WIP transition to using sync track based synchronisation.

This commit is contained in:
Martin Felis
2021-11-19 12:40:14 +01:00
parent e2959aaed3
commit db3095fa07
16 changed files with 345 additions and 210 deletions
+10 -2
View File
@@ -8,7 +8,7 @@
#include "../SkinnedMesh.h"
void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track) {
m_animation = animation;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
@@ -16,14 +16,17 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices.resize(num_soa_joints);
m_sampling_cache.Resize(num_joints);
m_sync_track = sync_track;
}
void AnimSamplerNode::Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) {
ozz::animation::SamplingJob sampling_job;
float ratio = m_sync_track.CalcRatioFromSyncTime(m_anim_ratio);
sampling_job.animation = m_animation;
sampling_job.cache = &m_sampling_cache;
sampling_job.ratio = m_anim_ratio;
sampling_job.ratio = ratio;
sampling_job.output = make_span(*local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
@@ -44,8 +47,13 @@ void AnimSamplerNode::DrawDebugUi() {
if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
m_animation = skinned_mesh->m_animations[item_current];
m_sync_track = skinned_mesh->m_animation_sync_track[item_current];
}
ImGui::Checkbox("Override", &m_override_ratio);
ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
}
+3 -5
View File
@@ -25,14 +25,13 @@ struct AnimSamplerNode : public AnimNode {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation);
void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
}
virtual void EvalAnimDuration() override {
m_anim_duration = m_animation->duration();
virtual void UpdateSyncTrack() override {
}
virtual void UpdateTime(float dt) override {
@@ -42,8 +41,7 @@ struct AnimSamplerNode : public AnimNode {
m_anim_ratio = fmodf((float)m_current_time, 1.0f);
m_current_time = m_anim_ratio;
} else {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
m_anim_ratio = fmodf((float)m_current_time / m_sync_track.m_duration, 1.0f);
}
}
+3
View File
@@ -51,4 +51,7 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
void BlendNode::DrawDebugUi() {
ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
}
+15 -6
View File
@@ -35,9 +35,9 @@ struct BlendNode : public AnimNode {
m_input_A->UpdateIsSynced(m_is_time_synced);
}
virtual void EvalAnimDuration() override {
virtual void UpdateSyncTrack() override {
if (m_is_time_synced) {
m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration;
m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
} else {
assert (false);
}
@@ -45,11 +45,20 @@ struct BlendNode : public AnimNode {
virtual void UpdateTime(float dt) {
if (m_is_time_synced) {
float current_time_absolute = m_current_time * m_anim_duration + dt;
m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0);
float current_time_absolute = fmodf(m_current_time * m_sync_track.m_duration + dt, 1.0f);
float current_sync_time = m_sync_track.CalcSyncFromAbsTime(current_time_absolute);
m_current_time = m_sync_track.CalcRatioFromSyncTime(current_sync_time);
m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time);
m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time);
float time_absolute_A = fmodf (m_input_A->m_current_time * m_input_A->m_sync_track.m_duration, 1.0f);
float sync_time_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(time_absolute_A);
float m_ratio_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(sync_time_A);
float time_absolute_B = fmodf (m_input_B->m_current_time * m_input_B->m_sync_track.m_duration, 1.0f);
float sync_time_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(time_absolute_B);
float m_ratio_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(sync_time_B);
m_input_A->UpdateTime(current_sync_time);
m_input_B->UpdateTime(current_sync_time);
} else {
m_current_time += dt;
m_input_A->UpdateTime(dt);
+2 -2
View File
@@ -32,8 +32,8 @@ struct LockTranslationNode : public AnimNode {
m_input->UpdateIsSynced(m_is_time_synced);
}
virtual void EvalAnimDuration() override {
m_anim_duration = m_input->m_anim_duration;
virtual void UpdateSyncTrack() override {
m_sync_track = m_input->m_sync_track;
}
virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
+3 -2
View File
@@ -23,9 +23,10 @@ struct SpeedScaleNode : public AnimNode {
m_input_node->UpdateIsSynced(is_synced);
}
virtual void EvalAnimDuration() override {
virtual void UpdateSyncTrack() override {
assert(fabs(m_time_scale) >= 0.01f);
m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale);
m_sync_track = m_input_node->m_sync_track;
m_sync_track.m_duration =fabsf(m_input_node->m_sync_track.m_duration / m_time_scale);
}
virtual void UpdateTime(float dt) {