Implemented simple tree logic, added speed scale node.
parent
200d0fecc8
commit
ba4869149b
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@ -48,6 +48,7 @@ target_sources(AnimTestbed PRIVATE
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src/SkinnedMesh.h
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src/SkinnedMesh.h
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src/AnimNode.cc
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src/AnimNode.cc
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src/AnimSamplerNode.cc
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src/AnimSamplerNode.cc
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src/SpeedScaleNode.cc
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src/BlendNode.cc
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src/BlendNode.cc
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src/AnimationController.cc
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src/AnimationController.cc
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3rdparty/glfw/deps/glad_gl.c
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3rdparty/glfw/deps/glad_gl.c
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@ -17,6 +17,8 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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m_sampling_cache.Resize(num_joints);
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m_sampling_cache.Resize(num_joints);
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}
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}
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void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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ozz::animation::SamplingJob sampling_job;
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = m_animation;
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sampling_job.animation = m_animation;
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@ -28,6 +30,8 @@ void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matri
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}
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}
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}
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}
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void AnimSamplerNode::DrawDebugUi() {
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void AnimSamplerNode::DrawDebugUi() {
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std::string node_name = "AnimSamplerNode: " + m_name;
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std::string node_name = "AnimSamplerNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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if (ImGui::TreeNode(node_name.c_str())) {
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@ -45,7 +49,6 @@ void AnimSamplerNode::DrawDebugUi() {
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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m_animation = skinned_mesh->m_animations[item_current];
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}
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}
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ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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@ -10,14 +10,12 @@
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struct AnimSamplerNode : public AnimNode {
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struct AnimSamplerNode : public AnimNode {
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AnimSamplerNode(AnimationController* animation_controller)
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AnimSamplerNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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: AnimNode(animation_controller),
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m_time_scale(1.f),
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m_anim_ratio(0.f),
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m_anim_ratio(0.f),
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m_override_ratio(false){};
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m_override_ratio(false){};
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virtual ~AnimSamplerNode() {}
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virtual ~AnimSamplerNode() {}
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ozz::animation::Animation* m_animation;
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ozz::animation::Animation* m_animation;
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float m_time_scale;
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float m_anim_ratio;
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float m_anim_ratio;
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bool m_override_ratio;
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bool m_override_ratio;
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@ -26,7 +24,7 @@ struct AnimSamplerNode : public AnimNode {
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void SetAnimation(ozz::animation::Animation* animation);
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void SetAnimation(ozz::animation::Animation* animation);
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virtual void Update(float dt) override {
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virtual void Update(float dt) override {
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m_current_time += dt * m_time_scale;
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m_current_time += dt;
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if (!m_override_ratio) {
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if (!m_override_ratio) {
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const float duration = m_animation->duration();
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const float duration = m_animation->duration();
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m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
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m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
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@ -11,54 +11,57 @@
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#include "AnimSamplerNode.h"
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#include "AnimSamplerNode.h"
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#include "SkinnedMesh.h"
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#include "SkinnedMesh.h"
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#include "SpeedScaleNode.h"
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AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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: m_current_time(0.f),
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: m_current_time(0.f), m_skinned_mesh(skinned_mesh) {
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m_skinned_mesh(skinned_mesh),
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m_blend_anim_A(nullptr),
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m_blend_anim_B(nullptr),
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m_blend_weight(0.f),
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m_time_scale_A(1.f),
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m_time_scale_B(1.f),
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m_override_ratio_A(false),
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m_override_ratio_B(false) {
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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skinned_mesh->m_local_matrices.resize(num_soa_joints);
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skinned_mesh->m_local_matrices.resize(num_soa_joints);
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skinned_mesh->m_model_matrices.resize(num_joints);
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skinned_mesh->m_model_matrices.resize(num_joints);
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m_sampling_cache_A.Resize(num_joints);
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m_sampling_cache_B.Resize(num_joints);
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m_local_matrices.resize(num_soa_joints);
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m_local_matrices.resize(num_soa_joints);
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m_local_matrices_A.resize(num_soa_joints);
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m_local_matrices_B.resize(num_soa_joints);
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m_local_matrices_blended.resize(num_soa_joints);
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assert(skinned_mesh->m_animations.size() > 1);
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assert(skinned_mesh->m_animations.size() > 1);
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SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
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SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
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ResetAnims();
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ResetAnims();
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AnimSamplerNode* sampler_node = new AnimSamplerNode(this);
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AnimSamplerNode* sampler_node = new AnimSamplerNode(this);
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sampler_node->m_name = "AnimSampler0";
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sampler_node->SetAnimation(skinned_mesh->m_animations[0]);
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sampler_node->SetAnimation(skinned_mesh->m_animations[0]);
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m_output_node = sampler_node;
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m_anim_nodes.push_back(sampler_node);
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m_output_node->m_name = "AnimSampler0";
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SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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speed_node->m_name = "SpeedNode0";
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speed_node->m_child_node = sampler_node;
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m_anim_nodes.push_back(speed_node);
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m_output_node = speed_node;
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m_output_node->Reset();
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m_output_node->Reset();
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}
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}
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AnimationController::~AnimationController() {
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AnimationController::~AnimationController() {
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if (m_output_node) {
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while (m_anim_nodes.size() > 0) {
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delete m_output_node;
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delete m_anim_nodes[m_anim_nodes.size() - 1];
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m_anim_nodes.pop_back();
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}
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m_output_node = nullptr;
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m_output_node = nullptr;
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}
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}
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}
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void AnimationController::Update(float dt) {
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void AnimationController::Update(float dt) {
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if (m_output_node == nullptr) {
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if (m_output_node == nullptr) {
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return;
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return;
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}
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}
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m_output_node->Update(dt); }
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m_output_node->Update(dt);
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}
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void AnimationController::Evaluate() {
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void AnimationController::Evaluate() {
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if (m_output_node == nullptr) {
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if (m_output_node == nullptr) {
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@ -74,10 +77,11 @@ void AnimationController::Evaluate() {
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ltm_job.Run();
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ltm_job.Run();
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};
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};
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void AnimationController::DrawDebugUi() {
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void AnimationController::DrawDebugUi() {
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ImGui::Begin("AnimationController");
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ImGui::Begin("AnimationController");
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if (m_output_node && ImGui::TreeNode("Output")) {
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if (m_output_node && ImGui::TreeNode("Output")) {
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m_output_node->DrawDebugUi();
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m_output_node->DrawDebugUi();
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ImGui::TreePop();
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ImGui::TreePop();
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@ -21,12 +21,8 @@ struct AnimationController {
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void SetBlendAnims(
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void SetBlendAnims(
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ozz::animation::Animation* blend_anim_A,
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ozz::animation::Animation* blend_anim_A,
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ozz::animation::Animation* blend_anim_B) {
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ozz::animation::Animation* blend_anim_B) {
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m_blend_anim_A = blend_anim_A;
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m_blend_anim_B = blend_anim_B;
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}
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}
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void ResetAnims() {
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void ResetAnims() {
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m_anim_time_A = 0.f;
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m_anim_time_B = 0.f;
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}
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}
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void Update(float dt);
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void Update(float dt);
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void Evaluate();
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void Evaluate();
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@ -35,19 +31,6 @@ struct AnimationController {
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float m_current_time;
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float m_current_time;
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ozz::animation::Animation* m_blend_anim_A;
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ozz::animation::Animation* m_blend_anim_B;
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float m_time_scale_A;
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float m_time_scale_B;
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float m_anim_time_A;
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float m_anim_time_B;
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float m_anim_ratio_A;
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float m_anim_ratio_B;
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bool m_override_ratio_A;
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bool m_override_ratio_B;
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float m_blend_weight;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
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@ -59,6 +42,8 @@ struct AnimationController {
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SkinnedMesh* m_skinned_mesh = nullptr;
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SkinnedMesh* m_skinned_mesh = nullptr;
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AnimNode* m_output_node;
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AnimNode* m_output_node;
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std::vector<AnimNode*> m_anim_nodes;
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};
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};
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#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H
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#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H
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@ -0,0 +1,18 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "SpeedScaleNode.h"
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#include <imgui.h>
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void SpeedScaleNode::DrawDebugUi() {
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std::string node_name = "SpeedScaleNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::SliderFloat("Time Scale", &m_time_scale, -5.f, 5.f);
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m_child_node->DrawDebugUi();
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ImGui::TreePop();
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}
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}
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@ -0,0 +1,32 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_SPEEDSCALENODE_H
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#define ANIMTESTBED_SPEEDSCALENODE_H
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#include "AnimNode.h"
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struct SpeedScaleNode : public AnimNode {
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SpeedScaleNode(AnimationController* animation_controller): AnimNode (animation_controller), m_time_scale(1.f) {}
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float m_time_scale;
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AnimNode* m_child_node;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void Update(float dt) {
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m_current_time += dt * m_time_scale;
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m_child_node->Update(dt * m_time_scale);
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}
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virtual void Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
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m_child_node->Evaluate(local_matrices);
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};
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virtual void DrawDebugUi() override;
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};
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#endif //ANIMTESTBED_SPEEDSCALENODE_H
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