WIP transition to using sync track based synchronisation.
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@@ -32,8 +32,8 @@ struct LockTranslationNode : public AnimNode {
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m_input->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_input->m_anim_duration;
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virtual void UpdateSyncTrack() override {
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m_sync_track = m_input->m_sync_track;
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}
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virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
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