Added code to evaluate node ordering for spanning tree of blend tree.
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//
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// Created by martin on 12.11.21.
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//
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#include "AnimSamplerNode.h"
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#include <imgui.h>
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#include "../SkinnedMesh.h"
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void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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m_animation = animation;
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices.resize(num_soa_joints);
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m_sampling_cache.Resize(num_joints);
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}
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void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = m_animation;
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sampling_job.cache = &m_sampling_cache;
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sampling_job.ratio = m_anim_ratio;
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sampling_job.output = make_span(*local_matrices);
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if (!sampling_job.Run()) {
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ozz::log::Err() << "Error sampling animation." << std::endl;
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}
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}
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void AnimSamplerNode::DrawDebugUi() {
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std::string node_name = "AnimSamplerNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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int anim_count = skinned_mesh->m_animation_names.size();
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const char* items[255] = {0};
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int item_current = 0;
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for (int i = 0; i < anim_count; i++) {
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items[i] = skinned_mesh->m_animation_names[i].c_str();
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if (skinned_mesh->m_animations[i] == m_animation) {
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item_current = i;
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}
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}
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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}
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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ImGui::TreePop();
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}
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}
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@@ -0,0 +1,44 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
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#define ANIMTESTBED_ANIMSAMPLERNODE_H
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#include "../AnimNode.h"
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struct AnimSamplerNode : public AnimNode {
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AnimSamplerNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_anim_ratio(0.f),
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m_override_ratio(false){};
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virtual ~AnimSamplerNode() {}
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ozz::animation::Animation* m_animation;
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float m_anim_ratio;
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bool m_override_ratio;
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ozz::animation::SamplingCache m_sampling_cache;
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void SetAnimation(ozz::animation::Animation* animation);
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virtual void Update(float dt) override {
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m_current_time += dt;
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if (!m_override_ratio) {
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const float duration = m_animation->duration();
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m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
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}
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void CollectNodeOrdering(
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std::vector<AnimNode*>& anim_nodes) override {
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anim_nodes.push_back(this);
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};
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virtual void DrawDebugUi();
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};
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#endif //ANIMTESTBED_ANIMSAMPLERNODE_H
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@@ -0,0 +1,59 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "BlendNode.h"
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#include <imgui.h>
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#include <ozz/animation/runtime/blending_job.h>
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#include "../SkinnedMesh.h"
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BlendNode::BlendNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_input_A(nullptr),
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m_input_B(nullptr),
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m_weight(0.f) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices_A.resize(num_soa_joints);
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m_local_matrices_B.resize(num_soa_joints);
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}
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void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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m_input_A->Evaluate(&m_local_matrices_A);
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m_input_B->Evaluate(&m_local_matrices_B);
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// perform blend
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ozz::animation::BlendingJob::Layer layers[2];
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layers[0].transform = make_span(m_local_matrices_A);
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layers[0].weight = (1.0f - m_weight);
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layers[1].transform = make_span(m_local_matrices_B);
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layers[1].weight = (m_weight);
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ozz::animation::BlendingJob blend_job;
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blend_job.threshold = ozz::animation::BlendingJob().threshold;
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blend_job.layers = layers;
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blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
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blend_job.output = make_span(*local_matrices);
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if (!blend_job.Run()) {
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ozz::log::Err() << "Error blending animations." << std::endl;
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}
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}
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void BlendNode::DrawDebugUi() {
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std::string node_name = "BlendNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::Text("Input A:");
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m_input_A->DrawDebugUi();
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ImGui::Text("Input B:");
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m_input_B->DrawDebugUi();
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::TreePop();
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}
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}
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@@ -0,0 +1,42 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_BLENDNODE_H
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#define ANIMTESTBED_BLENDNODE_H
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#include "../AnimNode.h"
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struct BlendNode : public AnimNode {
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BlendNode(AnimationController* animation_controller);
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virtual ~BlendNode() {}
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AnimNode* m_input_A;
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AnimNode* m_input_B;
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float m_weight;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void Update(float dt) {
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m_input_A->Update(dt);
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m_input_B->Update(dt);
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void CollectNodeOrdering (std::vector<AnimNode*>& anim_nodes) override {
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anim_nodes.push_back(this);
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m_input_A->CollectNodeOrdering(anim_nodes);
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m_input_B->CollectNodeOrdering(anim_nodes);
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}
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virtual void DrawDebugUi();
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};
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#endif //ANIMTESTBED_BLENDNODE_H
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//
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// Created by martin on 12.11.21.
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//
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#include "SpeedScaleNode.h"
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#include <imgui.h>
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void SpeedScaleNode::DrawDebugUi() {
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std::string node_name = "SpeedScaleNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::SliderFloat("Time Scale", &m_time_scale, -5.f, 5.f);
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m_input_node->DrawDebugUi();
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ImGui::TreePop();
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}
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}
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@@ -0,0 +1,37 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_SPEEDSCALENODE_H
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#define ANIMTESTBED_SPEEDSCALENODE_H
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#include "../AnimNode.h"
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struct SpeedScaleNode : public AnimNode {
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SpeedScaleNode(AnimationController* animation_controller): AnimNode (animation_controller), m_time_scale(1.f) {}
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float m_time_scale;
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AnimNode* m_input_node;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void Update(float dt) {
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m_current_time += dt * m_time_scale;
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m_input_node->Update(dt * m_time_scale);
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}
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virtual void Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
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m_input_node->Evaluate(local_matrices);
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};
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virtual void CollectNodeOrdering (std::vector<AnimNode*>& anim_nodes) override {
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anim_nodes.push_back(this);
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m_input_node->CollectNodeOrdering(anim_nodes);
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}
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virtual void DrawDebugUi() override;
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};
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#endif //ANIMTESTBED_SPEEDSCALENODE_H
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