Renamed m_current_time to m_time_current to simplify root bone sampling.
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+15
-12
@@ -22,9 +22,7 @@ struct BlendNode : public AnimNode {
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ozz::math::Transform m_root_transform_A;
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ozz::math::Transform m_root_transform_B;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void Reset() { m_time_current = 0.f; }
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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@@ -39,24 +37,28 @@ struct BlendNode : public AnimNode {
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virtual void UpdateSyncTrack() override {
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if (m_is_time_synced) {
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m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
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m_sync_track = SyncTrack::Blend(
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m_weight,
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m_input_A->m_sync_track,
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m_input_B->m_sync_track);
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} else {
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assert (false);
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assert(false);
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}
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}
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_current_time);
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m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
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float sync_time_dt = m_sync_track.CalcSyncFromAbsTime(m_current_time) - sync_time_old;
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float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_time_current);
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m_time_current = fmodf(m_time_current + dt, m_sync_track.m_duration);
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float sync_time_dt =
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m_sync_track.CalcSyncFromAbsTime(m_time_current) - sync_time_old;
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m_input_A->m_current_time = sync_time_old;
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m_input_B->m_current_time = sync_time_old;
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m_input_A->m_time_current = sync_time_old;
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m_input_B->m_time_current = sync_time_old;
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m_input_A->UpdateTime(sync_time_dt);
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m_input_B->UpdateTime(sync_time_dt);
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} else {
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m_current_time += dt;
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m_time_current += dt;
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m_input_A->UpdateTime(dt);
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m_input_B->UpdateTime(dt);
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}
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@@ -66,7 +68,8 @@ struct BlendNode : public AnimNode {
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::math::Transform* root_transform) override;
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virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
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virtual void GetInputNodes(
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std::vector<AnimNode*>& input_nodes) const override {
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input_nodes.push_back(m_input_A);
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input_nodes.push_back(m_input_B);
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};
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