20 changed files with 542 additions and 324 deletions
+8 -3
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@@ -45,8 +45,6 @@ set(ThirdPartyIncludeDeps
# Shared code by main executable and tests # Shared code by main executable and tests
add_library(AnimTestbedCode OBJECT add_library(AnimTestbedCode OBJECT
src/SyncTrack.cc
src/SyncTrack.h
src/ozzutils.cc src/ozzutils.cc
src/AnimGraph/AnimGraphNodes.cc src/AnimGraph/AnimGraphNodes.cc
src/AnimGraph/AnimGraphNodes.h src/AnimGraph/AnimGraphNodes.h
@@ -59,7 +57,11 @@ add_library(AnimTestbedCode OBJECT
src/AnimGraph/AnimNode.cc src/AnimGraph/AnimNode.cc
src/AnimGraph/AnimNode.h src/AnimGraph/AnimNode.h
src/AnimGraph/AnimGraphResource.cc src/AnimGraph/AnimGraphResource.cc
src/AnimGraph/AnimGraphResource.h) src/AnimGraph/AnimGraphResource.h
src/AnimGraph/SyncTrack.cc
src/AnimGraph/SyncTrack.h
src/AnimGraph/AnimLibrary.h
)
target_include_directories( target_include_directories(
AnimTestbedCode AnimTestbedCode
@@ -150,6 +152,9 @@ target_sources(runtests PRIVATE
tests/AnimGraphEvalTests.cc tests/AnimGraphEvalTests.cc
tests/NodeDescriptorTests.cc tests/NodeDescriptorTests.cc
tests/SyncTrackTests.cc tests/SyncTrackTests.cc
tests/AnimDataTests.cc
tests/TestAnimData.cc
tests/TestAnimData.h
tests/main.cc tests/main.cc
${ozz_offline_test_objs} ${ozz_offline_test_objs}
) )
+35
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@@ -0,0 +1,35 @@
## Graph
### 1. Support of math nodes (or non-AnimNodes in general)
* Enables animators to add custom math for blend inputs or to adjust other inputs (e.g. LookAt or IK
targets).
**Open Issues**
1. When to do the evaluation? Two types of subgraphs:
a) Instant inputs (needed for blend node inputs) that have to be evaluated before
UpdateConnections
b) Processing nodes, e.g. for extracted bones.
### 2. Support of multiple output sockets
* E.g. extract Bone transform
* Increases Node complexity:
* AnimOutput
* AnimOutput + Data
* Data
(Data = bool, float, vec3, quat, ...)
**Open Issues**
1. Unclear when this is actually needed. Using more specific nodes that perform the desired logic
may be better (
c.f. https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-blueprint-bone-driven-controller-in-unreal-engine).
Likely this is not crucial so should be avoided for now.
### 3. Multi-skeleton evaluation
Use case: riding on a horse, interaction between two characters.
+1
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@@ -6,6 +6,7 @@
#define ANIMTESTBED_ANIMGRAPHBLENDTREE_H #define ANIMTESTBED_ANIMGRAPHBLENDTREE_H
#include <algorithm> #include <algorithm>
#include <iostream>
#include "AnimNode.h" #include "AnimNode.h"
+24 -3
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@@ -8,7 +8,6 @@
#include <ozz/base/maths/soa_transform.h> #include <ozz/base/maths/soa_transform.h>
#include <cstring> #include <cstring>
#include <iostream>
#include <list> #include <list>
#include <map> #include <map>
#include <string> #include <string>
@@ -33,11 +32,33 @@ struct AnimDataRef {
Pose* ptr = nullptr; Pose* ptr = nullptr;
}; };
struct AnimationFileResource { struct AnimationResource {
std::string m_name;
std::string m_filename;
ozz::animation::Animation* m_animation; ozz::animation::Animation* m_animation;
SyncTrack m_sync_track; SyncTrack m_sync_track;
}; };
inline void to_json(
nlohmann::json& j,
const AnimationResource& animation_resource) {
j["type"] = "AnimationResource";
j["name"] = animation_resource.m_name;
j["filename"] = animation_resource.m_filename;
j["synctrack"] = animation_resource.m_sync_track;
}
inline void from_json(
const nlohmann::json& j,
AnimationResource& animation_resource) {
assert(j["type"] == "AnimationResource");
animation_resource.m_name = j["name"];
animation_resource.m_filename = j["filename"];
animation_resource.m_sync_track = j["synctrack"];
}
struct AnimDataAllocator { struct AnimDataAllocator {
struct PoseList { struct PoseList {
Pose* m_anim_data = nullptr; Pose* m_anim_data = nullptr;
@@ -109,7 +130,7 @@ struct AnimGraphContext {
AnimGraph* m_graph = nullptr; AnimGraph* m_graph = nullptr;
ozz::animation::Skeleton* m_skeleton = nullptr; ozz::animation::Skeleton* m_skeleton = nullptr;
typedef std::map<std::string, AnimationFileResource> AnimationFileMap; typedef std::map<std::string, AnimationResource> AnimationFileMap;
AnimationFileMap m_animation_map; AnimationFileMap m_animation_map;
void freeAnimations() { void freeAnimations() {
+5 -1
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@@ -151,7 +151,11 @@ bool AnimSamplerNode::Init(AnimGraphContext& context) {
archive >> *m_animation; archive >> *m_animation;
context.m_animation_map[m_filename] = {m_animation, SyncTrack()}; context.m_animation_map[m_filename] = {
m_filename,
m_filename,
m_animation,
SyncTrack()};
} }
assert(context.m_skeleton != nullptr); assert(context.m_skeleton != nullptr);
+2
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@@ -5,6 +5,8 @@
#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H #ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
#define ANIMTESTBED_ANIMGRAPHRESOURCE_H #define ANIMTESTBED_ANIMGRAPHRESOURCE_H
#include <iostream>
#include "3rdparty/json/json.hpp" #include "3rdparty/json/json.hpp"
#include "AnimGraphNodes.h" #include "AnimGraphNodes.h"
+144
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@@ -0,0 +1,144 @@
//
// Created by martin on 11.04.25.
//
#ifndef ANIMLIBRARY_H
#define ANIMLIBRARY_H
#include <iostream>
#include "AnimGraph/AnimGraphData.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
/** Manage a set of animations used for an AnimGraph.
*
* By default, it behaves like a resource that allows to resolve animation names to
* AnimationResources. However, it can also trigger loading of the referenced resources from their
* filenames. This only happens on-demand.
*/
struct AnimLibrary {
typedef std::map<std::string, AnimationResource> AnimationResourceMap;
AnimationResourceMap mAnimations = {};
std::vector<ozz::animation::Animation*> mManagedAnimations = {};
static constexpr const char* EXTERNAL_ANIMATION = "<external>";
AnimLibrary() = default;
~AnimLibrary() { Reset(); }
bool AddAnimation(
const std::string& name,
ozz::animation::Animation* animation) {
AnimationResource animation_resource;
animation_resource.m_name = name;
animation_resource.m_filename = EXTERNAL_ANIMATION;
animation_resource.m_animation = animation;
mAnimations[name] = animation_resource;
return true;
}
bool AddAnimationFile(const std::string& name, const std::string& filename) {
if (mAnimations.find(name) != mAnimations.end()) {
std::cerr << "Cannot add animation '" << name
<< "' to library. Animation already exists." << std::endl;
return false;
}
AnimationResource animation_resource;
animation_resource.m_name = name;
animation_resource.m_animation = nullptr;
animation_resource.m_filename = filename;
mAnimations[name] = animation_resource;
return true;
}
void Reset() {
for (ozz::animation::Animation* animation : mManagedAnimations) {
assert(animation->num_tracks() < 5);
delete animation;
}
mManagedAnimations.clear();
mAnimations.clear();
}
void LoadAnimations() {
for (AnimationResourceMap::iterator iter = mAnimations.begin();
iter != mAnimations.end();
++iter) {
if (iter->second.m_filename == EXTERNAL_ANIMATION) {
continue;
}
if (iter->second.m_animation != nullptr) {
continue;
}
assert(!iter->second.m_filename.empty());
ozz::io::File file(iter->second.m_filename.c_str(), "rb");
if (!file.opened()) {
ozz::log::Err() << "Failed to open animation file "
<< iter->second.m_filename << "." << std::endl;
continue;
}
ozz::io::IArchive archive(&file);
if (!archive.TestTag<ozz::animation::Animation>()) {
ozz::log::Err() << "Failed to load animation instance from file "
<< iter->second.m_filename << "." << std::endl;
continue;
}
iter->second.m_animation = new ozz::animation::Animation;
archive >> *iter->second.m_animation;
mManagedAnimations.push_back(iter->second.m_animation);
}
}
};
inline void to_json(nlohmann::json& j, const AnimLibrary& animation_library) {
j["type"] = "AnimationLibrary";
for (AnimLibrary::AnimationResourceMap::const_iterator iter =
animation_library.mAnimations.cbegin();
iter != animation_library.mAnimations.cend();
++iter) {
j["animations"][iter->first] = iter->second;
}
}
inline void from_json(const nlohmann::json& j, AnimLibrary& animation_library) {
animation_library.Reset();
if (!j.contains("type") || j["type"] != "AnimationLibrary") {
std::cerr << "Invalid type. Expected 'AnimationLibrary'." << std::endl;
}
if (!j.contains("animations")) {
std::cerr << "Invalid AnimationLibrary. Expected 'animations' key."
<< std::endl;
}
for (nlohmann::json::const_iterator iter = j["animations"].begin();
iter != j["animations"].cend();
++iter) {
AnimationResource animation_resource = *iter;
if (!animation_resource.m_filename.empty()) {
animation_library.AddAnimationFile(
iter.key(),
j["animations"][iter.key()]["filename"]);
animation_library.mAnimations[iter.key()].m_sync_track =
animation_resource.m_sync_track;
} else {
animation_library.mAnimations[iter.key()] = *iter;
}
}
}
#endif //ANIMLIBRARY_H
@@ -3,7 +3,3 @@
// //
#include "SyncTrack.h" #include "SyncTrack.h"
#include <imgui.h>
#include <sstream>
+2 -15
View File
@@ -15,6 +15,7 @@
#include "imnodes.h" #include "imnodes.h"
#include "misc/cpp/imgui_stdlib.h" #include "misc/cpp/imgui_stdlib.h"
#include "nfd.h" #include "nfd.h"
#include "ozz/base/log.h"
#include "src/AnimGraph/AnimGraphResource.h" #include "src/AnimGraph/AnimGraphResource.h"
struct EditorState { struct EditorState {
@@ -154,21 +155,7 @@ void SyncTrackEditor(SyncTrack* sync_track) {
} }
ImGui::Text("Marker:"); ImGui::Text("Marker:");
for (int i = 0; i < sync_track->m_num_intervals; i++) { ImGui::Text("TODO");
ImGui::Text("%2d:", i);
ImGui::SameLine();
std::ostringstream marker_stream;
marker_stream << i;
ImGui::SliderFloat(
marker_stream.str().c_str(),
&sync_track->m_sync_markers[i],
0.f,
1.f);
}
if (ImGui::Button("Update Intervals")) {
sync_track->CalcIntervals();
}
} }
void SkinnedMeshWidget(SkinnedMesh* skinned_mesh) { void SkinnedMeshWidget(SkinnedMesh* skinned_mesh) {
+5 -2
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@@ -4,9 +4,13 @@
#include "SkinnedMesh.h" #include "SkinnedMesh.h"
#include <HandmadeMath.h>
#include <imgui.h> #include <imgui.h>
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
SkinnedMesh::~SkinnedMesh() { SkinnedMesh::~SkinnedMesh() {
while (m_animations.size() > 0) { while (m_animations.size() > 0) {
ozz::animation::Animation* animation_ptr = ozz::animation::Animation* animation_ptr =
@@ -98,4 +102,3 @@ void SkinnedMesh::CalcModelMatrices() {
} }
void SkinnedMesh::DrawSkeleton() {} void SkinnedMesh::DrawSkeleton() {}
+1 -9
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@@ -5,21 +5,13 @@
#ifndef ANIMTESTBED_SKINNEDMESH_H #ifndef ANIMTESTBED_SKINNEDMESH_H
#define ANIMTESTBED_SKINNEDMESH_H #define ANIMTESTBED_SKINNEDMESH_H
// ozz-animation headers #include "AnimGraph/SyncTrack.h"
#include <cmath> // fmodf
#include <memory> // std::unique_ptr, std::make_unique
#include "SyncTrack.h"
#include "ozz/animation/runtime/animation.h" #include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h" #include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h" #include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/containers/vector.h" #include "ozz/base/containers/vector.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
#include "ozz/base/maths/soa_transform.h" #include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h"
struct SkinnedMesh { struct SkinnedMesh {
SkinnedMesh() : m_sync_track_override(false), m_override_anim(0.f) {} SkinnedMesh() : m_sync_track_override(false), m_override_anim(0.f) {}
+6 -69
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@@ -5,72 +5,15 @@
#include "SkinnedMeshResource.h" #include "SkinnedMeshResource.h"
#include <fstream> #include <fstream>
#include <iostream>
#include "3rdparty/json/json.hpp" #include "3rdparty/json/json.hpp"
inline void to_json(nlohmann::json& j, const SyncTrack& syncTrack) { NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
j["type"] = "SyncTrack"; SkinnedMeshResource,
j["duration"] = syncTrack.m_duration; m_type,
for (int i = 0; i < syncTrack.m_num_intervals; i++) { m_resource_file,
j["markers"][i] = syncTrack.m_sync_markers[i]; m_skeleton_file);
}
}
inline void from_json(const nlohmann::json& j, SyncTrack& syncTrack) {
if (!j.contains("type") || j["type"] != "SyncTrack") {
std::cerr << "Unable to parse SyncTrack: wrong json type!" << std::endl;
return;
}
syncTrack.m_duration = j["duration"];
syncTrack.m_num_intervals = j["markers"].size();
if (syncTrack.m_num_intervals > cSyncTrackMaxIntervals) {
std::cerr << "Invalid number of sync intervals: found " << syncTrack.m_num_intervals << " maximum is " << cSyncTrackMaxIntervals << "." << std::endl;
syncTrack = SyncTrack();
}
for (int i = 0; i < syncTrack.m_num_intervals; i++) {
syncTrack.m_sync_markers[i] = j["markers"].at(i);
}
}
inline void to_json(nlohmann::json& j, const SkinnedMeshResource& skinnedMeshResource) {
j["type"] = "SkinnedMeshResource";
j["skeleton"]["file"] = skinnedMeshResource.m_skeleton_file;
for (int i = 0; i < skinnedMeshResource.m_animation_files.size(); i++) {
j["animations"][i]["file"] = skinnedMeshResource.m_animation_files[i];
j["animations"][i]["sync_track"] = skinnedMeshResource.m_sync_tracks[i];
}
}
inline void from_json(const nlohmann::json& j, SkinnedMeshResource& skinnedMeshResource) {
if (!j.contains("type") || j["type"] != "SkinnedMeshResource") {
std::cerr << "Unable to parse SkinnedMeshResource: wrong json type!" << std::endl;
return;
}
if (!j.contains("skeleton") || !j["skeleton"].contains("file")) {
std::cerr << "Unable to parse SkinnedMeshResource: no skeleton file found!" << std::endl;
}
skinnedMeshResource.m_skeleton_file = j["skeleton"]["file"];
if (j.contains("animations")) {
int num_animations = j["animations"].size();
for (int i = 0; i < num_animations; i++) {
if (!j["animations"][i].contains("file") || !j["animations"][i].contains("sync_track")) {
std::cerr << "Unable to parse SkinnedMeshResource: invalid animation definition" << std::endl;
return;
}
skinnedMeshResource.m_animation_files.push_back(j["animations"][i]["file"]);
skinnedMeshResource.m_sync_tracks.push_back(j["animations"][i]["sync_track"].get<SyncTrack>());
}
}
}
bool SkinnedMeshResource::saveToFile(const char* filename) const { bool SkinnedMeshResource::saveToFile(const char* filename) const {
nlohmann::json j = *this; nlohmann::json j = *this;
@@ -103,10 +46,4 @@ bool SkinnedMeshResource::loadFromFile(const char* filename) {
void SkinnedMeshResource::createInstance(SkinnedMesh& skinnedMesh) const { void SkinnedMeshResource::createInstance(SkinnedMesh& skinnedMesh) const {
skinnedMesh.LoadSkeleton(m_skeleton_file.c_str()); skinnedMesh.LoadSkeleton(m_skeleton_file.c_str());
for (int i = 0; i < m_animation_files.size(); i++) {
skinnedMesh.LoadAnimation(m_animation_files[i].c_str());
skinnedMesh.m_animation_sync_track.back() = m_sync_tracks[i];
}
} }
+3 -3
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@@ -8,14 +8,14 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "SyncTrack.h" #include "AnimGraph/SyncTrack.h"
#include "SkinnedMesh.h" #include "SkinnedMesh.h"
struct SkinnedMeshResource { struct SkinnedMeshResource {
constexpr static char TypeStr[] = "SkinnedMeshResource";
std::string m_type = TypeStr;
std::string m_resource_file; std::string m_resource_file;
std::string m_skeleton_file; std::string m_skeleton_file;
std::vector<std::string> m_animation_files;
std::vector<SyncTrack> m_sync_tracks;
bool saveToFile(const char* filename) const; bool saveToFile(const char* filename) const;
bool loadFromFile(const char* filename); bool loadFromFile(const char* filename);
+102 -214
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@@ -254,7 +254,6 @@ static void draw_imgui(ImDrawData*);
#include "ozz/animation/runtime/skeleton.h" #include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/containers/vector.h" #include "ozz/base/containers/vector.h"
#include "ozz/base/io/archive.h" #include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h" #include "ozz/base/log.h"
#include "ozz/base/maths/soa_transform.h" #include "ozz/base/maths/soa_transform.h"
@@ -366,191 +365,80 @@ struct Viewport {
}; };
struct ApplicationConfig { struct ApplicationConfig {
int window_position[2] = {100, 30}; constexpr static char TypeStr[] = "ApplicationConfig";
int window_size[2] = {1000, 600}; std::string type = TypeStr;
struct ScreenRect {
int position[2];
int size[2];
};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ScreenRect, position, size);
ScreenRect window = {.position = {100, 30}, .size = {1000, 600}};
struct GraphEditor { struct GraphEditor {
ScreenRect rect = {.position = {20, 20}, .size = {800, 500}};
bool visible = false; bool visible = false;
int position[2] = {20, 20};
int size[2] = {800, 500};
ax::NodeEditor::Config config = {}; ax::NodeEditor::Config config = {};
ax::NodeEditor::EditorContext* context = nullptr; ax::NodeEditor::EditorContext* context = nullptr;
}; };
NLOHMANN_DEFINE_TYPE_INTRUSIVE(GraphEditor, rect, visible);
GraphEditor graph_editor; GraphEditor graph_editor;
struct SkinnedMeshWidget { struct WidgetRect {
ScreenRect rect;
bool visible = false; bool visible = false;
int position[2] = {20, 20};
int size[2] = {800, 500};
}; };
SkinnedMeshWidget skinned_mesh_widget; NLOHMANN_DEFINE_TYPE_INTRUSIVE(WidgetRect, rect, visible);
WidgetRect skinned_mesh_widget = {
.rect = {.position = {20, 20}, .size = {800, 500}},
.visible = false};
struct AnimationPlayerWidget { WidgetRect animation_player_widget = {
bool visible = false; .rect = {.position = {20, 20}, .size = {800, 500}},
int position[2] = {20, 20}; .visible = false};
int size[2] = {800, 500};
};
AnimationPlayerWidget animation_player_widget;
struct ViewportWidget { WidgetRect viewport_widget;
bool visible = true;
int position[2] = {20, 20};
int size[2] = {800, 500};
};
ViewportWidget viewport_widget;
bool show_imgui_demo_window = false; bool show_imgui_demo_window = false;
bool show_another_window = false; bool show_another_window = false;
bool show_camera_widget = false; bool show_camera_widget = false;
}; };
void to_json(nlohmann::json& j, const ApplicationConfig& config) { NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
j["type"] = "AnimTestbedConfig"; ApplicationConfig,
type,
window,
graph_editor,
skinned_mesh_widget,
animation_player_widget,
viewport_widget,
show_imgui_demo_window,
show_another_window,
show_camera_widget);
j["main_window"]["position"][0] = config.window_position[0]; struct ProjectConfig {
j["main_window"]["position"][1] = config.window_position[1]; static constexpr char TypeStr[] = "ProjectConfig";
std::string type = TypeStr;
std::string animation_library_file = "";
std::string skeleton_file = "";
std::string graph_resource_file = "";
struct ViewConfig {
int pos[2];
};
ViewConfig view_config = {.pos = {300, 200}};
};
j["main_window"]["size"][0] = config.window_size[0]; NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ProjectConfig::ViewConfig, pos);
j["main_window"]["size"][1] = config.window_size[1];
j["graph_editor"]["visible"] = config.graph_editor.visible; NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
j["graph_editor"]["position"][0] = config.graph_editor.position[0]; ProjectConfig,
j["graph_editor"]["position"][1] = config.graph_editor.position[1]; type,
j["graph_editor"]["size"][0] = config.graph_editor.size[0]; animation_library_file,
j["graph_editor"]["size"][1] = config.graph_editor.size[1]; skeleton_file,
graph_resource_file,
j["skinned_mesh_widget"]["visible"] = config.skinned_mesh_widget.visible; view_config);
j["skinned_mesh_widget"]["position"][0] =
config.skinned_mesh_widget.position[0];
j["skinned_mesh_widget"]["position"][1] =
config.skinned_mesh_widget.position[1];
j["skinned_mesh_widget"]["size"][0] = config.skinned_mesh_widget.size[0];
j["skinned_mesh_widget"]["size"][1] = config.skinned_mesh_widget.size[1];
j["animation_player_widget"]["visible"] =
config.animation_player_widget.visible;
j["animation_player_widget"]["position"][0] =
config.animation_player_widget.position[0];
j["animation_player_widget"]["position"][1] =
config.animation_player_widget.position[1];
j["animation_player_widget"]["size"][0] =
config.animation_player_widget.size[0];
j["animation_player_widget"]["size"][1] =
config.animation_player_widget.size[1];
j["viewport_widget"]["visible"] = config.viewport_widget.visible;
j["viewport_widget"]["position"][0] = config.viewport_widget.position[0];
j["viewport_widget"]["position"][1] = config.viewport_widget.position[1];
j["viewport_widget"]["size"][0] = config.viewport_widget.size[0];
j["viewport_widget"]["size"][1] = config.viewport_widget.size[1];
j["camera_widget"]["visible"] = config.show_camera_widget;
}
void from_json(const nlohmann::json& j, ApplicationConfig& config) {
if (j.contains("main_window")) {
if (j["main_window"].contains("position")
and j["main_window"]["position"].size() == 2) {
config.window_position[0] = j["main_window"]["position"].at(0);
config.window_position[1] = j["main_window"]["position"].at(1);
}
if (j["main_window"].contains("size")
and j["main_window"]["size"].size() == 2) {
config.window_size[0] = j["main_window"]["size"].at(0);
config.window_size[1] = j["main_window"]["size"].at(1);
}
}
if (j.contains("graph_editor")) {
if (j["graph_editor"].contains("visible")) {
config.graph_editor.visible = j["graph_editor"]["visible"];
}
if (j["graph_editor"].contains("position")
and j["graph_editor"]["position"].size() == 2) {
config.graph_editor.position[0] = j["graph_editor"]["position"].at(0);
config.graph_editor.position[1] = j["graph_editor"]["position"].at(1);
}
if (j["graph_editor"].contains("size")
and j["graph_editor"]["size"].size() == 2) {
config.graph_editor.size[0] = j["graph_editor"]["size"].at(0);
config.graph_editor.size[1] = j["graph_editor"]["size"].at(1);
}
}
if (j.contains("skinned_mesh_widget")) {
if (j["skinned_mesh_widget"].contains("visible")) {
config.skinned_mesh_widget.visible = j["skinned_mesh_widget"]["visible"];
}
if (j["skinned_mesh_widget"].contains("position")
and j["skinned_mesh_widget"]["position"].size() == 2) {
config.skinned_mesh_widget.position[0] =
j["skinned_mesh_widget"]["position"].at(0);
config.skinned_mesh_widget.position[1] =
j["skinned_mesh_widget"]["position"].at(1);
}
if (j["skinned_mesh_widget"].contains("size")
and j["skinned_mesh_widget"]["size"].size() == 2) {
config.skinned_mesh_widget.size[0] =
j["skinned_mesh_widget"]["size"].at(0);
config.skinned_mesh_widget.size[1] =
j["skinned_mesh_widget"]["size"].at(1);
}
}
if (j.contains("animation_player_widget")) {
if (j["animation_player_widget"].contains("visible")) {
config.animation_player_widget.visible =
j["animation_player_widget"]["visible"];
}
if (j["animation_player_widget"].contains("position")
and j["animation_player_widget"]["position"].size() == 2) {
config.animation_player_widget.position[0] =
j["animation_player_widget"]["position"].at(0);
config.animation_player_widget.position[1] =
j["animation_player_widget"]["position"].at(1);
}
if (j["animation_player_widget"].contains("size")
and j["animation_player_widget"]["size"].size() == 2) {
config.animation_player_widget.size[0] =
j["animation_player_widget"]["size"].at(0);
config.animation_player_widget.size[1] =
j["animation_player_widget"]["size"].at(1);
}
}
if (j.contains("viewport_widget")) {
if (j["viewport_widget"].contains("visible")) {
config.viewport_widget.visible = j["viewport_widget"]["visible"];
}
if (j["viewport_widget"].contains("position")
and j["viewport_widget"]["position"].size() == 2) {
config.viewport_widget.position[0] =
j["viewport_widget"]["position"].at(0);
config.viewport_widget.position[1] =
j["viewport_widget"]["position"].at(1);
}
if (j["viewport_widget"].contains("size")
and j["viewport_widget"]["size"].size() == 2) {
config.viewport_widget.size[0] = j["viewport_widget"]["size"].at(0);
config.viewport_widget.size[1] = j["viewport_widget"]["size"].at(1);
}
}
if (j.contains("camera_widget") and j["camera_widget"].contains("visible")) {
config.show_camera_widget = j["camera_widget"]["visible"];
}
}
ApplicationConfig gApplicationConfig; ApplicationConfig gApplicationConfig;
ProjectConfig gProjectConfig;
static void draw_grid(); static void draw_grid();
@@ -592,9 +480,9 @@ void load_application_config(const char* filename) {
} }
if (application_config.value("type", "undefined") != "AnimTestbedConfig") { if (application_config.value("type", "undefined") != "AnimTestbedConfig") {
std::cerr std::cerr << "Invalid json object. Expected type '"
<< "Invalid json object. Expected type 'AnimTestbedConfig' but got '" << ApplicationConfig::TypeStr << "' but got '"
<< application_config["type"] << "'." << std::endl; << application_config["type"] << "'." << std::endl;
application_config["type"] = "AnimTestbedConfig"; application_config["type"] = "AnimTestbedConfig";
} }
@@ -640,20 +528,20 @@ int main() {
glfwSwapInterval(1); glfwSwapInterval(1);
load_application_config("animtestbed_config.json"); load_application_config("animtestbed_config.json");
if (gApplicationConfig.window_position[0] != 0 if (gApplicationConfig.window.position[0] != 0
|| gApplicationConfig.window_position[1] != 0) { || gApplicationConfig.window.position[1] != 0) {
glfwSetWindowPos( glfwSetWindowPos(
window, window,
gApplicationConfig.window_position[0], gApplicationConfig.window.position[0],
gApplicationConfig.window_position[1]); gApplicationConfig.window.position[1]);
} }
if (gApplicationConfig.window_size[0] != 0 if (gApplicationConfig.window.size[0] != 0
|| gApplicationConfig.window_size[1] != 0) { || gApplicationConfig.window.size[1] != 0) {
glfwSetWindowSize( glfwSetWindowSize(
window, window,
gApplicationConfig.window_size[0], gApplicationConfig.window.size[0],
gApplicationConfig.window_size[1]); gApplicationConfig.window.size[1]);
} }
NFD_Init(); NFD_Init();
@@ -673,15 +561,11 @@ int main() {
sgl_setup(&sgldesc); sgl_setup(&sgldesc);
sgl_defaults(); sgl_defaults();
// sgl_context_desc_t sgl_context_desc = {};
// sgl_context ctx = sgl_make_context(&sgl_context_desc);
SkinnedMeshResource skinned_mesh_resource; SkinnedMeshResource skinned_mesh_resource;
skinned_mesh_resource.loadFromFile("../media/SampleSkinnedMesh.json"); skinned_mesh_resource.loadFromFile("../media/SampleSkinnedMesh.json");
SkinnedMesh skinned_mesh; SkinnedMesh skinned_mesh;
skinned_mesh_resource.createInstance(skinned_mesh); skinned_mesh_resource.createInstance(skinned_mesh);
skinned_mesh.SetCurrentAnimation(0);
AnimGraphBlendTree anim_graph; AnimGraphBlendTree anim_graph;
AnimGraphContext anim_graph_context; AnimGraphContext anim_graph_context;
@@ -726,13 +610,13 @@ int main() {
// Update window state // Update window state
glfwGetWindowPos( glfwGetWindowPos(
window, window,
&gApplicationConfig.window_position[0], &gApplicationConfig.window.position[0],
&gApplicationConfig.window_position[1]); &gApplicationConfig.window.position[1]);
glfwGetWindowSize( glfwGetWindowSize(
window, window,
&gApplicationConfig.window_size[0], &gApplicationConfig.window.size[0],
&gApplicationConfig.window_size[1]); &gApplicationConfig.window.size[1]);
int cur_width, cur_height; int cur_width, cur_height;
glfwGetFramebufferSize(window, &cur_width, &cur_height); glfwGetFramebufferSize(window, &cur_width, &cur_height);
@@ -860,14 +744,16 @@ int main() {
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2( ImVec2(
static_cast<float>( static_cast<float>(
gApplicationConfig.viewport_widget.position[0]), gApplicationConfig.viewport_widget.rect.position[0]),
static_cast<float>( static_cast<float>(
gApplicationConfig.viewport_widget.position[1])), gApplicationConfig.viewport_widget.rect.position[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize( ImGui::SetNextWindowSize(
ImVec2( ImVec2(
static_cast<float>(gApplicationConfig.viewport_widget.size[0]), static_cast<float>(
static_cast<float>(gApplicationConfig.viewport_widget.size[1])), gApplicationConfig.viewport_widget.rect.size[0]),
static_cast<float>(
gApplicationConfig.viewport_widget.rect.size[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible); ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible);
@@ -882,9 +768,9 @@ int main() {
} }
ImVec2 viewport_widget_size = ImGui::GetWindowSize(); ImVec2 viewport_widget_size = ImGui::GetWindowSize();
gApplicationConfig.viewport_widget.size[0] = gApplicationConfig.viewport_widget.rect.size[0] =
static_cast<int>(viewport_widget_size.x); static_cast<int>(viewport_widget_size.x);
gApplicationConfig.viewport_widget.size[1] = gApplicationConfig.viewport_widget.rect.size[1] =
static_cast<int>(viewport_widget_size.y); static_cast<int>(viewport_widget_size.y);
ImGui::Text( ImGui::Text(
@@ -932,16 +818,16 @@ int main() {
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2( ImVec2(
static_cast<float>( static_cast<float>(
gApplicationConfig.skinned_mesh_widget.position[0]), gApplicationConfig.skinned_mesh_widget.rect.position[0]),
static_cast<float>( static_cast<float>(
gApplicationConfig.skinned_mesh_widget.position[1])), gApplicationConfig.skinned_mesh_widget.rect.position[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize( ImGui::SetNextWindowSize(
ImVec2( ImVec2(
static_cast<float>( static_cast<float>(
gApplicationConfig.skinned_mesh_widget.size[0]), gApplicationConfig.skinned_mesh_widget.rect.size[0]),
static_cast<float>( static_cast<float>(
gApplicationConfig.skinned_mesh_widget.size[1])), gApplicationConfig.skinned_mesh_widget.rect.size[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::Begin( ImGui::Begin(
@@ -949,15 +835,15 @@ int main() {
&gApplicationConfig.skinned_mesh_widget.visible); &gApplicationConfig.skinned_mesh_widget.visible);
ImVec2 skinned_mesh_widget_position = ImGui::GetWindowPos(); ImVec2 skinned_mesh_widget_position = ImGui::GetWindowPos();
gApplicationConfig.skinned_mesh_widget.position[0] = gApplicationConfig.skinned_mesh_widget.rect.position[0] =
static_cast<int>(skinned_mesh_widget_position.x); static_cast<int>(skinned_mesh_widget_position.x);
gApplicationConfig.skinned_mesh_widget.position[1] = gApplicationConfig.skinned_mesh_widget.rect.position[1] =
static_cast<int>(skinned_mesh_widget_position.y); static_cast<int>(skinned_mesh_widget_position.y);
ImVec2 skinned_mesh_widget_size = ImGui::GetWindowSize(); ImVec2 skinned_mesh_widget_size = ImGui::GetWindowSize();
gApplicationConfig.skinned_mesh_widget.size[0] = gApplicationConfig.skinned_mesh_widget.rect.size[0] =
static_cast<int>(skinned_mesh_widget_size.x); static_cast<int>(skinned_mesh_widget_size.x);
gApplicationConfig.skinned_mesh_widget.size[1] = gApplicationConfig.skinned_mesh_widget.rect.size[1] =
static_cast<int>(skinned_mesh_widget_size.y); static_cast<int>(skinned_mesh_widget_size.y);
SkinnedMeshWidget(&skinned_mesh); SkinnedMeshWidget(&skinned_mesh);
@@ -968,17 +854,17 @@ int main() {
if (gApplicationConfig.animation_player_widget.visible) { if (gApplicationConfig.animation_player_widget.visible) {
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2( ImVec2(
static_cast<float>( static_cast<float>(gApplicationConfig.animation_player_widget
gApplicationConfig.animation_player_widget.position[0]), .rect.position[0]),
static_cast<float>( static_cast<float>(gApplicationConfig.animation_player_widget
gApplicationConfig.animation_player_widget.position[1])), .rect.position[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize( ImGui::SetNextWindowSize(
ImVec2( ImVec2(
static_cast<float>( static_cast<float>(
gApplicationConfig.animation_player_widget.size[0]), gApplicationConfig.animation_player_widget.rect.size[0]),
static_cast<float>( static_cast<float>(
gApplicationConfig.animation_player_widget.size[1])), gApplicationConfig.animation_player_widget.rect.size[1])),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::Begin( ImGui::Begin(
@@ -986,15 +872,15 @@ int main() {
&gApplicationConfig.animation_player_widget.visible); &gApplicationConfig.animation_player_widget.visible);
ImVec2 animation_player_widget_position = ImGui::GetWindowPos(); ImVec2 animation_player_widget_position = ImGui::GetWindowPos();
gApplicationConfig.animation_player_widget.position[0] = gApplicationConfig.animation_player_widget.rect.position[0] =
static_cast<int>(animation_player_widget_position.x); static_cast<int>(animation_player_widget_position.x);
gApplicationConfig.animation_player_widget.position[1] = gApplicationConfig.animation_player_widget.rect.position[1] =
static_cast<int>(animation_player_widget_position.y); static_cast<int>(animation_player_widget_position.y);
ImVec2 animation_player_widget_size = ImGui::GetWindowSize(); ImVec2 animation_player_widget_size = ImGui::GetWindowSize();
gApplicationConfig.animation_player_widget.size[0] = gApplicationConfig.animation_player_widget.rect.size[0] =
static_cast<int>(animation_player_widget_size.x); static_cast<int>(animation_player_widget_size.x);
gApplicationConfig.animation_player_widget.size[1] = gApplicationConfig.animation_player_widget.rect.size[1] =
static_cast<int>(animation_player_widget_size.y); static_cast<int>(animation_player_widget_size.y);
if (anim_graph.m_nodes.size() > 0) { if (anim_graph.m_nodes.size() > 0) {
@@ -1096,13 +982,13 @@ int main() {
if (gApplicationConfig.graph_editor.visible) { if (gApplicationConfig.graph_editor.visible) {
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2( ImVec2(
gApplicationConfig.graph_editor.position[0], gApplicationConfig.graph_editor.rect.position[0],
gApplicationConfig.graph_editor.position[1]), gApplicationConfig.graph_editor.rect.position[1]),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize( ImGui::SetNextWindowSize(
ImVec2( ImVec2(
gApplicationConfig.graph_editor.size[0], gApplicationConfig.graph_editor.rect.size[0],
gApplicationConfig.graph_editor.size[1]), gApplicationConfig.graph_editor.rect.size[1]),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
ImGui::Begin( ImGui::Begin(
@@ -1111,12 +997,14 @@ int main() {
ImGuiWindowFlags_MenuBar); ImGuiWindowFlags_MenuBar);
ImVec2 graph_editor_position = ImGui::GetWindowPos(); ImVec2 graph_editor_position = ImGui::GetWindowPos();
gApplicationConfig.graph_editor.position[0] = graph_editor_position.x; gApplicationConfig.graph_editor.rect.position[0] =
gApplicationConfig.graph_editor.position[1] = graph_editor_position.y; graph_editor_position.x;
gApplicationConfig.graph_editor.rect.position[1] =
graph_editor_position.y;
ImVec2 graph_editor_size = ImGui::GetWindowSize(); ImVec2 graph_editor_size = ImGui::GetWindowSize();
gApplicationConfig.graph_editor.size[0] = graph_editor_size.x; gApplicationConfig.graph_editor.rect.size[0] = graph_editor_size.x;
gApplicationConfig.graph_editor.size[1] = graph_editor_size.y; gApplicationConfig.graph_editor.rect.size[1] = graph_editor_size.y;
AnimGraphEditorUpdate(gApplicationConfig.graph_editor.context); AnimGraphEditorUpdate(gApplicationConfig.graph_editor.context);
+45
View File
@@ -0,0 +1,45 @@
//
// Created by martin on 11.04.25.
//
#include "3rdparty/json/json.hpp"
#include "AnimGraph/AnimLibrary.h"
#include "TestAnimData.h"
#include "catch.hpp"
using namespace nlohmann;
TEST_CASE("Serialize AnimLibrary", "[AnimLibrary]") {
AnimLibrary library;
TestAnimData::SingleBoneSkeleton single_bone_testdata;
REQUIRE(library.AddAnimationFile(
"translation_x",
single_bone_testdata.animation_translate_x_resource.m_filename));
REQUIRE(library.AddAnimationFile(
"translation_y",
single_bone_testdata.animation_translate_y_resource.m_filename));
// We're not actually doing anything with the animations, however loading them here ensures that
// when running valgrind a memory leak is detected.
library.LoadAnimations();
// serialize
json library_data;
library_data = library;
// deserialize
AnimLibrary library_deserialized;
library_deserialized = library_data;
CHECK(library_deserialized.mAnimations.size() == library.mAnimations.size());
for (AnimLibrary::AnimationResourceMap::const_iterator iter =
library.mAnimations.cbegin();
iter != library.mAnimations.cend();
++iter) {
CHECK(
library_deserialized.mAnimations.find(iter->first)
!= library_deserialized.mAnimations.end());
}
}
+4
View File
@@ -199,9 +199,13 @@ TEST_CASE_METHOD(
AnimGraphContext graph_context; AnimGraphContext graph_context;
graph_context.m_skeleton = skeleton.get(); graph_context.m_skeleton = skeleton.get();
graph_context.m_animation_map["trans_x"] = { graph_context.m_animation_map["trans_x"] = {
"trans_x",
"",
animation_translate_x.get(), animation_translate_x.get(),
animation_translate_x_sync_track}; animation_translate_x_sync_track};
graph_context.m_animation_map["trans_y"] = { graph_context.m_animation_map["trans_y"] = {
"trans_y",
"",
animation_translate_y.get(), animation_translate_y.get(),
animation_translate_y_sync_track}; animation_translate_y_sync_track};
+1 -1
View File
@@ -2,7 +2,7 @@
// Created by martin on 16.11.21. // Created by martin on 16.11.21.
// //
#include "SyncTrack.h" #include "AnimGraph/SyncTrack.h"
#include "catch.hpp" #include "catch.hpp"
TEST_CASE("Basic", "[SyncTrack]") { TEST_CASE("Basic", "[SyncTrack]") {
+117
View File
@@ -0,0 +1,117 @@
//
// Created by martin on 11.04.25.
//
#include "TestAnimData.h"
#include <iostream>
#include "ozz/animation/offline/animation_builder.h"
#include "ozz/animation/offline/raw_animation.h"
#include "ozz/animation/offline/raw_skeleton.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/log.h"
namespace TestAnimData {
SingleBoneSkeleton::SingleBoneSkeleton() {
using namespace ozz::animation::offline;
RawSkeleton raw_skeleton;
RawSkeleton::Joint raw_joint;
raw_joint.name = "Bone0";
raw_joint.transform.translation.x = 1.f;
raw_joint.transform.translation.y = 2.f;
raw_joint.transform.translation.z = 3.f;
raw_skeleton.roots.push_back(raw_joint);
SkeletonBuilder skeleton_builder;
skeleton = skeleton_builder(raw_skeleton);
// SingleBoneSkeleton Animations
ozz::animation::offline::RawAnimation raw_animation_translation_x;
raw_animation_translation_x.name = "TranslationX";
RawAnimation::JointTrack bone0_track;
RawAnimation::JointTrack::Translations bone0_translations;
// animation_translate_x
RawAnimation::TranslationKey translation_key;
translation_key.time = 0.f;
translation_key.value = ozz::math::Float3(0.f, 0.f, 0.f);
bone0_translations.push_back(translation_key);
translation_key.time = 1.f;
translation_key.value = ozz::math::Float3(1.f, 0.f, 0.f);
bone0_translations.push_back(translation_key);
bone0_track.translations = bone0_translations;
raw_animation_translation_x.tracks.push_back(bone0_track);
raw_animation_translation_x.duration = 1.f;
if (!raw_animation_translation_x.Validate()) {
std::cerr << "Error: could animation raw data invalid!" << std::endl;
}
AnimationBuilder animation_builder;
animation_translate_x = animation_builder(raw_animation_translation_x);
animation_translate_x_resource.m_animation = animation_translate_x.get();
SaveAnimation("single_bone_translation_z.ozz", animation_translate_x.get());
animation_translate_x_resource.m_name = "single_bone_translation_z";
animation_translate_x_resource.m_filename = "single_bone_translation_z.ozz";
// animation_translate_y
ozz::animation::offline::RawAnimation raw_animation_translation_y;
raw_animation_translation_y.name = "TranslationY";
bone0_translations.clear();
translation_key.time = 0.f;
translation_key.value = ozz::math::Float3(0.f, 0.f, 0.f);
bone0_translations.push_back(translation_key);
translation_key.time = 1.f;
translation_key.value = ozz::math::Float3(0.f, 1.f, 0.f);
bone0_translations.push_back(translation_key);
bone0_track.translations = bone0_translations;
raw_animation_translation_y.tracks.push_back(bone0_track);
raw_animation_translation_y.duration = 1.f;
if (!raw_animation_translation_y.Validate()) {
std::cerr << "Error: could animation raw data invalid!" << std::endl;
}
animation_translate_y = animation_builder(raw_animation_translation_y);
animation_translate_y_resource.m_animation = animation_translate_y.get();
SaveAnimation("single_bone_translation_y.ozz", animation_translate_y.get());
animation_translate_y_resource.m_name = "single_bone_translation_y";
animation_translate_y_resource.m_filename = "single_bone_translation_y.ozz";
}
bool SingleBoneSkeleton::SaveSkeleton(
const char* filename,
ozz::animation::Skeleton* skeleton) {
assert(false);
return false;
}
bool SingleBoneSkeleton::SaveAnimation(
const char* filename,
ozz::animation::Animation* animation) {
ozz::io::File file(filename, "wb");
if (!file.opened()) {
ozz::log::Err() << "Failed to create animation file " << filename << "."
<< std::endl;
delete animation;
return false;
}
ozz::io::OArchive archive(&file);
archive << *animation;
return true;
}
} // namespace TestAnimData
+37
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@@ -0,0 +1,37 @@
//
// Created by martin on 11.04.25.
//
#ifndef TESTANIMDATA_H
#define TESTANIMDATA_H
#include "AnimGraph/AnimGraphData.h"
#include "AnimGraph/SyncTrack.h"
#include "ozz/animation/offline/skeleton_builder.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/skeleton.h"
namespace TestAnimData {
struct SingleBoneSkeleton {
SingleBoneSkeleton();
ozz::unique_ptr<ozz::animation::Skeleton> skeleton = nullptr;
ozz::unique_ptr<ozz::animation::Animation> animation_translate_x = nullptr;
AnimationResource animation_translate_x_resource;
SyncTrack animation_translate_x_sync_track = {};
ozz::unique_ptr<ozz::animation::Animation> animation_translate_y = nullptr;
AnimationResource animation_translate_y_resource;
SyncTrack animation_translate_y_sync_track = {};
bool SaveSkeleton(const char* filename, ozz::animation::Skeleton* skeleton);
bool SaveAnimation(
const char* filename,
ozz::animation::Animation* animation);
};
} // namespace TestAnimData
#endif //TESTANIMDATA_H