.2));
CHECK(track_B.m_interval_ratio[1] == Catch::Detail::Approx(0.3));
CHECK(track_B.m_interval_ratio[2] == Catch::Detail::Approx(0.5));
}
WHEN("Blending two synctracks with weight 0.") {
SyncTrack blended = SyncTrack::Blend(0.f, track_A, track_B);
THEN("Result must equal track_A") { REQUIRE(track_A == blended); }
}
WHEN("Blending two synctracks with weight 1.") {
SyncTrack blended = SyncTrack::Blend(1.f, track_A, track_B);
THEN("Result must equal track_B") { REQUIRE(track_B == blended); }
}
WHEN("Blending with weight 0.2") {
float weight = 0.2f;
SyncTrack blended = SyncTrack::Blend(weight, track_A, track_B);
REQUIRE(
blended.m_duration
== (1.0f - weight) * track_A.m_duration
+ weight * track_B.m_duration);
REQUIRE(
blended.m_interval_start[0]
== fmodf(
(1.0f - weight) * (track_A.m_interval_start[0] + 1.0f)
+ weight * (track_B.m_interval_start[0]),
1.0f));
REQUIRE(
blended.m_interval_ratio[1]
== (1.0f - weight) * (track_A.m_interval_ratio[1])
+ weight * (track_B.m_interval_ratio[1])
);
REQUIRE(
blended.m_interval_ratio[2]
== (1.0f - weight) * (track_A.m_interval_ratio[2])
+ weight * (track_B.m_interval_ratio[2])
);
}
WHEN("Inverted blending with weight 0.2") {
float weight = 0.2f;
SyncTrack blended = SyncTrack::Blend(weight, track_B, track_A);
REQUIRE(
blended.m_duration
== (1.0f - weight) * track_B.m_duration
+ weight * track_A.m_duration);
REQUIRE(
blended.m_interval_start[0]
== fmodf(
(1.0f - weight) * (track_B.m_interval_start[0])
+ weight * (track_A.m_interval_start[0] + 1.0f),
1.0f));
REQUIRE(
blended.m_interval_ratio[1]
== (1.0f - weight) * (track_B.m_interval_ratio[1])
+ weight * (track_A.m_interval_ratio[1])
);
REQUIRE(
blended.m_interval_ratio[2]
== (1.0f - weight) * (track_B.m_interval_ratio[2])
+ weight * (track_A.m_interval_ratio[2])
);
}
} }
} }