Added code to evaluate node ordering for spanning tree of blend tree.

This commit is contained in:
Martin Felis
2021-11-12 22:12:25 +01:00
parent 1f858d68c0
commit c659caebb9
10 changed files with 44 additions and 12 deletions
+44
View File
@@ -0,0 +1,44 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
#define ANIMTESTBED_ANIMSAMPLERNODE_H
#include "../AnimNode.h"
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_anim_ratio(0.f),
m_override_ratio(false){};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
float m_anim_ratio;
bool m_override_ratio;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation);
virtual void Update(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void CollectNodeOrdering(
std::vector<AnimNode*>& anim_nodes) override {
anim_nodes.push_back(this);
};
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_ANIMSAMPLERNODE_H