WIP transition to using sync track based synchronisation.
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@@ -8,7 +8,7 @@
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#include "../SkinnedMesh.h"
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void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track) {
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m_animation = animation;
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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@@ -16,14 +16,17 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices.resize(num_soa_joints);
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m_sampling_cache.Resize(num_joints);
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m_sync_track = sync_track;
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}
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void AnimSamplerNode::Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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ozz::animation::SamplingJob sampling_job;
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float ratio = m_sync_track.CalcRatioFromSyncTime(m_anim_ratio);
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sampling_job.animation = m_animation;
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sampling_job.cache = &m_sampling_cache;
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sampling_job.ratio = m_anim_ratio;
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sampling_job.ratio = ratio;
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sampling_job.output = make_span(*local_matrices);
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if (!sampling_job.Run()) {
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ozz::log::Err() << "Error sampling animation." << std::endl;
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@@ -44,8 +47,13 @@ void AnimSamplerNode::DrawDebugUi() {
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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m_sync_track = skinned_mesh->m_animation_sync_track[item_current];
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}
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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ImGui::Text("SyncTrack");
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m_sync_track.DrawDebugUi();
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}
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@@ -25,14 +25,13 @@ struct AnimSamplerNode : public AnimNode {
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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ozz::animation::SamplingCache m_sampling_cache;
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void SetAnimation(ozz::animation::Animation* animation);
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void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_animation->duration();
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virtual void UpdateSyncTrack() override {
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}
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virtual void UpdateTime(float dt) override {
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@@ -42,8 +41,7 @@ struct AnimSamplerNode : public AnimNode {
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m_anim_ratio = fmodf((float)m_current_time, 1.0f);
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m_current_time = m_anim_ratio;
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} else {
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const float duration = m_animation->duration();
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m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
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m_anim_ratio = fmodf((float)m_current_time / m_sync_track.m_duration, 1.0f);
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}
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}
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@@ -51,4 +51,7 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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void BlendNode::DrawDebugUi() {
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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ImGui::Text("SyncTrack");
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m_sync_track.DrawDebugUi();
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}
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@@ -35,9 +35,9 @@ struct BlendNode : public AnimNode {
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m_input_A->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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virtual void UpdateSyncTrack() override {
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if (m_is_time_synced) {
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m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration;
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m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
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} else {
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assert (false);
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}
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@@ -45,11 +45,20 @@ struct BlendNode : public AnimNode {
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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float current_time_absolute = m_current_time * m_anim_duration + dt;
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m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0);
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float current_time_absolute = fmodf(m_current_time * m_sync_track.m_duration + dt, 1.0f);
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float current_sync_time = m_sync_track.CalcSyncFromAbsTime(current_time_absolute);
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m_current_time = m_sync_track.CalcRatioFromSyncTime(current_sync_time);
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m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time);
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m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time);
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float time_absolute_A = fmodf (m_input_A->m_current_time * m_input_A->m_sync_track.m_duration, 1.0f);
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float sync_time_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(time_absolute_A);
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float m_ratio_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(sync_time_A);
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float time_absolute_B = fmodf (m_input_B->m_current_time * m_input_B->m_sync_track.m_duration, 1.0f);
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float sync_time_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(time_absolute_B);
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float m_ratio_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(sync_time_B);
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m_input_A->UpdateTime(current_sync_time);
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m_input_B->UpdateTime(current_sync_time);
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} else {
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m_current_time += dt;
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m_input_A->UpdateTime(dt);
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@@ -32,8 +32,8 @@ struct LockTranslationNode : public AnimNode {
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m_input->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_input->m_anim_duration;
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virtual void UpdateSyncTrack() override {
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m_sync_track = m_input->m_sync_track;
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}
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virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
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@@ -23,9 +23,10 @@ struct SpeedScaleNode : public AnimNode {
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m_input_node->UpdateIsSynced(is_synced);
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}
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virtual void EvalAnimDuration() override {
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virtual void UpdateSyncTrack() override {
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assert(fabs(m_time_scale) >= 0.01f);
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m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale);
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m_sync_track = m_input_node->m_sync_track;
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m_sync_track.m_duration =fabsf(m_input_node->m_sync_track.m_duration / m_time_scale);
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}
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virtual void UpdateTime(float dt) {
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