Martin Felis
9168dec9f9
Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags.
2023-03-30 16:53:09 +02:00
Martin Felis
9dd10e8f27
Initial version of NodeDescriptor which aims to replace NodeSocketAccessor.
2023-03-29 22:25:09 +02:00
Martin Felis
08283d9bcf
Evaluation of very simple graphs works.
2023-03-28 22:00:58 +02:00
Martin Felis
15871f349c
Updated ozz-animation to version 0.14.1 @35b2efd4
2023-03-26 13:28:12 +02:00
Martin Felis
eeef635c64
Initial works for actial animation sampling and graph evaluation.
2022-04-11 16:46:09 +02:00
Martin Felis
5d8c1e289b
Initial graph evaluations, added Float to Vec3 Node, minor editor tweaks.
2022-04-03 21:05:11 +02:00
Martin Felis
08ae84fcb4
New evaluation scheme.
...
- Animation Data are always referenced via a pointer in nodes.
- Animation Data storage pointers are injected from graph when node is evaluated.
- Node value outputs always stored in node.
- Node value inputs always referenced via pointer. References are created when instantiating the graph.
2022-04-01 13:19:54 +02:00
Martin Felis
abddbea62b
Refactoring.
2022-03-25 12:05:56 +01:00
Martin Felis
6c0c0599f8
Removed old animation graph code.
2022-03-25 11:51:37 +01:00